
Hudak |

Sandpoint;
Hell, you got any ideas, I'm all ears. I know I wasn't put on Golarion to make my way on account of my thinking prowess.
I drop towers on big monsters. It doesn't take much wit."

Illes Elandru |

Magnimar
5 foot step to somewhere not threatened
MA: Draw Whip
Attempted Perform Oratory to activate Captivating melody for the DC boost: 1d20 + 10 ⇒ (6) + 10 = 16 = fail. DC of 18
Cacophonous Call - Will DC 20 or nauseated 9 rounds

Aubrey the Demented/Malformed |

Beyond Sandpoint:
He gets up and stretches. "Ah well, it's been a long day, and plenty more of those to come. Goodnight, Sir Hudak."
Doing anything in particular tonight, O spirits of adventure?

Vethran Tallomane |

Shatter on the Hellknight's sword. Will save (DC 20) or the weapon is destroyed (unless it's a magical weapon).

Elisile Starbrow |

He gets a DC 15 Fort save or he turns to stone for 1 minute.

Aubrey the Demented/Malformed |

Getting stoned in Magnimar:
Will save 1d20 + 2 ⇒ (11) + 2 = 13
The hellknight recoils as the medusa mask begins to writhe, but he averts his gaze in time. But his sword shatters in his hand as Vethran's spell takes effect. He gawps at the hilt and stump of blade for a moment, and then begins a hasty retreat.
AoO if he is in reach, which he might be to Illes with his whip. If he makes it, he will move back to the door and open it. In any case, after that it's Illes' go.

Illes Elandru |

Magnimar:
I'm pretty sure a normal whip doesn't threaten any squares for AoO's. It's in the whip description. I will use my action for a trip though.
MA: Inspire Courage +3/+3
SA: Trip 1d20 + 8 + 2 + 3 ⇒ (19) + 8 + 2 + 3 = 32 (includes +2 for whip of entangling and +3 for inspire courage)
I'm assuming a 32 is going to knock him on his ass. :)

Aubrey the Demented/Malformed |

North Road Rage:
Still waiting for Camlo's Perception skill check. However, it isn't vital at quite this moment in time. The DC is 17, and if he makes it, he isn't surprised. Both Hudak and Alwyn made the check, and so are not surprised.
Suddenly there is a scream - a man, in mortal terror - and then a bestial roar. Someone yells, "To arms! It's the Sandpoint Devil!"
Roll initiative. The "Devil's" initiative is 1d20 + 1 ⇒ (18) + 1 = 19.

Vethran Tallomane |

1d20 + 7 ⇒ (1) + 7 = 8 vs. touch AC. Ray of enfeeblement imposing a 1d6 + 4 ⇒ (5) + 4 = 9 STR penalty for 9 rounds. Fort save DC 17 to halve the penalty. EDIT: Nevermind, that's a miss. :(
"Illes! Can you suggest to these gentlemen that it would be wise to remain here in the inn for awhile until we are gone in the interest of public safety. I am rapidly running out of nonlethal means... and things might get ugly."

Elisile Starbrow |

Magnificent in Magnimar

Illes Elandru |

Magnimar:
Illes kneels down to look at the Hellknight on the floor, "Relax. It shouldn't have come to this, but here we are. You should be embarrassed. If I were you I'd go directly to the Silken Whip, request Ulag the Leatherbound, and ask to be punished for the rest of the day. I think you'll find a sort of clarity in his ministrations and feel much better about this whole mess afterward."
I'll use my Take 20 on Kn Local for today to come up with 30 for the detail about Ulag at the Silken Whip.
Performance Oratory 1d20 + 10 ⇒ (12) + 10 = 22 for Captivating melody. Success.
Suggestion DC 22

Camlo Zenovia |

Dust-up on the North Road:
** spoiler omitted **
Camlo stands up, and starts moving towards the commotion, keeping his eyes open, and getting his daggers straightened out.
Just my ability to type :)

Aubrey the Demented/Malformed |

The Devil Rides Out:
OK, green stuff is the edge of a small stand of woodland. It is difficult terrain. The yellow line is the road. The yellow squares are tents. The brown squares are wagons or caravans. The animals are tethered or hobbled. G1-4 are the guards.
Alwyn.

Illes Elandru |

Magnimar:
Performance Oratory 1d20 + 10 ⇒ (5) + 10 = 15 = Fail.
Suggestion, Will DC 20, 9 hours
hoping for +2 for a reasonable suggestion, but I get that it is a stretch
*cousin

Vethran Tallomane |


Aubrey the Demented/Malformed |

Magnimar:

Vethran Tallomane |


Illes Elandru |

Magnimar
Absalom is more like 1600 miles.
Problem is- you haven't seen any of these locations yet even through scrying have you?

Elisile Starbrow |

The Hell out of Dodge:
The elf turns to the cowering staff of the inn. “Remember what you have seen here. These Hellknights drew weapons against us without provocation, and struck to injure or kill while we chose to spare their foolish lives.” She then turns towards the trapped Hellknight captain and blows him a kiss. “You remember that too,” she says, then turns with the others and heads quickly upstairs to throw her gear into her pack. She makes sure no one is lurking around near their rooms before she speaks.
“I can carry the polearm, for a short while,” she says in a low voice. “Vethran, if you can teleport us out, I think perhaps Sandpoint may be best in the short term. Perhaps we can find our companions and warn them they are hunted. It may not do to appear in the middle of town though, a secluded place would be better, for the Hellknights will be looking for us soon enough, and will likely venture there with questions at some point. Do you recall Foxglove Manor? Specifically the area just outside the building, by the well. Perhaps there would be a good destination. Beyond that we can consider Riddleport or Kaer Maga as a market.”

Vethran Tallomane |


Vethran Tallomane |

Vethran hastily returns to the room upstairs, piling his effects into the bag of holding, including the new scrying mirror and the alchemical workshop supplies. Once the group had assembled everything and Elisile gripped the massive polearm securely, Vethran shouldered the magic sack, placed his hands on his companions, and uttered a single phrase of arcane power whilst drawing to mind the image of his home in Sandpoint...
There's a 97% chance of this going just fine... and a 3% chance that I f++@ it up. 1d100 ⇒ 78. Looks like we're right on target!

Aubrey the Demented/Malformed |

Farewell to Magnimar:
The adventurers step outside, to be greeted with delight and disbelief. The other Heroes of Sandpoint are now in town. They find out from the townspeople they have missed Hudak, Alwyn and Camlo by mere hours. They have set off towards Riddleport as part of a caravan, taking the road north. Given the pace the wagons will set, a hard ride should have the party reunited by nightfall.
Actually, if we keep the chronology for you and them the same, they haven't actually reached Sandpoint yet but are camped a day south. As far as they are concerned game-wise, they've partied in Sandpoint for a few days before just setting off again. But you parted ways in terms of internal chronology a while back and I didn't anticipate a reunion quite this soon. Meh, we'll write off the missing week to time dilation through a rare anomaly associated with teleportation magic, if the subject comes up.

Elisile Starbrow |

Ex Magnimar:

Vethran Tallomane |

"Stow the polearm underneath my mattress for now... say, Illes, you don't suppose the Sczarnetti here in Sandpoint would be willing to buy the polearm off us for resale elsewhere do you? I'm sure they'd ask for a finder's fee or something in exchange, but it would save us the trouble of lugging this thing all over Avistan looking for a buyer while we're on the lamb."

Aubrey the Demented/Malformed |

Illes, Elisile and Vethran:
Also, there is no way the Szarni in Sandpoint can afford the polearm for anything like it is worth. It is a small town, remember.