
Aubrey the Demented/Malformed |

You have failed the DC 15 Acrobatics check. You can't roll to soften the fall as (1) it only works if you deliberately jump off something, not if you just fall, and (2) this is more an abstraction than anything else of a series of lots of skill checks. So you need to roll damage, but your Acrobatics check to soften the fall can count as the DC 15 re-roll. You need to roll the DC 18 check now. You can't take 10.

Wultram Denka |
Wultram takes a breather for a while, clearly quite tired from the climb. After a while he retakes his armor and gear from the skeleton, wich then goes to hand off Ottos belongings. "Think we should use cover of darkness to approach the camp and try to get a look at it so we can come up with a more detailed plan? I would reckon they have the place lighted up so we can see them but not the other way around" The necromancer notes as he is putting the armor back on.

Nalverren |

"scouting definitely not a bad idea." Nalverren says, though his face shows exertion from earlier climbing escapades.

Rehil Ecraish |

Rare smiles flit across Rehil's face as each of his companions completes their climb.
Rehil lounges with his back against a rock. "I would cross the ridge in the night and look into the cauldron to see what kind of force they have and how the land lies. Then we can make plans. If any of you wish to rest here..."
Rehil is assuming that there will be enough star or moonlight for him to see. A blind crossing of the ridge would be too stupid even for him.
If we cross the ridge and there is no cover on the other side, we may be exposed to the camp. A small party could scout ahead just to find our next base of operations. I doubt we can mount an action during daylight tomorrow anyway. So we can rest during the day before trying whatever we try tomorrow night.

Cole. |

Cole finally finishes the climb. His warforged body guarantees no fatigue from the exerted efforts, but he is forced to pause to remove some brush and branches that had gotten jammed in his joints during the rugged climb.
"Scouting is smart," Cole says with a nod as he cleans himself off. "but is it worth sending you off from this distance? If we decide that we need to strike quickly, it'll be hours before you can return and retrieve us. I don't like being in their backyard, but it offers us the chance to be more responsive to any opportunities that we find."

Wultram Denka |
"Cole makes a good point. I don't think the scouts should be more than half an hour ahead rest of the group. That would also not leave the scouts totally on their own if discovered...." Wultram chimes in. "That being said, I also don't want to assault that base without us being anything less than full efficiency."

Aubrey the Demented/Malformed |

The group steel themselves, and then set off along the ridge. It is slow going. The way is steep and undulating, with heavy jungle growth and a razor-back ridge falling down hundreds of feet on either side. There is no path to speak of, just rugged stone covered with creepers and sprouting trees and bushes. At least the occasional views across the jungle from his height are impressive, but even then the unbroken green simply emphasises that they are far from the nearest civilisation.
After a few hours they have not yet reached the crater, although it looks tantalisingly close. But the sun is dipping swiftly to the horizon.

Cole. |

Based on the amount of distance we've been able to cover, and the distance that looks like we've yet to go, how much more time to make the crater? Secondarily, how does the weather look?
Survival: 1d20 + 8 ⇒ (7) + 8 = 15
Cole pulls up momentarily to look at the sky, the crater, and the amazing views around them.
"Rehil, how much further do you judge it?"

Rehil Ecraish |

Rehil moves as swiftly as the others can follow. He ignores the scenery to concentrate on the path except when waiting for the pack to close up. At those times he breathes deeply and although his face remains impassive, his body language is open. Clearly he is enjoying this portion of the trip.
He halts for Cole's inquiry.
"The crater is tantalizingly close." Rehil replies.
"But we can not remain on the ridge overnight. It is too exposed, too dangerous.
Eben, stop giving Aubrey evil ideas!

Cole. |

:D
Cole looks up, and a few drops plink on his armored frame. “This complicates things. Finding good shelter just got that much more important.”
He looks around, searching for areas that might provide a cave or copse of threes in which they can take refuge. “If we can find a spot where we can see the crater, I might be able to spend the night watching their activities. Defense, survival, and stealth should be the priority, though.”
Survival, good/safe camping spot?: 1d20 + 8 ⇒ (10) + 8 = 18
Perception, in case it’s more appropriate: 1d20 + 14 ⇒ (3) + 14 = 17

Rehil Ecraish |

"We need to move faster. Keep my pace." Rehil resumes his course along the ridgeline.
Aubrey, what if we hustle -- double movement -- at least until dark.

Rehil Ecraish |

You guys up for hustling to try to get off the ridge before dark?

Nalverren |

i'd slightly prefer going it slow, but if we need to go fast i will do the best i can with my +3 acrobatics

Wultram Denka |
I don't really see what would be the benefit of arriving an hour early, if we intend to just look over the place tonight. I am not strongly opposed, but seems like unnecessary risk.

Rehil Ecraish |

I imagine that we'll also be making rolls if we are on the ridge after dark.

Cole. |

Yah, I'd like a little more information. I agree with Rehil that remaining on the Ridge after dark (or while stopping to rest) is a bad idea. So we need to push forward as Rehil is suggesting, or find a place 'off the ridge' that can afford us some protection, which is what I was hoping Cole's Survival rolls would give us some insight into.
Aubrey, can we get clarity on our options? Is it basically stop or move forward? is there a safe place near our current position to stop and rest for the night (based on any rolls we've made so far)?

Rehil Ecraish |

Taking Cole's and Otto's response as affirmation to move quickly, Rehil sets off at a quick pace toward the crater rim.
Acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19
Anyone declining to roll can just stop the train. Aubrey, can we throw Aid Another's at the acrobatics rolls?

Rehil Ecraish |

Acrobatics, Ashshar: 1d20 + 10 ⇒ (18) + 10 = 28
Acrobatics, Eshsheth: 1d20 + 3 ⇒ (20) + 3 = 23

Cole. |

If we get to a point where the Acro checks we're making look to have a failure result of "falls off a cliff", Cole will suggest we all tie ourselves together.
Cole, looking resigned to the plan he agreed to, tries to follow the agile scout.
Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17

Nalverren |

acrobatics: 1d20 + 3 ⇒ (18) + 3 = 21

Rehil Ecraish |

Rehil can lend a hand to anyone who needs it.
Acrobatics +11

Aubrey the Demented/Malformed |

The group stagger to the end of the ridge where it meets the lip of the crater just as the light is giving out.
Give yourselves a big slap on the back, and 600xp each.
The crater is largely lost in shadow, but they can make out the reflection of the last glow of the sunset on the lake which occupies most of it. But Da'sheth itself is quite easy to make out, about a half-a-mile distant. Powerful lights illuminate the site, throwing the actual buildings into sharp silhouette. Figures can be seen moving about. Some sort of metal tower, seemingly forming the focal point of the invaders' camp, has been erected in an open space. And, tethered to a different building by a number of hawsers, looms the bulk of an airship.

Rehil Ecraish |

Rehil nods. "We watch and rest. Take it in turns."

Wultram Denka |
"What I would give for a spyglass right now." Wultram comments. "I am tired, but we should probably do our best to camouflage our resting place just in case some sentry wanders around."
The mage leans next to one of the trees and steadies his breath. "I don't think we have a chance of taking that group on in even remotely fair fight."

Rehil Ecraish |

First is rest and watch while cowering under whatever cover we can find.
Do you guys want to try to make a move tonight or wait for tomorrow night? I can't see any kind of action in the daytime. That would be tantamount to suicide.

Nalverren |

so to recap of what our mission is here... i don't quite recall other than my desire to steal the airship and get the hell out of here. we obviously cant take them on, trying to find an artifact seems like a needle in a haystack if the hay is trying to kill you.