Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Activate Rage, then double move to AP.25.

Cole hustles into the room, each thundering footstep echoed in his frame by the grinding of his great war engines. Once Jageela is in sight, the massive warforged skirts the water to close the distance on it as quickly as possible.


Rehil - whose action is to run away. And Nalverren.

Map updated.

Wultram 17+
Jageela 17-
Otto 16
Cole 15
Rehil 13+
Nalverren 13
Something 1 13-
Ygza 8
Vaard 7
Somethng 2 6
Ashshar 5


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Still shouting about the approaching dragon, Rehil finishes his turn and accelerates back the way we came. He bounces off Ashshar and continues his headlong flight. The volume of shouting quickly diminishes as he gains distance and loses breath.

Aubs, do you want to just drop Rehil someplace? Per the panicked description, he would randomly choose his route at every intersection and run harder away from anything he encountered. Unless forcing me to find new ways to scream and run away would amuse you...

Although Rehil might like some company, I sure hope Vaard makes his save.


Map updated.

Nalverren.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Nalverren moves to AO26.


Ygza draws his club and swipes out at Cole.

1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29 to hit, damage 2d8 + 9 ⇒ (8, 5) + 9 = 22. On a successful hit, Cole is pushed back 5'

EDIT: I think 29'll do it.

Map updated.

Vaard - Will save to make make first.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Ouch. Damage applied. Also, this guy's not bypassing cole's DR, right?


No, he doesn't have that mystical power.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

will save: 1d20 - 1 ⇒ (17) - 1 = 16
Vaard's reptilian mind stumbles as it is bombarded by....something.
What happens?


What happened is that you failed you saving throw against a Fear spell, unless you want to try an action point.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

No action point usage for now. Which level of fear do I suffer from?


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

The one that makes you go screaming from the room ... like Rehil just did.
I'm not sure if that affects our decision to Action Point or not. :)


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Vaard lets out a hissing shriek. Pivoting, he dashes back north away from the battle. Double move to AM13.


Well, you are running away screaming like a girl, so it'll be more than a double move. I'll put you up near Rehil.

Ashshar, then Wultram.

Map updated.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Giving the two fleeing team members a curious look, Ashshar shrugs and rushes into the room and around the far side of the pool, looking to hem the poisondusk and his bodyguard in. On the way, he draws his morningstar.

Double move to AU.24, drawing morningstar as part of one of the move actions.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

I might really regret this but we are two team members down.

Wultram strides forward circling the pool of water stopping next to the poisondusk. The karn cast his spell focusing negative energy into his hand and tries to slam it against Jageela.

Defensive casting DC 19: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Touch attack: 1d20 + 2 - 2 + 1d6 + 1 ⇒ (16) + 2 - 2 + (6) + 1 = 23

Move to AP-24, then cast Ghoul touch, Fort DC 20, paralyzed on fail for 1d6+2 rounds, if succesful everyone(except Wultram) within 10ft of Jageela has to make same save or be sickened, the latter is poison effect.
Action points: 3
Spells: 1st: 4 2nd: 1
Channel: 8/day
EDIT: Added inspire courage to the roll


Wultram casts his spell and hits the ancient poisondusk.

Fort save 1d20 + 3 ⇒ (3) + 3 = 6. Not this time 1d6 + 2 ⇒ (3) + 2 = 5

Fort save for Ygza 1d20 + 7 ⇒ (3) + 7 = 10

Jageela stops moving and begins to reek of the grave. Ygza looks distinctly discomforted.

Fort saves for Cole (unless he is immune to the Sickened condition)and Nalverren as well.

Wultram 17+
Jageela 17- (paralysed 5 rounds)
Otto 16
Cole 15
Rehil 13+
Nalverren 13
Something 1 13-
Ygza 8 (sickened)
Vaard 7
Somethng 2 6
Ashshar 5

Jageela's not doing much - Otto.

Map updated.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole is indeed immune.

ECS (I think) wrote:
Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.

At least that's what I have on his character sheet.


Maintain Inspire Courage, cast divine favor, move to AU-25.

Otto mutters as curse as two of his companions bolt in the opposite direction: "There is nothing to fear! Our steel will prevail!" he shouts to the others, then mutters a prayer to Dol Arrah. "Noble one, guide my spear!" And steps forward to engage the lizardfolks.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

The decision isn’t hard, and Cole doesn’t hesitate. He crouches, carefully lines up his thrust, then jams his longspear into Jageela's frozen, open mouth … angling to pierce the murderous little creature's brain.

Full round action to CDG Jageela (which provokes from Ygza)
Critical damage: 3d8 + 18 + 18 ⇒ (5, 4, 3) + 18 + 18 = 48
If Jageela survives the damage, Fort save DC 58 or die.


AoO from Ygza
1d20 + 13 - 2 - 1 ⇒ (7) + 13 - 2 - 1 = 17 to hit, damage 2d8 + 9 - 2 ⇒ (6, 4) + 9 - 2 = 17

Ygza tries to knock Cole back but misses, and Cole's thrust finds its mark.

Jageela's not going to make a DC 58 Fort save. Jageela down.

Nalverren.

Map updated.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Move: study ygza
Free: 5ft step right/down
Standard: attempt to aerate the brute with my bladepoint

atk: 1d20 + 9 ⇒ (4) + 9 = 13
dmg: 1d6 + 2 ⇒ (6) + 2 = 8


Out of sight, Rehil and Vaard continue their terrified dash.

Nalverren's attack is easily batted aside. Behind Ygza, two more blackscales arrive and hiss in fury as they see Jageela's body sprawled by the edge of the pool.

"Kill them all!" snarls Ygza as he presses the attack.

Ygza attacks Wultram until he falls over, and anything left over goes on Cole.
Club attack 1: 1d20 + 13 - 2 - 3 ⇒ (3) + 13 - 2 - 3 = 11 to hit, damage 2d8 + 9 - 2 + 9 ⇒ (5, 8) + 9 - 2 + 9 = 29
Club attack 2: 1d20 + 8 - 2 - 3 ⇒ (17) + 8 - 2 - 3 = 20 to hit, damage 2d8 + 9 - 2 + 9 ⇒ (5, 4) + 9 - 2 + 9 = 25
Bite: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19 to hit, damage 1d6 + 3 - 2 ⇒ (3) + 3 - 2 = 4


Wultram 17+
Otto 16
Cole 15
Rehil 13+
Nalverren 13
Blackscales 13-
Ygza 8 (sickened 4 rounds)
Vaard 7
Something 2 6
Ashshar 5

Map updated.

Ashshar.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Thank you dice gods and DR 1hp left.

Ashshar finally joins in the fray charging Ygza from the opposite to Nalvarren trying to smash his morningstar into the opponents scales.

Wultram is knocked out of breath by the backhanded swing of the club, only to leave the last of it in a grunt when the sharp teeth rip his flesh. The Karn coughs up blood but manages to remain standing. At least 3 cracked ribs, I need to get time. Wultram manages to take a few steps back to get out of the reach. "Cole buy me a moment if you can!" He shouts to the warforged before starting to cast his spell.

Ashshar to hit: 1d20 + 4 + 2 + 2 + 1 ⇒ (18) + 4 + 2 + 2 + 1 = 27
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Asshar charges to AS-26 so -2 AC for this round
Wultram takes a 5ft step to AO-23 and starts casting a summon undead 2
Action points: 3
Spells: 1st: 4 2nd: 0
Channel: 8/day


Ashshar provokes from BS1 for that charge.
Club 1d20 + 7 ⇒ (15) + 7 = 22 to hit, damage 2d8 + 7 ⇒ (2, 1) + 7 = 10

Map updated.

Otto.


Sorry guys, didn't know you were waiting for me!

Watching Wultram get slammed almost to pulp, Otto bites his lip hard as he steels himself forward, but at least preceded by his spear's tip.

"DIIIIIIIIIIIIE!" With a loud shout, he sends the tip forth, hoping his fervour will keep igniting his companions.

Five-foot step to AT 26, maintain Inspire Courage.

Longspear w/ PA, IC and DF: 1d20 + 5 - 1 + 1 + 2 ⇒ (1) + 5 - 1 + 1 + 2 = 81d8 + 3 + 3 + 1 + 2 ⇒ (5) + 3 + 3 + 1 + 2 = 14

His tip his the ground first, and Otto slams the but of his spear in his stomach, cutting his shout short.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none
Wultram wrote:
"Cole buy me a moment if you can!”

“On it!” Cole roars out as he yanks Pooma’s spearpoint from the poisondusk’s skull and thrusts it into Ygza’s massive torso. “They are powerful!” he grunts as he lunges forward, lowering his shoulder to drive it into the lizard’s stomach, “We must win quickly or fall back!”

Full attack on Ygza. First attack is a longspear Power Attack (including Inspire), 5’ step to AP.25, then finish with a secondary Slam attack (same bonuses).
longspear: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20
damage: 1d8 + 9 + 6 + 1 ⇒ (5) + 9 + 6 + 1 = 21

slam: 1d20 + 8 + 1 - 2 - 5 ⇒ (8) + 8 + 1 - 2 - 5 = 10
damage: 1d4 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9


I think if you are using a two-handed weapon you don't get the slam as well, only if you are using a one-handed weapon. it missed anyway.

Rehil's not in the fight at this point - Nalverren.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Did the longspear attack hit? it'd be good to answer the question "do we have any business fighting this fight". :)

Also, I put a followup question about the two-hander/slam in Discussion.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

atk: 1d20 + 9 ⇒ (20) + 9 = 29
dmg: 1d6 + 2 ⇒ (1) + 2 = 3

Confirm:
atk: 1d20 + 9 ⇒ (5) + 9 = 14
dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Nalverren attempts to stab Ygza.


Sorry for the delay.

Ashshar's blow distracts Ygza, and Cole's spear punctures the blackscale in shoulder just as Nalverren closes and stabs him deeply in the thigh. Otto's move forward keeps the other blackscales bottled up in the corridor, but the one nearest him tries to knock him down so they can properly get into the fight.

Blackscale 1 attacks Otto.
1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 to hit, damage 2d8 + 6 + 6 ⇒ (2, 1) + 6 + 6 = 15

Ygza roars in fury and pain, but he hasn't completely lost his tactical sense. He batters at Cole's defenses as he shifts within reach of Wultram, leaning over to snap at the necromancer.

Both club attacks on Cole, bite attack on Wultram
Greatclub 1 1d20 + 13 - 2 - 3 ⇒ (11) + 13 - 2 - 3 = 19 to hit, damage 2d8 + 9 + 9 - 2 ⇒ (3, 2) + 9 + 9 - 2 = 21
Greatclub 2 1d20 + 8 - 2 - 3 ⇒ (7) + 8 - 2 - 3 = 10 to hit, damage 2d8 + 9 + 9 - 2 ⇒ (5, 2) + 9 + 9 - 2 = 23
Bite 1d20 + 10 - 2 - 3 + 1 ⇒ (4) + 10 - 2 - 3 + 1 = 10 to hit, damage 1d6 + 3 + 6 - 2 + 1 ⇒ (2) + 3 + 6 - 2 + 1 = 10

Vaard has gone for a stroll, so...

The squeaking chatter of poisondusks can be heard in the far corridor.

Ashshar.

Map updated.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Ashshar brings his morningstar and teeth to bear against the blackscale.

Wultram summons a skeletal beast next to him and raises a hand. "KILL!" The mage screams pointing at Ygza. He then finally manages to get enough distance between him and the blackscale, though far less than he would like to. He contemplates on his options, thinking about trying to recover but decides that if they lose that chokepoint he is good as dead anyway so he starts summoning once more.

Ashasr full attack at Ygza.
Owlbear Skeleton summoned to AP-AQ23-24, it full attacks, grab happens if claws hit. Wultram 5ft steps to AN 24 and then starts casting Summon undead I.

Morningstar: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 1 + 1 + 2 ⇒ (13) + 1 + 1 + 2 = 17Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw: 1d20 + 6 ⇒ (9) + 6 = 15 Grab: 1d20 + 12 ⇒ (13) + 12 = 25 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 6 ⇒ (9) + 6 = 15 Grab: 1d20 + 12 ⇒ (14) + 12 = 26 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Bite: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Action points: 3
Spells: 1st: 3 2nd: 0
Channel: 8/day
Owlbear skelly: duration 4 rounds, 20hp


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil continues to flee blindly.

Ashshar ends his attack with a 5' step beside Otto. 5' move to AS26.


Ygza fends off the attacks of the skeleton.

Vaard and Rehil run into the room at the end of the passage. The room is filled with skulls - mostly lizardfolk, a few human, and one severed warforged head - all standing on shelves. They balk at the shocking sight, and turn and run back the way they came.

So they end up in the same place they came from.

Otto, then Cole.

Wultram 17+
Otto 16
Cole 15
Rehil 13+
Nalverren 13
Blackscales 13-
Ygza 8 (sickened 3 rounds)
Vaard 7
Something 2 6
Ashshar 5

Map updated.


Otto pulls his spear and lofts it from the floor, planting his back foot and thrusting the tip forward one more time: "Bring that monster down!!"

Longspear w/ PA, IC and DF: 1d20 + 5 - 1 + 1 + 2 ⇒ (13) + 5 - 1 + 1 + 2 = 201d8 + 3 + 3 + 1 + 2 ⇒ (7) + 3 + 3 + 1 + 2 = 16


Otto's spear-point stabs into Ygza's back. The blackscale hisses in pain and fury.

Cole, then Nalverren.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Metal groans under the impact of Ygza's club, but Cole fights on. He drops Pooma's longspear in favor of the war maul, which rips the air on its way towards Ygza's head.

It's obvious the warforged is nearing its limit for taking damage.

Drop longspear, draw war maul, power attack Ygza (including Inspire and Flank)
war maul: 1d20 + 11 + 1 + 2 - 2 ⇒ (12) + 11 + 1 + 2 - 2 = 24
damage: 2d6 + 6 + 6 + 1 ⇒ (5, 2) + 6 + 6 + 1 = 20


Cole's club clunks into the side of Ygza's head, dropping the blackscale like a felled tree.

Ygza down. Map updated.

Nalverren.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Nalverren leaps forward to attack BS1

charge attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
dmg: 1d6 ⇒ 5

acrobatics to avoid AoO if he has one left: 1d20 + 3 ⇒ (1) + 3 = 4


The blackscale swings its club at Nalverren even as the human stabs it in the side. It follows up with a seconds swipe at its attacker.

AoO on Nalverren
1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 to hit, damage 2d8 + 6 + 6 ⇒ (3, 3) + 6 + 6 = 18
Normal attack on Nalverren
1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 to hit, damage 2d8 + 6 + 6 ⇒ (1, 3) + 6 + 6 = 16

Two of the posiondusks begin taking potshots from the corridor.

P1 shoots at Otto, P2 at Ashshar
P1 1d20 + 5 + 2 - 4 ⇒ (5) + 5 + 2 - 4 = 8 to hit, damage 1d6 + 2 ⇒ (5) + 2 = 7
P2 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 to hit, damage 1d6 ⇒ 3

Meanwhile, terrified and disoriented, Rehil and Vaard start running back in the direction they came from.

Wultram 17+
Otto 16
Cole 15
Rehil 13+
Nalverren 13
Blackscales 13-
Vaard 7
Something 2 6
Ashshar 5

Map updated.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Just make sure. Will something 2 be making a move, or Ashshar turn and then from the top?


Wultram 17+
Otto 16
Cole 15
Rehil 13+
Nalverren 13
Blackscales 13-
Vaard 7
Poisondusks 6
Ashshar 5

Ashshar.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Ashshar changes targets now thatthe mighty blackscale has fallen to another one, morningstar and teeth brought to bear.

Morninstar: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 damage: 1d8 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6 damage: 1d4 + 1 ⇒ (2) + 1 = 3

Wultram finishes his spell another skeleton emerging this one of human form behind Otto. After the Karn shouts out his command to attack the both close in on the blackscale. He then starts to cast a spell deciding he can't afford another hit otherwise, as he feels worst of the wound close he wades forward hoping he made the right decision.

Claw: 1d20 + 6 ⇒ (19) + 6 = 25grab: 1d20 + 12 ⇒ (3) + 12 = 15damage: 1d6 + 4 ⇒ (5) + 4 = 9

claw: 1d20 + 2 ⇒ (14) + 2 = 16damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 2 ⇒ (3) + 2 = 5damage: 1d4 + 2 ⇒ (3) + 2 = 5

ILW: 1d8 + 5 ⇒ (3) + 5 = 8

Owlbear skeleton, moves to AQ-25/26 and AR-25/26 and attacks with claw.
Skeleton arrives at AU-25, then 5ft steps to AU-26 and full attacks
Wultram casts ILW then moves to AQ-24.

Action points: 3
Spells: 1st: 2 2nd: 0
Channel: 8/day
Owlbear skeleton: duration 3 rounds, 20hp, AC 13
Skeleton: duration 4 rounds, 4hp AC16


The skeletons tear at the blackscale with their claws.

No grab on this occasion.

Otto.

Map updated.


Otto retreats from the Blackscale beside him, placing his spear between him and the big lizardfolk: "BACK OFF!! YOUR BOSS IS DEAD!!!" he screams at them in Draconic, using his voice to inspire his companions as he pushes the spear's tip forth.

5-foot step back.
Longspear w/ PA, IC and DF: 1d20 + 5 - 1 + 1 + 2 ⇒ (7) + 5 - 1 + 1 + 2 = 141d8 + 3 + 3 + 1 + 2 ⇒ (7) + 3 + 3 + 1 + 2 = 16


Otto's stabs wildly but the blackscale dodges aside.

Cole.

Map updated.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Leaking internal fluids down his plating, Cole steps into the position vacated by Otto. The war maul again falls powerfully, if wildly, on the blackscale.

Move to open spot adjacent to blackscale, then power attack (including Inspire).
war maul: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16
damage: 2d6 + 9 + 6 + 1 ⇒ (3, 1) + 9 + 6 + 1 = 20


Cole flattens another blackscale.

BS1 down.

Not sure if Nalverren is still upright. It's potentially his go next.

Map updated.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole should be in AT.26 ... or he's got some SERIOUS range with this war maul. :)

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