Fatespinner's Rayne |
Sense Motive 8+3 = 11, Hope Rayne can pull something out again.
Oh sure, just let me carry the whole party. I see how it is... here goes...
Sense Motive: 14 + 7 = 21. :D
Rayne quirked a brow at the halfling and sighed. "Your deception is about as good as your hospitality, sir. I ask you again, where can I find Harmal? I need only ask a few questions of him. You would do well to answer truthfully. My benefactors are keeping a very close eye on me," Rayne gestured vaguely to the air, implying a scrying. "I wouldn't want to have to involve the Watch in your little arena business here. That wouldn't be very kind of me."
The changeling let loose a positively fiendish grin.
Bluff: 16 + 15 = 31. Awww yeah.
Aubrey the Demented/Malformed |
The halfling’s face twists in rage as Rayne accuses him of lying. “You walk in here, insult my people, demand to know my business, threaten and insult me. I cannot tolerate that, no matter who you work for. The Watch won't interfere - that's what I pay them for. So I’m so glad your ‘benefactors’ are in the loop. They can have a good view of you screaming in terror before you die!”
He sneers and lifts his hand, giving a signal to someone you cannot see. There is a clunk from the door behind the party as it locks, and then the big door opposite swings open.
Inside it is dark and shadowy, and only a quiet snuffling noise can be heard. Then a figure, slightly stooped but still at least 8’ tall, resolves in the gloom as it slowly steps forward into the arena. Shaggy, matted brown fur hangs from its limbs and torso, and its hoofed feet crunch on the sand as it emerges into the light. It its hands it holds a gigantic flail, and its bovine head swings round slowly as it sniffs the air, ears twitching. Its horns gleam bone-white.
The halfling grins down from the gallery, and barks at the minotaur, “Gaz, teach them a lesson in manners!”
Spot check, DC 15:
OK, the arena is effectively a rectangular pit, 30’ by 50’. The gallery is 15’ above the level of the arena and 10’ wide, and the walls of the arena are made of glazed brick and therefore very tricky to climb (DC 30 or so).
In coordinates, it is A to J left to right across the top and 1 to 14 down the sides. The arena itself occupies the middle portion of this space C-H/3-12, with the outside portion being the gallery. The door the minotaur came in is on the wall at E-F/3, and door the PCs came in is at E/12. The minotaur is standing at E-F/3-4, the halfling boss is at E2 and his heavies at D2 and G2. Please place yourselves somewhere in the bottom half of the arena, in one of the squares in the range C-H/7-12.
Roll initiative.
Shagraat |
Shagraat's spot is 23. Init is 18. Initial placement is D12.
Shagraat shouts to his companions, "That creature is blind!"
As stated before, my intended first action is to use Urthona's help to make a jump attempt (AP assisted) to try to carry the fight to the halflings immediately (and keep the xbow heat off my allies). I don't know if this means I delay until Urthona's turn or not?
Urthona |
Spot, Initiative (1d20=17, 1d20+3=11)
Place me at C10.
After that I'd like to move to the front in full defense and shift on -> AC 25 and put myself in harm's way of the Minotaur, "Come here, cow. We'll milk ya.". Ulp. Intelligent use of rope anyone... please? Grease? Help!
Colvare |
Spot (1d20+3=18)
Init (1d20+2=5)
Maybe I need to use a different roller?
Place me at F8, I am assuming that my talking took the place of the readied action, or that it doesn't count as it was done before we started init, either way, I ain't doing a thing for a while except keping quiet!
As the doors open, and the minotaur steps out, shock fills Colvare, he has never seen such a beast, and he freezes in shock.
I have a map, but I don't have anywhere to host it at the moment I'm afraid! Sorry chaps.
Aubrey, we can see the heavies, how are they armed? i.e. do we need to worry about a hail of arrows/bolts too?
Shagraat |
Come fly with me!
Shagraat steps lightly into Urthona's proferred 'leg up'.
I put this behind a spoiler because I'm not sure if I'm supposed to delay this action until Urthona's turn.
Jump attempt is 10 + 2 + 4 (Action Point) + 2 (aid from Urthona?) = 18. If I can get a hand on the railing, I attempt to pull myself up. Climb attempt is 7 + 4 = 11. Sweeeet!
Aubrey the Demented/Malformed |
OK, for Shagraat and Urthona on Urthona's go:
Assuming you make the roll, it will be a DC 15 Climb check to drag yourself over the parapet and on to the gallery level.
Shagraat |
Thanks Aubs. So I'm assuming I'm to use the rolls I've already made.
Shagraat takes a couple quick steps and leaps up the wall, propelled partially by the barbarian's help. The tips of his clawed hands just rake the handrail, but he's unable to get enough of a hold to hang there and falls back to the ground.
Tumble check to avoid falling damage: 8 + 7 = 15 (whew!)
Shagraat rolls as he hits the ground, avoiding damage. He glares up at the midget spectators for a moment, then refocuses on the lethal monster in front of him.
Urthona |
No AOO for Hamathin? (only if the Minotaus is moving diagonally to the right and then to it's last squares e-f/7-8)
The aid for Shagraat was a Standard action?
Shift: On
If yes: move to D8 in the most defensive way (Total defense, if possible) and move silently.
If No: move silently to D8 and strike at the Minotaur.
If this action pulls an AOO from Gaz, it will be his last for the round giving the othersa chance to help hamathin andmove out of the way..
After the move, if he was not hit by the mino with an AOO he calls out to the mino: "Come here, cow. We'll milk ya." waiting for the minotaur to strike at him...
AC=21 + applicable boni for defenses, if no attack was made.
Aubrey the Demented/Malformed |
No AoO for Hamathin - it simply walked up to him. And yes, aiding Shagraat was a standard action.
I'm a bit confused by all those dice rolls - could you explain what they are? Tell you what, now you know how that land lies action-wise, please explain what you are doing definitively and use your dice rolls as you see fit.
Urthona |
Colvare |
Spoilerified action as it's bedtime now and nearly my go....
Colvare moves as carefully as possible away from the Minatour, muttering under his breath as he goes, with a jesture of his hand, he casts a ball of fire at the Minatour.
Move Silently (1d20+2=11) placing me in H8, as far away from it as possible.
Conectration Check (DC 16 for a level 1 spell) 1d20+1=18, Damage 1d8+1=5
Aubrey the Demented/Malformed |
The minotaur swings its head, ears twitching, as Urthona creeps forward. The flail sweeps out again, but swooshes through empty air where Urthona had been standing a second or two earlier.
The halflings laugh derisively at Urthona's jibe. "Yeah, Gaz, you useless farm cow," one of the ruffians jeers, "Stop chewing the cud and try hitting these guys," while the other makes mooing sounds. "Stop playing with them, Gaz," snarls the boss.
That's Gaz's AoO done. Let's hope he doesn't have Combat Reflexes. Sense Motive, DC 12:
Now Mirra.
Mirra d'Medani |
Mirra watches the minotaur as her companions make their first moves and she realizes that the creature is just entertainment like the rest of them.
Feeling sorry for the beast Mirra just takes a step away from it and starts casting.
Casting message on the minotaur.
Mirra quickly whispers to the creature "Our fight is not with you let us work together and leave these cruel halflings. Let escape this place together."
Diplomacy 15+5+6(action point)= 24
Nevynxxx |
Sense Motive (1d20=1=9) Sorry Gaz
Colvare moves as carefully as possible away from the Minatour, muttering under his breath as he goes, with a jesture of his hand, he casts a ball of fire at the Minatour.
Move Silently (1d20+2=11) placing me in H8, as far away from it as possible.
Conectration Check (DC 16 for a level 1 spell) 1d20+1=18, Damage 1d8+1=5
Aubrey the Demented/Malformed |
Sense Motive (1d20=1=9) Sorry Gaz
Colvare moves as carefully as possible away from the Minatour, muttering under his breath as he goes, with a jesture of his hand, he casts a ball of fire at the Minatour.
Move Silently (1d20+2=11) placing me in H8, as far away from it as possible.
Conectration Check (DC 16 for a level 1 spell) 1d20+1=18, Damage 1d8+1=5
(You ought to roll to hit if that was an orb spell.)
Fatespinner RPG Superstar 2013 Top 32 |
Nevynxxx |
Aubrey the Demented/Malformed wrote:(You ought to roll to hit if that was an orb spell.)Sorry Aub, that was a magic missile....auto hit.
And just realised that was the wrong thing for damage, hence the confusion!
Try this instead....Damage for Magic Missile (1d4+1=2) How did I guess?
Fatespinner RPG Superstar 2013 Top 32 |
Concealment has no impact on AoOs that I am aware of. Plus he has Scent.
Just for future reference - from the SRD:
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
However, I could see that Scent might override that as long as we were within 5 feet, so we're all good. :)
Benedetto |
As a swift action, Benedetto coats the minotaur's flail in ectoplasm, blunting its damage (deaden blow, the creature gets a Will saving throw to avoid the effects.)
For the rest of his action, he will stay close enough to the rest of the party so that he might take any damage that would drop an ally. (Guardian mantle ability.)
Aubrey the Demented/Malformed |
Shagraat bound forward and focuses his ki. He then releases it in a blow to one of the shaggy creature's chakra points, between heavy, slabbed muscles in his furred torso. Gaz suddenly staggers back, dropping his flail, nostrils flaring and head shaking.
Gaz loses his action, so now it is Urthona. Oliver said he would be away but in touch intermittently, so I'll give him a little time to post.
Urthona |
Attack with Action Point; Damage (1d20+4+1d6=12, 1d8+3=6)
Double the minimum... at least.
Urhona uses his longsword to swing at the minotaur.