Full Name |
Mirra d'Medani |
Race |
Half-elf |
Classes/Levels |
Beguiler 3nd |
Gender |
Female |
Age |
35 |
Alignment |
Chaotic Nuetral |
Languages |
Common, Elven, Goblin, Dwarven, Orc |
Strength |
10 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
16 |
Wisdom |
12 |
Charisma |
16 |
About Mirra d'Medani
Appearance: Mirra has long brown hair she rarely pulls back so it often flies around her face wildly in the wind. She dresses in a long brown leather coat that hides her rapier and quiver at her waist. Her smile is pleasant but rarely seen since growing up sifting through murder scenes has made her pretty cynical. She is friendly when she needs to be but has a pretty hard side that is pretty evident when she is not pouring on the charm.
Init: +2
Senses: Listen +7, Spot +7
AC: 16 (Dex +2), touch 12, flat-footed 14
Temporary AC: 20 (+4 Mage armor)
HP: 15 Current: 15
Action Points: 6
Saves: Fort +1, Ref +3, Will +4
Languages: Common, Elven, Goblin, Dwarven, Orc
Speed: 30' (6 squares)
Melee: +1
Ranged: +3
Space: 5'; Reach: 5'
Base Atk: +1; Grp +1
Skills:
Appraise +3
Balance +2
Bluff +5
Climb +0
Concentration + 5
Decipher Script +7
Diplomacy +5
Disable Device +6
Disguise +3
Forgery +3
Gather Info +12
Heal +1
Hide +2
Intimidate +3
Jump -1
Knowledge(Arcana) +5
Knowledge(Local) +9
Move Silently +2
Open Lock +4
Search +10
Sense Motive +5
Slight of Hand +3
Use Magic Device +9
Feats: Investigate, Urban Tracking
Weapons:
Rapier, One-Handed - Attacks: +1; Damage: 1d6 (Piercing); Critical: 18-20/x2
Dagger, One-Handed - Attacks: +1; Damage: 1d4 (Piercing Or Slashing); Critical: 19-20/x2; Range: 10 ft.
Dagger, Thrown - Attacks: +3; Damage: 1d4 (Piercing Or Slashing); Critical: 19-20/x2; Range: 10 ft.
Shortbow, Two-Handed - Attacks: +3; Damage: 1d6 (Piercing); Critical: x3; Range: 60 ft.
Hand crossbow +1 - Attack: +4; Damage: 1d4+1 (Piercing); Critcal: 19-20/x2; Range: 30 ft.
Armor: Mithral Chain shirt (+4 AC)
Spells per day
0: 6/day used: 0
1st: 6/day used: 0
Spells Known
0 level, DC 14: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic,.
1st level, DC 15: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm.
Possessions: Belt pouch: (Id papers, Alchemists fire, candle, Chalk, thieves tools, flint and steel, Potion of Cure Light Wounds, 20 pp, 49gps, 5sp, 7cps)
Backpack:(Torch x2, flask, arrows X 15, rations X 3, bedroll, water skin)
Experience Points: 3100
Background: Mirra was born into House Medani from two dragonmarked parents. Her mother, Sorra, is a lesser dragonmarked heir that spends most of her time in Korth in the Twelve enclave as a House Medani diplomat. Mirra’s father, Raiden, put his greater dragonmark to use and is now one of the most well known inquisitive in Sharn. Mirra grew up in the upper towers of Sharn spending most of her time with her father as he trained her in his trade. Both her parents waited patiently for Mirra’s dragonmark to manifest but soon they realized that her mark wasn’t going to come.
During the War Mirra and her parents kept their neutral positions and managed to stay away from most of the direct battling.
About ten years ago after the hope of having a dragonmarked daughter became a distant dream Mirra’s father started to loose interest in her training. She soon started mentoring under a contact from the Phiarlan house that Medani secretly used. Corvin was the Phiarlan’s name and he started teaching Mirra his deceptive ways and she soon returned to work as an inquisitive with a different view.
Right after the end of the War Mirra started working some small scenes and jobs and one of the scenes she walked into was the start of a long killing spree. The first murder was pretty insignificant; a strangled prostitute in Firelight, the only clue was the garrote was a silver ribbon. For the next six months two more girls would end up dead and the same silver ribbon was found. Soon through other line in the Medani House Mirra started to suspect that the murderer was a high ranking noble but she could not tie him to the murders. As she showed up to another three murders Mirra was the first one on the scene and using her skill at slight of hand she lifted something from every body, a necklace or some hair.
Finally when the time was right Mirra used a large gathering and picked a broach off the nobleman. Later that night she broke into the his flat and place a polished wooden box filled with the ‘souvenirs’ deep in a chest. The next murder Mirra was the first to show up and she placed the stolen broach in the victim’s bloody hand.
The after math of several Medani agents and the Sharn watch finding the evidence in the nobleman's quarters was that talk of Sharn but even the hip couldn’t silence all the protests from the diplomat. Soon Mirra’s superiors started looking closer at her actions and some started to suspect and know she is working the menial job the enclave receives to keep her out of the way.