Aubrey's Other Eberron Campaign

Game Master Aubrey the Malformed


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M Elf (Aeranal) Cleric 2

Hamathin falls in line with the others.


Olladra's Ladle is in Torchfire, a mildly insalubrious portion of Lower Menthis with cheap theatres catering to the less rarified taste, struggling artists (and artistes) and the moderate amount of vice that comes with a bohemian crowd. At this time of day (around about lunchtime) it is pretty tame, and just has a scruffy air.

It also means that the local bars and pubs have pretty good music, and the Ladle is no exception. A group of intense-looking humans and half-orcs occupy a stage in the ill-lit dive, coaxing rumbling beats from large, bowl-shaped drums and overlaying it with haunting flute music in the traditional Shadow Marcher style (Benedetto in particular nods appreciatively).

The clientele in the place are a mixed lot - mostly humans but with a number of halflings, shifters, gnomes and so on mixed in. Most look somewhat unconventional, as might be expected in such an area. People chatter as they consume bowls of noodle soup or fried vegetables, and a broad-chested dwarf serves behind the bar.

Sense Motive, DC 15:

Spoiler:
Some of the halflings look and act more like security than simple customers, watching and not talking much. You also get +4 on the next roll.

Spot, DC 20:

Spoiler:
Some customers seem to be going through a door in the back of the establishment - and not coming out again.


Male Shifter (Longstride) Barbarian 2/Fighter 1

Sense Motive, Spot (1d20=5, 1d20=7)

Blissfully unaware of everything around me except for the music, you can notice, that the tip of my right foot is moving in sync with the drums. "Nice joint."

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sense Motive (1d20+1=5)
Sense Motive (1d20+1=5)

Colvare also like the place, and the music, hood still raised he stands nodding, and foot tapping, neither quite in time to the music, or eachother.


M Elf (Aeranal) Cleric 2

Sense Motive: 1d20+3 = 10; Spot: 1d20+5 = 7

The "music" and the crowd combine into an assault on Hamathin's senses; it is all he can do to follow the lead of the others.


Varies (tends towards Male) Changeling Warlock 3

Sense Motive: 2 + 7 = 9. Spot: 5 + 1 = 6. Suckage.

Rayne, normally in his element in such a place, finds himself distracted by the task at hand. He turns to Mirra and speaks "Well, we're here... now what?"


Female Half-elf Beguiler 3nd
Rayne wrote:

Sense Motive: 2 + 7 = 9. Spot: 5 + 1 = 6. Suckage.

Rayne, normally in his element in such a place, finds himself distracted by the task at hand. He turns to Mirra and speaks "Well, we're here... now what?"

Sense Motive: 4+3=7

Spot: 5+7 = 12 We all rolled great.

"Well lets find ourselves a table and start asking around I guess."

Gather Information: 14+9 = 23


Varies (tends towards Male) Changeling Warlock 3

The changeling nodded and began casually flirting with one of the more inebriated women present.

Aid Another on Mirra's Gather Info: Nat 20! + 3 = 23.


(Nice rolls - in the end.)

The party begin working the room. After a few minutes they gain a definate response - a pair of flinty-eyed halflings quietly confront Rayne and Mirra.

They stand with legs apart and tattoed arm across their chests, but say politely enough, "Sir, Miss, please don't bother our customers. The management would like you to leave."

The pretty brunette Rayne was chatting to begins to explain that she wasn't being bothered, but is silenced with a glare.


M Hobgoblin Monk 3

Perhaps a little late for the action... Sense Motive d20 + 2 = 18. Spot d20 + 4 + 4 = 27.

for DM:

Spoiler:

Shagraat notices the undercurrent of activity in the room. Do the guards seem to regard me as one of those that are supposed to leave? Or do I stick out even more than my new posse?


Well, the actions would probably have happened anyway. You can assume you told the others what you noticed before they started mingling. You haven't been gathering information (yet), so you are not specifically targeted, but you have probably been noticed.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
Well, the actions would probably have happened anyway. You can assume you told the others what you noticed before they started mingling. You haven't been gathering information (yet), so you are not specifically targeted, but you have probably been noticed.

Does that mean we get to read the spoilers above now? I'm confused!(Yeah, it doesn't take much)


Nevynxxx wrote:
Aubrey the Demented/Malformed wrote:
Well, the actions would probably have happened anyway. You can assume you told the others what you noticed before they started mingling. You haven't been gathering information (yet), so you are not specifically targeted, but you have probably been noticed.
Does that mean we get to read the spoilers above now? I'm confused!(Yeah, it doesn't take much)

Yes, you can.


Male Human Sorcerer 3
Aubrey the Demented/Malformed wrote:

Yes, you can.

After the warning from Shagraat, Colvare keeps tapping and nodding, trying to to draw any attention to himself, but at the same time, trying to spot any pattern to the people being asked to leave, and those staying.

Not sure if you would want spot or search....so base roll is:1d20=8
So 9 for Search, 11 for spot.


Varies (tends towards Male) Changeling Warlock 3

Rayne raises a perturbed brow. "Oh, I'm sorry. I wasn't aware that the management of a social club frowned on social endeavors. This fine lady and I were simply enjoying one another's company. I'm sorry if my good-natured conversation offended anyone."

The changeling glared. "I'll buy a drink if I must, but if your management wants to take issue with me over nothing, then you tell their asses to come down here and take it up with me in person." He flashed a wicked grin at the halflings, bringing his frightening mien to the fore.

Intimidate: 10 + 15 = 25. I'm hoping that's good enough to shake them.


The halflings wither slightly under Rayne's fierce mien. Looking uncertainly at one another, one finally says, "Er, wait here." This one disappears into the door that Shagraat noticed earlier, and is gone for a few minutes. He eventually returns and says, "Follow me."

He leads the group through the door. Inside, in a large dark room, people sit around tables, playing cards or rolling dice under the gaze of more watchful halflings - either croupiers or security. They look up curiously at the party as it passes through to another door, and a stair going down. After a short corridor, the halflings usher them into another large room. This one has a stone floor covered in sand, and a gallery around the edge, now empty. A large door, opposite the one the party entered, is closed.

"Wait here," mutters the halfling, and heads back out the door the group entered.

(Search and Knowledge (Local) checks.)


Varies (tends towards Male) Changeling Warlock 3

Search: 2 + 3 = 5. Know (Local): 15 + 3 = 18. Both untrained, so unless the Know(Local) check was DC 10 or less, it doesn't help me.


In response to Rayne's Knowledge (Local) check:

Spoiler:
This looks an awful lot like a fighting pit, similar to others you have seen around an about. And highly illegal it is, too.


M Elf (Aeranal) Cleric 2

Search 19, Knowledge (Local) 13 (untrained)


Hamathin gets the following spoiler:

Spoiler:
You notice the floor seems stained in places, with what looks disconcertingly like blood. This looks distinctly like some sort of gladiatorial pit, which you know is illegal in Sharn (and most other places in the Five Nations and beyond)


M Elf (Aeranal) Cleric 2
Aubrey the Demented/Malformed wrote:

This one has a stone floor covered in sand, and a gallery around the edge, now empty. A large door, opposite the one the party entered, is closed.

"Wait here," mutters the halfling, and heads back out the door the group entered.

Hamathin looks around the room, then, if it is possible with his pallor, blanches.

"People, be ready," he murmurs. "This is looking like an arena -- and one that's been used."


Male Shifter (Longstride) Barbarian 2/Fighter 1

Search, Knowledge (Local) untrained (1d20=1, 1d20=18)

"Ah'm always ready."


M Hobgoblin Monk 3

Shagraat's Search is 15.
Knowledge (local) is 16 (untrained)

Did the halfling close the door we came through as he left the arena?


Yes. Funny, that.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
Yes. Funny, that.

Search, Knowledge:Local(untrained) (1d20+1, 1d20+0=[17, 1], [11, 0])

Colvare notices the door closing, and takein what Hamathin says with a nod.

He grins as he takes down his hood, revealing his tattooed head, and rolls up ups sleaves.

Ready an action to cast magic missile at the first target I see.


Female Half-elf Beguiler 3nd

Search 4+8=12
Know.(local) 19+4=23

Mirra takes a quick look around as the halfling leads her through the door.


A well-dressed, carefully groomed halfling of middle age, plus two more tattooed midget thugs, steps out on to the gallery above the fighting pit. Rings glint on the hands of the leader as he gazes down at the party, his hair oiled and slicked back, while his two associates carry crossbows.

He adjusts the cuffs of his expensive suit, sneers at the party and asks, his voice heavy with sarcasm, "So, a bunch of strangers turn up in my establishment asking questions, and when asked nicely to mind their own business and leave, turn beligerant and demand in no uncertain terms to talk to the management. I dislike people displaying a lack of respect to my employees, as I consider it to be disrespecting me. But I'm generous at heart, so here I am - the management. I've introduced myself - maybe you would do me the courtesy of doing the same and explaining why you are in my place snooping around."

Knowledge (Nobility and Royalty), DC 15:

Spoiler:
The rings on his fingers may signify his membership of the Aurum, a shadowy group of individuals with interlocking commercial interests and unclear, and occasionally conflicting, agendas.

Knowledge (Local), DC 15:

Spoiler:
The fact that these guys are halflings may indicate that they are part of the halfling Boromar clan which runs a large part of the organised crime in Sharn.


M Hobgoblin Monk 3

Shagraat is not a talker unless he has to be. He scans the gallery above. How high is the lowest handhold he can spot? Does the arena wall look climbable?

Nice. We're fish in a barrel.


The gallery has a rail around it. Floor level for the gallery is about 12' above the pit, and the rail is abour 3' high. Feasibly, you could grab the rail and haul yourself up if you had a high enough Jump skill. The arena walls are glazed brick - virtually impossible to climb.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Know: N&amp;R, Know: Local (both untrained) (1d20 0, 1d20 0=[17, 0], [10, 0])

Colvare steps forward, adressing the man in the gallery, dripping sarcasm, he utters "I will be brief, as your time is obviously valuable. We are looking for a student of the university. Our business with him is our own, and you operations are of no interest to us."

Diplomacy (1d20 4=8)
Bugger, maybe I shouldn't have done that...I'm guessing Shagraat will get to make an intimidate roll now.... :D


Nevynxxx wrote:
Know: N&amp;R, Know: Local (both untrained) (1d20 0, 1d20 0=[17, 0], [10, 0])

Both rolls require skill points to actually attempt - you can only attempt Knowledge rolls of DC 10 or below untrained.

And yes, you have not really helped with the Diplomacy roll.

The halfling glowers down, his thin veneer of civility cracking.


Male Shifter (Longstride) Barbarian 2/Fighter 1

I am assuming that Urthona is standing nearer to the gallery than Colvare and Shagraat, if that is not the case than drop the notion to prepare a human ladder for Shagraat.

Urthona turns to Colvare his face aghast. While having his back to the halflings he looks to Shagraat and makes a nearly unnoticable movement with his head and eyebrows to the Emporium. Then he folds his hands before him and braces for the eruption of violence.

I hope Rayne and Mirra can cool these hotheads down. More Rayne, he brought us into this mess, he'll bring us back out of it...


M Hobgoblin Monk 3

I intend to react to the first sign of violence from our host by making an attempt at the rail. I'll use Urthona's 'leg up' if the situation arises.

"Talk nice, pretty human," Shagraat mumbles quietly, gazing at Mirra. I'm not provoking combat when we're at such a disadvantage.


Shame Rayne's Diplomacy skill isn't as good as his Intimidate. Ah well, he can still try to Bluff. ;-)


M Elf (Aeranal) Cleric 2

Hamathin steps in. "What my human companion is saying is that we are looking for another human. We have no business with you halflings, so you need not worry about us."

Diplomacy (1d20 6=9) Oops. Fun thing about pbp is that I can write either a good or bad diplomacy effort after seeing my roll!

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Hamathin wrote:
Oops. Fun thing about pbp is that I can write either a good or bad diplomacy effort after seeing my roll!

Yeah, it's cool, not sure what I will do when I roll a nat 20 though, get Aubry to write it? :D


Female Half-elf Beguiler 3nd

Mirra's mind races as the situation quickly degrades. Mirra steps between the halfling and the rest of the group, "OK obviously we are trying to avoid any conflict here, so how about you just let us out and no one will get hurt."

Diplomacy 4+5=9. Awesome we are dead. It probably came out more as threat than anything helpful.


Male Shifter (Longstride) Barbarian 2/Fighter 1

I don't know these people. I just thought there was something for free back here... Ulp.... Can I go now? Please?


Varies (tends towards Male) Changeling Warlock 3

Diplomacy: 10 + 9 + 3(AP) = 22.

Rayne raised his hand towards the others, scowling at them. "Shut up, idiots. Let me handle this."

The changeling's demeanor altered dramatically, as though a switch had been thrown. A genuine smile swept across his features as he tilted his hand respectfully towards the glowering halfling.

"I am working on behalf of very important people at the University who have a particular interest in someone we have heard on good authority makes his presence here with some degree of regularity. We seek a simple audience with this individual, a man named Harmal. All we have are a few questions. Nothing more. Might you know where we could find him?"


"Harmal? Never heard of him."

Sense Motive, DC 20:

Spoiler:
That is probably a fib.


M Elf (Aeranal) Cleric 2
Aubrey the Demented/Malformed wrote:

"Harmal? Never heard of him."

Sense Motive, DC 20:

** spoiler omitted **

Sense Motive (1d20 3=14) Nope.


Male Human Sorcerer 3

Sense Motive (1d20 1=2)

Critical Failure?


Colvare wrote:

Sense Motive (1d20 1=2)

Critical Failure?

You realise what a nice guy this halfling is, and how he only wants to help.

Well, no, you don't get critical failures (or successes) with skill rolls, so you just don't know.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:

You realise what a nice guy this halfling is, and how he only wants to help.

And how those pointy wooden things everyone is pointing at us look so much fun to play with? lol


Male Shifter (Longstride) Barbarian 2/Fighter 1

Sense What? (1d20=15)

This is so going the way of the deep dodo...

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Oliver von Spreckelsen wrote:

Sense What? (1d20=15)

This is so going the way of the deep dodo...

At least we are well rested, and have plenty of APs left :) Bring on the XP....


Heh heh heh....


Male Shifter (Longstride) Barbarian 2/Fighter 1

Do you think a casino is protected by a bunch of trainees... those are Professionals... and should be way beyond our league.


Did I forget to mention this guy's private army?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Urthona wrote:
Do you think a casino is protected by a bunch of trainees... those are Professionals... and should be way beyond our league.

You seem to have formed an attachemnt to your character Oliver....Are you mad?

Aubrey the Demented/Malformed wrote:
Did I forget to mention this guy's private army?

So, if we pool all our gold, and us high Char characters offer to "help pay the rent" for a few years, will we get out with our skins?

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