Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Male Half-Elf Bard/3

Hasren readies to follow, but waits to hear from Heimoth whether it opens up inside or not.

"If it stays cramped in there, I should probably go in after Sefra so that if Heimoth gets injured badly, I can help keep him fighting."


Female Elf Druid 3 2168xp

For when my turn comes up 1d20 + 3 ⇒ (18) + 3 = 21Acrobatics


Male Half-elf Paladin 3

Acrobatics... Not my best skill. Acrobatics check 16-2 (I'm not carrying a shield)=14.


Sorcerer 4E
Terra Everbloom wrote:
"If I have to I'll go but I won't like it..." Terra says poutingly...

"YOU won't like it?!?" Mutters Marc with a disdainful sniff.

"Are you sure we shouldn't check for a back door? First? Before the little rodents with delusions of granduer sneak up behind us while our tushies are stuck in the tunnel?!?" He asks, looking around.


m Human Warlock 3 exp 2318 (infernal boon)

acrobatics; guess I'll go in after Haz Gun and the cat lady.

1d20 + 1 ⇒ (14) + 1 = 15


Inside the hole, it leads down sharply into the ground. The space is narrow - hard going for a normal sized human, much easier for a kobold. The air is smoky but relatively clear.

Inside you are squeezing if you are medium. If you get less that 10 on your Acrobatics check you slip and fall down the hole, taking 1d10 damage.


Sorcerer 4E

"I'll just guard the hole then, shall I?,... I'll just wait for you,... Out here,... all alone,... Ah,... D@##!t!!" curses Mark as he unhappily follows everyone else into the hole.

Acrobatics 1d20 + 1 ⇒ (20) + 1 = 21

Wow. I guess I didn't fall!?! ;P

"SOMEone owes me a new shirt!" he grumble softly. (Meaning loud enough to be heard by everyone ahead of him in the tunnel) As he slides relatively easily down the tunnel,...


It isn't easy going down the narrow passage. Tree roots and creepy-crawlies reach out of the dark, and it is generally filthy and damp. The foxhole twists through the earth, and the smell of smoke is replaced with damp and then the sickly stink of rotting flesh. The way then widens out to a domed chamber about twenty feet across. A thin shaft of light beams down from somewhere in the ceiling, and across the floor are piled kobold corpses, too many to count at a glance.


m Human Warlock 3 exp 2318 (infernal boon)

"What gives?..."


Male Half-elf Paladin 3

"Hopefully it wasn't caused by eating radishes. It smells like they've been dead for a while, though. Beware of rats, snakes and other creepy-crawlies here."

Any other exits?


Female Elf Druid 3 2168xp

1d20 + 12 ⇒ (10) + 12 = 22Perception check to see if I notice anything out of place.


Sorcerer 4E

Marc slides gracefully into the room, and brushes himself off with a distasteful grimace.

"The little buggers had better appreciate all of the trouble I'm going to to,... kill,... them,..." He mutters off as he takes in the contents of the room.

"Well. It would appear that something beat me to it! Not that I don't appreciate the gesture, but a little warning would have been nice!" He grumbles as he warily pulls out his long, wavy-bladed dagger. He looks around the room cautiously.

"I suppose that radish-takers are not our little friends' biggest problem?"


Female Elf Druid 3 2168xp

"I guess it would be naive to assume that the smoke did this?"


Sorcerer 4E

"We should be so lucky." Murmurs Marc in agreement.


Male Half-Elf Bard/3

Squirming his way down the entrance to the kobold lair,
Acrobatics check: 1d20 + 2 ⇒ (5) + 2 = 7
Hasren slips & goes careening down the hole!

Falling damage: 1d10 ⇒ 2
damage adjusted in profile

Upon reaching the bottom, he quickly stands up & brushes himself off. Hopefully before any of the others arrive!


m Human Warlock 3 exp 2318 (infernal boon)

be careful. guano is slippery.


Male Half-elf Paladin 3
Terra Everbloom wrote:
"I guess it would be naive to assume that the smoke did this?"

"Nah. They wouldn't have had time to decompose if that was the case. Also, the smoke would have seeped out through that hole in the ceiling."


Terra:

Spoiler:
The kobolds appear to have died by violence - they have stab wounds and other trauma injuries. However, they appear to have been moved here subsequently as they have no armour and weapons and seem to have been stacked up here en masse.

There is a tunnel out the opposite side of the room.


"I really do not think it is warranted, but could anything useful be gained by sifting through that mess?"


Female Elf Druid 3 2168xp

"Those kobolds were most likely moved here, their are lots of stab wounds but no equipment...."


Female Elf Druid 3 2168xp

"Well we're down here now, at least it isn't as cramped although being underground has always given me the creeps... Climb back out or go sort out the dead kobold mystery?"


Sorcerer 4E

Marc points a manicured hand at the larger entrance on the other side of the room.

"I vote we leave. Post-haste." He says, covering his face with a laced handkerchief.

"Whatever did this, we probably don't want to fight it In it's home!" He stresses the last bit of his statement a little more than he intended.


Female Elf Druid 3 2168xp

Terra says aloud "Ahh Come on Marc just think about all the bard tells that Hasren can spin about how the mighty dragon mage faced down the beast in it's own lair..." "Of course a beast that stacks bodies and steals equipment is a strange one indeed..."


Male Half-elf Paladin 3

"Let's move onward. Any mysteries in this room will still be here when we return." Heimoth sets off towards the other exit.


"Agreed, mark it on the map and return later. However the kobolds ran here obviously more scared of us than whatever is down here."


Male Half-elf Paladin 3

"Unless he's one of the killers. I assume that kobolds fight as much among each other as humans do."


Female Elf Druid 3 2168xp

Perception check to see if I notice anything wrong with the cave leading out. 1d20 + 12 ⇒ (20) + 12 = 32 I've always wondered since I have a passive 22 perception if I roll lower than that, what score is used?


Terra:

Spoiler:
You don't notice anything untoward.


Female Elf Druid 3 2168xp

"Everything looks fine up ahead, shall we continue?"


"Yep lets go."


Sorcerer 4E

Marc perks up at Terra's comments, and a slow grin spreads across his face. He still looks around the room, but it is with a sure swagger in his step.

"After you ladies!" He grins broadly.


The tunnel winds on in similar fashion before emerging back into the the sunlight near the edge of the thicket, facing east. There are signs of an encampment here - judging by the equipment, either children or small humanoids such as kobolds - with blankets and bedrolls scattered about and the signs of a few campfires. The ground here seems torn up as if by a scuffle, and there are bloodstains on the grass and gear.


Female Elf Druid 3 2168xp

1d20 + 12 ⇒ (20) + 12 = 32 Perception looking for tracks of whatever did this
1d20 + 12 ⇒ (2) + 12 = 14 Nature

I wasn't sure which one for looking for tracks ..


m Human Warlock 3 exp 2318 (infernal boon)

"Traps?..."


Judging by the size and shape, the tracks are likely of your kobold friend you are pursuing. Terra spots no traps.


Apart from that, the only tracks seem to be those of one or more groups of kobolds, coming and going over a period of maybe a week or two.


Female Elf Druid 3 2168xp

"It appears the kobold we are pursuing left some more tracks, but I don't see anything else besides the normal coming and going of the kobolds..."


Sorcerer 4E

Marc looks perplexed.

"So, Then what caused all of,... that?" he asks with a wave in the general vicinity of the pile of bones they found. "Unless that is simply how they dispose of their dead?" He shudders to emphasize his distaste.

"Well, if he is still running, we can surmise that it is towards his friends. We should catch him before he returns with assistance!" The dandy declares.


"Shouldn't we work our way back to our supplies and horses. I am sure we will find the kobolds in due course."


Male Half-elf Paladin 3

"Agreed. We can solve this mystery later."


m Human Warlock 3 exp 2318 (infernal boon)

right on.


The party leave the thicket bearing their prize of moon radishes and the mystery of the kobold massacre. The rest of the day is uneventful, and at night they camp out to the usual chorus of wolves howling in the distance. The next is also quiet, as they complete their survey of this section of the wilderness.

OK, you have now mapped a square. 20xp each. See the results of your handiwork here in square C22. OK, what's the plan?


Sorcerer 4E

Yay! 'One, ONE square! Bwa-Ha-Ha'! (Yes, I watch Sesame Street, I have kids, what's YOUR excuse?!?) ;P

I think the original plan was to head 'straight' south, (more or less) mapping a straight line, then mapping another straight line as we returned north again. Shall we continue South?

Marc nods in agreement, happy to put the cave of bones behind him. At least for now. He strikes a dramatic pose atop his horse.

"Onward then, noble friends!" He declares. Apparently serious.


Sounds like a good plan to me, and I have a small stuffed count sitting on my desk at work for the last 10 years :) I have kids, but I need to excuse the count rocks
Maybe we should deliver the radishes before they go bad


Female Elf Druid 3 2168xp

Assuming no foraging day 3 due to the mystery now 91 rations end of day 3


OK, do we have a decision?


I say we take the radishes back


Male Half-elf Paladin 3

Good idea. There's reward for them, after all.


m Human Warlock 3 exp 2318 (infernal boon)

Yeah; let's take the radishes back.


Female Elf Druid 3 2168xp

Agreed After that continue south or go west towards the forest and the radish grove?

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