Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Marc Wyvernspur wrote:

Marc snarls something in the noble language of Dragons. (It sounds fairly crude and rude. Perhaps a curse, perhaps an insult to the drake's parentage.) and with a flick of his wavy bladed dagger lets fly with another rainbow colored bolt at the oversized lizard threatening Sethra.

Chaos Bolt on RD#3. Vs Will, Psychic Dmg;
1d20+4; 1d10+7

I think it's actually Aleph's go, and given your attack roll, maybe it's best we forget this happened...


Initiatives:
Terra 22
Mark 17
Sefra 11
Drakes 10
Heimoth 9
Hasren 8
Aleph 7

Heimoth.

OK, correcting myself - it's Hasren's go.


Male Half-Elf Bard/3

Before taking leave of his ally, Hasren asks: "Aleph! Marc! Have you guys got anything up your sleeves that will keep these beasties from charging? That may be key to avoid our becoming their next meal!"

He then proceeds to maneuver around the drake engaged by Sefra (Move to P20, O21, & end in R20) & improvise a song about marauding rage drakes. Having seen Sefra's fighting style, he lets his blade fly, hoping to reveal a weakness in the drake's reactions with a solid strike.

Guiding Strike
Attack:1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 vs AC
Hit:1d8 + 3 ⇒ (5) + 3 = 8 & -2 penalty to the defense(Reflex) of my choice until the end of my next turn


m Human Warlock 3 exp 2318 (infernal boon)

Aleph gleefully with athame in hand,
moves to t14, gaining concealment, and taunts and curses the rage drake engaged with Terra.
"Pardon my language, milady..." he adds.

Vampiric embrace...on the 'drake in UV 16-17,

to hit,
1d20 + 1 + 3 ⇒ (9) + 1 + 3 = 13 vs. will

damage
2d8 + 3 + 1d6 + 1 ⇒ (6, 6) + 3 + (4) + 1 = 20

gain 5+3=8 temporary hit points if it works.

"I figure makin them dead'll keep em from charging....else I have naught."


m Human Warlock 3 exp 2318 (infernal boon)

I hope their will sucks.


Sorcerer 4E
Hasren Gunnarrsson wrote:

Before taking leave of his ally, Hasren asks: "Aleph! Marc! Have you guys got anything up your sleeves that will keep these beasties from charging? That may be key to avoid our becoming their next meal!"

"I have many things 'up my sleeves', so to speak. But none that will web them up or mire them in mud. However I have a few surprises in store should they persist in getting cozy!" The dandy smirks that insufferable grin, as if daring the Drakes to test his words,...


Hasren's strike distracts the beast, and it pays anyone else little heed as it snarls and spits. Aleph then tears at another's life force, funneling some of it away for his own use.

Both Aleph and Hasren hit. Terra.

Map updated.


Female Elf Druid 3 2168xp

Shift to s16.

Terra begins to gesture in a weird manner and make funny croaking sounds. Terra finishs the gesture by pointing at RD1.

Summon Giant Toad

A (medium sized)Giant toad pops into view in p13 and attacks RD1.

1d20 + 6 ⇒ (6) + 6 = 12 vs ref (melee attack 3) 1d8 + 5 ⇒ (1) + 5 = 6 on hit the target is pulled 2 squares towards the toad if possible.


move: Shift to S17
standard: Masterful Spiral each enemy in close burst 2, 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 vs ref against RD3, 1d20 + 5 ⇒ (12) + 5 = 17 vs ref against RD4, 3d8 + 5 ⇒ (2, 4, 1) + 5 = 12 force damage, half on miss, effect: you assume the spiral stance. until the end of the stance your reach is increased by 1
free action: Centered Flurry of Blows, RD3 takes an additional 5 damage
AP used
Five Storms each enemy in close burst 2, 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 vs ref against RD3, 1d20 + 5 ⇒ (4) + 5 = 9 vs ref against RD4, 1d8 + 5 ⇒ (7) + 5 = 12
Well that second attack feels like a let down :)

Sefra spins into a new stance that gives her strikes extra reach lashing out multiple times as the drakes in her immediate area.


Terra's summoned amphibian flicks out its sticky tonge, but narrowly misses the drake. Sefra leaps back into the fray, fists and feet flying.

Sefra's first two attacks hit, but I don't have the drakes' hp with me so I can't state the outcome yet (I supect they are all still alive). Yes, the other attacks miss.


After Sefra's furious pummelling, the drakes still all stand. Thpose that have taken damage seem infuriated rather than fearful, jaws snapping dangerously. They concentrate their attacks on Heimoth and Sefra.

RD 1 stays where it is, RD2 charges, both attack Heimoth. RD3 and RD4 both shift to get into combat and to get flanking, both attack Sefra.

RD1: Bite 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 to hit v AC, damage 1d10 + 9 ⇒ (10) + 9 = 19. If that hits, the drake makes a second attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 vs Will; if this hits, the target can only make a basic melee attack until the end of the drake's next turn (due to being enraged).

RD2: 2 claw attacks on a charge; Claw 1 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 to hit v AC, damage 1d6 + 12 ⇒ (3) + 12 = 15; Claw 2 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 to hit v AC, damage 1d6 + 12 ⇒ (1) + 12 = 13

RD3: Bite 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 v AC, damage 1d10 + 9 ⇒ (9) + 9 = 18. If that hits, the drake makes a second attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 vs Will; if this hits, the target can only make a basic melee attack until the end of the drake's next turn (due to being enraged).

RD4: Bite 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 v AC, damage 1d10 + 9 ⇒ (7) + 9 = 16. If that hits, the drake makes a second attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 vs Will; if this hits, the target can only make a basic melee attack until the end of the drake's next turn (due to being enraged).


Male Half-elf Paladin 3

I'm down after RD2s first attack. Armour wouldn't have made any difference, either.


Both miss me


Well, it's Heimoth next, so time for a death saving throw.

However, I've also just realised we missed off Marc's go - got ahead of myself again. Sefra, while I appreciate the enthusiasm, please try and stick to the initiative.

Marc, then Hasren.


I apologize Mark, i did not even see your name on the list when I posted. Sorry about that Aubrey


No harm done, but it mixes up the initiative order a bit.


Male Half-elf Paladin 3
Aubrey the Demented/Malformed wrote:

Well, it's Heimoth next, so time for a death saving throw.

Death save 9+1(human perseverance)=10. So, no change - I'm unconscious, but not close to death. Yet.


Sorcerer 4E

5' step to O15 (Sort of side-stepping the fire, if possible) Then uses Frostbind on RD#3. Vs Fort, Cold Dmg, AND target takes -2 penalty to reflex until the end of my next turn.

Marc gives a battle cry when the Rage Drake surprises him with its lightning fast charge. Sure, it may have sounded like a cry of fear to the uninitiated, but it was a battle cry. The dandy dances backwards around the edge of the campfire.

"ExCUZE me! Personal space!" He draws a deep breath while weaving a pattern with his blade, then exhales a thin stream of blue crystals onto the Rage Drake.

"You need to chill out!" The dandy sneers, wiping a bit of frost from his chin,...

1d20 + 4 ⇒ (17) + 4 = 213d6 + 7 ⇒ (3, 6, 4) + 7 = 20


Male Half-Elf Bard/3

Maneuvering to keep out of reach of the drake's claws & teeth, Hasren moves to flank the drake from square P17. Now within range of his downed ally, Hasren utters a Majestic Word to restore Heimoth's vitality.

Heimoth may spend a surge to regain surge+3 HPs and then may slide 1 square to the location of his choosing. (I'm supposed to choose, but since in a face-to-face game I'd ask where he wants to go, in the interest of saving time, I'll just let him choose)

Finished attending to his downed comrade, Hasren begins an Inspiring Refrain to aid his allies against these bloodthirsty hunters.

Inspiring Refrain
Attack: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 vs AC
Hit: 2d8 + 3 ⇒ (5, 8) + 3 = 16 damage, and each ally within 5 squares (everyone) gains a +1 power bonus to attack rolls until the end of my next turn.

-2 penalty to Reflex defense of RD3 goes away
Everyone gets a +1 power bonus to attack rolls


Male Half-elf Paladin 3

Huzzah! That gets me back to 8 hit points. So...

Heimoth peers up into the soft underbelly of the drake. Seeing an opportunity, he jams his blade into it.

First, Hasren slides me to S12. After that, I can only make a regular melee attack as the drake hit with its Will attack. Attack roll 13+7+1(power bonus from Hasren's Inspiring refrain=AC 21, damage 7+4=11.


Remember that any negative hp's don't count, so when you get a surge from unconsciousness you start from 0hp. 8hp doesn't sound quite enough for a rough tough paladin.


Male Half-elf Paladin 3

I was at -2, so that'll bring me to 10 hp instead. Does the rage thing mean that I can't use any other powers, or just that any attacks I make must be basic melee attacks - i.e. can I use a Lay on hands on myself as well?


m Human Warlock 3 exp 2318 (infernal boon)

I'm checking in intermittently; I'm just waiting to see what's still alive to optimize my attack options...


Heimoth wrote:
I was at -2, so that'll bring me to 10 hp instead. Does the rage thing mean that I can't use any other powers, or just that any attacks I make must be basic melee attacks - i.e. can I use a Lay on hands on myself as well?

The latter - you can use non-attack powers.


Gripped in shackles of ice, the rage drake falls on its side, twitches and dies.

RD3 down. Marc's spell kills it, so Hasren can reconsider his action. However, I'll assume for speed he moves to S15 and does the same to RD4.

As one drake falls, Hasren moves up behind Terra and Sefra and strikes another, loudly calling his companions ont o greater feats of martial and magical prowess.

And so, by a roundabout route, we get to Aleph's go.


m Human Warlock 3 exp 2318 (infernal boon)

Curse r.d.1.
Flames of Phlegethos on r.d.1.
(I know it's a waste, but I'm trying to limit Heimoth's damage....)

attack (con vs. reflex)
1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15

damage
3d10 + 3 + 1 + 1d6 ⇒ (10, 10, 6) + 3 + 1 + (2) = 32

then, move to r12, to get between the damned (rd2) thing and Heimoth.


The drake is engufed in flames, and burned to a greasy char.

RD1 down. R12 is occupied by Heimoth who, while prone, is probably about to get up - do you want to reconsider your position (so to speak)?

Map updated.

Terra, then Mark, then Sefra.


Male Half-elf Paladin 3
Aubrey the Demented/Malformed wrote:
Heimoth wrote:
I was at -2, so that'll bring me to 10 hp instead. Does the rage thing mean that I can't use any other powers, or just that any attacks I make must be basic melee attacks - i.e. can I use a Lay on hands on myself as well?
The latter - you can use non-attack powers.

Nice. In that case, I heal myself as well - I'm at 17 hit points.


m Human Warlock 3 exp 2318 (infernal boon)

I'll take q12 then. Trying to get the thing to not kill Heimoth...


Female Elf Druid 3 2168xp

The giant toad flicks it's tongue at RD2
1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 vs ref 1d8 + 5 ⇒ (5) + 5 = 10dmg and pulls 2 squares toward the toad if possible.

Terra shifts back to r16. Then Terra calls a cold wind from the north into U15. 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 vs Fort agt rd4 1d6 ⇒ 4 dmg and pushes it back 1 square to the east on hit.


Sorcerer 4E

Marc smirks in superiority as the drake he blasted with frost tumbles to the ground. He looks and sees that the other drake he was originally worried about is occupied by three of his companions, so turns to the North instead.

"Your turn!" He declares smugly, flexing his arms. He steps lightly to the north, and with a swift chant and a wave of his dagger lets fly with a blast of brilliant colors,...

5'step N to O14, Choas Bolt on RD2, vs Will, psychic dmg

1d20 + 4 ⇒ (8) + 4 = 121d10 + 7 ⇒ (5) + 7 = 12


Steel Wind 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 vs ref against RD4, 1d8 + 5 ⇒ (6) + 5 = 11
Centered Flurry of Blows 5 damage to Rd4 for a total of 16 if the attack hit

Sefra slams into the drake with a left back fist and follows up with a swift right hook to the side of the drakes head.


Terra's toad again just fails to hit the rearing drake with its tongue. Marc's magical bolt also misses by the narrowest of margins, zooming off into the night sky like a comet. But Sefra's blow connects, and with an audible crack the drake's spine is snapped. It collapses in the grass, unmoving.

RD4 is down.


Map updated.

The remaining drake snaps at Aleph.

Bite 1d20 + 7 ⇒ (8) + 7 = 15 vs AC, damage 1d10 + 9 ⇒ (8) + 9 = 17 and if that hits a secondary attack, 1d20 + 5 ⇒ (12) + 5 = 17 vs Will. If the second attack hits, you can only attack with a basic melee attack until the end of the drake's next turn (due to being enraged). You should have Concealment after moving.

Heimoth.


Male Half-elf Paladin 3

I stand up, use another Lay on hands on myself (I'm now on 24 hit points) and then challenge the lizard. I'll use my action point next round once it gets into melee with me.

"Over here, you lunkheaded dinosaur!", Heimoth yells, kicking dirt on the rage drake.


m Human Warlock 3 exp 2318 (infernal boon)
Aubrey the Demented/Malformed wrote:

Map updated.

The remaining drake snaps at Aleph.

Bite 1d20+7 vs AC, damage 1d10+9 and if that hits a secondary attack, 1d20+5 vs Will. If the second attack hits, you can only attack with a basic melee attack until the end of the drake's next turn (due to being enraged). You should have Concealment after moving.

Heimoth.

Since I have a.c. 15, he rolled 15, and concealment makes a -2 to attack, he missed and my gambit paid off with dividends......*whew*


Hasren.


Hasren delays. Aleph.


Male Half-Elf Bard/3

Sorry about the delay, the Thanksgiving Holidays got me out of the habit of checking on the thread.

Hasren moves to O12 continuing his Ulfen war chant making as much of a spectacle of himself to RD2 as possible. Then, making a cagey attack, he slashes at the beast's leg, injuring it and making it less able to dodge out of the way of incoming attacks.

Guiding Strike: 1d20 + 6 ⇒ (12) + 6 = 18 vs AC
Hit: 1d8 + 3 ⇒ (3) + 3 = 6 damage & RD2 takes a -2 penalty to Reflex until the end of my next turn.
I made some assumptions, but I think their fair ones for our level


Map updated.

Aleph.


m Human Warlock 3 exp 2318 (infernal boon)

5 foot step back to q 13.

Curse the last remaining rage drake;

then juice him up with
eldritch blast;
1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
damage
1d10 + 1d6 + 3 + 1 ⇒ (9) + (6) + 3 + 1 = 19

fogger!

Graaaaaaaaaaaaah!!!


Female Elf Druid 3 2168xp

assuming Aleph missed
The giant toad flicks it's tongue at RD2
1d20 + 6 ⇒ (1) + 6 = 7 vs ref 1d8 + 5 ⇒ (8) + 5 = 13dmg and pulls 2 squares toward the toad if possible.

Then Terra calls a cold wind from the north into Q9. 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 vs Fort 1d6 ⇒ 3 dmg and pushes it back 1 square to the east on hit

this Toad is defective! return to sender


m Human Warlock 3 exp 2318 (infernal boon)

that's a safe assumption.


Aleph and Terra's toad attempt to take down the remaining lizard, but cannotget near it as it bucks and rears. Terra's spell of wind (ho ho!) does buffet the creature towards Heimoth, however.

Map updated.

Sefra.


Female Elf Druid 3 2168xp

you mean Marc? Sefra jumped the gun earlier ;p and excuse me on the wind it must be the moon radishes...


Sorcerer 4E

On Marc's turn, ;)

The dandy frowns at the lizard who has dared to dodge the last bolt he threw. He tucks up both his sleeves, and very deliberately weaves another spell, and with a flick of his dagger sends a blob of hissing green acid flying at the remaining drake.

Acid Orb, Vs Ref,
1d20 + 4 ⇒ (10) + 4 = 141d10 + 7 ⇒ (4) + 7 = 11


Marc's orb of acid scores the side of the beast.

Ahem, Sefra.


Move to R13
Steel Wind 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 vs ref, 1d8 + 5 ⇒ (5) + 5 = 10 and if I hit, it does 5 extra damage from centered flurry of blows for a total of 15 damage

Sefra throws a flying kick at the drake and lands a somewhat safe distance back.


Sefra connects hard, crunching something inside the drake's thorax. It roars and attacks the nearest foe - Heimoth. But the wound it just took means it fails to coordinate and misses with its scissor-like jaws.

Bite 1d20 + 7 ⇒ (1) + 7 = 8 v AC, damage 1d10 + 9 ⇒ (1) + 9 = 10 and if it hits, secondary attack: 1d20 + 5 ⇒ (18) + 5 = 23 v Will, and if that hits, you cannot use anything other than a melee basic attack on the drake.

Heimoth.

Map updated.


m Human Warlock 3 exp 2318 (infernal boon)

*whew*

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