Aubrey's Kingmaker Campaign
Game Master
Aubrey the Malformed
Male Half-elf Paladin 3
First I use my Channel divinity power to up my STR bonus on damage. I then take a 5' step to S11 before attacking the drake with Piercing smite. Attack roll 11+7=REFLEX 18, damage 11+4+3(channeling bonus on damage)=18. If it still stands, I use my action point and pound it again with Holy smite: attack roll 10+7=AC 17, damage 5+4+2(WIS bonus vs. marked foe)=11.
m Human Warlock 3 exp 2318 (infernal boon)
Heimoth ends it with a sword thrust to the vitals and a slash to the neck. The drake keels over and thrashes on the ground for a few seconds, coughs and then dies.
End of combat. 100xp each. Levelling time!
m Human Warlock 3 exp 2318 (infernal boon)
heh heh.
Druid, are these things good eatin?
Male Half-elf Paladin 3
"Hah! Take that, lizard!"
So - we get a +1 bonus on attacks, defense and all skills, a new power and a set number of hit points?
Female Elf Druid 3 2168xp
1d20 + 13 ⇒ (7) + 13 = 20Nature check to see if I can prepare some edible lizard steaks
m Human Warlock 3 exp 2318 (infernal boon)
m Human Warlock 3 exp 2318 (infernal boon)
only read if you don't fear puns:
Yeah, go on - treat it like a foraging roll as normal to see how much meat you get. Other can assist.
Male Half-elf Paladin 3
Aubrey the Demented/Malformed wrote: More or less. Does the defense bonus include AC? Oh, and we get a new feat!
Hps based on your class, +1 ac/attack/fort/ref/will/skill/initiative, also dont forget to update your bloodied amount and surge amount, 1 utility, 1 feat
Male Half-elf Paladin 3
Cool! Heimoth's updated - my new feat is Toughness, so I now have 42 hit points and a healing surge value of 9. I took Astral Speech as my utility power, as it seems more useful than Sacred Circle.
Male Half-elf Paladin 3
Terra Everbloom wrote: 1d20+13Nature check to see if I can prepare some edible lizard steaks Aid Another check 9+3=12, so Terra can add +2 to her final result.
m Human Warlock 3 exp 2318 (infernal boon)
Male Half-Elf Bard/3
Seeing Terra carving up the drakes for dinner, Hasren enthusiastically lends a hand.
Aid Nature check: 1d20 + 7 ⇒ (5) + 7 = 12
Add +2 from Hasren's efforts! I think that brings us to 24.
Female Elf Druid 3 2168xp
level 2 updated now too. I didn't do it this time but how do you feel about retraining? Not sure how much I'm digging the wind :D
Wanted to give it another level to see if it grows on me
1d20 + 6 ⇒ (8) + 6 = 14 nature aid another, level 2 now as well
m Human Warlock 3 exp 2318 (infernal boon)
Sorcerer 4E
Will lvl tomorrow, I promise,... (I hope!) ;P
Terra Everbloom wrote: level 2 updated now too. I didn't do it this time but how do you feel about retraining? Not sure how much I'm digging the wind :D
Wanted to give it another level to see if it grows on me
You can retrain, no problem.
Female Elf Druid 3 2168xp
5 steaks(sets of rations) At the end of this day we will be at 77 sets of rations (Day 6)
After the fight with the rage drakes, the next day dawns brightly. Having proved themselves last night again, they are renewed and invogorated, and ready for the challenge. However, that day no creatures seek to challenge them, and they are able to map and explore undisturbed.
Foraging rolls.
Male Half-elf Paladin 3
Nature check to aid Terra: 11+3=14.
1d20 + 6 ⇒ (20) + 6 = 26 nature aid another
Female Elf Druid 3 2168xp
1d20 + 13 ⇒ (18) + 13 = 31forage
currently at 35 with aids
Male Half-Elf Bard/3
While out exploring, Hasren keeps an eye our for edibles.
Aid Nature check: 1d20 + 8 ⇒ (11) + 8 = 19
Terra's Nature check up to 37
Also while out exploring, Hasren attempts to convince Heimoth of the value to be found in sleeping in his armor.
"It might be uncomfortable, but isn't it more uncomfortable getting your flesh shredded? And if the armor gets a bit ripe, maybe it'll help you repel our attackers?" Hasren says with a grin.
Female Elf Druid 3 2168xp
Terra chuckles at Hasren's joke and adds "Remind me not to change into something with a strong sense of smell from now on..."
Day turns to night, which is also uneventful. They continue their mapping the following day. As the party progresses the land is becoming more forested near the fringes of the great wood to the east. This hampers efforts slightly, but not significantly, as the party completes its sweep of this part of the Greenbelt.
Foraging rolls for day three. You have also completed another square of map - 25xp each. Continuing south?
1d20 + 6 ⇒ (13) + 6 = 19 to aid another nature
Female Elf Druid 3 2168xp
1d20 + 13 ⇒ (13) + 13 = 26 Forage Roll
received 7 rations on last forage sets of rations at 78 prior to this forage
Female Elf Druid 3 2168xp
"Continue South or start moving east and then north back towards the trading post to survey area that could be more easily settled?"
"That sounds good to me, explore the area closer to town to start the expansion."
Sorcerer 4E
"Yes. Clearing the area will also aid in insuring the safety of the town." Marc adds in his usual pedantic tones.
Male Half-elf Paladin 3
Nature 9+3=12.
"Agreed. Let's map out the land closer to town."
"Maybe an ever expanding circular pattern would work out well for covering ground efficiently."
Big square B21 is now mapped. Heading south heads into the forest, which will take a bit longer to map, but that was your original plan.
The adventurers debate which way to head next.
Male Half-elf Paladin 3
Looking at the map, it makes sense to me to go south and map out the next two squares south of us (i.e. the square including the bandit camp), and then turn east and map the lands east of Oleg's trade port (i.e. the squares in columns 23 and 24 north until we get to the Rostland Road). Once that's done we'll go further into the forest. Or we could keep going east until we hit the Shrike River.
Male Half-Elf Bard/3
As on previous days, Hasren keeps an eye out for edible items as he surveys the lands the party has decided to explore.
Aid Nature check: 1d20 + 8 ⇒ (7) + 8 = 15
I figure this gives us a total of +6 in Aid attempts, bringing Terra's total Nature check to 32
m Human Warlock 3 exp 2318 (infernal boon)
Heimoth wrote: Looking at the map, it makes sense to me to go south and map out the next two squares south of us (i.e. the square including the bandit camp), and then turn east and map the lands east of Oleg's trade port (i.e. the squares in columns 23 and 24 north until we get to the Rostland Road). Once that's done we'll go further into the forest. Or we could keep going east until we hit the Shrike River. Yeah; let's us do that.
Female Elf Druid 3 2168xp
Sounds good for some reason I thought we were in D22. My east doesn't make sense since that would be an already known square south it is!
after forage we stay at 78 sets of rations
So, heading south to C21 and the forest?
That is what it looks like Aelph is saying
m Human Warlock 3 exp 2318 (infernal boon)

The party continue heading south, under the eaves of the forest and into its depths. Here it is trickier to map - the trees hide the view and make it harder to move around - but the bravehearted travellers continue in executing their mandate from the Swordlords.
The party follow paths, most little more than game trails or hunters' tracks, amidst the boughs. Here it is cool and dark, the hooves of the horses deadened by leaf litter amid the gnarled mossy trunks. Scattered within the green gloom are bright clearings where lush sun-drenched grassy meadows mass with butterflies, spiralling in their courtship dances.
The land here is more rugged than the plains. The forest lies on low hills with frequent deep gullies, filled with splashing streams and waterfalls wreathed in rainbows, and occasional rocky promontories which pierce the tree cover. From one of these the adventurers gain a glimpse of the vast tract of undisturbed woods stretching beyond sight to the west, the land folded about the river valleys that meander through its heart.
As the party admire the view....
Heimoth - Acrobatics check, DC 18.
Male Half-elf Paladin 3
Platemail+low DEX=terrible tumbling ability... Acrobatics check 12-3=9.
m Human Warlock 3 exp 2318 (infernal boon)
As Heimoth turns his horse, the saddle and its rider slide inexorably to one side like a majestic ship sinking in the sea, before both land with a thud on the forest floor.
Lose a healing surge.
Male Half-elf Paladin 3
OK.
"Stupid saddle..." Grumbling and muttering, Heimoth refastens his riding kit and climbs back onto his horse.
m Human Warlock 3 exp 2318 (infernal boon)
"Ouch!"
Aleph offers some ragedrake jerky.
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