Aubrey's Kingmaker Campaign

Game Master Aubrey the Malformed


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Male Half-elf Paladin 3

I'll start in L22. Unfortunately I'm only wearing leather armour and a light shield instead of my usual full metal rig. :(


Female Elf Druid 3 2168xp

I'll take K22


m Human Warlock 3 exp 2318 (infernal boon)

I'll take I 23.


m Human Warlock 3 exp 2318 (infernal boon)

"hello, little fellas! Nice day!"


start at J21
Steel wind movement and attack, moving to N15
Steel wind targeting K5 1d20 + 5 ⇒ (10) + 5 = 15 vs ref
Steel wind targeting K10 1d20 + 5 ⇒ (13) + 5 = 18 vs ref
damage 1d8 + 5 ⇒ (1) + 5 = 6
Centered Flurry of Blows K10 takes 5 damage and is slid to O15

Sefra charges forward towards a small group of kobolds with fists and feet flying she knocks them around.


Male Half-elf Paladin 3

"Stand and deliver, runt! These radishes will be ours!"

I'll mark the kobold in N18 with my Divine challenge. I then move to O19 before attacking him with Holy strike. As I'm wearing light armour, I have enough movement to run around the radish patch. Attack roll 12+7=AC 19, damage 6+4+2(WIS bonus against marked enemy)=12.


Male Half-elf Paladin 3
Heimoth wrote:

"Stand and deliver, runt! These radishes will be ours!"

Most unlikely warcry ever. ;P

The initiatives, reposted for convenience:

Sefra 14
Heimoth 11
Terra 9
Kobolds 8
Marc 5
Hasren 4
Aleph 2

Terra, then the kobolds.


Sefra surges forward, landing blows on two kobolds that thought they were out of reach. One staggers out of the radish patch, carefully manoeuvred by the elf into a more vulnerable position but still managing to mash the vegetables underfoot. Heimoth also moves on the offensive, his battlecry rooting his foe to the spot as surely as if it were a radish itself. His sword carves bloody misery through its hide. But so far, none of the kobolds fall to the assaults of the monarchs-in-waiting.

Terra.


Female Elf Druid 3 2168xp

Terra lets out a grow as she shifts into a panther. shift to l22 as part of wild shape, then move action to p17 around the radish patch "As Terra opens her maw to voice a challenge a great stream of locusts rushes forth." close blast 3 effect: creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat adv 1d20 + 6 ⇒ (16) + 6 = 22 vs Ref on K10 dmg 1d8 + 5 ⇒ (6) + 5 = 11


A panther spitting locusts - that isn't remotely surreal. Where is this zone situated precisely?

Also, I want to know where everyone else is before I do the kobolds' actions.

Map.


Female Elf Druid 3 2168xp

In an effort to keep the locusts out of the radish patch, I sent it straight north o14-q14 o15-q15 o15-q16 I'll add going forward sorry about that.


The kobold shrieks as ravenous insects gnaw at its scaly hide.

Nasty. Map updated.


Sorcerer 4E

Yay! He's back! ;) As Marc had stepped forward to speak to them, put him in K20.

Marc looks aghast at the speed with which his friends rush the Kobolds.

"Really! Most uncivilized,..."


Sefra yells back over her should, "Really uncivilized is just another word for fun."


Sorcerer 4E

Marc opens his mouth to retort, then raises an eyebrow as he leans his head sideways thoughtfully.

"Hm. Lady has a point!" He grins.


Male Half-Elf Bard/3

Have Hasren start in L21, finally getting his shield in place & scoping out the kobold's positions.


Four javelins fly at Marc as the kobolds swing into action.

Kobolds 1 to 4 form a bit of a skirmish line and concentrate javelin fire on the nearest target: the stupid human who was talking to them - Marc.

Kobold 1: 1d20 + 5 ⇒ (20) + 5 = 25 vs AC, damage 4.
Kobold 2: 1d20 + 5 ⇒ (19) + 5 = 24 vs AC, damage 4.
Kobold 3: 1d20 + 5 ⇒ (2) + 5 = 7 vs AC, damage 4.
Kobold 4: 1d20 + 5 ⇒ (5) + 5 = 10 vs AC, damage 4.

Two more kobolds dance nimbly about Sefra, spears jabbing for an opening. Another heads for Marc, then skips back as its spear probes the sorcerer's defences.

Kobolds 5 and 6 attack Sefra. 5 shifts forward 1 square, then attacks, then shifts back 1 as a minor action. 6 moves 6, then an extra 1 (a shift) as a minor action, then attacks. Shifting 1 as a minor action is the kobold's key racial ability - sneaky little buggers.

Kobold 7 attacks Marc, then shifts away 1 as a minor action.

Kobold 5: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 v AC, damage 1d8 ⇒ 4
Kobold 6: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 v AC, damage 1d8 ⇒ 8

Kobold 7: 1d20 + 6 ⇒ (10) + 6 = 16 v AC, damage 1d8 ⇒ 7

Heimoth's adversary slithers backwards, just beyond the range of Heimoth's sword. It then fires from its sling a clay pot which explodes on contact, spraying a resinous glue everywhere.

Kobold 8 shifts 1 as a minor action. It then fires its gluepot at Heimoth before taking a move action out of danger.

Kobold 8: 1d20 + 6 ⇒ (3) + 6 = 9 v Reflex, damage 1d6 + 3 ⇒ (4) + 3 = 7 and the target is immobilised (save ends).

Another sneaky dogman insinuates itself into the fight with Sefra. It then jumps back, pushing its compatriot into range of Sefra's feet and fists instead.

Kobold 9 moves to N14 and attacks Sefra. It then uses its Shift and Slide power (a variant on the normal kobold shift) to shift 1 into the space that kobold 5 was in, and to put kobold 5 where it was. I'm sure kobold 5 is pleased.

Kobold 9: 1d20 + 6 ⇒ (20) + 6 = 26 v AC, damage 1d8 ⇒ 3

Pursued by ravenous locusts, the last kobold ducks back and out of the cloud of insects. Quivering with righteous anger, it hurls a sack from a pack on its back at its attackers. The sack explodes as it hits the ground, throwing shards of pottery and sharpened flinders of wood about.

Kobold 10 shifts 1 and then takes a move action well out of the cloud of locusts. It then hurls a sack o' junk which explodes as a burst 1 in O16, affecting Sefra and Terra.

Kobold 10: burst 1 centred on O16, 1d20 + 6 ⇒ (18) + 6 = 24 v Reflex on Sefra, 1d20 + 6 ⇒ (19) + 6 = 25 v Reflex on Terra, damage 1d6 + 3 ⇒ (6) + 3 = 9


EDIT: kobolds 5 and 9 both critted, so the do maximum damage instead of that rolled, being 8 damage in each instance.

Phew, that took a long time. Marc next.

Map updated.


-1/32 hps


Sefra is pummeled into unconsciousness by the sudden and cowardly attacks of the kobold horde.

Ouch! At least we have a healer. Marc.


Male Half-Elf Bard/3
Aubrey the Demented/Malformed wrote:

EDIT: kobolds 5 and 9 both critted, so the do maximum damage instead of that rolled, being 8 damage in each instance.

Phew, that took a long time. Marc next.

Map updated.

It'll likely make my job of getting people back on their feet harder, but it looks to me like kobold #1 got a crit on Marc too. (I know, I know... same team! same team! shaddup you, stop "helping" the DM.)

EDIT: Oh... wait... 4pts vs rolled damage? Could kobold #1 be a MINION!?! Geeze. That's what I get for checking instead of sleeping. Maybe I should sleep before I post more...


Kobolds 1 to 4 do look a bit weedier, now it is mentioned...


Male Half-Elf Bard/3
Aubrey the Demented/Malformed wrote:
Kobolds 1 to 4 do look a bit weedier, now it is mentioned...

Not big enough to get their fair share of the radishes... which means they stay smaller & weaker. It's a vicious cycle. We should help them with the problem... slay them all! No more unfair distribution of moon radishes among the kobold population! (And then sing a ballad about the great slaying of the kobold infestation!)


Sorcerer 4E

HM? I'm confused, (Which is nothing new!) I thought I was attacked by Kobolds 1-4, but they are still across the clearing? Ah well, one clear target! :)

"Ow! Stop it. OW! I said STOP that! OWCH! Why that hurts you little,..." Marc declares in indignant tones as the little creatures hop in and away again, perforating him like a large, demonic hoptoads, and Marc is a pincushion. He slashes the air with his long wavy dagger, and breathes. A wave of electricity flows forth, arcing over the kobolds in front of him, and leaving a halo of small electrical discharges playing over his own body afterwords.

"And STAY back! Annoying little devils, aren't they?"

Using Lightning Breath to catch as many as I can. (Close burst 3) Miss: Half Dmg
Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square.
Dragon Magic: That enemy also takes 5 lightning dmg
Sustain Minor: The effect persists
[ooc]

[ooc]Rolling for K1,2,3,4 & 7, since I know they were close enough at one point.

1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (20) + 4 = 24

Electrical Dmg:
3d8 + 7 ⇒ (8, 6, 6) + 7 = 27


Marc Wyvernspur wrote:
HM? I'm confused, (Which is nothing new!) I thought I was attacked by Kobolds 1-4, but they are still across the clearing? Ah well, one clear target! :)

1-4 chucked javelins at you, 7 was up close and personal. On that basis, you can only really get one kobold from there, which might be a bit of a waste of a Blast 3 area effect. For the avoidance of doubt, you totally crisp kobold 7 if you do do it, so it would be at least the first kill. I leave it up to you - you can do something else, or move to a better position, or just run with what you've got.


Sorcerer 4E

Ah-HAH! Ok, Javelins is what I missed! (Stoopid speed-reading course!) ;P In that case, I request to switch to Chaos Bolt, on K7. New to-hit roll if needed, and Psychic dmg:

1d20 + 4 ⇒ (14) + 4 = 181d10 + 7 ⇒ (10) + 7 = 17

And with the dagger slash, a bolt of iridescent energy flies, changing colors as it slams into the kobold in front of him,...


Male Half-Elf Bard/3

Depending on what happens to kobold #7, Hasren will either step up to L19 utter a Majestic Word to heal Sefra for a surge+3 HP, shift her 1 square to the location of her choice & then throw a War Song Strike 1d20 + 6 ⇒ (11) + 6 = 17 at kobold #7 for 1d8 + 3 ⇒ (2) + 3 = 5 damage, or he'll advance to M16, utter the Majestic Word for surge+3 HP, shift Sefra to N16 & ready a War Song Strike to attack the first kobold that gets in reach.

Also, if it matters, any ally who hits the target of a successful War Song Strike before the end of Hasren's next turn gains 3 temp HPs. i.e. If Hasren hits, then anyone who hits his target gains 3 temp HP.


Marc's bolt of chaotic energy flies true and strikes the kobold, making it shriek. Hasren steps up and with a powerful voice urges Sefra back on her feet again, and she staggers back as she gathers her wits after being struck down. Hasren then has at the kobold that Marc just hit with his sword, smiting it and giving heart to his allies. The kobold now looks a sorry state ans must surely fall soon.

Sefra heals and moves a space.

Aleph.


Shift to N16


m Human Warlock 3 exp 2318 (infernal boon)

Aleph moves to n19, being careful not to step on anything there. He moves 3, so he gets concealment; the stealthy shadows of the woods lie a pattern out on the ground for him to hop amongst (that's the role playing in this description)
He curses kobold 7, calls his mom a woman without family values.

Then he eldritch blasts k6 in m14

1d20 + 3 ⇒ (9) + 3 = 12 vs. reflex

damage

1d10 + 3 ⇒ (6) + 3 = 9


m Human Warlock 3 exp 2318 (infernal boon)

owell.

I am getting the hang of this though I think.


Stand next to the defender - good move.

Aleph moves away from the edge of the battle and fires his blast at a kobold. But it is agile and just manages to avoid the infernal wrath of the Chelaxian.

Sefra.

Map updated.


m Human Warlock 3 exp 2318 (infernal boon)

my main concern was staying at the back of the group with that wad of kobolds out there, and getting in position to try and do something to that triad of goobers going after Sefra, but I'll take it.


Steel wind 1d20 + 5 ⇒ (20) + 5 = 25 vs ref against K5, 1d20 + 5 ⇒ (14) + 5 = 19 vs ref against K6, 1d8 + 5 ⇒ (8) + 5 = 13, crit on K5 no different same damage anyway
Move to N20

Sefra lunges forward slamming into two kobolds with a double kick, and rolls backyards to take up a defensive position behind her friends.


m Human Warlock 3 exp 2318 (infernal boon)

"Wow! Amazing!"
Aleph, for the first time in days, seems to have an emotional response to stimuli.


"I was just playing a little opossum to try and get them to come at us."


m Human Warlock 3 exp 2318 (infernal boon)

"uh,.....me too..."
yeah; that's the ticket. missed on purpose.


Sefra wrote:
"I was just playing a little opossum to try and get them to come at us."

Yeah, right...

Sefra punishes the kobolds who attacked her with pummelling fists, but then steps back behind the main line of her allies to recuperate.

Map updated.

Heimoth.


Male Half-elf Paladin 3

"Enough chitchat. It is time to show these runts how Gorum favours his faithful!"

Initially, I drop the challenge against kobold# 8. I then move to N15 before dropping the hammer on kobold# 6. So, Paladin's judgment against the little twerp: attack roll 13+7=AC 20, damage 3d10+4=22. This also allows an ally within 5 squares to use a healing surge; I was thinking this ally should be Sefra. Finally, I challenge the nearest kobold. If #6 is still up and about, he gets challenged; if he fell, the challenge goes against #5 instead.


Female Elf Druid 3 2168xp

regardless of what happens to k6 going to take following actions

Terra shifts back into her normal radiant self, and calls to the winds for aid. Terra uses Chill Wind centered on K9 burst 1 vs. Fort.
1d20 + 6 ⇒ (11) + 6 = 17 vs k9
1d20 + 6 ⇒ (18) + 6 = 24 vs k5
1d20 + 6 ⇒ (6) + 6 = 12 vs k6

1d6 ⇒ 5dmg on hit k9 would slide to n12 k5 would slide to n13 and k6 would slide to m13.

Terra then moves in a round about manner so that she doesn't harm any radishes to M21.

As Terra settles the locusts disperse to the winds.


Heimoth squishes his first foe and then calls upon the next to take its place with a rabble-rousing challenge. Terra then drops a brief tempest upon the kobolds, scattering them, before retreating back to the main pack.

Kobold 6 deaded.


Heimoth wrote:
I'll start in L22. Unfortunately I'm only wearing leather armour and a light shield instead of my usual full metal rig. :(

By the way, 4e doesn't penalise you for wearing heavy armour like 3e does. The ethos of 4e isn't simulation but heroic action, so wandering around in super-heavy armour really doesn't have much impact on characters as it would in 3e or, indeed, real life.


The four javelin-eers continue their assault on Marc.

Kobold 1: 1d20 + 5 ⇒ (16) + 5 = 21 v AC, damage 4
Kobold 2: 1d20 + 5 ⇒ (17) + 5 = 22 v AC, damage 4
Kobold 3: 1d20 + 5 ⇒ (6) + 5 = 11 v AC, damage 4
Kobold 4: 1d20 + 5 ⇒ (8) + 5 = 13 v AC, damage 4

The other kobolds can't help but see the tactical possibilities of a single foe drawn out ahead of the rest of his allies, and concentrate on attacking Heimoth. They form a ring about him, jabbing with spear and blade.

OK, this could be nasty. Kobold 5 moves to N14, kobold 7 shifts 1 as a minor action and then moves to N16, kobold 8 moves to M15 and kobold 9 moves to O15. They then all attack Heimoth. Some of these get bonus damage for combat advantage and also get bonuses to hit for each adjacent kobold.

Kobold 5: attack 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25 v AC, damage 1d8 + 1d6 ⇒ (6) + (3) = 9
Kobold 7: attack 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25 v AC, damage 1d8 + 1d6 ⇒ (1) + (5) = 6
Kobold 8: attack 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 v AC, damage 1d4 + 3 ⇒ (3) + 3 = 6
Kobold 9: attack 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 v AC, damage 1d8 + 1d6 ⇒ (6) + (6) = 12

The best advice I have is - don't let them surround you. Oh.

The last kobold manoeuvres itself into range and hurls another of its deadly explosive sacks into the main group of enemies.

Kobold 10 moves to O10 and hurls his sack, which is a burst 1 centred on M20. This will attack everyone except Marc and Heimoth.

Kobold 10: attack on Hasren 1d20 + 6 ⇒ (19) + 6 = 25 v Reflex, attack on Aleph 1d20 + 6 ⇒ (10) + 6 = 16 v Reflex, attack on Sefra 1d20 + 6 ⇒ (2) + 6 = 8 v Reflex, attack on Terra 1d20 + 6 ⇒ (7) + 6 = 13 v Reflex, damage 1d6 + 3 ⇒ (2) + 3 = 5

Map updated.

Marc.


m Human Warlock 3 exp 2318 (infernal boon)

Ouch! (reflex score is 15)


Sorcerer 4E

MArc stumbles and cries in surprise and pain as the kobolds once again turn him into the human pincushion!

Down to 8hp! ;P

Covered in blood spreading from numerous wounds, Marc's skin takes on a pebbled, reptilian look. Scales of the Dragon activates; Gain +2 to AC (Now AC:15) until end of encounter

The dandy stumbles to the side, trying to gain a little shelter from the barrage of spears behind Hasren and his shield,... MOVE 2 squares to teh right,

Nad unleashes another primal bolt of rainbow colored energy at the same kobold as before!

standard action, Chaos Bolt, target K7, vs. Will, if hit takes Psychic dmg,

1d20 + 4 ⇒ (12) + 4 = 161d10 + 7 ⇒ (8) + 7 = 15

What action is it to use the once/encounter surge to heal?


Male Half-elf Paladin 3
Aubrey the Demented/Malformed wrote:
Heimoth wrote:
I'll start in L22. Unfortunately I'm only wearing leather armour and a light shield instead of my usual full metal rig. :(
By the way, 4e doesn't penalise you for wearing heavy armour like 3e does. The ethos of 4e isn't simulation but heroic action, so wandering around in super-heavy armour really doesn't have much impact on characters as it would in 3e or, indeed, real life.

Well, since you put it like that, I'd be quite happy to be fully armoured. It doesn't make much of a difference yet, but it might in future rounds.


Marc Wyvernspur wrote:
What action is it to use the once/encounter surge to heal?

Standard. Remember (and everyone else) that you have action points.

Marc blasts down one of the kobolds menacing Heimoth. (Kobold 7 down.)

Hasren.


Heimoth wrote:
Aubrey the Demented/Malformed wrote:
Heimoth wrote:
I'll start in L22. Unfortunately I'm only wearing leather armour and a light shield instead of my usual full metal rig. :(
By the way, 4e doesn't penalise you for wearing heavy armour like 3e does. The ethos of 4e isn't simulation but heroic action, so wandering around in super-heavy armour really doesn't have much impact on characters as it would in 3e or, indeed, real life.
Well, since you put it like that, I'd be quite happy to be fully armoured. It doesn't make much of a difference yet, but it might in future rounds.

Fine by me.

Map updated.


Male Half-elf Paladin 3

You think correctly - I'm at -2. Which is why it didn't make much of a difference whether I wore armour or not, I guess...


Female Elf Druid 3 2168xp

@ Marc

Spoiler:
don't forget your 3 temp hp for hitting the one Hasren hit with warsong strike.

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