
Janosz Frogshanks |

"Nev, check the bottom of the ladder. There might be a trapddor, maybe an illusion hiding that the ladder continues further down."
While he does that, I'm following the exterior wall, patting the stones and looking for hidden doors.
"There doesn't seem to be any exits down here!", Janosz barks into the mist. "I'll search the walls down here; those of you climbing down, check the walls next to the ladder."
Perception 12+23=35 to find any concealed exits.

Aubrey the Demented/Malformed |

Janosz moves around the walls, looking for some sort of exit. He finds nothing like that. However, even in the acidic murk, his eyes are keen. The masonry is fairly rough, and the damage isn't immediately apparent at first glance, but in one section the wall seems to have been damaged. Between two slabs, at about eye height, there seems to be a hole, like someone hammered in a chisel or some other sort of spike. Looking up, there is another perhaps five feet above that. At a quick calculation, Janosz reckons he's standing opposite the ladder, lost in the fog over on the other side of the pit.
Survival, DC 25:

Janosz Frogshanks |

Survival 9+18=27.
"Hmmm..." Janosz thoughtfully scratches his head. "Someone's been putting in pitons to help them climb up on this side. Which probably means that the exit is a bit up on this wall, but below the fog level; otherwise it would be visible from the lip of the pit."
"HEY NEV! I think I found something!"
Once Nevharath comes over, I'll try to climb up the wall. What's the DC?

Ezreal Farlowe |

As soon as he understands there is no apparent exit Ezreal calls out, "Xativa, we have to get out of the fog until they can find a way through. Back to the ladder!"
And the two of them climb up just enough to pull out of the fog cloud.
And I had forgotten that resist energy scales. Nice.

Gelb |

After some hemming and hawing, Gelb reluctantly heads down the ladder quickly before climbing the pitons to check the secret door.
Climb: 1d20 + 9 ⇒ (1) + 9 = 10.
His haste causes him to miss a piton and slowly fall into the pit. Cursing at his ill luck, he gets up to carefully try again.
Acrobatics (lessen damage): automatic with skill mastery and modifier of +18.
Climb: 1d20 + 9 ⇒ (16) + 9 = 25.
Perception (trapfinding): 1d20 + 17 ⇒ (2) + 17 = 19.

Gelb |

"No wonder I didn't see it," Gelb complains. "I need more light."
If, and when the changeling gets light, Gelb proceeds to work.
Disable Device: 1d20 + 17 ⇒ (2) + 17 = 19.
"All done," Gelb says with some satisfaction before turning to Gil.
"Now then cousin, its your turn to figure out how to open the door."

Gil |

"Ah, sure. Fair enough." She conjures up some light on the tip of one of her picks and holds it while he works.
I think he's rushed disabling it after he didn't see it. I'm going to have to take another look.
"Just a moment. I think I spotted something else in close here."
She gets in close to the sensor and makes her attempt to disable it.
Disable Device vs traps: 1d20 + 22 ⇒ (16) + 22 = 38
"Give me some room, boys. I don't want someone else to get hurt if I do this wrong." Once they have backed away or indicated that they don't plan to, she will attempt to open the door.
Disable Device: 1d20 + 19 ⇒ (9) + 19 = 28

Aubrey the Demented/Malformed |

I think he's rushed disabling it after he didn't see it.
Yes. Yes, he did. Failed the Disable Device check by more than 5, which sets it off.
As Gelb artlessly digs at the door, blades emerge from narrow slots to slash at the team. They then slide back into the cracks, ready to strike again.
Hits everyone withn 10', which is Gil and Gelb (I am assuming).
Gil 1d20 + 20 ⇒ (1) + 20 = 21 to hit, damage 3d8 + 3 ⇒ (1, 7, 4) + 3 = 15
Gelb 1d20 + 20 ⇒ (18) + 20 = 38 to hit, damage 3d8 + 3 ⇒ (3, 5, 7) + 3 = 18
After this unfortunate demonstration, Gil is able to disarm the trap and open the door. Beyond is another corridor, though this one is free of mist - though filling rapidly from the pit.
1,600xp each.

Gil |

"There. It's open, but the mist is flowing in. I will get the others." She flies to the bottom the pitons to report to Janosz and Nev, then flies around the base of the pit and then up the ladder looking for the rest of the party and report same. "Pitons driven into the stone on the far side with a secret door at the top. Devilishly clever with a devilish trap. It hit Gelb pretty hard. I'm not sure how it missed me - it was a near thing." I'm assuming a natural 1 on a trap's attack is as effective as it is for any other attack.

Gil |

I think our intrepid scouts will move into the newfound exit followed by the others as soon as they get over there. Gil will fly to the opening and lower a rope for Ez and Rod if that will aid their climbs.

Janosz Frogshanks |

"This was a tricky one; I'm pretty chuffed we found the secret door. I'll take point. Gelb or Gil, if you'll come with me? Rod, get some light going for the rest of you." Janosz pads silently into the gloom.
Stealth 7+26=33. Perception to spot traps or structural anomalies 14+23=37.

Aubrey the Demented/Malformed |

It's a normal corridor for walking down.
The adventurers move on cautiously. A few tens of feet along, they find strange metal objects glinting in their lights. Four large blades, each about six feet long, emerge from the stone, one each in the ceiling, the floor and the two walls on either side. They start straight and then curve until their ends all point in the same way - in the direction away from the group, and not quite meeting in the middle. They form a sort of barrier, though it doesn't look especially difficult to wriggle between them and carry on.

Gil |

"I fully expect those to move if someone attempts to move past. Let Gelb and I have a look."
She casts light on two or three items or Gelb's person if he prefers so they hopefully have plenty of light. She backs away so he can make a preliminary examination and expects him to do likewise for her. I tried to check his profile to see how badly he was hurt after the last trap, but it is not recorded. Definitely get some healing if you aren't tiptop.

Gil |

"Maybe they are simply intended to prevent someone from retreating. What lies ahead, I wonder."
She looks at the blades to see how difficult it would be to weaken or remove the blades so that they would not prevent a retreat.
Disable Device: 1d20 + 22 ⇒ (2) + 22 = 24

Ezreal Farlowe |

At Gelb's prompting, Ezreal focuses on the blades expanding his senses to examine the auras ahead.
Huh. I assumed Gil would be casting detect magic since she is trap inspecting and I'm cowering well out of range ;)
BTW- You can only have one casting of light active. If you cast another the first one dispels.
If there are auras to be seen aside from Gil and Gelb's cloud of gear related ones:
Kn Arcana: 1d20 + 22 ⇒ (20) + 22 = 42
Kn Arcana: 1d20 + 22 ⇒ (6) + 22 = 28
Kn Arcana: 1d20 + 22 ⇒ (13) + 22 = 35