Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Sense Motive: 1d20 + 12 ⇒ (6) + 12 = 18 Is he for real about Rolund's compulsion?

"Someone that we oppose wants them."


Good luck reading the expressions of a walking squid.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Whelp, that's about all we know about those shards."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"So, Croke......how long have you been......not Croke?"


Rodergo Xativa wrote:
"Whelp, that's about all we know about those shards."

If you say so, though I'm not so sure that is really true. Wait... If I read your minds correctly, there is a name. Ah, Ranticar! Indeed, a most stimulating gentleman.

I can understand you don't trust a mindflayer but it's a bit pants when when the villain has to remind you about plot details. If I might, you sought out Jeeboo to find Ranticar. Ranticar is the last person known to be in possession of the shards.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Ah, for f!%!`s sake. Let`s get this s#*+ over with so we can move on." Janosz can`t make himself look at, much less address, the mindflayer; instead he speaks to `Croke`, glaring daggers at the changeling while fondling his byeshk warhammer. "There were several shards, each holding a different personality. Our patrons want to recover the shards. Ranticar had them last; the reason we were looking for Jeeboo is that he`s a known associate of the mad artificer. Now, could you perhaps tell us a bit about his stimulating nature?"


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Stimulating? How so? Please do tell...."


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He holds some very interesting notions on the origins of the soul. He considers the soul to be an expression of the mechanistic processes of life, instigated by them and influenced by them, rather it being an exterior force which is imposed upon lifeless matter and thereby giving it life and sentience. As a researcher on the warforged programme for House Cannith he had the chance to put his theories to the test. Though he never mentioned any shards in my converations with him. Notwithstanding, his views would be considered heretical by most faiths, of course. Where do you stand on the matter, Father Xativa?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Well, I believe the soul comes from the flame; I'm not sure whether or not you're familiar with our teachings.
Like him, though, I do believe the warforged have a soul.
I don't believe, like the illithid philosopher Glivadzissz, that what we consider to be the soul is just a resultant of chemical processes being performed in the brain.
There's more to it than that.

So, when's the last time you spoke with him then?"


I knew I would enjoy your visit, Father Xativa! But you are right, we have pressing business with Doctor Ranticar. Would you and your colleagues please accompany Saoonah back to the cellar? We can consult with Ranticar there.

Saoonah stirs, and indicates the direction of the tunnel with a polite wave of his arm.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Back to the cellar? Why do I think this is going to be a bit disturbing?


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Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Everything down here is disturbing, with the most frightening thing being this place`s mere existence", Janosz mutters sourly to Gil. "Frankly, I think I have reached saturation level. After the mouth-gate, the dolgrim birthing tubes, the de-brained cultist, the immortal squid-faced abomination... Seriously, no matter what they have done to the artificer, I doubt I`ll be shocked. Maybe, just maybe if he`s just fine, a completely normal human being with no grafts or parasites or twisted designs on his flesh... Yeah, that will shock me. But we both know that won`t happen."


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Saoonah leads the way along the corridor back to the cellar. The Master follows behind, accompanied by a twitchy Gelb, the two vacant-looking heavies and its impassive dolgaunt bodyguards. By the time they return, the body has been removed from the chair and it lies empty in the middle of the room. The wall, honeycombed with individual cells, confronts them.

The ithillid approaches the wall, walking slowly and peering at the legends written underneath each cell. It finally finds what it wants and turns to regard Nevharath. You are a kalashtar, are you not, trainied in the science of the mind? Do you wish to join me in communing with Doctor Ranticar? He's just here.


I AM THE LORD OF ALL HELLFIRE!!!!!

Rodergo looks on in interest.


Male Kalashtar Psychic Warrior 6 / War Mind 5

before answering, Nevharath considers the offer.

Know: Psionics: 1d20 + 16 ⇒ (12) + 16 = 28 What might be the negative effects of such communing? What might I experience?


The situation is somewhat unprecedented, so it's hard to say. At this point you do't actually know who or what you are communing with. That said, it doesn't sound intrinsically dangerous.


Male Kalashtar Psychic Warrior 6 / War Mind 5

"Sure, but no tricks, I hope," Nevharath replies, before glancing back at the group, "This could be interesting."


Nevharath approaches cautiously. The cell the Master indicates is now softly lit from within. The membrane covering the aperture is translucent and the kalashtar can see the contents - a disembodied human brain, floating in liquid and connected by blood vessels to the cell walls.

A fine mind indeed, Doctor Ranticar. I am something of a student of sensuality. You have your gourmands and I, in my own field, have similar aspirations. I find that the best minds carry the greatest savour, but immediate removal and consumption usually disturbs their equilibrium and sours the experience. Fear and rage are such ordinary emotions - I can experience them over and over with the baser folk. With a greater intellect, one wishes to enjoy the finer aspects: the refined sensorium, the profound insights, the exquisite memories. So instead I pioneered a method to remove them and mature them here in the cellar. The sensory deprivation calms the mind, turns it inward, makes it become more itself, if you understand. Once the mind has settled and mellowed - matured, as it were - the brain is then ready for consumption. Of course, not all withstand the treatment - insanity is an unfortunately common result of the process which I am trying hard to eliminate. And some can take a long time to reach the required state. But when they do! The ithillid's tentacles stir and it makes a disturbing noise akin to lip-smacking.

This is Doctor Ranticar, now in quiet contemplation. Shall we ask him about these shards? Just reach out with your mind.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I'll detect thoughts on Ranticar.

"You're an,......interesting,...creature, Mr. Illithid...."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Told ya", Janosz whispers to Gil, nodding in some kind of satisfaction.


Basically, if you can do Detect Thoughts or something similar (like kalashtar Mind Link) you can read the brain's thoughts - you can decide for your character.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

She just looks at the Eldeen ranger grimly.

Gil will cast Detect Thoughts and focus on Ranticar as well.


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath manifests mindlink on the brain.

::What became of the shards that were in your possession? You know which ones.::


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Those tapping into the brain:

Spoiler:
At first you receive some confused flashes of memory, seemingly at random - a woman's face, glimpses of a city skyline that is definitely not Sharn, friends laughing. The image of the Master appears, a huge claw reaching down from above, then strong impressions of emotion - mortal terror, pain - and the images break up into flashes of light.

Now, now, Doctor Ranticar - focus...

The images reform. The view is of a deserted hilltop necropolis at either dawn or dusk, tombs to either side orange with the crepuscular glow. Ahead is one particularly large edifice, the open entrance flanked by spires and shrouded in darkness. Then there is a dark chamber. A figure in full plate armour, covered in spikes, fills the view, two red points of light glowing within the helm where the eyes should be. The figure extends a mailed hand and someone - presumably Ranticar - hands over a wooden box.

The images fade into swirls of light and noise.

The Master gives a mental chuckle. Ah, Doctor Ranticar, so promiscuous in your religious dealings, yet beholden none of them.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Master,.....can Ranticar....hear you? Or, I should say,.....can he sense your communications? "

Aub:

Spoiler:

knowledge: religion

1d20 + 16 ⇒ (12) + 16 = 28 to see if I can recognize the necropolis: its location, or perhaps at least what deity or deities it is dedicated to.


Rodergo:

Spoiler:
The large building, judging by the iconography, is a temple of the Keeper, the member of the Dark Six devoted to death. Also, the figure in armour looks suspiciously like a lich, probably a priest of the Keeper. But for the location, you need either Knowledge (History) or Knowledge (Local - Sharn).

To some extent. I prefer not to disturb my charges too much as it interferes with the maturation process.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Okay; well, maybe you know. I'm certain your seeing abilities are better than mine;........do you know where that temple of the Keeper is that he's remembering?"

Rod'll try to get out a piece of paper, try to draw it as well as he can.

1d20 ⇒ 7 whatever "drawing" is skillwise.

"Has anybody ever seen a place like this?"

He'll try to draw a picture of Mr. Spiky armor as well.

"Or this.......whatever he is?....."


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The ithillid peers at Rodergo's drawings with interest. You have a fascinatingly... naive artistic style, Father Xativa.

But let me put you out of your misery, as I recognised both the place and the individual. The place is Gath's Mausoleum, in Halden's Tomb. That's one of the two necropolises in Sharn. Halden's Tomb is on the cliffs above Tavick's Landing. And the gentleman in the armour in Gath himself, high priest of the Keeper. Not really my sort of person, to be quite frank.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Yeah. I suppose he's not brainy enough for your company...."

Rod quips, one tick closer to chaotic neutral on the ethicomoral geiger counter great Urizen forgot in his desk drawer when he designed the vaults of heaven over Eberron as well as all below.

Knowledge: religion 1d20 + 16 ⇒ (5) + 16 = 21
to jog my mammary about this Gath bastard.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Dolcdur Lecter, uh......wut kin yew tail may balt this......buffalo gath feller?...."


Rodergo:

Spoiler:
Gath haunts the necropolises of Sharn and has done for centuries. He is thought to be the one of the Keeper's most powerful priests, though he seems to largely confine himself to mentoring necromancers and other co-religionists rather than attempting anything more ambitious - the Keeper's faith is fatalistic, as might be assumed, so the building of grand edifices and power structures runs counter to its "All flesh is dust" ethos. He has generally been left alone all these years and those who seek him out either don't survive the encounter or don't wish to talk about it. One of your co-religionists, a priestess of the Silver Flame called Gaia Sotharr, should know more about him. She is the Warden of the Warden Tower of Dragon Crypts, the other necropolis in Sharn that sits on the bluffs above Dura and Northedge.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

To my assembled cohorts;
"It would seem that Ranticar gave over a wooden box to Gath; I presume it held that which we seek.
Gath's Mausoleum is in Halden's Tomb. On the cliffs, over Tavick's landing.
Gath is an undead, a presumably powerful one. He is a High Priest of....the Keeper...
he mentors necromancers; never tries anything too too ambitious himself. He has haunted the necropolii of Sharn for centuries.
Few seek him out; they either don't survive him, or won't talk about it.

Gaia Sotharr, Warden of the Warden Tower of Dragon Crypts, and priestess of the Flame, may know more about him.

I've always wanted to meet her. So glad,....to finally have a legitimate excuse."

Nobody can tell if this last dry line is sarcasm. Not even Rodergo himself.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"So, my familiars;....shall we seek out this ancient Gath, or seek Gaia's counsel first? My reckoning is that the latter would be most wise."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"The priestess, certainly. However, we need to get outta here first." Janosz turns back to Gelb. "What do we owe you for this admittedly useful information?"


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Don't wrack your brain, thinking.....too hard about it,...."


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath, listening to the planners planning, will try to steer the brain into producing an image of that wooden box it was holding while open. Perhaps an image of putting the contents in the box or taking them out. Trying to confirm the shards were indeed in there


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil concentrates on her spell, only tangentially paying attention to her surroundings, wanting to make sure she gleans out everything possible from the odd interview.


Owe? Nothing. Instead I propose a trade.


Male Kalashtar Psychic Warrior 6 / War Mind 5

did Nevharath manage to uncover the image he was steering for? should he make a mental ability score check or skill check?


Hmmm... Try Knowledge (Psionics).


Male Kalashtar Psychic Warrior 6 / War Mind 5

1d20 + 16 ⇒ (3) + 16 = 19


Probably not, then.


Rolund, sullen and quiet throughout the exchange, looks up warily at the word, trade.


Runzyl spends most of his time pacing, occassionally offering a disgusted look at the hideous creature his companions negotiate with. He says nothing, however, and makes no motion to lash out against the creature. It is clear that he is uncomfortable with the arrangements being discussed, but he understands the concept of 'necessary evil.'


These shards are clearly items of great interest, especially if they somehow set Doctor Ranticar, Gath and your good selves on a collision course. So I would like to examine them. I do not claim any ownership, but would be very grateful if you bring them back here so I could run a few divinations over them before returining them to your care.

In return, I will remove the compulsion afflicting our friend here. Sadly, I estimate he has perhaps two days to live if this is not done. The effect particularly potent, and I am afraid I am almost certainly the only person in Sharn who actually possesses the skill to eliminate it without causing major harm. However, with some minor psychic surgery I can return him to you as good as new. In comparison with the death of your cohort, I imagine a few minutes with the shards is a trivial price to pay.


Caedes finds itself in Rolund's hand.

"I am a Bone Knight of Karrnath. Death is no stranger."

However, the words ring hollow and Rolund's face shows his struggle to remain calm.


Other people's, maybe. Not your own. I appreciate your masochistic stubbornness but I see little point why you should die pointlessly to please the Church of the Silver Flame.


Rolund struggles to answer but finds himself unable to.

A flash of purple light courses through Rolund's sinister side of his body. His aberrant mark has spread further; only his head and lower leg yet remain untainted by the mark.

"Stay back!" he yells using his outstretched left hand as a warning.

Touch of idiocy activated.


I assure you I have no intention of going remotely near you. But even you, I think, can see the logic of the arrangement.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"It's up to Rolund really. He really doesn't like being helped."

Rod watches in amazement.

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