Aubrey the Demented/Malformed |
"Whelp, that's about all we know about those shards."
If you say so, though I'm not so sure that is really true. Wait... If I read your minds correctly, there is a name. Ah, Ranticar! Indeed, a most stimulating gentleman.
I can understand you don't trust a mindflayer but it's a bit pants when when the villain has to remind you about plot details. If I might, you sought out Jeeboo to find Ranticar. Ranticar is the last person known to be in possession of the shards.
Janosz Frogshanks |
"Ah, for f!%!`s sake. Let`s get this s#*+ over with so we can move on." Janosz can`t make himself look at, much less address, the mindflayer; instead he speaks to `Croke`, glaring daggers at the changeling while fondling his byeshk warhammer. "There were several shards, each holding a different personality. Our patrons want to recover the shards. Ranticar had them last; the reason we were looking for Jeeboo is that he`s a known associate of the mad artificer. Now, could you perhaps tell us a bit about his stimulating nature?"
Aubrey the Demented/Malformed |
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He holds some very interesting notions on the origins of the soul. He considers the soul to be an expression of the mechanistic processes of life, instigated by them and influenced by them, rather it being an exterior force which is imposed upon lifeless matter and thereby giving it life and sentience. As a researcher on the warforged programme for House Cannith he had the chance to put his theories to the test. Though he never mentioned any shards in my converations with him. Notwithstanding, his views would be considered heretical by most faiths, of course. Where do you stand on the matter, Father Xativa?
Rodergo Xativa |
"Well, I believe the soul comes from the flame; I'm not sure whether or not you're familiar with our teachings.
Like him, though, I do believe the warforged have a soul.
I don't believe, like the illithid philosopher Glivadzissz, that what we consider to be the soul is just a resultant of chemical processes being performed in the brain.
There's more to it than that.
So, when's the last time you spoke with him then?"
Aubrey the Demented/Malformed |
I knew I would enjoy your visit, Father Xativa! But you are right, we have pressing business with Doctor Ranticar. Would you and your colleagues please accompany Saoonah back to the cellar? We can consult with Ranticar there.
Saoonah stirs, and indicates the direction of the tunnel with a polite wave of his arm.
Janosz Frogshanks |
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"Everything down here is disturbing, with the most frightening thing being this place`s mere existence", Janosz mutters sourly to Gil. "Frankly, I think I have reached saturation level. After the mouth-gate, the dolgrim birthing tubes, the de-brained cultist, the immortal squid-faced abomination... Seriously, no matter what they have done to the artificer, I doubt I`ll be shocked. Maybe, just maybe if he`s just fine, a completely normal human being with no grafts or parasites or twisted designs on his flesh... Yeah, that will shock me. But we both know that won`t happen."
Aubrey the Demented/Malformed |
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Saoonah leads the way along the corridor back to the cellar. The Master follows behind, accompanied by a twitchy Gelb, the two vacant-looking heavies and its impassive dolgaunt bodyguards. By the time they return, the body has been removed from the chair and it lies empty in the middle of the room. The wall, honeycombed with individual cells, confronts them.
The ithillid approaches the wall, walking slowly and peering at the legends written underneath each cell. It finally finds what it wants and turns to regard Nevharath. You are a kalashtar, are you not, trainied in the science of the mind? Do you wish to join me in communing with Doctor Ranticar? He's just here.
Aubrey the Demented/Malformed |
Nevharath approaches cautiously. The cell the Master indicates is now softly lit from within. The membrane covering the aperture is translucent and the kalashtar can see the contents - a disembodied human brain, floating in liquid and connected by blood vessels to the cell walls.
A fine mind indeed, Doctor Ranticar. I am something of a student of sensuality. You have your gourmands and I, in my own field, have similar aspirations. I find that the best minds carry the greatest savour, but immediate removal and consumption usually disturbs their equilibrium and sours the experience. Fear and rage are such ordinary emotions - I can experience them over and over with the baser folk. With a greater intellect, one wishes to enjoy the finer aspects: the refined sensorium, the profound insights, the exquisite memories. So instead I pioneered a method to remove them and mature them here in the cellar. The sensory deprivation calms the mind, turns it inward, makes it become more itself, if you understand. Once the mind has settled and mellowed - matured, as it were - the brain is then ready for consumption. Of course, not all withstand the treatment - insanity is an unfortunately common result of the process which I am trying hard to eliminate. And some can take a long time to reach the required state. But when they do! The ithillid's tentacles stir and it makes a disturbing noise akin to lip-smacking.
This is Doctor Ranticar, now in quiet contemplation. Shall we ask him about these shards? Just reach out with your mind.
Aubrey the Demented/Malformed |
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Those tapping into the brain:
Now, now, Doctor Ranticar - focus...
The images reform. The view is of a deserted hilltop necropolis at either dawn or dusk, tombs to either side orange with the crepuscular glow. Ahead is one particularly large edifice, the open entrance flanked by spires and shrouded in darkness. Then there is a dark chamber. A figure in full plate armour, covered in spikes, fills the view, two red points of light glowing within the helm where the eyes should be. The figure extends a mailed hand and someone - presumably Ranticar - hands over a wooden box.
The images fade into swirls of light and noise.
The Master gives a mental chuckle. Ah, Doctor Ranticar, so promiscuous in your religious dealings, yet beholden none of them.
Rodergo Xativa |
"Master,.....can Ranticar....hear you? Or, I should say,.....can he sense your communications? "
Aub:
knowledge: religion
1d20 + 16 ⇒ (12) + 16 = 28 to see if I can recognize the necropolis: its location, or perhaps at least what deity or deities it is dedicated to.
Aubrey the Demented/Malformed |
Rodergo:
To some extent. I prefer not to disturb my charges too much as it interferes with the maturation process.
Rodergo Xativa |
"Okay; well, maybe you know. I'm certain your seeing abilities are better than mine;........do you know where that temple of the Keeper is that he's remembering?"
Rod'll try to get out a piece of paper, try to draw it as well as he can.
1d20 ⇒ 7 whatever "drawing" is skillwise.
"Has anybody ever seen a place like this?"
He'll try to draw a picture of Mr. Spiky armor as well.
"Or this.......whatever he is?....."
Aubrey the Demented/Malformed |
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The ithillid peers at Rodergo's drawings with interest. You have a fascinatingly... naive artistic style, Father Xativa.
But let me put you out of your misery, as I recognised both the place and the individual. The place is Gath's Mausoleum, in Halden's Tomb. That's one of the two necropolises in Sharn. Halden's Tomb is on the cliffs above Tavick's Landing. And the gentleman in the armour in Gath himself, high priest of the Keeper. Not really my sort of person, to be quite frank.
Rodergo Xativa |
"Yeah. I suppose he's not brainy enough for your company...."
Rod quips, one tick closer to chaotic neutral on the ethicomoral geiger counter great Urizen forgot in his desk drawer when he designed the vaults of heaven over Eberron as well as all below.
Knowledge: religion 1d20 + 16 ⇒ (5) + 16 = 21
to jog my mammary about this Gath bastard.
Aubrey the Demented/Malformed |
Rodergo:
Rodergo Xativa |
To my assembled cohorts;
"It would seem that Ranticar gave over a wooden box to Gath; I presume it held that which we seek.
Gath's Mausoleum is in Halden's Tomb. On the cliffs, over Tavick's landing.
Gath is an undead, a presumably powerful one. He is a High Priest of....the Keeper...
he mentors necromancers; never tries anything too too ambitious himself. He has haunted the necropolii of Sharn for centuries.
Few seek him out; they either don't survive him, or won't talk about it.
Gaia Sotharr, Warden of the Warden Tower of Dragon Crypts, and priestess of the Flame, may know more about him.
I've always wanted to meet her. So glad,....to finally have a legitimate excuse."
Nobody can tell if this last dry line is sarcasm. Not even Rodergo himself.
Nevharath |
Nevharath, listening to the planners planning, will try to steer the brain into producing an image of that wooden box it was holding while open. Perhaps an image of putting the contents in the box or taking them out. Trying to confirm the shards were indeed in there
Runzyl Steelsong |
Runzyl spends most of his time pacing, occassionally offering a disgusted look at the hideous creature his companions negotiate with. He says nothing, however, and makes no motion to lash out against the creature. It is clear that he is uncomfortable with the arrangements being discussed, but he understands the concept of 'necessary evil.'
Aubrey the Demented/Malformed |
These shards are clearly items of great interest, especially if they somehow set Doctor Ranticar, Gath and your good selves on a collision course. So I would like to examine them. I do not claim any ownership, but would be very grateful if you bring them back here so I could run a few divinations over them before returining them to your care.
In return, I will remove the compulsion afflicting our friend here. Sadly, I estimate he has perhaps two days to live if this is not done. The effect particularly potent, and I am afraid I am almost certainly the only person in Sharn who actually possesses the skill to eliminate it without causing major harm. However, with some minor psychic surgery I can return him to you as good as new. In comparison with the death of your cohort, I imagine a few minutes with the shards is a trivial price to pay.
Sir Rolund ir'Kraal |
Rolund struggles to answer but finds himself unable to.
A flash of purple light courses through Rolund's sinister side of his body. His aberrant mark has spread further; only his head and lower leg yet remain untainted by the mark.
"Stay back!" he yells using his outstretched left hand as a warning.
Touch of idiocy activated.