Atapax |
No one has said anything about an arcane caster,aside from the alchemist who isn't really a full caster. So go for it.
That means we're still just waiting on Mandy's character.
So far it's looking like I'll either throw in a savage elf bard/rogue, or a gnome Oracle of nature. Depending on what she picks.
Just to review, so far we have a monk, an alchemist, an inquisitor, and a sorc.
Kabur Hammerfist |
going to read over the alchemist and inquisitor as haven't looked into them deeply yet but are we going to be missing a bit of healing? if so I may just be thinking about not changing original idea and taking a couple levels as cleric and at least one level early on to get a little healing in there. it wouldn't be a lot but a little bit can go a long way if we don't have any other sources.
Abshail |
I'm not sure that healing will be a big issue, depending on what Allan and our other missing player pick. Alchemists get access to all the Cure spells and can crank out potions of them cheaply and quickly. Inquisitors can heal about as well as Clerics if they want to. Then if Allan brings in an Oracle, that's another potentially powerful healer (even being a Oracle of Nature and not of Healing).
Atapax |
cool Have finalized the background and everything. In all the games i have played i don't think i have ever run a monk! lets get it going!
Read your background. Sounds fine, aside from some spelling. :) Just one thing at the end. You do realize that you boarded the ship at Mediagalti (sp?) bound for Sargava. Not bound for Mediagalti.
Still waiting on some other people to actually make characters. I'll shoot out another email reminder. :)
Kabur Hammerfist |
baaa spelling who needs such things not a dwarf with a tankard of ale in him. yes the nearest port is Mediogalti. Boarded in Mediogalti is the campaign trait i picked up so that is where i get on the ship headed for sargava...hmmmm sargava not necessarly home of that poison.... baa what do i know i am just a drunken dwarf. kk let me tweak that background just a bit.
Atapax |
okay, here is my character then. Mandy will have hers up on Monday, our time. Lemme know what you think Allan.
Looks good except for a couple things. Unless one of your traits gives it to you, Diplomacy isn't in class for a Sorc. Also, you have a bonus spell of Mage Armor. I'm not sure where you're getting this as your high Charisma only gives you an extra cast per day, not another spell. And your bloodline doesn't give you a bonus spell till 3rd and even then, Mage Armor isn't one of them.
So what is Mandy making?
Kabur Hammerfist |
Ehlo, ehlo. So here's my Inquisitor. Mostly done I think, but I'm sure you'll find some flaws. o.O
You need to pick which one of the domains for your deity you have. animal, community, good, law, or plant.
You get that domain powers but not the domain spells and for the powers your inquisitor level is used instead of the cleric level listed.
Descriptions of the domains begin on p 41 of the core book.
Carys'n Euraid Saeth |
Carys'n Euraid Saeth wrote:Ehlo, ehlo. So here's my Inquisitor. Mostly done I think, but I'm sure you'll find some flaws. o.OYou need to pick which one of the domains for your deity you have. animal, community, good, law, or plant.
You get that domain powers but not the domain spells and for the powers your inquisitor level is used instead of the cleric level listed.
Descriptions of the domains begin on p 41 of the core book.
Okay. I went with Community.
Carys'n Euraid Saeth |
Carys'n Euraid Saeth wrote:Ehlo, ehlo. So here's my Inquisitor. Mostly done I think, but I'm sure you'll find some flaws. o.OThe only thing I found was your attack bonuses. You have them listed as 0+1+2. I'm not sure where the +1 is coming from. Your BAB is +0, and your stat bonus is +2...
Oops.. Probably just something left over from some change.
Atapax |
So after much consideration, and looking at what everyone else is playing. I think I'm going to put in a fighter type char. Something with d10 HD and full BAB. Since we're distinctly lacking in that. It's between a Half-orc feral ranger type, or a human fighter. Still knocking ideas around in my head. But the idea is something non-squishy to take some hits and keep the rest of y'all alive. :)
Abshail |
Yeah, I think I'm going to go with a half-orc ranger using some rules from the APG. Doing a shapeshifter. Gonna see how many of the half-orc specific feats I can pick up. :)
Nice. It's just a shame you can't get your natural attacks (aside from a bite, I suppose) until second level.
Atapax |
Ilarian - You have the Rich Parents trait slightly wrong. The trait reads "your starting cash increases to 900 gold." It does not add an additional 900 gold. So you'll need to modify your inventory accordingly. How you got the gold is fine though.
{edit} I see where you got the other 200gp, from the boarded in Cheliax trait. Please annotate how much gold you have leftover, I seriously doubt you spent all 1100.{edit}
You didn't state where you were boarding in Cheliax, so I'm just picking a place.
Atapax |
I got most of my character done. I just forgot to add two character traits and I need to fix my equipment and skills, and, of course, whatever Allan finds wrong with it. But yeah, it's up! I'm sorry for taking FOREVER. :)
Ok... Here's what found.
You should have a +1 size bonus to hit on all attacks.
Your CMD should be 10. 10+BAB+Str+Dex-1 size.
You only have 5 skill points assigned. You get 10. 8+int bonus.
Your gnome magic trait is written slightly off. You get +1 to the DC of any illusion spells you cast. The spells listed are extra spells that you can cast, 1/day each.
You get a +1 size bonus to AC. This applies to base, Flat Footed, and Touch.
I'd also suggest trying to get a 16 dex. Maybe drop the Con a bit. Your dex is your prime stat as a rogue. But that's ultimately up to you.
On a different topic entirely, Majest got me thinking of another char idea, and I might just change mine. I might RP both for a bit and see how I like them. I'll know for certain which I'm keeping before we actually start real RP though. :) Curse that Character ADD. :)
Abshail |
Curse that Character ADD. :)
I know exactly what you mean. At the risk of sounding like a huge nerd, I have a notebook full of character ideas I have drawn up over the years. I haven't played most of them, it's such a shame. And then, even with all that, I still have trouble deciding on what I want to play ;)
Majest |
Ok... Here's what found.
** spoiler omitted **
*I changed my CMB to -2.
*Since I increased my Dex, I kept my CMD at 11.
*I have 11 skill points assigned since I chose to have an extra one instead of HP.
*I copied and pasted your def of the gnome magic trait. Why reinvent the wheel, right? lol
*I changed my AC since I changed my Dex and made sure the +1 size bonus was in there.
*And I changed my Dex and lowered my Con. I had most of them at 14 at first, then the Con went up because of my gnome stuff. I looked at it and thought, "Hey, that doesn't make sense does it?" lol
I have a couple of questions: 1) I thought the +1 size bonus goes for CMB and CMD. Can you explain it to me? 2) With my +1 to Knowledge (engineering) and it being a class skill because of the Boarding in Mwangi Expanse trait, do I put 4 in the Misc. Mod?
On a different topic entirely, Majest got me thinking of another char idea, and I might just change mine. I might RP both for a bit and see how I like them. I'll know for certain which I'm keeping before we actually start real RP though. :) Curse that Character ADD. :)
Haha, that's funny. What's the other character idea? I can't have character ADD because I take forever on character sheets. It would be a nightmare for any group I'm in. @.@
Abshail |
For the CMB and CMD, they use a different size modifier table than AC does. Getting smaller actually decreases your CMB and CMD. So, for your character, your CMB would be 0(BAB)+(-1)(Str)+(-1)(Size) for a total of -2. Then for the CMD it would be 10+(-2)(CMB)+3(Dex) for a total of 11.
Atapax |
Atapax wrote:** spoiler omitted **Ok... Here's what found.
** spoiler omitted **
All I found was that your bonus to hit with your sling should be 1 higher now that you have a 16 dex, and your touch AC should be 14. +3 from dex +1 size.
I must admit to being a little mystified by your skill choices as well. A rogue without Stealth or Acrobatics is rather unusual.
Currently I'm thinking of doing a Paladin. I'll try to finish her up and then we can start.
Majest |
All I found was that your bonus to hit with your sling should be 1 higher now that you have a 16 dex, and your touch AC should be 14. +3 from dex +1 size.
I must admit to being a little mystified by your skill choices as well. A rogue without Stealth or Acrobatics is rather unusual.
Currently I'm thinking of doing a Paladin. I'll try to finish her up and then we can start.
Haha, I accidentally put the rank into Knowledge (religion) instead of Stealth! And I was thinking of putting points into Acrobatics later.
For leather armour it says that I have a +2 bonus. Isn't that added into AC?
Also, what's my light mace's attack bonus? Is it correct?
Majest |
For the CMB and CMD, they use a different size modifier table than AC does. Getting smaller actually decreases your CMB and CMD. So, for your character, your CMB would be 0(BAB)+(-1)(Str)+(-1)(Size) for a total of -2. Then for the CMD it would be 10+(-2)(CMB)+3(Dex) for a total of 11.
Thanks! I got confused! XD