jyuill's page

Organized Play Member. 8 posts (191 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


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I've put together both a ranger and a fighter, I'm just not sure yet which I want: more nifty feats or the ability to contribute some skills.


Kabur Hammerfist wrote:
that's what Allen told me. 25 point buy 1 campaign trait 2 general traits.

That's what I was running with. Thanks for the confirmation though.


I've got my ideas for my alchemist together, just need to put him up here. Also there's the minor issue of generating stats, are we doing 25 point buy like we did for the Kingmaker game?


Atapax wrote:
But I do have an idea floating around my head for Ug, the Half-Orc Wizard with a 20 Int. :)

Sometimes you worry me.


Red the Horse Boy wrote:


The Summoner's spell list is a little odd, and has almost no evocation spells. Other than acid splash cantrip, there isn't a DD spell until 3rd level (I think). Having a walking (though squishy) cannon would be useful, but we've got a lot of damage dealing potential between us all.

You're right, the Summoner list is odd. I'm not sure what I was thinking of.


Atapax wrote:
Btw, What do you all think of me adding a character? Anything you all think you need? I was thinking a full Arcane squishy if anything. Or do you feel the group is good as is?

I'd guess the group is probably fine, the Summoner has at least some normal Arcane caster power and the Cleric in Pathfinder can actually heal without wasting spells, so Erik can be more smitey and less healy if he wanted to. That said, I'd certainly not be opposed to a real Arcane caster following us around either.


Multiattack
This creature is particularly skilled at making attacks with its natural weapons.

Prerequisite: Three or more natural attacks.

Benefit: The creature's secondary attacks with natural weapons take only a –2 penalty.

Normal: Without this feat, the creature's secondary attacks with natural weapons take a –5 penalty.

Taken from here

This should be accurate, though I've noticed some big differences between the Cavalier on the SRD page and the one in the Playtest guide.


I'm here, just having some trouble deciding what to settle on. I like the image of the druid I've got in my head, but I'm having trouble making it mesh with my meta-game knowledge of how druids end up working (especially with Pathfinder's stupid wild shape changes).