| Atapax |
Well here is the OOC thread. I think I covered most of the chargen stuff before but just to be sure I'll re-cap
20 point buy
Average starting gold
2 regular traits + 1 campaign trait
Only Pathfinder core rules with the addition of the APG
No Evil Alignments please. Shouldn't be a problem as none of your backgrounds sounded such.
I don't need a separate copy of your sheet, just place it in your profile so I can access it wherever I am. If you could also please add your backgrounds and descriptions to your profile that would be awesome too. Gives me a handy place to go to for reference.
Lastly, as you get your characters loaded, please take a moment to post on this thread some more commonly known things about your characters. When we start, you will all have been traveling together for several days so there will have already been some time to get to know the basics of each others personalities. I will however give some time to RP before the real action starts.
Again, thanks for your interest in this campaign! I think we'll all have a lot of fun.
PS I did not choose this group for game balance exactly. So if anyone wants to alter their characters to give the group more balance, I'm fine with some small changes. However, I also reserve the right to throw in a character of my own as I enjoy doing this in the games I play. If I do, it will be to fill in a role appropriate to an NPC that the group needs.
| Calath Incenial |
Here's Calath.
He's pretty open about his past, so any of the info in his profile is more or less public knowledge. Here's his appearance/personality/background for quick reference:
Appearance:
Cal is tall and broad-shouldered, with tanned and weathered skin; he obviously spends a lot of time outdoors. His unruly brown hair sticks out of his cap at odd angles, no matter how often he tries to pat it back into place. Cal's face shows his elven heritage, being somewhat slender, with a graceful nose and wide eyes.
Personality:
Cal is open and honest with anyone who seems the least bit likely to be friendly in return. He believes firmly that people are inherently good and that, if only any outside evils could be corrected, any person would be willing to help another. Despite this, he is not blindly optimistic; he knows that there are a great many outside evils that affect nearly every person in a civilized society, and he's aware that some people are just too consumed by those evils to ever be redeemed. Still, his natural disposition tends to shine through in even the toughest of times.
Background:
Calath grew up a poor orphan in the Rostland, taken in and cared for by the Priest of a small temple of Erastil and raised in their ways. Father Tomias was always kind and cheerful, and Cal's personality is due in large part to Tomias's influence through his formative years. At Erastil's temple, Calath learned of the nature of man, the power of the wilderness, and the ability to meld the two into a harmonious whole that is stronger even than the two apart. He drank in Erastil's teachings like a sponge and proved adept at handling people and helping them tame the wild. He also proved to have a head for math and engineering, which was invaluable when he helped settlers build houses, barns, and mills.
Cal is an ardent follower of Erastil as a result of the kindness shown him in his youth, and he has taken Erastil's teachings to heart. He seeks to spread Erastil's teachings of community and family ever further into the wilderness, and Brevoy's call for heroes to expand civilization south into the Stolen Lands appealed doubly to him: he is both a patriotic son of Brevoy and a willing missionary of Erastil's faith aiming to spread civilization.
| Yossian |
Yossian is here.
Yossian is a quiet, scruffy young man in battered, weatherbeaten scale armour and clothing, except for a well-polished longsword which hangs at his belt. His red hair is constantly dropping down into his eyes, and his scraggly red beard usually foils his attempts to avoid attention by drawing his hood.
Although personable and reasonably pleasant to talk to, he seems naturally shy and withdrawn, rarely initiating conversation. Instead, his sits, listens and observes, managing to take much in while giving away as little about himself as possible.
He seems to have grown up in a poor district of New Stetven, having the distinctive accent of that city.
| Siarani Lodovoka |
Hi everybody. I don't have very much PbP experience, but hopefully that will change with this. Already updated the profile with everything I've got, but here's the description and background for people to chew on.
Background
Siarani was always known about the town of her birth as being a little on the bookish side. Her family noticed her talent for the arcane arts and collected enough funds to send her off to the arcane colleges of Absolom on her tenth birthday. Growing up away from her family from then on, she blossomed into a pretty but not especially striking young woman. She passed her classes, but was outshone by many of her peers in that area, and eventually graduated as an 'unremarkable' wizardess, distrusted because of her decision to focus on the mind (and the various ways to control and manipulate it). She also spent some time among the social life of the city, learning the way of the socialite she was sure she was expected to be. Even in this she practiced her subtle magics, although only in the least detectable of ways. However, shortly before graduation, her family sent word recalling her home immediately. Left with little choice, she followed her commands, only to learn that, according to her family, her education had sent them into crushing debt, leaving them, not penniless, but certainly much less than nobles 'should' be. They quickly pressed an adventuring charter into her hands and ordered her to go off in an effort to make up 'her share' of the family wealth quickly.
She was disgusted by their naked greed, but never realized just how deeply in debt her parents had put themselves to pay for her stay in the City at the Center of the World. Considering this to be a rather foolish move, but still indebted, she agreed to take a charter to explore the Stolen Lands. This shouldn't take long, and then maybe she can return to her studies in peace.
Description:
Siarani is a human woman who appears to be in her early twenties. She conceals most of her body underneath a long cloak, but underneath that one can see a practical outfit consisting of trousers and a simple, homespun shirt. In between she has on a vest, probably purchased at some expense from the fashions favored by the Pathfinder Society. While not pretty, the functional leather garment is covered in pouches filled with various bits and bobs. She wears her long, brown hair in a tight braid that can be easily put up out of the way, and can habitually be seen carrying a heavy-looking backpack. The only bit of jewelry she wears is a golden pendant hung around her neck, an unusually large, but flawed, ruby set in the middle, worn over her cloak so it can be easily removed. She appears to be unremarkable, attractive but not exactly stunning. Still, there is a compelling glint in her dark eyes and, when she speaks, something strange about her voice that makes her difficult to ignore.
| Calath Incenial |
*Looks around.* ...oh dear. Seems like I've got the best charisma so far.
*Eyes the exit.* DON'T WANNA BE A QUEEEEEEN!
Fortunately, it's not Charisma alone that decides who ends up as the ruler. Or Merisiel wouldn't be the Queen of Owlbearton....
That said, I didn't really design Calath towards any of the leadership positions, either. He's definitely not High Priest material, even though so far he's the only real divine caster and definitely has the highest Wisdom.
We'll just have to see what that all looks like when we get to it. The Kingdom rules aren't until the next module anyway, and it'll be quite some time before we get that far.
Besides, an Enchantress would make a great Queen! :p
| Siarani Lodovoka |
Siarani Lodovoka wrote:*Looks around.* ...oh dear. Seems like I've got the best charisma so far.
*Eyes the exit.* DON'T WANNA BE A QUEEEEEEN!
Fortunately, it's not Charisma alone that decides who ends up as the ruler. Or Merisiel wouldn't be the Queen of Owlbearton....
That said, I didn't really design Calath towards any of the leadership positions, either. He's definitely not High Priest material, even though so far he's the only real divine caster and definitely has the highest Wisdom.
We'll just have to see what that all looks like when we get to it. The Kingdom rules aren't until the next module anyway, and it'll be quite some time before we get that far.
Besides, an Enchantress would make a great Queen! :p
Hehe. I was...mostly joking, but I did design her with an eye towards being able to be either the chief diplomat or one of the other more advisory rules.
As for Sia's own attitudes in that direction...."Nuh-uh! I've heard enough bards telling tales, and I've read enough history books! Whenever an enchantress ends up on a throne, she always gets painted in one of those scandalous outfits that's more skin than cloth or leather, and I don't care how well an Endure Elements spell works, I ain't doing it!"
| Calath Incenial |
I did design her with an eye towards being able to be either the chief diplomat or one of the other more advisory rules.
I actually made Cal to show that Inquisitors didn't have to be Spanish Inquisition/Witch Hunter type characters, rather than designing him for a specific role. He's probably best suited for Marshall, though I imagine Yossian is also well-suited for that position. Chief Councilor would work, too, I'd guess, or maybe Warden. And he could probably be convinced to be High Priest if the situation was dire enough and the persuader was persuasive enough...
Dunno, not really too worried about it now. I'm just excited to get to play this AP :)
| Atapax |
Ah-ha! I found it! I was waiting for you to post the link to the OOC thread in the other thread, but looked up your recent posts and found this.
Maybe there are others waiting for a notice over there too?
Will get Etruven's sheet ready soon.
Thanks again for the selection!
Hmmm That was a rather large oversight on my part. Thanks.
Looks like Gorax is the only one we're still waiting on, but I'll post a link over there. I guess I just assumed this thread would be jumped on the way the OOC thread for my other KM group was. :)
I didn't pay any attention to kingdom roles when I chose all of you either. So it'll be interesting to see how it all plays out.
| Atapax |
A couple notes on your sheets.
Yossian I think you placed the extra +1 trait bonus to longswords in your bonus to longbows. Also, could you please total out your CMB and CMD? Thanks.
Siarani I think you spent 1 too few skill points. Should be 2+3 from Int, +1 from Human, +1 from favored class. I'm assuming you wanted the +1 SP from FC rather than +1 HP since you didn't add it in there. Also, don't forget your spellbook and spells memorized.
Aside from that we're well on our way. Hopefully we can have an IC thread up by this weekend.
| Siarani Lodovoka |
A couple notes on your sheets.
Yossian I think you placed the extra +1 trait bonus to longswords in your bonus to longbows. Also, could you please total out your CMB and CMD? Thanks.
Siarani I think you spent 1 too few skill points. Should be 2+3 from Int, +1 from Human, +1 from favored class. I'm assuming you wanted the +1 SP from FC rather than +1 HP since you didn't add it in there. Also, don't forget your spellbook and spells memorized.
Aside from that we're well on our way. Hopefully we can have an IC thread up by this weekend.
All set, I think.
| Atapax |
Atapax wrote:A couple notes on your sheets.
Yossian I think you placed the extra +1 trait bonus to longswords in your bonus to longbows. Also, could you please total out your CMB and CMD? Thanks.
Siarani I think you spent 1 too few skill points. Should be 2+3 from Int, +1 from Human, +1 from favored class. I'm assuming you wanted the +1 SP from FC rather than +1 HP since you didn't add it in there. Also, don't forget your spellbook and spells memorized.
Aside from that we're well on our way. Hopefully we can have an IC thread up by this weekend.
All set, I think.
Looks good.
| Siarani Lodovoka |
Siarani Lodovoka wrote:Looks good.Atapax wrote:A couple notes on your sheets.
Yossian I think you placed the extra +1 trait bonus to longswords in your bonus to longbows. Also, could you please total out your CMB and CMD? Thanks.
Siarani I think you spent 1 too few skill points. Should be 2+3 from Int, +1 from Human, +1 from favored class. I'm assuming you wanted the +1 SP from FC rather than +1 HP since you didn't add it in there. Also, don't forget your spellbook and spells memorized.
Aside from that we're well on our way. Hopefully we can have an IC thread up by this weekend.
All set, I think.
By the way, I sent a question to you about the Magical Knack trait. I had an alternate "fluff" explanation for it that I might want to use, so if I'm gonna change it now is the time. The way I read it, there's two ways to interpret it.
1) It just adds to your effective caster level when casting spells. So, for example, when using Magic Missile a Wiz1/Fgt2 would get two missiles, but they'd still have the spells per day of a 1st level wizard.
2) It functions just like a PRC or the old "Practiced Spellcaster" feat.
Just curious which you use.
| Calath Incenial |
1) It just adds to your effective caster level when casting spells. So, for example, when using Magic Missile a Wiz1/Fgt2 would get two missiles, but they'd still have the spells per day of a 1st level wizard.
2) It functions just like a PRC or the old "Practiced Spellcaster" feat.
I'm confused. Practiced Spellcaster works exactly as you describe in #1.
| Siarani Lodovoka |
Siarani Lodovoka wrote:I'm confused. Practiced Spellcaster works exactly as you describe in #1.1) It just adds to your effective caster level when casting spells. So, for example, when using Magic Missile a Wiz1/Fgt2 would get two missiles, but they'd still have the spells per day of a 1st level wizard.
2) It functions just like a PRC or the old "Practiced Spellcaster" feat.
Ah. Last time I was in a campaign with it, the GM decided it worked as in number 2.
....iiiit....didn't last long.
| Siarani Lodovoka |
Heh. Doesn't surprise me. That would make Practiced Spellcaster rather a required and extremely powerful feat for any caster.
No kidding...
Progress as a sorcerer along with getting two combat feats and full BAB progression for four levels, plus a whole ton of weapon/armor proficencies? Sure, why not?
Cue the Arcane Archer at, what was it, 4th level?
| Atapax |
Siarani Lodovoka wrote:I'm confused. Practiced Spellcaster works exactly as you describe in #1.1) It just adds to your effective caster level when casting spells. So, for example, when using Magic Missile a Wiz1/Fgt2 would get two missiles, but they'd still have the spells per day of a 1st level wizard.
2) It functions just like a PRC or the old "Practiced Spellcaster" feat.
I'm afraid I'm a bit confused too since #1 and #2 seem like the same thing.
To answer your question though, it works just like half of the old Practiced Spellcaster feat (+2 rather than +4). You get a +2 to your CL for purpose of spell details. But it has no effect on your spells per day or spells known.
| Siarani Lodovoka |
Calath Incenial wrote:Siarani Lodovoka wrote:I'm confused. Practiced Spellcaster works exactly as you describe in #1.1) It just adds to your effective caster level when casting spells. So, for example, when using Magic Missile a Wiz1/Fgt2 would get two missiles, but they'd still have the spells per day of a 1st level wizard.
2) It functions just like a PRC or the old "Practiced Spellcaster" feat.
I'm afraid I'm a bit confused too since #1 and #2 seem like the same thing.
To answer your question though, it works just like half of the old Practiced Spellcaster feat (+2 rather than +4). You get a +2 to your CL for purpose of spell details. But it has no effect on your spells per day or spells known.
Yeah. See above about the rather...erm...interesting GM ruling on the feat I saw before. I don't have access to the original source for the feat so I couldn't check how it originally worked.
Gorax
|
OCC...I have got over here now the link is up, I was kinda waiting for it, only my second PBP here. Just spent time entering Gorax's details, but they got blitzed by browser/system, feeling well p**sed. Lesson, write the stuff in a file and copy/paste it onto the discussion thread. Will get back to do it tonight. I'm in the UK so my time online might be different to yours.
| Siarani Lodovoka |
So do y'all want me to throw in a healer to make sure the group stays alive? Or do you wanna see how it goes without? I'm good either way.
Actually, with an Inquisitor and a dedicated pursuit of wands we can probably manage to stay on our feet. I'm a little more worried about the lack of a rogue or other 'skill' based character, although I'm not sure how relevant that will be when we're spending most of our time clearing out "The wilderness."
| Yossian |
Attacks corrected. Added CMD and CMB. Also corrected AC which was wrong because I'd forgotten to add the bonus from the Dodge feat.
I gave no thought to "leadership roles" when I created the character. I just wanted to play a ranger!
FYI I am in central europe, so I am on GMT + 1. Good morning!
| Atapax |
OCC...I have got over here now the link is up, I was kinda waiting for it, only my second PBP here. Just spent time entering Gorax's details, but they got blitzed by browser/system, feeling well p**sed. Lesson, write the stuff in a file and copy/paste it onto the discussion thread. Will get back to do it tonight. I'm in the UK so my time online might be different to yours.
Yeah, I learned that lesson the hard way as well.
I'm actually in Japan currently, so our time zones look to be all over. :)
With an Inquisitor and a Ranger I don't think we'll have too much of a problem with skills.
| Siarani Lodovoka |
You can check my guy, think everything is present and correct.
Let me know if there's anything that needs attending to. Now I'd better get back to work...
You're one feat short. Long Sword is a martial weapon, and automatic for Fighters.
Gorax
|
Gorax wrote:You're one feat short. Long Sword is a martial weapon, and automatic for Fighters.You can check my guy, think everything is present and correct.
Let me know if there's anything that needs attending to. Now I'd better get back to work...
Thanks, I meant Weapon Focus...changed it now.
| Calath Incenial |
Actually, with an Inquisitor and a dedicated pursuit of wands we can probably manage to stay on our feet.
Yeah, we're going to have to invest heavily in wands and realize that in-combat healing is going to be rough at best until really late when Cal gets heal as a 6th level spell. That said, it should be doable. If we got a few potions or a partially-charged wand of cure light wounds to start things off, that'd help; Cal can only cast it twice per day at level 1. On the other hand, we do have a cavalier, a ranger, a fighter, and an inquisitor. That's a lot of physical attackers, with an enchanter-specialist wizard backing them up. Should be OK if we're careful.
| Yossian |
We have plenty of combat ability. With both an ranger and an enchantress, we just need to make sure that when we fight, it is at a time and location of our choosing. Scout, charm the guards, sneak up etc.
Not sure where the warhorse-riding cavelier comes into this, though. Maybe she can use 'tactical withdrawals' to bait the enemy into our traps.
| Siarani Lodovoka |
Siarani Lodovoka wrote:Actually, with an Inquisitor and a dedicated pursuit of wands we can probably manage to stay on our feet.Yeah, we're going to have to invest heavily in wands and realize that in-combat healing is going to be rough at best until really late when Cal gets heal as a 6th level spell. That said, it should be doable. If we got a few potions or a partially-charged wand of cure light wounds to start things off, that'd help; Cal can only cast it twice per day at level 1. On the other hand, we do have a cavalier, a ranger, a fighter, and an inquisitor. That's a lot of physical attackers, with an enchanter-specialist wizard backing them up. Should be OK if we're careful.
I'm probably going to end up splashing in that level of Bard after all. I was originally going to do it for the class skills and the added ability to buff (plus my Charisma ended up being high enough to support it), then decided not to briefly, but now I the ability to use my own wands of CLW and higher to keep us up may put me back in the 'do it' camp once we hit 2nd level.
| Siarani Lodovoka |
We have plenty of combat ability. With both an ranger and an enchantress, we just need to make sure that when we fight, it is at a time and location of our choosing. Scout, charm the guards, sneak up etc.
Not sure where the warhorse-riding cavelier comes into this, though. Maybe she can use 'tactical withdrawals' to bait the enemy into our traps.
We're probably going to want horses ASAP anyway. Exploring an area large enough to be a country on foot isn't going to be practical.
| Calath Incenial |
Cal has a pack donkey, but he couldn't afford a horse, yet. I'll definitely get a light horse ASAP just for travel. You're right that we're going to need to travel faster than being on foot would let us.
Actually, our party is pretty good for this campaign, I think. We've got Gorax to hold the line, Yossian and Estruven as mobile attackers, Cal as ranged support and healing, and Sia as disabler and magical support (especially if she takes a bard level ... Inspire Courage with four physical attackers in the party? Yes please!); I've got a good feeling about this if we can get past the first level or two where we're our most fragile and have the least healing available.
| Siarani Lodovoka |
Cal has a pack donkey, but he couldn't afford a horse, yet. I'll definitely get a light horse ASAP just for travel. You're right that we're going to need to travel faster than being on foot would let us.
Actually, our party is pretty good for this campaign, I think. We've got Gorax to hold the line, Yossian and Estruven as mobile attackers, Cal as ranged support and healing, and Sia as disabler and magical support (especially if she takes a bard level ... Inspire Courage with four physical attackers in the party? Yes please!); I've got a good feeling about this if we can get past the first level or two where we're our most fragile and have the least healing available.
Yah. As I've said, my main concern is lack of an ability to deal with traps for awhile (I'm not fond of the 'meatshield method'), and the kingdom building mechanics. In the former case, we'll manage somehow.
In the latter, just doing a quick glance over things I think our main problem is going to be in ensuring a well-run economy, unless one character can take up multiple positions or we can recruit NPCs to the cause at some point. Stability isn't going to be an issue, and having a loyal populace is something we can probably squeak by on. How the rest of the mechanics work, I'm a lot less sure on, but hopefully we can figure it out. It looks like we can trade some Loyalty points for Economy points by raising taxes, but that's the sort of long-term plan that can backfire if we're not careful.
For resource gathering, Knowledge Local, Nature, and Geography are probably top priority, and that's going to be our best chance to offset our lack of ability to generate revenue from the people. I may slide that History point into Geography if no one else has that. We'll also want someone with Engineering at some point, so we don't have to pay to design our castle.
I'm going out to see Avatar now (no, I haven't seen it yet), but I'm sure I'll have more thoughts when I get back. Later.
| Calath Incenial |
Yah. As I've said, my main concern is lack of an ability to deal with traps for awhile (I'm not fond of the 'meatshield method'), and the kingdom building mechanics. In the former case, we'll manage somehow.
Cal has a +10 Perception check at level 1. He can probably manage to find most non-magical traps, although disabling them may be a problem. Being mostly an outdoors adventure, though, we can probably go around most traps if we're willing to spend the time to do so.
In the latter, just doing a quick glance over things I think our main problem is going to be in ensuring a well-run economy, unless one character can take up multiple positions or we can recruit NPCs to the cause at some point.
According to James Jacobs, NPCs will be available to help fill out the roster, because the players can only take one slot each and every position (except the assassin) has a penalty when it's unfilled. The NPCs won't be as able as a PC would be, but they'll at least prevent the penalties from stacking up. Of course, if we let the NPCs die, or don't pay them enough, or they get upset at our policies...
For resource gathering, Knowledge Local, Nature, and Geography are probably top priority, and that's going to be our best chance to offset our lack of ability to generate revenue from the people. I may slide that History point into Geography if no one else has that. We'll also want someone with Engineering at some point, so we don't have to pay to design our castle.
Cal has Nature and Engineering, and Yossian has Geography and Nature. It looks like Sia has Local covered. Yossian and Cal also have high Survival skill, which should come in handy with taming the wilds and finding resources.
| Estruven Elluri |
Alright, Estruven's sheet is completed. Here is her background also:
Besting boys her age even as a youth, Estruven Elluri enjoyed the competitive drive that was instilled deep in her heart. Had it not been for the strict upbringing and tough love by both of her parents, her natural talents might have been wasted or used for dishonorable gains. This was never an option, as her father taught her compassion for others along with honor and toughness. Having born no sons, he found a willing pupil in Estruven, the youngest of his three daughters. She was eager to learn his ways, that of the cavalier, that of their Aldori and Talden ancestors.
It seemed as though when Estruven's father was not teaching her the art of battle and the way of the sword, he was telling tales of their history; the story of Sirian's redemption, the tragedy of Choral's invastion, and how those events affected the politics of the current times. These stories made for vivid dreams when she slept and gave her a burning desire to work hard at mastering her weapons.
But Estruven was not good at living life. She was a poor farmer, and cared little for starting her own family. Her older sisters married and with children, she found herself lost when her father passed away last fall. Without him, she felt restless and worthless. Well into her thirties, she was adrift and lost, even though she had never moved away from her childhood home.
When she got word of the swordlord's plans for recruiting adventurers into the Stolen Lands, she instantly knew that this was a calling she had been waiting for. Less than a day after, Estruven rode her mount away from her lifelong home and applied for the charter.
Gorax
|
The travelers are joined by a young man, tall and broad of large proportions. He is burly and brutish looking, dirty and unkempt with a face that looks older than his years. A nose, twisted and broken is prominent in the middle of his ruddy face. His gray eyes peer from beneath black bushy eyebrows and surrounded by scarred and marked flesh. His hair is a matted curly black mess, with a ponytail hanging limply down to his shoulders. He smiles as he regards each one of you, from a stubble surrounded mouth with surprisingly white and gleaming teeth. This face has a story to tell and the story is violent and bloody.
His large frame lumbers towards you, yet he seems to be quite nimble on his feet for such a huge man. He wears a dirty woolly brown tabard which is torn in places revealing glimpses of old beaten and used chainmail armor underneath. By his side a longsword hangs in its dusky gray scabbard, it looks in no better condition than the rest of him. He extends his large, powerful hand in greeting, the hand is proportionally even larger than you expect. He speaks in a low, dull tone, 'Greetings, my name is Gorax, from Grayhaven'.
And so Gorax joins the group to venture forth and seek some gainful employment.
During the journey Gorax is quiet and reserved, he doesn't appear to be shy, just a man of few words. However when you get to the first Inn or Tavern, Gorax gives you all a dark and deep scowl as you enter. Gorax does not enter with you, instead you will see him patrol up and down outside the door of the tavern, grumbling and almost arguing with himself. After a time he will disappear from sight. This happens at each and every Inn or Tavern. You discover that Gorax will eat and sleep in the Inns stables or outhouses, rather than enter the Inn itself. You will not doubt have inquired as to Gorax's unusual behavior.
Gorax will relate to you the story of his childhood, of his father and the abuse that the father meted out to Gorax's mother and younger siblings. Every time this happened his father was drunk, having been out to the local Inn. These were times of dread and despair, bringing poverty and unhappiness to the family. This continued until Gorax was about 16 years old, when his father left home never to be seen again. No-one grieved at his parting and a sigh of relief uttered by his mother, spoke for the whole family. Since that time Gorax has had to fend for himself and try as he can to look after the family, by earning a crust at every opportunity. He has vowed not fall into the same trap as his father and does not drink any alcoholic drink, and does his best to dissuade others, with an almost religious zeal. This includes member of the party.
You will learn that he has had many jobs, but most notably working in the city militia/guard where he learnt to fight with a sword and shield. However the militia suggested that he might find a more suitable and profitable employment in following an adventurers path. His captain provided him with this charter and sent him off to make his fortune. Gorax tells stories of his time in the militia, particularly the mopping up of the drunks around Grayhaven. Of arresting these drunks and often providing them with a little encouragement to give up the bottle. When Gorax tells these stories, you probably feel he was rather extreme in his physical punishment of the wrong doers, but Gorax is unashamed by this. In fact he is most proud of these accomplishments.
Gorax will tell you of his glorious past as a prize-fighter, he will tell you of all the bouts he won and of only the one or 2 he lost. He does not understand why the fight promoters stopped giving him fights, he always fought to win, he never dropped on the canvass feigning injury or throwing a bout, unlike many of his compatriots. It puzzles him to this day.
Once Gorax has finished telling the stories of the past he becomes quiet and devoid of conversation.
| Atapax |
All right, I think that's everyone. I also think the decision's been reached to at least try to go without a full divine caster for the time being and see how we do. Agreed?
That's what it sounds like to me. Everything looks good, so I guess I'll work up an IC thread so we can start getting some initial RP going.
One thing I'd like to pose to all of you. As you know from the Player's Guide, the exploration in this campaign is supposed to be handled on a hex grid that the players fill in with terrain types found and anything else of interest. I think this is a great idea, but I was wondering how you wanted to handle it in an online forum. Anyone want to volunteer to keep the map updated and stored someplace easily accessible?
| Siarani Lodovoka |
Siarani Lodovoka wrote:All right, I think that's everyone. I also think the decision's been reached to at least try to go without a full divine caster for the time being and see how we do. Agreed?That's what it sounds like to me. Everything looks good, so I guess I'll work up an IC thread so we can start getting some initial RP going.
One thing I'd like to pose to all of you. As you know from the Player's Guide, the exploration in this campaign is supposed to be handled on a hex grid that the players fill in with terrain types found and anything else of interest. I think this is a great idea, but I was wondering how you wanted to handle it in an online forum. Anyone want to volunteer to keep the map updated and stored someplace easily accessible?
Hmm....I have a copy of the AP 1 PDF (I was considering running it.) If you trust me, I can probably put together a version lacking the map legend and symbols, but with the Hex overlay intact. I don't have any easy way to store such a file for public access, though.
| Atapax |
Hmm....I have a copy of the AP 1 PDF (I was considering running it.) If you trust me, I can probably put together a version lacking the map legend and symbols, but with the Hex overlay intact. I don't have any easy way to store such a file for public access, though.
And would there be a way you could hide the unexplored parts?
Another option is just for everyone to keep their own maps hardcopy. That might be easiest but least nifty. :)
| Siarani Lodovoka |
Siarani Lodovoka wrote:
Hmm....I have a copy of the AP 1 PDF (I was considering running it.) If you trust me, I can probably put together a version lacking the map legend and symbols, but with the Hex overlay intact. I don't have any easy way to store such a file for public access, though.
And would there be a way you could hide the unexplored parts?
Another option is just for everyone to keep their own maps hardcopy. That might be easiest but least nifty. :)
I played around with it some. It's very simple to strip out the landmark data, but the underlying terrain map is harder to deal with. I don't have any good image editing programs (and no experience with them even if I had one) so setting up "Fog of War" without having to re-do the map every time would be a pain.
EDIT: I'm going to play around with it in GIMP, see if I can get something going.
Re-Edit: Okay, Ata, dropped the initial map in JPEG in your in-box.
Re-Re Edit: And I found a way to share it! I'll post the link when we get there, and every time the map undergoes an update. I'll need a better idea, but for now this will do.
| Siarani Lodovoka |
I think we're good to open the IC thread.
So here it is.
*Turns and shuffles off* Brrraaaiiiiinz....
| Siarani Lodovoka |
I think we're good to open the IC thread.
So here it is.
...I've been meaning to ask, but what time of year is it when we're starting out?
| Atapax |
...I've been meaning to ask, but what time of year is it when we're starting out?
Well it actually doesn't say. But I would think that you'd be setting out in mid Spring. That gives you plenty of time before Winter, but also means you'll probably have to contend with some rain.
I'd say, the equivalent of beginning to mid April. Unless someone else has a better idea...