| Atapax |
As I've noted in the recruitment post, I'd totally be interested in a Kingmaker game. This would be my first time playing on these particular boards, and my first time PbP'ing Pathfinder, but I do have some past experience with PbP AND Pathfinder, just separately.
I've a couple of ideas for potential characters, but are there any particular roles you guys still want filled? I could probably think up something nice around most, though an emphasis on wilderness is probably the one that suits me the least, t'be honest.
Sorry, I already got a reply on the recruitment post. But keep following in case we need another sometime. :)
| Atapax |
Acctually, I've got a question or three for you Atapax.
** spoiler omitted **
Here's the answers to your questions.
I have no problem with you using that feat, however I seem to remember seeing a new version of it somewhere. I'll look at my books when I get home tonight and let you know. Otherwise, Aldori Dueling Master is fine.
You going to be doing Wizard for the arcane levels? If so, are you specializing? We already have an Enchantress, just for FYI. If you're going Sorc, what bloodline were you thinking?
So far the Enchantress has been the most logical choice for Ruler. The fighter is most likely going to end up a Warden or something of that sort. The rogue is thinking either assassin or the investigator.
Rizzym Jaderenai
|
Hail and greetings! I'll be posting a finished version of a character later today - if nobody minds, I'd like to join as a ranger to your group - otherwise, I might pick up a druid.
But, first, I have some questions for our DM.
My only issue with the Druid is wild shape. I'm definitely not a fan of shapeshifting, but I like the entire bonded to nature theme. Is there somethin' we can work out to replace Wild Shape with? Otherwise I become more inclined to go with Ranger.
Another thing, is I've always had this really neat idea of playing a 'savage' character, one who's been away from society for an extended period of time. As far as the player's guide goes, I know it's not 'ideal', but it's a theme I've had for a while. Would that be fine with you?
| Bregor Rowain |
I would do an arcane Duelist bard in that case, is there anyway I might give up something to count my bard levels as say fighter levels -4, or even just half so I could qualify for the feets I need for the Aldori dueling mastery? If you say no I'll understand, I think I'll still make the bard on that case,so the group has a little healing.
| Deevor |
Gorax didn't join for position... so leadership is something that will be thrust on him, more than naked ambition. But Marshall or Warden would be fine by him...
Don't want to sound ungrateful..but I really would like a class with some healing ability, even if its a dual class character...ranger/cleric would be fine and probably suit the setting too.
| Atapax |
Hail and greetings! I'll be posting a finished version of a character later today - if nobody minds, I'd like to join as a ranger to your group - otherwise, I might pick up a druid.
But, first, I have some questions for our DM.
** spoiler omitted **
If you'd rather do a Druid with no WS, I'm good with that too and would be willing to give you something else to compensate. Just give me a suggestion.
I like the idea of a savage char as well, and as it happens, the Stolen Lands are just a bit aware from Iobaria which is rather savage itself. However, s'he would have to be comfortable around civilization as the goal is to build a nation after all. That said, the answer is yes. I'm down with a savage character, as long as there's some reason to be where you are.
| Atapax |
** spoiler omitted **
Really though, my advice would be to go with whatever works from a story/feel perspective. If you see the character more as a bard, then go for it. We don't have one, could use the knowledge, more healing is never bad, and you might get to EK faster (don't know without looking). But getting the feat reqs for aldori dueling master might be hard. Still though, you could use the sword, and with arcane duelist, I'd call you an aldori sword master in the end anyway. :)
But I still want to look to see if that feat was re-written.
Rizzym Jaderenai
|
I did look at that before I got to my current location (in class, prep before the final, so my posting's spotty tonight), and it looks decent - definitely a possibility.
My biggest pet-peeve is being pigeonholed into a healing role. It's something I've had happen to me in about four previous games, and I tire of it quickly. I think I'll do the whole 'druid without WS' thing. I liked the thought of the ranger, because I pictured him as a hunter in the religion of Erastil, and maybe he could be from a nearby forest? More backstory on that later.
The other big draw was to eventually go for Horizon Walker, and be a Terrain master - I like the thought, and it just looks cool in concept.
I'll post more on it later - but for now, I'm leaning towards the 'No WS Druid' or the Ranger I'd thought of. I will take a deeper view on the Oracle though, so don't rule that out yet.
| Bregor Rowain |
I'll just hold of til we know what Rizzym wants to play and make final decission after he is done.
| Solquethar |
Hope I don't get put to death by stones early - here's my initial write-up. I'll be writing the background and more flavorful things in tonight, since my finals are done and I'll be home.
I personally do not think we need a healer, if we can think through encounters, and keep to being proactive. It's all about tactics, but moreso, how those tactics are formed in character
I looked over them all, and nothing compares to the idea I had. When I picture this hunter, this elf who's been detached from society for quite some time, living isolated in the forests, I see a ranger more than a druid - skill with bow, and apt ability to handle himself in hand-to-hand.
So, here he is.
| Atapax |
Hope I don't get put to death by stones early - here's my initial write-up. I'll be writing the background and more flavorful things in tonight, since my finals are done and I'll be home.
** spoiler omitted **
So, here he is.
Good job. I look forward to reading the background for him. Just make sure to get him to Oleg's trading post at the edge of the Stolen lands. You can use the knowledge that there are people there fighting to tame those lands.
I like the character, and no worries on not going with a healer type. Like I said, I can adjust if I need to, but as you've pointed out I don't think you necessarily need it. I only have one question the sheet. You have a perc of +8 with an additional +2 for sight and sound based. Am I missing something? Where is the extra +2 for sight and sound coming from?
| Bregor Rowain |
| Atapax |
Background's been posted - enjoy what I could squeeze out of my mind for the past hour and a half. I might tinker a little, but all the major plot-points are there. Hope to be ingame soon!
It all sounds good to me. I'll be intro-ing you into the RP on the IC board soon so keep an eye out.
| Atapax |
To Bregor and Sol -
If you could provide me a little info on how you come up to the fort, that'd help me in introducing you. Oleg's is at the very edge of the Stolen lands, about a week away from Restov. The fort itself is a trading post, acting as a meeting place for trappers form the south and merchants from the north. It's reasonably well defended with a small contigent of soldiers, as well as the adventurers that have been in and out for the past weeks as they work to secure the local area.
| Atapax |
Alright, that did it, my character is done, updated his background a little and fixed everything. I'd say he is ready to play.
Looks good to me. Except that I'm not sure that bards are proficient with longswords. Course I don't have my book to check so I could be completely wrong.
| Solquethar |
I was thinking Sol would arrive in the nearby woods, use those as cover, and sneak up in a blitz of a run starting at about sunset, arriving in the evening? As per his personality, he'd rather arrive unseen at the gate than openly wave his arms.
And, Bards are, per the SRD...
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields).
| Bregor Rowain |
Yeah, I've played enough bards to be sure about that part haha.
Unlike Solquethar, Bregor is likely to stroll up to the fort, bold as brass, probably whistling a merry tune, trusting in his skill to see him through.
(He is a tad arrogant in that way, that's how I see his low wisdom, a perhaps overconfidence in his abilities, also I just realized I had not put ranks in any performance, I will change that quickly haha.)
| Solquethar |
Atapax - I just checked the sheet I'm using to put the information into the profile. There are a few numbers that are off, and I apologize for the inconvenience. I'm surprised I didn't catch it. (Then I realized it's due to encumbrance, since he's carrying everything with him. So I'm just changing the skills listed to the base bonus before encumbrance.)
| Atapax |
Atapax - I just checked the sheet I'm using to put the information into the profile. There are a few numbers that are off, and I apologize for the inconvenience. I'm surprised I didn't catch it. (Then I realized it's due to encumbrance, since he's carrying everything with him. So I'm just changing the skills listed to the base bonus before encumbrance.)
Roger that, much appreciated.
| Kyrie Meryve |
While we're still getting the new folks settled in, I'd like to reiterate the plan for the next sojourn out of Oleg's.
Looking at the map in Siarani's profile, and labeling the columns A through G and the rows by numbers, Kyrie is suggesting we start by exploring and pacify F1, G1 and G2, scouting down the length of the road to Restov with an eye to reopening that particular trade route.
Depending on time we could press on to G3 and 'fill' that part of the area entirely before heading back to Oleg's for resupply, and then set out to explore the Northwestern area as well (A1 through D1, A2 and B2).
| Bregor Rowain |
A question, just to make sure I am on the same page, the actual charter is for us to explore right? To fulfill that we need to explore a certain area and map it? The Stag lord is something that we need to deal with according to our own thinking, but not SPECIFICLY mentioned in the charter?
Also, the Kingdom sheet in the players guide seem to indicate there can be two rulers, but maybe that is only if they are married or something? My charter will probably be angling for the General post then.
| Kyrie Meryve |
Bregor, IIRC the Stag Lord is referenced by name in the Kingmaker Player AP, and the charter that Atapax wrote out as the first post in this thread does say we need to clear out the bandits, and that means that we'll wind up having to deal with him whether we want to or not.
| Atapax |
Bregor, IIRC the Stag Lord is referenced by name in the Kingmaker Player AP, and the charter that Atapax wrote out as the first post in this thread does say we need to clear out the bandits, and that means that we'll wind up having to deal with him whether we want to or not.
That's correct. The Charter doesn't spell out much except the area that you need to explore and secure(basically the width of the map and the top six rows). And since securing means dealing with bandits, the Stag Lord is a problem that needs dealt with eventually.
That path for your next outing is fine.
| Bregor Rowain |
Alright, thanks for clearing this up for me. So in addition to taking care of the Stag lord we will fill in the map. I like the sandbox aproach, sometimes it is nice to take your time.
| Deevor |
I just copied a post from earlier in the month.....so the new players know what we've got on the table ooc....
Heres a list that we had earlier, given by atapax of the quests we have found...
I also just wanted to give a reminder of what "quests" you have yet.
-You've been asked by Oleg to retrieve Svetlana's wedding ring. Norbert told you that the bandits had it stolen from them by mites. He knows where their lair is, but none of the bandits wanted to go in and get the stolen stolen goods cause it wasn't worth the trouble.
-You've been asked by Svetlana to get moon radishes. Tyg and Perlivash told you about where to find them but that kobolds like to harvest them as well.
-Jhod has asked Cal to keep an eye out for an old temple to Erastil somewhere in the Narlmarches, guarded by a bear.
-Oleg told you about an old hermit that lives to the east. He's a good potion maker who has traded at the post from time to time.
We completed the radishes and met the old hermit..
we now also have:
-Fangberries to get for the hermit
-Find the trapper in Northern Narlmarches (I think)
Personally, I think we should search the northern Narlmarshes, might find the trapper or the temple?
We should ask if Oleg knows where the fangberries are?
Others may have picked up missions too...so just add them on..
Oh...and one final thing, I don't expect to be around much between now and the New Year, see Deevor for details
| Kyrie Meryve |
... Look, Sol, I get that you really want to play the "wilderness-raised lone hunter" schtick to the max, but you already admitted that you speak at least some common.
I'm not prepared to suspend disbelief to the point where you'd be unable to remember the Common for "May I have my weapons back, please?" without resorting to charades....
| Bregor Rowain |
Haha, I forsee a problem with trying to warn allies in combat here. Still, I'm more than happy to sit back and see what happens, it's nice to play with people who can do a bit of rp conflict in a good way.
| Atapax |
I think the confusion comes from your answer to Kyrie's question as to whether you could speak your host's tongue. Sol responded with "I understand the tongue, but speaking it is difficult." That insinuates that you can, but it's hard. It's also very unusual to be able to understand a language clearly, but not be able to speak it at all. You might get grammar wrong, or not have a large vocabulary, but if you can understand it, you can speak it. Unless there is something about physically making the correct sounds. I don't get the impression that most languages in Golarion are so different that forming the proper sounds would be impossible.
All of that said, I'm fine with you using this as an RP hook, but I'd hope that this would be something Sol would be working to rectify. As a hunter, he must know that he needs to be able to communicate with his fellow hunters. Just as a wolf pack knows how to communicate with each other for a successful hunt. Having to rely on signs in the heat of combat should not be acceptable.
| Solquethar |
Understood, Atapax - and I did think of that when I made him. He doesn't really know how to clearly speak it, but it's something he would desire to learn - preferably from someone who'd be so kind to do so! I won't make it a huge deal - it's meant to make him connect further to the group. Trusting in them to teach him how to speak a bit more clearly. In that case, though, you are right - I did respond with that, and I'll hold to it.
Also, when you mention it, it doesn't make as much sense. I apologize for the difficulties, and will seek to remedy it IC.
| Bregor Rowain |
Well, you do have someone skilled in linguistics in the party, Bregor won't have a problem trying to teach Sol, but he probably won't think to offer to do it by himself. You might need an interpretation to make the request.
Gorax
|
Gorax would be very happy to be the elf's friend, but whilst of average intelligence and less than average wisdom, I don't see him being a teacher of language. Gorax probably expects Sia as the clever one of the party to be the teacher....Up to now, she's been the one that can speak to other creatures in their own tongues.
| Bregor Rowain |