Thran
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Do we still get our feet and heart actions for this round before Atalazorn acts again? Heart took an action, but didn't take one last round..and Feet hasn't done anything yet this round
R. Sweet
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Do we still get our feet and heart actions for this round before Atalazorn acts again? Heart took an action, but didn't take one last round..and Feet hasn't done anything yet this round
yes. I miscounted. Feet and Heart go, then AoOs, then I suspect this combat will be done.
Alaric Ysande
|
Alaric has the fist swing once more, trying to drop the mechanical dragon!
aOO Punch!: 1d20 + 22 ⇒ (4) + 22 = 26
screw you rng!
5 star reroll: 1d20 + 22 + 5 ⇒ (5) + 22 + 5 = 32 punch plus electricity?: 3d6 + 8 + 1d6 ⇒ (6, 3, 1) + 8 + (1) = 19
Tere di Montefeltro
|
AoO Header: 1d20 + 22 ⇒ (9) + 22 = 31
AoO damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20
Tere tries to head-butt the creature as it retreats!
Alaric Ysande
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heart can give another action to a limb! Maybe s punch or a kick??
GM Dennis
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***OVERSEER ANNOUNCEMENT***
An elite team of Pathfinders pins down one of the draconic monstrosity Atalazorn’s limbs, giving Gulgamodh an opportunity to grab the beast’s head. After a brief struggle, Gulgamodh decapitates the abomination, which falls to the battlefield with a shuddering crash. With the giant construct leading the way, formations of the First Guard and Pathfinders converge on the siege castle.
Gulgamodh bulldozes down the outer gate head-first. Waiting inside is a battalion of demons led by a minotaur champion with metal plates bolted to its body and wielding an overlarge sword. It sweeps the sword at Gulgamodh, tearing open a terrible gash that nearly splits the giant construct in two. Gulgamodh lets out a drawn-out, metallic wail before collapsing in the gateway.
The ancient guardian may have fallen, but the path into the castle is open. Don’t waste this opportunity!
Table GMs, the Siege Castle condition on page 29 is now in effect.
R. Sweet
|
You are within 20HP of downing Atalazorn. I'm going to end this fight now and move you to the next encounter...slide 14 please.
This gatehouse is teeming with horrid fiends, and seasoned Venture-Captain orders the Pathfinders to engage the enemy:
Greenhorns, kill those snipers in the towers! Experienced Pathfinders, kill me some babaus and nabasus! Tough-as-nails veterans, kill that bucket-headed abomination on the stairs!
Urias Leogil
|
Just because.....
Sneak attack with a gun slam 1d20 + 22 ⇒ (13) + 22 = 352d6 + 8 ⇒ (4, 6) + 8 = 18
Urias coughs as his skin shows sign of an allergy breaking out. Must have being cooped too long in that great metal construct.....
Taking guidance from his companions, Urias attempts to lead the charge!
Alaric Ysande
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Alaric and Shredder push up to take the lead, as Alaric changes shape into a larger version of his companion.
Wild shape into dino
R. Sweet
|
I suppose it's time for init.
Lasair Init: 1d20 + 6 ⇒ (12) + 6 = 18
Alaric Init: 1d20 ⇒ 19
Tere Init: 1d20 + 4 ⇒ (13) + 4 = 17
Thran Init: 1d20 + 2 ⇒ (6) + 2 = 8
Urias Init: 1d20 + 1 ⇒ (16) + 1 = 17
Zartina Init: 1d20 + 1 ⇒ (13) + 1 = 14
C-Horny Ones: 1d20 + 1 ⇒ (12) + 1 = 13
S-Devilshly Good Looking one.: 1d20 + 2 ⇒ (19) + 2 = 21
Devilishly Good Looking
Alaric
Lasair
Tere
Urias
Zartina
Horny Ones
Thran
Alaric Ysande
|
Alaric snarls at Shredder, which in dinosaur must be "attack", as he leaps into battle! He gets up to one of the horny things, and slashes at it with his talon!
talon, PA: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23 slashing: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
I treated all the rubble as difficult terrain
| AC Shredder |
Shredder quickly follows the larger dinosaur into battle, and also attacks blue!
talon, GMF: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 slashing, GMF: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Urias Leogil
|
Urias moves himself finding he can't move far enough to support his companions and thus he moves into a better position so that he can rush out when the opportunity presents itself.
Tere di Montefeltro
|
Tere closes with the blue one and slashes at it before it can react!
Curve blade vs. flatfooted target: 1d20 + 8 ⇒ (19) + 8 = 27
Curve blade confirm: 1d20 + 8 ⇒ (20) + 8 = 28
Base damage: 1d10 + 3 ⇒ (3) + 3 = 6
Crit damage: 1d10 + 3 ⇒ (9) + 3 = 12
Sneak attack damage, if applicable: 2d6 ⇒ (1, 5) = 6
And if it's susceptible and took sneak attack damage, two points of bleed damage.
Alaric Wildshaped!
|
The two dinos wait to fight some more!
Lasair McMaraugh
|
"Hey, you're blocking the view! Let me fight too!"
Just moving up to the front line. The power situation here is still crap, now mostly manifesting as a lack of internet connection, so do not hesitate to bot me when needed.
Alaric Wildshaped!
|
Alaric will save: 1d20 + 6 ⇒ (2) + 6 = 8 Oops! Wow, this RNG really hates us.
spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19
What spell is this?
If it is command, then it cannot give me that command.
If charm person, then I get a +5 on the save for being in combat.
Thanks!
Alaric Wildshaped!
|
The larger of the two Dinosaurs looks back like he has a better place to be.
GM Dennis
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***OVERSEER ANNOUNCEMENT***
Teams of Pathfinders wielding battering rams crash against the inner gates again and again until, with a decisive crack, the doors shatter inward. The Pathfinders can now enter the castle’s inner reaches as waves of reinforcements arrive to help finish off the defenders outside.
Table GMs, the Open Gates condition on page 29 is in effect.
Thran
|
Thran moves forward while giving some encouraging words to the rest of the team
"Hold fast, we can take them"
move to move, standard to start inspire courage. Sorry..I don't have a way to stop Alaric from fleeing
R. Sweet
|
Absalom’s defenders have broken down the siege castle’s inner gates. Groups can now access area M2, and reinforcements arrive to help the PCs defeat any ongoing encounters in area M1. To represent this, reduce the hit points of those enemy creatures by half their maximum hit point totals. If this would reduce any creature to 0 or fewer hit points, instead reduce it to 1 hit points.
R. Sweet
|
Saliva dripping Halberd vs Tere: 1d20 + 10 ⇒ (12) + 10 = 22
Pink Dmg: 1d10 + 4 ⇒ (7) + 4 = 11
Gore: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Tere di Montefeltro
|
Fort save: 1d20 + 5 ⇒ (8) + 5 = 13
Ah, well. He has a day before he has to worry about it. Incidentally, how did it manage to attack with both halberd (reach weapon) and gore (not a reach attack)?
Realizing that he didn't get healing after the last fight, the elf chooses to take a quick step back and drink his cure potion.
CSW: 3d8 + 5 ⇒ (4, 2, 4) + 5 = 15
R. Sweet
|
[dice=Fort save]1d20 + 5
Ah, well. He has a day before he has to worry about it. Incidentally, how did it manage to attack with both halberd (reach weapon) and gore (not a reach attack)?
Realizing that he didn't get healing after the last fight, the elf chooses to take a quick step back and drink his cure potion.
[dice=CSW]3d8 + 5
5' step forward. If I moved wrong, then only the halberd will hit.
Tere di Montefeltro
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The gore missed anyway. I didn't think the demon would voluntarily close inside the range of its best attack.
Alaric Wildshaped!
|
common misconception, PF halberds are not reach weapons.
Alaric will double move away before he realizes what happened.
| AC Shredder |
Shredder just continues attacking pinkie.
talon vs pink: 1d20 + 11 ⇒ (20) + 11 = 31 S/P: 1d6 + 3 ⇒ (5) + 3 = 8
talon vs pink: 1d20 + 11 ⇒ (12) + 11 = 23 S/P: 1d6 + 3 ⇒ (4) + 3 = 7
bite vs : 1d20 + 10 ⇒ (14) + 10 = 24 S/P/B: 1d4 + 3 ⇒ (3) + 3 = 6
crit confirmation : 1d20 + 11 ⇒ (4) + 11 = 15 S/P: 1d6 + 3 ⇒ (6) + 3 = 9
Urias Leogil
|
Yep. *Shakes his own halberd*
Attack with his own non reach halberd, Target Red 1d20 + 8 ⇒ (17) + 8 = 251d10 + 4 ⇒ (7) + 4 = 11
Moving forward, Urias brandishes his own halberd and engages the furthest foe.
Swinging his heavy bladed polearm, he aims for the shoulder.