Thran |
I'm fine either way..both have their disadvantages. I might have a light edge against demons as opposed to most undead..but I guess our undead sorcerer will deal better with the undead...unless they mean to fight aboard ships? Vs Ghost ships or something ..Which is cool...
Thran |
Having a second while deciding where to go Thran uses his wand on himself to heal the bruise he got from a musket hit
Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Alaric Ysande |
When it comes to water or plains, I think Shredder here would prefer staying on land." explains Alaric. "I mean, we'll try going wherever the team chooses, just I think he'll be better on land."
R. Sweet |
Missions Completed, active aid
Dark Archive: Pathfinder agents begin broadcasting illuminated signals that confuse the Black Echelon agents. Once during the adventure, the PCs can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal to half the group’s APL.
The Exchange: a cache of pristine and deadly armaments becomes available. At the beginning of one encounter, the PCs can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter. Treat effective enhancement bonus of mundane weapons as +0.
Grand Lodge: Absalom’s flag rises over Fort Tempest and emboldens the city’s defenders. At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to three times their APL (minimum 6 temporary hit points); these last until the end of the encounter.
Liberty’s Edge: Freed slaves cast off their chains to join Absalom’s defense. At the beginning of one encounter, the you can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.
Silver Crusade: The faithful of Sarenrae return to Absalom in force to heal embattled defenders’ wounds. The group gains one free use of the Aid Token’s Burst of Healing benefit that the PCs can activate at their discretion.
Sovereign Court: members of Absalom’s nobility rally the defenders and direct their household guards to shore up key areas. The group gains one free use of the Aid Token’s Timely Inspiration benefit, activate at your discretion.
Scarab Sages: The powerful construct Gulgamodh awakens and seeks out invaders to strike down with its arcane cannon. The group gains one free use of the Aid Token’s Allied Offensive benefit (multiply the additional damage dealt by 150%) that the PCs can activate at their discretion.
Alaric Ysande |
Missions Completed, active aid
Dark Archive:
The Exchange:
Grand Lodge:
Liberty’s Edge:
Silver Crusade:
Sovereign Court:
Scarab Sages:
I added a slide with these on them... and we can just remove a boost once we've used it
Urias Leogil |
Lets go land.
R. Sweet |
R. Sweet wrote:I added a slide with these on them... and we can just remove a boost once we've used itMissions Completed, active aid
Dark Archive:
The Exchange:
Grand Lodge:
Liberty’s Edge:
Silver Crusade:
Sovereign Court:
Scarab Sages:
Didn't think of that. Good show!
R. Sweet |
In the distance, a brass horn sounds a warning signal. A moment later, a Captain of the First Guard shouts for her force to ready for impact-a command that guards relay up and down the wall. A dari swarm of thousands of strangely misshapen creatures charges, throwing themselves against the stone walls and clambering over each other to reach the top. Despite many volleys of arrows raining down and boiling oil poured upon them, the stubborn fiend-flesh creatures press on. In multiple places along the ramparts, soldiers of the First Guard have to draw their swords and engage the creatures in melee. Here and there, groups of nightmarish creatures spill thru the line of defense.
R. Sweet |
The first wave of the demonic army crashes against the northeastern walls which protect the upscale Petal District. Thousands of creatures stitched together from strange fiendish flesh swarm the area, and despite the First Guard’s stalwart defense, small groups of the creatures stubbornly manage to slip onto the wall. Enter our current heroes.
I've placed you around the fountain. If you need/want to move, please do so but remain in the white box.
R. Sweet |
Lasair Init: 1d20 + 6 ⇒ (10) + 6 = 16
Alaric Init: 1d20 ⇒ 18
Tere Init: 1d20 + 4 ⇒ (13) + 4 = 17
Thran Init: 1d20 + 2 ⇒ (4) + 2 = 6
Urias Init: 1d20 + 1 ⇒ (3) + 1 = 4
Zartina Init: 1d20 + 1 ⇒ (12) + 1 = 13
Blue and beefier: 1d20 - 3 ⇒ (8) - 3 = 5
Red, Yellow, Orange, and Green: 1d20 + 0 ⇒ (20) + 0 = 20
Looks like:
Red, Yellow, Orange, and Green
Alaric
Tere
Lasair
Zartina
Threan
Beefier blue
Uraias
We will begin combat once I've heard from all y'all that you're good where you're at or you've moved your (bad) selves.
Alaric Ysande |
All good. Is it ok if I fed Shredder the potion of Greater Magic Fang?
Alaric Ysande |
Seeing a different type of enemies (any description of what we are facing?), Alaric simply moves up to green and slashes with his scimitar, while commanding Shredder to attack!
scimitar, PA: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
AC Shredder |
Shredder follows his master up and attacks with a magical talon!
talon, GMF: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 slashing: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Thran |
Moving forward Thran swings his falchion out it a wide arc as he circles around everyone and slams it towards his opponent
To hit Green: 1d20 + 7 ⇒ (17) + 7 = 24
Magical slashing damage if hit: 2d4 + 7 ⇒ (3, 4) + 7 = 14
"What's this formally human we are fighting? Does anyone know?"
Bardic knowledge: 1d20 + 1 ⇒ (3) + 1 = 4
"...actually, what's that large blue thing over there?"
Bardic knowledge: 1d20 + 1 ⇒ (15) + 1 = 16
Immensities/Resistances followed by special attacks please
Zartina LaBeouf |
"I do not like the look of that oozy thing. Perhaps, I shall soften it up little... Get it?"
Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Zartina then draws his Longspear.
Thran |
"I wouldn't recommend slashing and tearing into that blob thing over there..let's leave that to our spell casters while we hack and slash our way through those others"
Just to check..those others are the same former human like things as the one we've just defeated right?
Urias Leogil |
On his turn, Urias will charge/move into the nearest non slime thing....
Attack 1d20 + 8 ⇒ (6) + 8 = 141d10 + 4 ⇒ (5) + 4 = 9
Tere di Montefeltro |
Can I take the attack roll as using a longbow & cold iron arrow on blue, instead? If so, here's the damage if it hits:
Cold iron arrow to blue, damage: 1d8 ⇒ 5
R. Sweet |
Tere's red arrow impaled in the Big Blue Blob, it oozes down the side of the rampart.
Urias wanted to charge someone, but there's none there. If you want to ready for Red, Yellow, Orange to come around, I'll let you charge then.
Lasair will do his thing when he gets back.
This is my effort to move things along, we are on a timer folks.
Red, Yellow, and Orange move around. double move
Urias' readied action happens. The group can act.
Zartina LaBeouf |
Zartina launches another volley of magic missiles at the ooze.
MM: 2d4 + 2 ⇒ (2, 3) + 2 = 7
Then draws a wand. Summon Monster 1, CL3, from a chronicle sheet
Thran |
Thran moves away from the big blue blob and closer to the other enemies as he starts up an inspiring chant about killing everything that isn't use
Move to move, standard to start inspire courage
Alaric Ysande |
Hearing that slashing weapons would not be a good choice, Alaric drops his scimitar and pulls his club and a scroll, ordering Shredder to attack orange, since his "weapons" are mostly slashing.
AC Shredder |
Shredder runs up to orange, and greets him with a talon of doom.
talon, IC, GMF: 1d20 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13 magic slashing, IC: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Urias Leogil |
Urias having waited patiently enough charges right in!
The general chaos of melee welcoming him in as he lays about with his halberd as well.
Attack 1d20 + 8 ⇒ (6) + 8 = 141d10 + 4 ⇒ (9) + 4 = 13
R. Sweet |
Orange falls under combined onslaught of Shredder and Urias.
Big Blue rolls into Alaric: 1d20 + 5 ⇒ (12) + 5 = 17
Dmg: 1d6 + 4 ⇒ (5) + 4 = 9
And somehow misses.
Red and Yellow move forward...
Yellow drops a shoulder into Shredder: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Yellow has been distracted by Urias. Undead? Fighting undead? What the heck?
Red drops a shoulder into Urias: 1d20 + 3 ⇒ (16) + 3 = 19
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Urias. You are horrified at the ooze that YOU have now been slimed. Make me a Will Save please or be shaken for 1d4 ⇒ 3 rounds.
Tere di Montefeltro |
With the fight having moved on from his location, Tere switches back to his sword and hustles over to where Shredder and Urias are facing the enemy.
Double move.
Alaric Ysande |
Scroll in one hand, club in the other, Alaric steps back and casts the spell on his scroll, shillelagh! He then drops the useless parchment, and gets himself ready to attack.
Weapon gains a +1 enhancement bonus, and deals damage as if 2 sizes larger, so 2d6
AC Shredder |
Shredder gives Urias a look, and decides that the deadders are a better target to shred.
If yellow drops, he finishes against red
talon vs yellow, IC, GMF: 1d20 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17 S/P: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
talon vs yellow, IC, GMF: 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18 S/P: 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6
bite vs yellow, IC, GMF: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20 S/P/B: 1d4 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5