Assault in Absalom....PbP Game day (Inactive)

Game Master R. Sweet

Dotting my Ts and crossing my Is.


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Dark Archive

Female halfling (of course) rogue (duh!)

Missions Completed, active aid

Dark Archive: Pathfinder agents begin broadcasting illuminated signals that confuse the Black Echelon agents. Once during the adventure, the PCs can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal to half the group’s APL.

The Exchange: a cache of pristine and deadly armaments becomes available. At the beginning of one encounter, the PCs can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter. Treat effective enhancement bonus of mundane weapons as +0.

Grand Lodge; Absalom’s flag rises over Fort Tempest and emboldens the city’s defenders. At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to three times their APL (minimum 6 temporary hit points); these last until the end of the encounter.

Dark Archive

Female halfling (of course) rogue (duh!)

Pink will 5' adjust back, cast a spell. Shredder, Tere, and Alaric, please do NOT make a DC 12 reflex save vs burning hands.

DC 12: 3d4 ⇒ (3, 1, 1) = 5

Wow, really?

So...2 dmg if you make your save.

Dark Archive

Female halfling (of course) rogue (duh!)

Next up is

***Bold is up***
Tere
Lasair
Zartina
Thran
Alaric
Humans
URIAS
Then the orcs.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric reflex: 1d20 + 3 ⇒ (17) + 3 = 20
Shredder reflex: 1d20 + 8 ⇒ (15) + 8 = 23 Evasion means he takes nothing. Sorry GM. :P

From that location -- how does get Alaric, unless he gets Teal as well? I am putting a template down...

Dark Archive

Female halfling (of course) rogue (duh!)

Teal Reflex: 1d20 ⇒ 16 Teal takes 2 points.

Dark Archive

Female halfling (of course) rogue (duh!)
Alaric Ysande wrote:

[dice=Alaric reflex]1d20+3

[dice=Shredder reflex]1d20+8 Evasion means he takes nothing. Sorry GM. :P

From that location -- how does get Alaric, unless he gets Teal as well? I am putting a template down...

Don't want to take a whopping 2 points Shredder?


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

"Snarl...."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

DC 12 Reflex save: 1d20 + 8 ⇒ (11) + 8 = 19

Tere leans over backwards at a nearly impossible angle and holds there just long enough for the sheet of flame to burn itself out, before straightening back up into warm and smoky (but harmless) air. Evasion ftw!

Dark Archive

Female halfling (of course) rogue (duh!)

Suck it!

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Led from Misery Row by agents of Liberty’s Edge, most of Absalom’s slaves have cast off their chains to contribute to Absalom’s defense.

Table GMs, the Liberty’s Edge faction’s special condition on page 10 is in effect.

----------

The gathering clouds momentarily part as a beam of sunlight shines upon the Ascendant Court, heralding the return of Sarenrae’s holy warriors and the arrival of a small host of celestial guardians. These reinforcements rally alongside the paladin Ollysta Zadrian before dispersing to aid Absalom.

Table GMs, the Silver Crusade faction’s special condition on page 10 is in effect.

-----------

Warriors wearing the colors of a dozen or more noble houses course through Absalom’s streets, lending their strength directly to the First Guard. Numerous well-known aristocrats—previously thought to have fled before someone convinced them otherwise—appear at major sites and intersections to help coordinate the war effort and rally the citizens.

Table GMs, the Sovereign Court faction’s special condition on page 10 is in effect.

Dark Archive

Female halfling (of course) rogue (duh!)

Missions Completed, active aid
Dark Archive: Pathfinder agents begin broadcasting illuminated signals that confuse the Black Echelon agents. Once during the adventure, the PCs can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal to half the group’s APL.

The Exchange: a cache of pristine and deadly armaments becomes available. At the beginning of one encounter, the PCs can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter. Treat effective enhancement bonus of mundane weapons as +0.

Grand Lodge; Absalom’s flag rises over Fort Tempest and emboldens the city’s defenders. At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to three times their APL (minimum 6 temporary hit points); these last until the end of the encounter.

Liberty’s Edge: Freed slaves cast off their chains to join Absalom’s defense. At the beginning of one encounter, the you can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.

Silver Crusade: The faithful of Sarenrae return to Absalom in force to heal embattled defenders’ wounds. The group gains one free use of the Aid Token’s Burst of Healing benefit that the PCs can activate at their discretion.

Sovereign Court: members of Absalom’s nobility rally the defenders and direct their household guards to shore up key areas. The group gains one free use of the Aid Token’s Timely Inspiration benefit, activate at your discretion.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

I only swing swing swing till my arms come down....
Did I misunderstand the map somehow? I seemed to be furthest from this combat.....

Urias moves up and sneezes, preparing himself to engage in close quarters combat if there's any left.

Dark Archive

Female halfling (of course) rogue (duh!)

on my phone, can't see bottom of map.

Musketeer steps back 5' in attempt to avoid AoO, raises firearm, aims at Shredder

1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 6

2nd musketeer, same as the first.
vs Alaric: 1d20 + 5 ⇒ (18) + 5 = 23
damage?: 1d8 ⇒ 3

Who's next?

Dark Archive

Female halfling (of course) rogue (duh!)

The fountain's arm slams into the ground, hitting nobody.

Now for the party w/o Urias.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere pivots after straightening up and aims a two-handed slice at the remaining human.

Eat steel, Teal, incl. inspire: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Slashing damage, incl. inspire: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Dark Archive

Female halfling (of course) rogue (duh!)

Yummm. Tasty, a bit tough though. Have you some salt, pepper, and/or garlic?

He's still standing.


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder follow pink back, planning on having a little taste!
talon vs pink: 1d20 + 9 ⇒ (15) + 9 = 24 S/P: 1d6 + 1 ⇒ (6) + 1 = 7
talon vs pink: 1d20 + 9 ⇒ (6) + 9 = 15 S/P: 1d6 + 1 ⇒ (1) + 1 = 2
bite vs pink: 1d20 + 8 ⇒ (20) + 8 = 28 S/P/B: 1d4 + 1 ⇒ (1) + 1 = 2
bite vs pink confirm: 1d20 + 8 ⇒ (12) + 8 = 20 crit damage: 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
R. Sweet wrote:

He's still standing.

Better than he ever did?

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric grumbles about taking damage, and chops his scimitar into teal
scimitar : 1d20 + 8 ⇒ (1) + 8 = 9 sigh

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Did my Demoralize succeed?

Dark Archive

Female halfling (of course) rogue (duh!)

Pink 18/full
Teal 25/full

Ok. After taking time to add up dmg, it looks like both Teal and Pink are down. Which one of the NPCs is left? It's the demoralized one.

Dark Archive

Female halfling (of course) rogue (duh!)
Zartina LaBeouf wrote:

Did my Demoralize succeed?

Yes. Did I forget something?

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

No, just didn't see a reply and wanted to confirm.

Zartina sizes up the remaining combatant and his obvious fear... then she casts a spell, a mere cantrip, Daze, at him.

Will save DC 14

Dark Archive

Female halfling (of course) rogue (duh!)

If it's the orc: will: 1d20 + 2 ⇒ (20) + 2 = 22
If it's the human: will: 1d20 + 4 ⇒ (10) + 4 = 14 +2 more if you're good.

In either case, he blinks the stars out of his eyes.

I'm getting to old for this shit.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Seeing an opening to move through as enemies start to drop like flies Thran moves forward while keeping up his inspiring chant as he slices his falchion through the air in an overhand chop trying to bring down yet another enemy

To hit AC blue: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
magical slashing damage if hit: 2d4 + 7 + 1 ⇒ (1, 3) + 7 + 1 = 12

Dark Archive

Female halfling (of course) rogue (duh!)

can someone please check, is this the 1st hit Blue has taken?

Blue 12/full.

Dark Archive

Female halfling (of course) rogue (duh!)

Blue orc steps to the left, using the musket as a club, he swings at Thran(?).

suck it: 1d20 + 6 ⇒ (16) + 6 = 22
oh, take: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

I guess since an orc went we are all up again?

Grunting as the musket impacts with his stomache Thran grins at the chance to take another swing at his enemy

To hit AC blue: 1d20 + 7 ⇒ (20) + 7 = 27
Damage if hit: 2d4 + 7 ⇒ (3, 3) + 7 = 13
Crit?: 1d20 + 7 ⇒ (7) + 7 = 14
Crit damage if confirmed: 2d4 + 7 ⇒ (3, 4) + 7 = 14

I'm not sustaining inspire for this round. It seems like a bit of overkill with all of us vs 1 opponent

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Let me get a swing in....but I think it's dead.

Dark Archive

Female halfling (of course) rogue (duh!)
Urias Leogil wrote:
Let me get a swing in....but I think it's dead.

Yep. It's dead.

Dark Archive

Female halfling (of course) rogue (duh!)

A 60' tall plate of armour crawls out of the fountain, destroying a few buildings in the process. The left arm terminates in a cannon--like weapon.

Gulgamodh stands ready.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere gazes up at the construct, then glances around for cover. "I hope one of you can tell it what to do."

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

"I am very glad it is on our side."

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

'Well...we did get a key..let's see if we can find a keyhole?"

Thran looks over the plate of armor searching for something to put the key in

Dark Archive

Female halfling (of course) rogue (duh!)

The suit of armour remains still as a statue.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric looks at Gulgomodh, and says, ”Follow me ”

sometimes the key is the key

Dark Archive

Female halfling (of course) rogue (duh!)

Alaric moves off. Gulgamodh stays right where is his.

1st page if you a visual.

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

Zartina approaches and speaks her most reliable magic words:

Allah peanut butter sandwiches!

Blind UMD: 1d20 + 10 ⇒ (15) + 10 = 25

Dark Archive

Female halfling (of course) rogue (duh!)

Nice phrasing.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

The Mwangi man shrugs, ”It was worth a try, right?”
He takes out the key, and walks up to the immense war machine, looking for any way to use it.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Perhaps you must order it by name. If that fails, I would like to see the key. I have some skill with locks, and may be able to figure out how it is used."

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric first orders the construct by name, holding the key out. Then he hands it over to Tere, if that doesn’t work.

Dark Archive

Female halfling (of course) rogue (duh!)

Gulgamodh remains still, looking off to we know not where. The key passes to Tere.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Perhaps this might help?

R. Sweet wrote:


You see a glow upon the surface of the fountain. Assuming someone with above mentioned languages approaches...Here lies Gulgamodh, open the locks and call it forth with true and honest intent.

Urias glares at the metal giant and sneezes.

"Perhaps we need speak its name with ancient languages? It is old after all."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"So tell it honestly what you want it to do? Like: Gulgamodh, Absalom is under attack! Go forth and strike at the attackers!"

If that does nothing, the elf will examine the key and try to figure out what kind of lock it fits.

Disable Device check: 1d20 + 10 ⇒ (15) + 10 = 25

Dark Archive

Female halfling (of course) rogue (duh!)

After trying anything and everything (and some really good UMD rolls), you realize that Golgamodh isn't going to move. You shrug and move on.

It looks like all missions have been completed. We are waiting on Part 3 to start. I wanted to see your creativity.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Waiting for next scene then...

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

A cacophonous cloud of debris and dust rises from the Precipice Quarter following the Scarab Sages’ activation ritual. An immense suit of animated plate armor rises from the wreckage, towers over the surrounding buildings, and declares in a metallic voice, “Gulgamodh stands ready.”

Table GMs, the Scarab Sages special condition on page 10 is in effect.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Having dealt with the chaos that ensued from the Black Echelon’s attack, the Pathfinders return to the Grand Lodge. You can boost any Aid Token in your possession once, and this is an excellent opportunity to pass it to another group.

-----End Part 2-----

The sound of brass signal horns echoes across Absalom, warning the city that the enemy onslaught has begun. Sergeants of the First Guard shout warnings to attend the walls, when suddenly a second warning sounds. A messenger brings news of a second attack: “An enemy fleet is approaching from the south!” A strange mist is rising in the Flotsam Graveyard, and dozens of ships with tattered sails approach Absalom’s harbor with long-dead marines on board.

Back at the Grand Lodge, Master of Swords Marcos Farabellus addresses the Pathfinders: “You and the factions you represent have greatly helped our city; however, the worst is still to come, and Absalom needs our help! We must fight the enemy on land and at sea. Those of you who choose to bolster Absalom’s defenses against the demon-flesh army attacking from the Cairnlands to the north, report to Captain of the First Guard, Rothos of House Vastille. Those of you who choose to fight the undead armada, report to Captain Sevana Kinhan of the Wave Riders.”

Table GMs, Part 3 has begun.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Undead, or demons?"

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