Assault in Absalom....PbP Game day (Inactive)

Game Master R. Sweet

Dotting my Ts and crossing my Is.


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Dark Archive

Female halfling (of course) rogue (duh!)

Scarab Sages it is then.

Dark Archive

Female halfling (of course) rogue (duh!)

The Sapphire Sage carries a weathered scroll marked with silvery ink.

As you know, rebuilding our ancient order has been the main priority of the Scarab Sages, but we also take a keen interest in wondrous technology from the past and how those discoveries could benefit the present. This isn’t the first time Absalom’s fallen under attack, and there are untold defenses secreted away beneath centuries of new construction. Tahonikepsu and I have recovered several promising leads that—

Tahonikepsu interrupts without looking up.

Amenopheus! This scroll speaks of a ritual that turns Absalom’s walls into living fire and its streets into carnivorous sand! Such potential! What a sight to behold!

Wide-eyed with shock, Amenopheus warily turns to look back at his colleague.

To say nothing of that being more dangerous to our citizens than to the invaders, the city patched up that glaring problem several years ago after the Decklands almost leaked it to our enemies.

Tahonikepsu visibly deflates before she grabs another scroll and voraciously continues her research.

As I was saying, we have identified a more promising and ancient defense described by—and perhaps built by—the wizard Beldrin centuries ago. This so-called Gulgamodh is a weapon that lies buried beneath a fountain in the Precipice Quarter. I ask that you identify it, locate it, and activate it for use in the battle to come.

Amenopheus gives you a key and a yellowing map with a location called the Titan’s Fountain marked on it. According to the sages’ old texts, Gulgamodh is buried beneath the fountain, and the key should help the bearers access the weapon.

Dark Archive

Female halfling (of course) rogue (duh!)

Amenopheus’s directions are clear and lead the you to the run-down, partly collapsed fountain plaza.

A curious ten-foot-tall fountain stands at the center of a plaza in the Precipice Quarter. Shaped like a giant fist and built from steel that hasn’t become tarnished despite its apparent age, it looks almost as though some titan of old had punched its fist through the ground.

Dark Archive

Female halfling (of course) rogue (duh!)

Page 8 again. I've placed a box where things start happening, and moved the party to outside the "front door'. Let me know what you want to do.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina uses his Wand of Mage Armor on himself then offers a usage to anyone who needs it.

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

"Yup, looks like the Titan's Fountain alright. Well, any of you know how to make fountains float or something? I'd rather not start digging in the water; being wet ruins my magic."

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

GM - how much time passes between encounters (or is there a default amount of time that each encounter takes)?

Alaric laughs at the halfling's statements. "If it comes to digging, I am sure I can get Shredder to do a good amount of it. He's as good at that as he is at shredding zombies."


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

The deinonychus perks up when he hears his name, and starts tap-tap-tapping with his talon. When no further command is given, he bounces over to Lasair and starts sniffing around his backpack...

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

"Let's just move forward and take a look. Maybe this fist is part of the weapon Gulgamodh is supposed to be?" Alaric asks, as he moves forward. "Shredder! Heel!!"

Dark Archive

Female halfling (of course) rogue (duh!)

Who has the key? Who can read Celeatial, Draconic, and/or Osiriani?

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Zartina is versed in Celestial.

Dark Archive

Female halfling (of course) rogue (duh!)
Zartina LaBeouf wrote:
Zartina is versed in Celestial.

Goodie

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran looks around

"..seems familiar.."

after casting detect magic

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

as he carefully makes his way forward behind the front line

"If there is some sort of powerful magic scroll buried underneath that fountain you'd expect that some Society agent would have found it by now wouldn't you? Even without having the key... I mean ..this city is riddled with us kind of explorer types who do this thing on an almost daily basis"

Dark Archive

Female halfling (of course) rogue (duh!)

Who took the key?

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric knows Ancient and modern Osiriani. If no one else had grabbed it, he would have.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere knows none of those languages, and would not have taken it. Also, my post earlier was eaten when the boards went down.

Tere slowly advances behind Alaric and Shredder scanning the area for anything unusual. "There must be a door around here somewhere."

Perception check: 1d20 + 10 ⇒ (14) + 10 = 24

Dark Archive

Female halfling (of course) rogue (duh!)

bzz bzz

Who's phone is that? Alaric? You're in front. Shredder? Is that what you're trying to tell your animal companion? That something in his pockets was starting to BZZZT?

Dark Archive

Female halfling (of course) rogue (duh!)

Now that I have a moment.

You see a glow upon the surface of the fountain. Assuming someone with above mentioned languages approaches...Here lies Gulgamodh, open the locks and call it forth with true and honest intent.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

”Hey!” reacts Alaric, ”what is going on?”
He pulls out the buzzing key from his pocket, and looks to the fountain. ”This key unlocks Golgamodh.... which the writing on the fountain claims is there.”

He moves forward with Shredder heeling to see if there are any locks that fit the key.

token not moved, as I am on a mobile. Please move me to the fountain, with Shredder next to me

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

The half orc sniffles as he moves himself closer to Alaric.
"I'll back up as well."

Moving forward he places himself just behind the man and his pet.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

The Exchange has secured and distributed a fresh supply of weapons and armor, including
highly valuable gear for the Pathfinders’ use.

Table GMs, the Exchange faction’s special condition on page 10 is in effect.

Dark Archive

Female halfling (of course) rogue (duh!)

Announced Conditions

The Exchange
A cache of pristine and deadly armaments has become available. At the beginning of one encounter, the you can activate this benefit to treat the enhancement bonuses of all of your weapons as 2 higher for the duration of the encounter. Treat the effective enhancement bonus of mundane weapons as +0.

Because I forgot to post it earlier

Dark Archive
Pathfinder agents begin broadcasting illuminated signals that confuse the Black Echelon agents. Once during the adventure, the you can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal to half the group’s APL. -2 for this group.

Dark Archive

Female halfling (of course) rogue (duh!)

Know: history/local DC 17:
You remember stories about Gulgamodh?

Know: Arcana, Spellcraft, and/or UMD DC 17:
realign the glowing sigils and schematics.

Appraise, Craft: sculptures or stonemasonry, Perception, or Sleight of Hand DC 17:
find hidden buttons and mechanisms that can free Gulgamodh

improvise a phrase that encourages Gulgamodh to activate:
DC 17 Bluff, Diplomacy, Intimidate, Linguistics, or Perform: oratory/sing

Remove parts of the fountain that aren’t part of the original construction:
DC 17 Disable Device Knowledge [engineering], or combat maneuver check

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Spellcraft 17: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Knowledge (Local) check: 1d20 + 6 ⇒ (9) + 6 = 15

UMD check: 1d20 + 6 ⇒ (17) + 6 = 23

Perception check: 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

I think you inverted the spoiler on the improvise a phrase one..but I peeked anyway, so;

"Come out come out where ever you are Gulgamodh"

Perform Oratory: 1d20 + 9 ⇒ (17) + 9 = 26

Not sure if we need to do all of them or we each pick one or of something triggers something else..so sticking with doing one for now

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric continues looking for a way to free Gulgamodh.
perception: 1d20 + 9 ⇒ (9) + 9 = 18

Dark Archive

Female halfling (of course) rogue (duh!)

actually, I did that on purpose.

The raise arm starts flailing, the fountain begins to crumble....

Thank you. We'll take over from here. Just toss the key and nobody gets hurt.

Behind you are two humans and two orcs. The humans (red and blue) seem to be wearing leather armours, and carrying spears. The orcs (pink and teal), however, have muskets and hide armour.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric looks at the two, and grins. "No, I think you four should just walk away. I haven't fed Shredder here in a while, and he's getting a bit packish."

shredder aid: 1d20 + 2 ⇒ (2) + 2 = 4
intimidate: 1d20 - 1 ⇒ (11) - 1 = 10
So, that was impressive

Dark Archive

Female halfling (of course) rogue (duh!)

Jajajaja.Evidently they are Spanish speakers. Look, all we want is the key. Just hand it over and we won't shred the chicken.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric looks to the people in surprise. "Now that is the funniest thing that I have heard all week! Shredder, you hungry?"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere wordlessly takes a step forward, blade held back and to one side. His eyes don't leave the quartet facing the party.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric and Shredder move forward, as Alaric contemplates his next move.

Dark Archive

Female halfling (of course) rogue (duh!)

Looks like it's initiative time.

Lasair Init: 1d20 + 6 ⇒ (14) + 6 = 20
Tere Init: 1d20 + 4 ⇒ (17) + 4 = 21
Thran Init: 1d20 + 2 ⇒ (10) + 2 = 12
Urias Init: 1d20 + 1 ⇒ (7) + 1 = 8
Zartina Init: 1d20 + 1 ⇒ (12) + 1 = 13
Humans: 1d20 + 0 ⇒ (11) + 0 = 11
Orcs: 1d20 + 1 ⇒ (7) + 1 = 8

Tere
Lasair
Zartina
Thran
Humans
Urias
Orcs

Dark Archive

Female halfling (of course) rogue (duh!)

***Bold is up***
Tere
Lasair
Zartina
Thran
Alaric

Humans
Urias
Orcs

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Missed me in there!

Alaric (and Shredder) Init: 1d20 + 1 ⇒ (10) + 1 = 11

Dark Archive

Female halfling (of course) rogue (duh!)
Alaric Ysande wrote:

Missed me in there!

Edit fixed. Sorry about that.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Round 1:

Tere takes another quick step forward and cuts at the one in red, but his blade likely turns on its armor.

Curve blade to Red: 1d20 + 8 ⇒ (4) + 8 = 12
Damage, if applicable, incl. sneak attack: 1d10 + 3 + 2d6 ⇒ (4) + 3 + (6, 4) = 17

Dark Archive

Female halfling (of course) rogue (duh!)

Tere surprises himself with a one shot.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric chuckles, and changes his mind on casting a spell. ”Shredder, go for it. Attack!”

He then moves forward,drawing his scimitar, and slashes at teal.
magic scimitar, pa: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15 magic slashing, pa: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder leaps at the chance to attack, running past the still surprised Tere!
talon vs pink: 1d20 + 9 ⇒ (12) + 9 = 21 slashing: 1d6 + 1 ⇒ (1) + 1 = 2

teal gets an AOO if he has combat reflexes

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

Zartina steps forward, then address the teal man.

"Run, while you can. Already the ghoul blood within me rises, driving me to consume your flesh while you yet live. I beg you, flee before I lose all control!"

Intimidate to Demoralize: 1d20 + 13 ⇒ (12) + 13 = 25

How the heck does demoralize work again?:

Demoralize Opponent
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Fail: The opponent is not shaken.

Action Demoralizing an opponent is a standard action.

Dark Archive

Female halfling (of course) rogue (duh!)

Teal -9/full...and thinking he's not getting paid enough for this s+%%.
Pink -2/full

Dark Archive

Female halfling (of course) rogue (duh!)
Quote:
teal gets an AOO if he has combat reflexes

Combat reflexes + AoOs only apply after 1st AoO.

Teal vs Shredder: 1d20 + 6 ⇒ (16) + 6 = 22
take your dmg like a big boy Shredder: 1d8 + 3 ⇒ (6) + 3 = 9

hot damn! I actually hit!

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1
Quote:
Combat reflexes + AoOs only apply after 1st AoO.

But isn't he flat footed? You need Combat Reflexes to take AoOs while flat footed.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

The combined strength of the Muckruckers and the Grand Lodge have broken through the Black Echelon’s defenses and retaken Fort Tempest. Absalom’s flag flies over the fortress once more, encouraging the city’s defenders.

Table GMs, the Grand Lodge mission has been completed, and that faction’s special condition on page 10 is in effect. No new groups may start the Grand Lodge mission; those groups already in progress may complete the mission and report the success towards one of the other missions.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran starts to inspire everyone to hit just a little bit harder while waving his falchion around to emphasize his words

"Beat, beat those interlopers back into suuuuubmisssiiiiooonnn!

Starting inspire courage while drawing my falchion

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

"Why don't you pick on someone your own size?", the halfling says as sparks appear in his hands. The flames grow bigger as he waits for his allies to move out of the way so he can engulf his enemies in his spell.

Preparing an action to take a 5 ft. step and cast Burning Hands when Alaric moves out of the way.

Burning Hands (Reflex DC 16): 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Cough cough hack hack Cough Cough ahchooooo

Dark Archive

Female halfling (of course) rogue (duh!)

I slept, wake up, realize I haven't acted yet,so my guys don't get AoOs. Wasted a hit. I'll see myself to the flogging room.

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