Ascension of Eight (Inactive)

Game Master Arkwright

Eight will be imprisoned. Eight will find a new destiny. The Eight will topple Cheliax.


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Shadow Lodge

Male Drow Wizard/3

Cloak: Yeah, Mirrender would insist on Mel getting the more protective one; but he can take the lesser one. Headband: it's probably a coin toss. Blast, Myself, and Mel can all use it -- but Mirrender will give it to Mel or Blast first.

So, yeah ... still not much for Magi.


Heh- I'll see what I can do, Mirry.

I'll presume you took all the papers and materials and I'll finish writing them up soon.


Male Tiefling Kineticist 1 | HP -1/12 | AC 16, touch 14, FF 12 | Fort +5, Ref +6, Will +0 | Init +4, Perception +4

Well, I'm figuring the headband might be useful for me because the alchemist spell list is rather selective, and I don't get many extracts per day, and I have to prepare them ahead of time--can't really do that in battle.

I'm not wanting it just for extra bombs and damage ;)

Shadow Lodge

Male Drow Wizard/3

We all have to prepare our Spells/Extracts ahead of time so that's not a huge deal. But, as far as I'm concerned you can have it. It's you or Mel and she hasn't piped up. Though the extra bombs and damage is really a good consideration -- I don't know about Mel, but other than the number of spells, it's not really something that "bumps" me up. (The +1 to spell DC isn't really all that great).

So, yeah, if Mel doesn't want it ... take it.

Arkwright -- to be fair, I kinda set myself up for that one. Almost everything that would be of use to Mirrender will be useful to Mel.


Yeah, take the headband, Blast.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, +3 cloak to Mellany; +2 to Mirrender. Unless they just flat out don't want 'em. Then I say Gunser and Taurven. Mainly because those two haven't gotten anything up to this point(that I know of).

Gunser should take the Ring of Protection for sure; being a melee guy himself.

Someone can take the sandals. Or sell 'em. Doesn't matter.


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

Gunser would take the sandals before they get sold. But Jelani blitzkreig or Mel gettin' out of dodge makes more sense to me.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Are you talkin' about the Ring of Protection +1?


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

Yes, I'll take that for the AC.


OK, Mellany will take the +3 Cloak of Resistance. Which sandals are we talking about again?


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

Sandals of Quick Reaction. During a surprise round, you can usually only move action OR Standard Action. These let you do both. (including two moves)


The idea of Jelani surprising people who think they've surprised him is more than a little amusing to me.

Ninja Baddie: *voice emerges from the shadows* Ha! Ha! I've got you now!
Jelani smash!
Ninja Baddie: Owies.

Besides, Mel never wins an initiative roll, so her getting extra action during the Surprise Round is a bit of a waste. I vote Jelani gets the sandals.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

I feel like I'm ending up with way too much loot here.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nah I wouldn't sweat it, dude. It'll all works itself out. I know I ain't worried about it.


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

I really do think it's going where it gives US the most punch. If we were going to go our separate ways, things would be different. But we're pretty much in this until the end. So don't sweat it.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Alright, if you guys say so.


Are we rolling over to the next morning?


Male Tiefling Kineticist 1 | HP -1/12 | AC 16, touch 14, FF 12 | Fort +5, Ref +6, Will +0 | Init +4, Perception +4

I'm also happy to give some great stuff to Jelani. All I wanted was the headband, because it seemed the most useful for me.

Shadow Lodge

Male Drow Wizard/3

Yeah, I'll take the Cloak +2. Good to have extra on saves ...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm good with rolling on to next morning.


Heh heh. I will admit I did plan to have one gull for each sin; then I realized I'm nowhere near as good at creating characters as Garth Nix (not to say that the series didn't go rapidly downhill near the end).

We'll roll onto when Naboo shows up after you all seem finished.

Do you want to go to the trouble of RP-ing with him, or would you just like to state what you'd ask him?

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Option 2 please.


I request a little longer before Naboo answers; still puzzling out the Silver Harlot.

Shadow Lodge

Male Drow Wizard/3

No problem on this end.


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

I may be spotty with my internet till next Saturday. It's gone on the fritz, and I can't meet w/tech till then. Because I have to work. One of the drawbacks of country livin'. Internet providers are few and lame.


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

Take 10 on Diplomacy for a 17. Takes the randomness right out of it.

You might want to go to a random encounters chart, as your method, Arkwright. That's a more standard method, anyway.


I have been rolling a d100 for awhile, you fellows just managed to avoid most of the encounters (they're boring so I set the probability of one pretty low). I think what I'll do is have your type and magnitude of rolls affect things like how the encounter starts/plays out etcetera.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Well, honestly if third level adenturers can't walk through a city without avoiding the fuzz, there's something wrong with them.

I prefer encounters to have a story reason in a game like this, since it's PBP and we're already spending a lot of time planning and researching etc. Random encounters would just slow things down more plot-wise. Even though Jelani would get to smash more.


It is a hostile city that while not under martial law or part of a police state is still reasonably close.

And I agree; that's why I've always set the probability quite low. That brief encounter between Gunser, Mellany and that gang of takers was one. We'll see how the dice rolls.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

-nod- :)


Sorry I didn't get the roll posted over the weekend. Mellany would want to go to the dead drop, but will stay out of this one if it's too late.


Not too late. Roll an initiative and make an action.


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

Roll twice, Gunser always uses that Tactics gift on your rolls. :)


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

updates took out my laptop.More when I can


You fellows do still have that climbing rope from the dead monk.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Yeah, but is it long enough? I thought of that, I just figured since you described the walls as "tall" instead of giving a height that it was too high.


The rope is 60ft long; the wheat warehouse isn't that high.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Cool!


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

So maybe we decide that the rope is standard for Gunser? And if no one else wants it, Taurven can use the Wand of Feather Fall. I don't think that will put him over his weight limit. I really don't want to try to adventure with encumbrance. That is for Clerics.

Jammin' the Raconteurs. Yeah! (Gettin' my bard on.) Maybe an unfortunate choice of wording there. :P


If anyone is wondering why Mellany made the check- Unfavourable Conditions.


OOC, the flying servant belongs to someone other than the Takers and that person won't be sharing their information with them. Just so you don't take up too much IC worrying about that.

Shadow Lodge

Male Drow Wizard/3

Unfortunately they will probably be mistaking us for the Takers. Which could be worse ...


Up to you fellas to decide what to do next.


Fellas?


M Magus(Tovenaar) 3rd AC 16 FF 14 Tch 12 BAB +4 CMB +4 CMD +6 F/R/W 5/3/5 HP 24 Init +2

Been a very crazy week for me, Ark. Can't speak for any others.


Male Tiefling Kineticist 1 | HP -1/12 | AC 16, touch 14, FF 12 | Fort +5, Ref +6, Will +0 | Init +4, Perception +4

I've also been busier than usual. And not sure what to do, beyond heading back to the safehouse for the time being?


Yeah, I was hoping someone else would have a more exciting idea than heading back to the safehouse. OOC, I'm still warping my mind around crazy high magic worlds where people use elementals for delivery boys. Too bad Mell doesn't have the knowledge skill to guess what they are.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

We know what we need to do. This was just a loot run while we get ready to take on the Gull at the helm of the harlot. We are waiting for Naboo to get us access, and for someone to either come up with a better plan than mine, or for us to execute it.


Crazy week for me too I'll admit, massive essay soon.

Heading back to safehouse is probably the most sensible thing to do.

As for elementals as delivery boys- the blackmail is a big deal to someone important, made sense he'd put his top mage on it.


Human (Chelaxian) Ranger-1/Oracle-2

Agreed on going back to the safe house is the best course of action to do.

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