About Mirrender Elf-BloodMirrendier ElfBlood Backgrounder [“Rickety-Tickety-Tin”; words and music by Tom Lehrer] “About a maid I'll sing a song ……… sing rickety tickety tin
… “And when at last the police came by……… sing rickety tickety tin
“My tragic tale I won't prolong……… sing rickety tickety tin
Mirrendier’s rich baritone boomed out over the “audience”, finishing the song he had learned from the old lady that took him in not that long ago. Now, here he was, taken in again by humans – this time it was an … what was it humans called this place? Oh, yes an “orphanage”. The “audience” was the children and the few workers that cared for them. They didn’t get much entertainment here, so even one such as he was welcome. Such places did not exist where he was from. When a child had no parents, it was either taken in by family or left to its own devices. Usually it was the latter. But here on the surface world there were some that took in the lesser fortunate, and he found that distinctly refreshing. Mirrender had helped out a bit, using cantrips to help with the cleaning and to flavor the otherwise bland food. It wasn’t much, really -- practically nothing in fact – but they seemed to appreciate it. “Now let’s all say thank you.” Her name was Mirriam, a young attractive human who grew up here and now took her turn looking after the orphans the surface society had discarded. She was both pleasant and genuinely polite – a very nice combination of traits. The children started to say their “thank you”’s when they were interrupted. A young man – a teenager he was called – ran in from the street, out of breath. “They’re looking for you!” he said, trying to talk through his gasping, “the guards are looking for you!” Gasps came up from the small crowd. This too was unusual, for here in the surface world most would kill him on sight. Three days. He had managed to spend three days here. The guards here were sloppy. “What are we going to do?” asked a small child. “What will the guards do?” Mirrender laughed at the question. “That’s one of the things I love about surface dwellers – no concept of treachery!” Oh, there were some that thought they were good at treachery, but none of them compared to the treachery and politics of the underworlds where the elders would spend decades or centuries on their schemes. “You will tell them I was here, and which way I went.” Mirriam looked at him, her eyes probing him for more information. “And when they ask what I was after, you will tell them ‘a duet’.” “A duet?” Mirrender flicked his hands, messing up Mirriam’s clothing and hair. It wasn’t much, but it would do. These guards were obviously not very perceptive . “A duet.” The guards burst in, looking about the room. They pointed in unison to the place that hooves were retreating. “And what did he want with you?” the chief guard (who had obtained his position from “family connections”) asked. Mirriam blushed as the children all cried out “a duet!” Appalled, the guards left in hot pursuit of Mirrender. “Mirriam?” a five year old asked. “Why are the guards so worried about a song?” --------------------------------------------------------------------------- -----
STR : 13 -- -- -- 13 / +1
4th: 8th: 12th: 16th: 20th:
HP: 14 (3d6 + 0) (?)
BASE ATTACK BONUS:
INITIATIVE
CMB : +2
ARMOR CLASS
--------------------------------------------------------------------------- -----
Total Base Ability Misc Magic
Resistances:
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword. Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects. Spell Resistance: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels. Keen Senses: Drow gain a +2 racial bonus on Perception checks.
Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves. Superior Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet. Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. --------------------------------------------------------------------------- -----
--------------------------------------------------------------------------- -----
Traits:
Level:
--------------------------------------------------------------------------- -----
Wizard:
--------------------------------------------------------------------------- -----
--------------------------------------------------------------------------- -----
Related
! = Armor Check Penalty applies (double for Swim)
- Spellcraft: +3 Class Skill + 1 Trait Bonus = +4
NAME : Rapier
NAME : Crossbow
COMBAT MANEUVER BONUS: BAB +1 + STR +1 + SIZE -- = +2
--------------------------------------------------------------------------- -----
Item # Cost Weight Location Notes Adamantine Rapier 1 3000 2 Lbs. Scabbard Bonded Object
Bag of Holding, Minor 1 1000
Lair:
4943 = 4178 + 740 * Can these be part of the masks? Total weight carried:
--------------------------------------------------------------------------- -----
Bag of Holding (minor) see above --------------------------------------------------------------------------- -----
PP:
MISC.: GEMS: --------------------------------------------------------------------------- -----
Base Ability
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --------------------------------------------------------------------------- -----
--------------------------------------------------------------------------- -----
--------------------------------------------------------------------------- -----
Spell Like abilities: Detect Magic (at will), Faerie Fire (2), Dancing Lights(2), Feather Fall(2), Deeper Darkness(2), Levitation(2)
|
