About Mellany
Mellany
Female Aasimar Witch 3
NG Medium Outsider (native)
Init +2; Senses darkvision; Perception +8
DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 deflection)
hp 17 (3d6+3)
Fort +2, Ref +3, Will +6
Resist acid 5, cold 5, electricity 5
OFFENSE
Speed 30 ft.
Melee Dagger +2 (1d4+1/19-20/x2) and
. . Elven Dagger +3 (1d4+1/19-20/x2)
Ranged Sling +3 (1d4+1/x2)
Special Attacks hexes (cackle, charm [dc 14], evil eye [dc 14], healing)
Spell-Like Abilities Daylight (1/day)
Witch Spells Prepared (CL 3):
2 (2/day) Hold Person (DC 15), Web (DC 15)
1 (3/day) Sleep (DC 14), Mage Armor, Jump
0 (at will) Daze (DC 13), Detect Magic, Arcane Mark, Stabilize
STATISTICS
Str 12, Dex 14, Con 12, Int 16, Wis 14, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Extra Hex, Extra Hex
Traits Child of the Streets, Indomitable Faith
Skills Bluff +4, Diplomacy +7, Heal +6, Intimidate +9, Knowledge (local) +4, Perception +8, Profession (courtesean) +6, Sense Motive +5, Sleight of Hand +7, Spellcraft +9, Stealth +5, Use Magic Device +8
Languages Celestial, Common, Draconic, Elven, Halfling
SQ +3 to stealth checks, deliver touch spells through familiar, empathic link with familiar, patron spells (transformation), share spells with familiar
Combat Gear Potion of invisibility, Tindertwig (5); Other Gear Dagger, Elven Dagger, Sling, Ioun torch, Ring of protection +1, Artisan's outfit (3), Backpack, masterwork (9 @ 3.5 lbs), Bell, Belt pouch (1 @ 2 lbs), Belt pouch (14 @ 1.94 lbs), Chest, large (16 @ 33 lbs), Cold weather outfit, Entertainer's outfit, Fortune-teller's deck, quality, Healer's kit, Ink, black, Inkpen, Manacles, Marbles, Noble's outfit, Paper (10), Perfume, common (10), Sealing wax, Signet ring, Spell component pouch, String or twine, 40 GP, 6 SP, 1 CP
SPECIAL ABILITIES
+3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Charm +1 (3 round(s)) (DC 14) (Su) Improve attitude of humanoid or animal in 30 ft by 1 step(s).
Cold weather outfit +5 Fort save vs. cold weather.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fortune-teller's deck, quality +1 to Profession: Fortune-Teller or Profession: Medium
Healing (1d8+3) (Su) Use cure light wounds once per day/person.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.