Agents of the Darklands: A Campaign for Monsters and Madmen

Game Master thunderbeard

Dungeon map
Party info
Loot list


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Rocks fall, everyone dies

Was expecting a fight! But this seemed to work just fine.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

That night I would like to take 20 on Identifying the mirror. I just realized that Spellcraft was accidentally left of my spell list. Until I have time to rearrange the neccessary skill points to give myself actual ranks, I'll just assume I only have 1 rank for now. Still, that's enough.

Take 20, plus guidance, for 33


Female Half-Dragon Elf

Is 50% xp for talking out of an encounter fair? Why not smash everything's face in at that point?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

It definitely rewards wanton destruction, which seems apropriate given the nature of this game. I'm fine with it.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

According to James Jacobs over on his ask thread, even avoiding a fight should reward you full XP.

However, I feel that should only apply to actually potential fights, like the Drow encounter, but not the Gnolls.

We knew they existed, true, but they were never an actual threat.

Seem fair?


M Half-drow ghost summoner 7
The Dapper GM wrote:
Was expecting a fight! But this seemed to work just fine.

I like it! I'm always pleased when an encounter takes an unexpected turn.

On the reward -- as you already know, ghost are very limited in what they can use. So unless you want to get creative, which I encourage,... a bag of diamonds is fine and I'll make myself more pearls and pages or upgrade some of my existing equipment.


M Half-drow ghost summoner 7
Anaxian wrote:
It definitely rewards wanton destruction, which seems apropriate given the nature of this game. I'm fine with it.

True. You get what you incentivize. I think I like the 100% for talking through encounters myself as it keeps options open and will keep the game fresher, but if our Dapper GM wants to encourage more senseless violence,....... hey, I can melt faces with the rest of them.


M Half-drow ghost summoner 7
Anaxian wrote:

That night I would like to take 20 on Identifying the mirror. I just realized that Spellcraft was accidentally left of my spell list. Until I have time to rearrange the neccessary skill points to give myself actual ranks, I'll just assume I only have 1 rank for now. Still, that's enough.

Take 20, plus guidance, for 33

And several hijillion from various aid anothers, if you want them. Spellcraft is kind of a specialty of mine and by extension my eidolon's.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I wouldn't mind the Drow's boots.


M Half-drow ghost summoner 7

Oooh, the Manual of Calm Reflection is kind of cool.....


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I counted 66.45k worth of stuff, minus the mirror.

Divided by 8, that's about 8k.

So, lets each claim around 8k of stuff, and go from there.

Illia- Ring of Mind Shielding, Ring of Deflection +1, and 2k worth of Pearls and Gemstones.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

Shim could use the ring of prot and cloak of resist and whatever else is left to help pay for the cost of melding those two to him.


M Half-drow ghost summoner 7

I think the book of calm reflection is literally the only thing I could use, so.... bank.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

Yeah.. I kinda expected full XP for the drow and friends but no xp at all for gnolls that never really confronted us.

If that's how xp is given I guess next time I convince someone to not attack we make the ghost follow them and we kill them all in a surprise round.

p.s. Next level I might be interested in the mithral chainmail but if someone can put a good use on that right away, don't let me stop you from taking it.


Rocks fall, everyone dies

Points taken into consideration, and updated:

Exp for avoiding encounters will now be scaled by the likeliness of the threat.

The drow was planning to fight you, so I'll update that to full XP for talking him out of it.

The gnolls/paladins were only a threat if you guys messed things up, so I'm still giving half exp for avoiding it.

That make sense?


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

Sounds fair to me


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Pretty much what I was saying.

However, today is Friday the 13the and there's a full moon tonight and since we're evil, we should get double the XP :p

Thus the Drow gives normalx2 and the Gnolls and Paladins full lol.

Jk

Mostly lol


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Illia- wrote:

I counted 66.45k worth of stuff, minus the mirror.

Divided by 8, that's about 8k.

So, lets each claim around 8k of stuff, and go from there.

Illia- Ring of Mind Shielding, Ring of Deflection +1, and 2k worth of Pearls and Gemstones.

You're forgetting the 1/2 sell value rule.

So, we'd get 8k in actual loot, but only 4k in cash.

If you want wondrous items, I can make things at cost for you (you'll owe me favors…), so that evens out, but anything else you're really only getting half value for.


Rocks fall, everyone dies

Of course, there are people in the party who can craft things—at least low-level things—at half cost, and you'll have as much crafting time as you need in between missions. (and the party has tons of crafters)

That's why I figured items might be worth about their sell value, as that's also their crafting value.

Meanwhile, you guys can edit the loot sheet, so feel free to put character names by the things you want so we can sort this out, or I can deal with it another way.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

It's 66k worth of stuff in sell value, not in actual value, Anaxian. I already took that into account. Which means pick 8k of stuff in sell value.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

Ring of Protection +1 (1k gp)
Cloak of resistance +1 (500 gp)

Shimsil will collect those, if ok. The mind shielding ring if no one else claimed it already.

I am set to "View Only" on the loot sheet, so i can't tag my name on things.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

With this limit of 8k, that means I can't get the belt, boots and headband?


Rocks fall, everyone dies

Woops! Good call. Should be fixed/editable now.


Rocks fall, everyone dies
Anaxian wrote:

That night I would like to take 20 on Identifying the mirror.

Take 20, plus guidance, for 33

Identified. The mirror is a communication device that allows continuous/at-will use of the spell Sending. It is likely one half of a set intended for two-way communication across planes.


AC 32, touch 10, flat-footed 28, hp 56, Fort +7, Ref +1, Will +12, Resist cold 5, elec 5, fire 5; SR 19; Per+18, Ini +2 Cleric (Fiendish Vessel) of Asmodeus 5/Diabolist 1

There's nothing Mal needs specifically, so he'll just take 8K (sale value) worth of stuff "materials" that I'll figure out what to do with later.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Gotcha!

Dris, how much do those items add up to in Sale/Base value?


Female Half-Dragon Elf

Iranaset will take the sale value as well.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Hey guys, I was thinking about using my old shield and some of the spare gold I get from the loot, to put the Rallying enchantment on my new shield. +4 morale vs fear, upgrading to +7 once I hit level 5 warlord.

I noted that that fear aura was really a big problem for our melees last time, so thought it might be a good idea to cover that. However, if you guys are going to handle that problem your own ways, figured I should ask first.


Female Half-Dragon Elf

With multiple things going into the next quest, how implausible would it be to split the party into two groups of 4? It'll mean a little extra work for the GM but RPing and planning will probably go a lot smoother.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I've experimented with that format in a game I'm running. It worked surprisingly well.

The thing that avoids hiccups where the events of one group get ahead of the other is to pay attention to rest cycles. If everyone in the game is onboard with having to make sure rest times synch up, everything goes nicely. The worst that happens is that one group roleplays some downtime or finds something else to do while the other group finished up their business before resting.

The way you do it is to make a new game thread and give it the same discussion thread as this game.

Then the party splits. When someone teleports between groups, they just move threads. When they send a message to the other thread (it will happen, and actually adds a lot to the story) the communication is posted in both threads with a little cut and paste. (This keeps the conversation able to be followed easily on both sides). There will be small synch errors with cross-group communication where one group is an hour or two ahead when people are talking to each other, but basically we just ignore it. It's magic. Whatever.

It is more work for the GM, but it isn't really like running a whole other game. It's more like an extra half a game.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

Ah, a good old fashioned demilich rescue mission? ?


Rocks fall, everyone dies

I'd be fine to split up the party into two groups, especially because there's nothing time sensitive about the current task at hand.

I'd just want to make sure that both groups have something to do.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Lets make a Crafting Wish list for the next mission-

1) A Wonderous Item that will let Shimsil cast Beguiling Gift once per day. (so we can actually have a means of getting the mind control sword into enemy hands)

2) Authoritative Vestments for Mal (that Swift Action diplomacy check can be a game-changer).

Who has ideas or things to add?


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

3) Rallying Enchant on Illia's new shield


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

If no one is going to take that Ring of Mind Shielding, I will. Its pretty much the only other thing I need to completely lock down anything's ability to use divinations on me.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

I have to admit, I have no idea on where to go when it comes to equip my succubus.
Delyliath is pretty powerful at what she does, she may improve defensively since she doesn't have a great ac or great saves. On the other hand has many ways to gain temporary hit points, that would mitigate her low defense.
She will sport a pretty high use magic devices though, so I could actually take a wide collection of magical trinkets.
Any suggestions?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Here are my recommendations for Delyliath-

1) Skill Boost items for Bluff, Diplomacy and Use Magic Device. (+5 bonus= 2,500 gp base cost)

2) A Conductive Ranged weapon of some kind.

3) Haramaki and Armored Kilt. (+2 Armor to AC with no penalties. No proficiency needed. Fully enchantable.) Nothing like a reinforced corset and mini-skirt as armor.

4) Mithril Buckler. (+1 Shield bonus, no penalty. Fully enchantable) Alternate- Ring of Force Shield.

5) Agile quality added to your Rapier.

6) Piles and Piles of one-shot trinkets. Personal recommendations are Whip Feather Tokens and Beads of Force (they seem thematically appropriate for a succubus)


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Also, what is Del's planned progression? (whatever you're doing, I strongly recommend taking 2 levels of Antipaladin. That will weaponize your absurd charisma in terrifying ways).


Rocks fall, everyone dies

Alas, conductive ranged weapons can only deliver ranged touch abilities. Conductive throwing weapons, on the other hand, still count as melee.

I believe Delyliath mentioned at one point a plan to do some levels of bard, although oh man dropping Antipaladin on that would give +10 to all saves.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Not to mention the terrible things her Smite would do.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I have some suggestions for Del as well but I gotta hop in the shower real quick. Some were already covered by our Death Kitty.

Its so nice working with seasoned veterans like Doomed Hero and TCG. Warms my black little heart :)

OH! before I forget, I believed I asked about this before, but its obviously become a bit more relevant based on our first fight. How would you all feel if I took Cold Iron Warden as my archetype? It gives up teamwork stuff, so I figured I would make sure my team is OK with it first.

Finally, as for progress, almost definitely sticking with Inquisitor as its just such a badass class.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

well, shimsil needs the two items he picked forged into him, as well as some sort of extradimensional space forged into him.

between the extra loot (Shimsil didnt pick anywhere near the 8k we all got) plus the 5k in weapon upgrades the little construct had, should be enough to get a type 4 bag of holding -like enchantment.

even better would be a portable hole. say, cut a circle in the ground with Shimsil (ACME-style) and the hole is there. hahaha


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Shimsil, keep in mind that a Bag of Holding is limited by how far the bag can open.

If you build it into your hilt you'll be able to fit a lot of stuff into it, but everything you put in there will have to be small enough to fit through the small opening.

The Portable Hole idea is fantastic, but I think a bit out of our current price range.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

This will come in handy then, no?

For Del, I second the idea of bonuses to your main skills. I believe there's a magic item that boosts Bluff, Diplomacy and Perform(Oratory), by I think +10.

Beyond that, as you said, shore up some of your weaknesses.

For progression, Delyl is very similar to a worshiper of Calisitra. She's a CN deity, so I can't see a reason for her to not have a few succubi in her employ.

Even if that's not OK with Dapper, or you don't want her to be your deity, perhaps our esteemed GM will allow you to take feats, traits, etc for her, but reflavored?

The Inner Sea Gods book has a trio of PrCs you can tailor to any of the deities, so maybe on of them?


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

One of my favorite spells. When you're a Tiny creature you should never leave home without it.


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

True, shrink item would work, or maybe some ACME-like vacuuming of items in there.

Or a tiny loop of mithril chain could be stored in the hilt, attached on the inside. When pulled out, it serves as the mouth of the bag.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Anaxian, the loot list is now functional. Take a look.


Rocks fall, everyone dies

To be fair, the rules appear to state that a bag of holding can be placed inside another, larger bag of holding. Getting a small extradimensional space in Shimsil's hilt, then rolling up a bigger bag of holding and fitting it through (assuming the cloth is fine enough) would also technically work, but look super silly.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

The chain idea is pretty cool.

As for bags of holding inside other bags of holding, yeah that works. Extra dimensional spaces just become inaccessible when layered like that (except when they tear holes in reality).


Diamond (CR +2) Soulbolt 7 (HP: 151/81; AC 16*; Fort 7 - Ref 10 - Will 10; Perception +15)

could make it like a quiver of elohna so i could poop spears and arrows

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