
Anaxian |

That night I would like to take 20 on Identifying the mirror. I just realized that Spellcraft was accidentally left of my spell list. Until I have time to rearrange the neccessary skill points to give myself actual ranks, I'll just assume I only have 1 rank for now. Still, that's enough.
Take 20, plus guidance, for 33

Drisquar |

According to James Jacobs over on his ask thread, even avoiding a fight should reward you full XP.
However, I feel that should only apply to actually potential fights, like the Drow encounter, but not the Gnolls.
We knew they existed, true, but they were never an actual threat.
Seem fair?

The Summoner's Ghost |

Was expecting a fight! But this seemed to work just fine.
I like it! I'm always pleased when an encounter takes an unexpected turn.
On the reward -- as you already know, ghost are very limited in what they can use. So unless you want to get creative, which I encourage,... a bag of diamonds is fine and I'll make myself more pearls and pages or upgrade some of my existing equipment.

The Summoner's Ghost |

It definitely rewards wanton destruction, which seems apropriate given the nature of this game. I'm fine with it.
True. You get what you incentivize. I think I like the 100% for talking through encounters myself as it keeps options open and will keep the game fresher, but if our Dapper GM wants to encourage more senseless violence,....... hey, I can melt faces with the rest of them.

The Summoner's Ghost |

That night I would like to take 20 on Identifying the mirror. I just realized that Spellcraft was accidentally left of my spell list. Until I have time to rearrange the neccessary skill points to give myself actual ranks, I'll just assume I only have 1 rank for now. Still, that's enough.
Take 20, plus guidance, for 33
And several hijillion from various aid anothers, if you want them. Spellcraft is kind of a specialty of mine and by extension my eidolon's.

Illia- |

I counted 66.45k worth of stuff, minus the mirror.
Divided by 8, that's about 8k.
So, lets each claim around 8k of stuff, and go from there.
Illia- Ring of Mind Shielding, Ring of Deflection +1, and 2k worth of Pearls and Gemstones.

Delyliath |

Yeah.. I kinda expected full XP for the drow and friends but no xp at all for gnolls that never really confronted us.
If that's how xp is given I guess next time I convince someone to not attack we make the ghost follow them and we kill them all in a surprise round.
p.s. Next level I might be interested in the mithral chainmail but if someone can put a good use on that right away, don't let me stop you from taking it.

The Dapper GM |

Points taken into consideration, and updated:
Exp for avoiding encounters will now be scaled by the likeliness of the threat.
The drow was planning to fight you, so I'll update that to full XP for talking him out of it.
The gnolls/paladins were only a threat if you guys messed things up, so I'm still giving half exp for avoiding it.
That make sense?

Drisquar |

Pretty much what I was saying.
However, today is Friday the 13the and there's a full moon tonight and since we're evil, we should get double the XP :p
Thus the Drow gives normalx2 and the Gnolls and Paladins full lol.
Jk
Mostly lol

Anaxian |

I counted 66.45k worth of stuff, minus the mirror.
Divided by 8, that's about 8k.
So, lets each claim around 8k of stuff, and go from there.
Illia- Ring of Mind Shielding, Ring of Deflection +1, and 2k worth of Pearls and Gemstones.
You're forgetting the 1/2 sell value rule.
So, we'd get 8k in actual loot, but only 4k in cash.
If you want wondrous items, I can make things at cost for you (you'll owe me favors…), so that evens out, but anything else you're really only getting half value for.

The Dapper GM |

Of course, there are people in the party who can craft things—at least low-level things—at half cost, and you'll have as much crafting time as you need in between missions. (and the party has tons of crafters)
That's why I figured items might be worth about their sell value, as that's also their crafting value.
Meanwhile, you guys can edit the loot sheet, so feel free to put character names by the things you want so we can sort this out, or I can deal with it another way.

Shimsil |
Ring of Protection +1 (1k gp)
Cloak of resistance +1 (500 gp)
Shimsil will collect those, if ok. The mind shielding ring if no one else claimed it already.
I am set to "View Only" on the loot sheet, so i can't tag my name on things.

Drisquar |

With this limit of 8k, that means I can't get the belt, boots and headband?

The Dapper GM |

That night I would like to take 20 on Identifying the mirror.
Take 20, plus guidance, for 33
Identified. The mirror is a communication device that allows continuous/at-will use of the spell Sending. It is likely one half of a set intended for two-way communication across planes.

Malefeasance Efescent |

There's nothing Mal needs specifically, so he'll just take 8K (sale value) worth of stuff "materials" that I'll figure out what to do with later.

Illia- |

Hey guys, I was thinking about using my old shield and some of the spare gold I get from the loot, to put the Rallying enchantment on my new shield. +4 morale vs fear, upgrading to +7 once I hit level 5 warlord.
I noted that that fear aura was really a big problem for our melees last time, so thought it might be a good idea to cover that. However, if you guys are going to handle that problem your own ways, figured I should ask first.

Anaxian |

I've experimented with that format in a game I'm running. It worked surprisingly well.
The thing that avoids hiccups where the events of one group get ahead of the other is to pay attention to rest cycles. If everyone in the game is onboard with having to make sure rest times synch up, everything goes nicely. The worst that happens is that one group roleplays some downtime or finds something else to do while the other group finished up their business before resting.
The way you do it is to make a new game thread and give it the same discussion thread as this game.
Then the party splits. When someone teleports between groups, they just move threads. When they send a message to the other thread (it will happen, and actually adds a lot to the story) the communication is posted in both threads with a little cut and paste. (This keeps the conversation able to be followed easily on both sides). There will be small synch errors with cross-group communication where one group is an hour or two ahead when people are talking to each other, but basically we just ignore it. It's magic. Whatever.
It is more work for the GM, but it isn't really like running a whole other game. It's more like an extra half a game.

Anaxian |

Lets make a Crafting Wish list for the next mission-
1) A Wonderous Item that will let Shimsil cast Beguiling Gift once per day. (so we can actually have a means of getting the mind control sword into enemy hands)
2) Authoritative Vestments for Mal (that Swift Action diplomacy check can be a game-changer).
Who has ideas or things to add?

Delyliath |

I have to admit, I have no idea on where to go when it comes to equip my succubus.
Delyliath is pretty powerful at what she does, she may improve defensively since she doesn't have a great ac or great saves. On the other hand has many ways to gain temporary hit points, that would mitigate her low defense.
She will sport a pretty high use magic devices though, so I could actually take a wide collection of magical trinkets.
Any suggestions?

Anaxian |

Here are my recommendations for Delyliath-
1) Skill Boost items for Bluff, Diplomacy and Use Magic Device. (+5 bonus= 2,500 gp base cost)
2) A Conductive Ranged weapon of some kind.
3) Haramaki and Armored Kilt. (+2 Armor to AC with no penalties. No proficiency needed. Fully enchantable.) Nothing like a reinforced corset and mini-skirt as armor.
4) Mithril Buckler. (+1 Shield bonus, no penalty. Fully enchantable) Alternate- Ring of Force Shield.
5) Agile quality added to your Rapier.
6) Piles and Piles of one-shot trinkets. Personal recommendations are Whip Feather Tokens and Beads of Force (they seem thematically appropriate for a succubus)

The Dapper GM |

Alas, conductive ranged weapons can only deliver ranged touch abilities. Conductive throwing weapons, on the other hand, still count as melee.
I believe Delyliath mentioned at one point a plan to do some levels of bard, although oh man dropping Antipaladin on that would give +10 to all saves.

Drisquar |

I have some suggestions for Del as well but I gotta hop in the shower real quick. Some were already covered by our Death Kitty.
Its so nice working with seasoned veterans like Doomed Hero and TCG. Warms my black little heart :)
OH! before I forget, I believed I asked about this before, but its obviously become a bit more relevant based on our first fight. How would you all feel if I took Cold Iron Warden as my archetype? It gives up teamwork stuff, so I figured I would make sure my team is OK with it first.
Finally, as for progress, almost definitely sticking with Inquisitor as its just such a badass class.

Shimsil |
well, shimsil needs the two items he picked forged into him, as well as some sort of extradimensional space forged into him.
between the extra loot (Shimsil didnt pick anywhere near the 8k we all got) plus the 5k in weapon upgrades the little construct had, should be enough to get a type 4 bag of holding -like enchantment.
even better would be a portable hole. say, cut a circle in the ground with Shimsil (ACME-style) and the hole is there. hahaha

Anaxian |

Shimsil, keep in mind that a Bag of Holding is limited by how far the bag can open.
If you build it into your hilt you'll be able to fit a lot of stuff into it, but everything you put in there will have to be small enough to fit through the small opening.
The Portable Hole idea is fantastic, but I think a bit out of our current price range.

Drisquar |

This will come in handy then, no?
For Del, I second the idea of bonuses to your main skills. I believe there's a magic item that boosts Bluff, Diplomacy and Perform(Oratory), by I think +10.
Beyond that, as you said, shore up some of your weaknesses.
For progression, Delyl is very similar to a worshiper of Calisitra. She's a CN deity, so I can't see a reason for her to not have a few succubi in her employ.
Even if that's not OK with Dapper, or you don't want her to be your deity, perhaps our esteemed GM will allow you to take feats, traits, etc for her, but reflavored?
The Inner Sea Gods book has a trio of PrCs you can tailor to any of the deities, so maybe on of them?

Shimsil |
True, shrink item would work, or maybe some ACME-like vacuuming of items in there.
Or a tiny loop of mithril chain could be stored in the hilt, attached on the inside. When pulled out, it serves as the mouth of the bag.

The Dapper GM |

To be fair, the rules appear to state that a bag of holding can be placed inside another, larger bag of holding. Getting a small extradimensional space in Shimsil's hilt, then rolling up a bigger bag of holding and fitting it through (assuming the cloth is fine enough) would also technically work, but look super silly.

Anaxian |

The chain idea is pretty cool.
As for bags of holding inside other bags of holding, yeah that works. Extra dimensional spaces just become inaccessible when layered like that (except when they tear holes in reality).