Age of Darkness

Game Master Mothman

It is an age of darkness ...

A homebrew Pathfinder campaign.


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The Exchange

I appreciate all the effort you have put into this converting Mothman. I'll try to do this justice in the next few days but I'm pretty stacked out.

Pharris is undergoing a crisis of confidence in her fighting skills so I'd like to give this a bit of thought, especially as I had planned her to take the route of Generic Warrior with sneak attack. The problem for me is that the party needs a front-line fighter. Hmm.

Cheers

Liberty's Edge

Male Mothman Expert 5
All DMs are evil wrote:


q1. When you mention allowing us to take 2 traits, which ones are you suggesting? There are the ones from 3.5 which had an advantage and a disadvantage and there are the ones available as a free pdf on the Paizo site, which are effectively half feats? Or can we choose from both lists?

The ones on the free PDF from Paizo; I think I posted a link to it in one of the posts I made last night.

All DMs are evil wrote:


q2. I currently speak Lorin, Atuscan, Halfling, Karandic. I should know another one just because of the raised intelligence from 1st level and I can learn another one at 4th when I increase my intelligence. I have added Thuringian from the starting list of Lorin languages, but are there any suggestions for the 6th language please?

Good question! Thuringian was certainly a good choice ... maybe Norsk? OR perhaps your research has led you to learn an obscure language such as Sylvan, Elven or Kazad (dwarf).

Liberty's Edge

Male Mothman Expert 5
Ragadolf wrote:

can/will drop any non-PFG core feats/spells/etc if you wish.

No need to drop all of them, most of them probably work well enough.

Liberty's Edge

Male Mothman Expert 5
French Wolf wrote:

I appreciate all the effort you have put into this converting Mothman. I'll try to do this justice in the next few days but I'm pretty stacked out.

Pharris is undergoing a crisis of confidence in her fighting skills so I'd like to give this a bit of thought, especially as I had planned her to take the route of Generic Warrior with sneak attack. The problem for me is that the party needs a front-line fighter. Hmm.

Cheers

No worries.


Male Impoverished Student 2/Amateur Chef 3

Brashen, in converting Alton do you plan to go rogue?
I was thinking about multiclassing my new character rogue/paladin (if allowed) and converting the Grey Guard PrC to PF (again if that's alright with you Moth). So in regards to what French Wolf was saying regarding Pharris being a front-line combatant, I might be able to fill that role, depending on the build I follow and the composition of the party's roles post-conversion.

Liberty's Edge

Male Mothman Expert 5

No problem with rogue / paladin – obviously it will take a certain style of rogue to uphold the paladin code and not fall though (even one angling for the Grey Guard PrC).

I’ve no issue conceptually with Grey Guard, but I don’t have the book its from (Complete Scoundrel?). Could you post the details (or link them) and we can discuss how to best upgrade the class to PF.


Male Impoverished Student 2/Amateur Chef 3

Since she isn't so much of an immoral rogue (quite the opposite in fact), and her intentions are ultimately good, so it should be doable and interesting to play.

Yes, its in the Complete Scoundrel. I'll post the relevant information when I'm at home and have the book available.

Liberty's Edge

Male Mothman Expert 5

By the way Arctaris, I don’t know if you’ve had much of a chance to check out the changes to classes in PFRPG – but rogue and paladin both got some cool new toys to play with. Check it out. Your character concept could indeed become a frontline warrior type I believe, if Pharris wanted a change of direction.


Male Impoverished Student 2/Amateur Chef 3

I've looked over it a little, and I'm pretty excited to try them out. 3.5's paladin was a little lackluster imo.
Even if Pharris chooses to remain a frontline 'tank' sort of character, I'll go with Paladin/Rogue. The flanking sneak attack combined with Smite Evil should be pretty nice.

Liberty's Edge

Male Mothman Expert 5

So, once we’re all done levelling and converting, everyone should have either a 4th level or 5th level character.

I am planning to use the Slow Advancement xp track (even though the Fast track is closest to 3.5, the rate and amount of xp I have been giving so far is probably analogous to the Slow track).

This will mean once you are finished converting you will need to adjust your xp totals. If you are 5th level, adjust your xp total to 23,000. If you are 4th level, adjust your xp total to 17,000. Even though PFRPG gives flat xp regardless of level, I will figure a way to help those who are behind catch up.

Liberty's Edge

Male Mothman Expert 5

Arctaris, please create your new character at 4th level.


Still looking, but the best news is that it looks like the Bloodline abilites give us a backup healer, His new 'Divine Fire' ability only damages evil character, it heals good characters! (only usuable on each person once per day, but hey! that's good enough)

Liberty's Edge

Male Mothman Expert 5
Ragadolf wrote:

Still looking, but the best news is that it looks like the Bloodline abilites give us a backup healer, His new 'Divine Fire' ability only damages evil character, it heals good characters! (only usuable on each person once per day, but hey! that's good enough)

Huh. I didn't notice that, pretty cool.


Male Impoverished Student 2/Amateur Chef 3

I'm certainly not going to say no to a little extra healing.

Alright, I will get started on her; right now I'm planning to go either Rogue 2/Paladin 2 or Rogue 3/Paladin 1. Am I likely to need to have her statted up prior to this week-end?

Liberty's Edge

Male Mothman Expert 5

See how you go. If it ends up being after the weekend thats fine.


Male Impoverished Student 2/Amateur Chef 3

I can have at least a bare-bones version of her up sooner, if you're ready for her to be introduced sooner than that.


Male Human Scribe/4

Hey Moth, thanks for posting up all the conversion notes/links etc. Definitely will make the change over a little easier. Will probably stick to the Shapechange ability for Laithe - it has featured so heavily in the game so far that doesn't make huge amounts of sense to change it over now.

I'll get Laithe switched over ASAP.


Doh, I blatantly must of ignored the part where you linked the traits. That does change a few things. I am going to swap out the feat Skill Focus-bluff for one of the traits 'fast-talker', this gives me a plus one bonus to Bluff and makes it a class skill, which is another +3 bonus. So until 10th level it is better than the feat.

As the second trait I will take focused mind, partly because it suits the character, but mainly because concentration checks are horribly now and the meta-gamer in me cannot resist a +2 bonus on them.

Those of you who cast spells and are not familiar with the system, note that concentration is no longer a skill, it is a flat roll based off your caster level plus your casting ability modifier. In Kajatan's case that would be level 4 plus Intelligence modifier of +5 for a concentration total of +9. To cast a spell defensively you now need to make a roll of 15 + twice the spell level. So a 2nd level spell cast defensively would require me to roll a 10 with out any feats or traits!

On a side note, to counter act my meta gaming, I have resolved to use my favoured class bonus for bonus skill points as opposed to bonus hit-points. Any of you who know me would realise how out of character this is as I am usually a hit-point whore.


Updated for you to review at your leisure.


Male Human Bard 1/Ranger 1/Expert 3
French Wolf wrote:

I appreciate all the effort you have put into this converting Mothman. I'll try to do this justice in the next few days but I'm pretty stacked out.

I'm in the same boat as FW. Appreciative of your conversion work, Moth, but not sure how soon I'll be able to get around to making the actual conversion (and posting on a regular basis)...


Male Impoverished Student 2/Amateur Chef 3

Did I miss where you posted how much gold I should have to start, or should I just go by the standard amount in the DMG?

Liberty's Edge

Male Mothman Expert 5
Arctaris wrote:
Did I miss where you posted how much gold I should have to start, or should I just go by the standard amount in the DMG?

These guys will be low on the 'wealth by level' curve - start with 3000gp, that should put you on a similar basis.

Any magical items are likely either holy relics of the Church of Arton, or else old heirlooms and the like.


Here's the profile for my new character. Just stats right now, but I'll get the roleplaying information up soon.

And I'll post Grey Guard information once I find the book.

Liberty's Edge

Male Mothman Expert 5
Anastasia wrote:

Here's the profile for my new character. Just stats right now, but I'll get the roleplaying information up soon.

And I'll post Grey Guard information once I find the book.

Based on a very quick glance it looks good. You may need to re-read how Power Attack works in Pathfinder, it’s changed a fair bit from 3.5 (with a BAB of +3 your power attack will be -1 to hit, +2 to damage one handed or -1 to hit, +3 to damage two handed).

I assume your extra feat is from the bonus campaign feat? You have decided on that rather than two traits? No problem either way, just making sure.

Liberty's Edge

Male Mothman Expert 5
Kajetan Armann wrote:
Updated for you to review at your leisure.

Looks good to me. I won't say I went through with a fine toothed comb, but I didn't notice any glaring problems.

Liberty's Edge

Male Mothman Expert 5
All DMs are evil wrote:
Ash Walker wrote:

Kajetan
* 28 ancient gold coins
* 64 ancient silver coins (tarnished)
* 1 x bracelet / armband
* large emerald (set in rusted iron sceptre),
* timber wand;
* four ceramic inscribed tablets
* large silver bowl (carved with animal images)

I'll have to get weights for all these as it might make me heavily encumbered.

With regard to the 'timber wand' if that turns out to be a normal stick and you are making Kajetan carry it around, you'll be the first to be turned into a frog when he finally snaps and goes all evil on you all. :-)

ADMAE, I don't think you had noted this stuff on your character sheet? Unless I missed it, or you passed it off to someone else.


Male Human Bard 1/Ranger 1/Expert 3
Mothman wrote:

Keildrithe, you’ve got your +2 to any ability score, your favoured class bonus (presumably for your bard levels) and a fair few changes to how your bardic class abilities work.

You’re the only one in the group who has chosen to multi-class so far. One of the state goals to the changes to classes in Pathfinder was to make staying in one class (rather than multi-classing) a more viable and fun option. As such, if you’d prefer to swap your ranger level back to bard now that we’re changing rules sets you are welcome (entirely up to you).

Your feats will require some changes: Remember Toughness works a little better now in Pathfinder. Negotiator didn’t make it into Pathfinder, but I see no reason you couldn’t use – I’ll allow it, unless you want to swap it for Alertness or Persuasive. Extra Music can be swapped for Extra Performance. I can’t recall what Focused Performer does – you can keep it if you like (assuming it still makes sense in Pathfinder) although it may be at odds thematically with your Versatile Performer bardic class feature … swap it out if you prefer. Remember that Track is a bonus feat from ranger, so if you do decide to go full bard you will lose this one (unless you want to take it as your fifth level feat anyway of course).

You’ll need to reduce your number of 0 level spells known. I can’t remember the details of Songbird or Minor Disguise, you might need to check that they still work ok in Pathfinder if you wish to keep them.

So you're removing the house rule that the spellcasting ability modifier grants a bonus to the number of 0-level spells known?

I also get a hit die boost, from d6s/d8 to d8s/10. I'm going to stick to multi-classing bard/ranger.


Male Impoverished Student 2/Amateur Chef 3
Mothman wrote:
Anastasia wrote:

Here's the profile for my new character. Just stats right now, but I'll get the roleplaying information up soon.

And I'll post Grey Guard information once I find the book.

Based on a very quick glance it looks good. You may need to re-read how Power Attack works in Pathfinder, it’s changed a fair bit from 3.5 (with a BAB of +3 your power attack will be -1 to hit, +2 to damage one handed or -1 to hit, +3 to damage two handed).

I assume your extra feat is from the bonus campaign feat? You have decided on that rather than two traits? No problem either way, just making sure.

Alright, I'll re-read Power Attack's description.

The extra feat (Weapon Focus) was the rogue talent I chose.


Male Human Bard 1/Ranger 1/Expert 3

Forgot to ask... does everyone get to pick two traits above our regular feats as well, which seems to be the norm in Pathfinder campaigns?

Liberty's Edge

Male Mothman Expert 5
TwiceBorn wrote:


So you're removing the house rule that the spellcasting ability modifier grants a bonus to the number of 0-level spells known?

Yes.

My original intention with that house rule was to give low level casters a little bit more oomph – they could cast at least a few more low level spells per day before running out entirely. Somewhere along the way I decided to also allow additional spells known per day as well.

I think the changes that Pathfinder has made adequately address my original concern, particularly with how cantrips and orisons now work (and in the case of wizards and sorcerers, the school powers and bloodline powers also help in this regard).

My preference is to run with as few house rules as possible (except ones that are more ‘campaign flavour’ oriented, or ones that allow players to try out a cool optional rule subset) – so I’m going to get rid of those bonus 0 level spells.

TwiceBorn wrote:


I also get a hit die boost, from d6s/d8 to d8s/10. I'm going to stick to multi-classing bard/ranger.

Cool! I missed that, for some reason I always remember that sorcerers and wizards got a hit dice boost and forget that bards, rogues and rangers did too.

Liberty's Edge

Male Mothman Expert 5
TwiceBorn wrote:
Forgot to ask... does everyone get to pick two traits above our regular feats as well, which seems to be the norm in Pathfinder campaigns?

As you’ll recall I gave everyone an additional bonus feat for this campaign. At this stage you can either keep that feat (or replace it with another feat of your choice) or take two traits in place of that feat.

As Pathfinder traits are supposed to be ‘half feats’ I think that should be fairly balanced.


Mothman wrote:


ADMAE, I don't think you had noted this stuff on your character sheet? Unless I missed it, or you passed it off to someone else.

It is there, under the equipment spoiler towards the end.

I'll run a detect magic over them sometime soon. Also with the changes to spell craft, I can attempt to identify magical items by studying them and get a +10 bonus with the identify spell.

Liberty's Edge

Male Mothman Expert 5
Kajetan Armann wrote:


I'll run a detect magic over them sometime soon. Also with the changes to spell craft, I can attempt to identify magical items by studying them and get a +10 bonus with the identify spell.

You will have some proper down-time soon, with a table and a roof over head and everything! Good time for that then, also scroll scribing and similar if you like.


Mothman wrote:


You will have some proper down-time soon, with a table and a roof over head and everything! Good time for that then, also scroll scribing and similar if you like.

I will study the wand at the crrent camp as it takes so little time in Pathfinder, if it turns out to be an arcane wand, then I can use it as a bonded item, if it turns out to be a divine wand I can pass it to the correct person and if it turns out to be a simple stick, or half a set of drumsticks, then I can still use it as my bonded item.

Liberty's Edge

Male Mothman Expert 5

Arctaris:

Spoiler:
I’m thinking for your character, she is a junior agent of the Inquisition (possibly an ‘enforcer’ type, maybe seconded to the Inquisition from one of the Orders of Paladins) who was sent north to the village of Barg with a message for Inquisitor Vorn.

She arrived in Barg not long (a couple of days) after Vorn and Atrek had departed, and immediately began trying to find out about recent events and where Vorn had gone. Her investigation quickly revealed the recent situation, and it quickly became obvious to her that Vorn had seen a scapegoat for the murders in Gosia; so far as Anastasia could see, the woman had no motive, little means, and witnesses even put her in locations at times that made it very unlikely she had killed all those girls. Vorn clearly didn’t like that she was a practitioner of magic (and even that had not been proved beyond a reasonable doubt) and pinned the murders on her … probably much to the liking of the local priest, a clear misogynist, and the Thuringian Baron who was probably quite happy to get rid of a somewhat influential female Karandic practitioner of the old ways.

Anastasia’s investigation also revealed the deeds of an odd group of locals and foreigners who had apparently put their own lives on the line to clear the so-called witch’s name … and then mounted a daring rescue and escape when Vorn had apparently dismissed their evidence out of hand. She was intrigued.

Learning that Vorn had pursued at least some of that group, who had fled west, she set out in that direction and eventually made her way to Lichford – arriving mere hours after Vorn had again moved on in further pursuit of the heroes of Barg. Once again she investigated, and discovered that the group had been blamed for a fire at the Cathedral library, the death of a number of priests and church guards, and several more murders around town … however, it did not seem like they could have reached Lichford in time to do all they had been accused of, and some discreet inquiries suggested to her that some evil and supernatural forces had been at work … forces that the group may have helped to stop, and forces that Vorn had apparently ignored or overlooked in his zealousness to track them down.

Within a day, Vorn had returned to Lichford, badly wounded and with his huntsman and a number of soldiers under his command dead, apparently at the hands of the fugitives.

Anastasia had passed on the sealed message to Vorn while he recovered from his wounds and tried to request more men from the local church and / or baron (something that, in his position as Inquisitor he can do, but that the respective authorities are trying to stall him on, given that he lost most of his previous command).

From there it’s up to you – maybe Anastasia set out herself to try to find these heroes – to meet them, talk with them, join them, warn them, spy on them or whatever. Maybe she set out under orders from Vorn. Maybe she isn’t deliberately trying to meet them, but has her own mission (one related to something they are doing, or simply one that will take her in the same direction) and will meet them more by chance than anything else.


Mothman wrote:

Nicolai will get his human +2 bonus to any one ability score, plus his bonus hit points or skill points for favoured class (assuming he chooses sorcerer – I don’t see why he wouldn’t!) and a bit of a hit point boost for going from d4s to d6 hit dice.

Things are probably pretty straight forward for Nicolai until we get to feats – there it gets complicated. ,...

Yew ain't kiddin'! ;P

First-Thanks also for all of your research!

Kay, I started converting last night.

1-I plan to put the Human +2 bonus into Cha, and keep his lvl 4 +1 there as well, giving Nicholai a 19 Cha, and making him even MORE devastatingly charming than before! ;P

2- With the changes to the skills (meaning getting a BONUS +3 to class skills instead of 20 skill points at first lvl) I actually lost some skills, (Diplomacy!) and gained others (Intimidate, and Use Magic Device are now Sorcerer class skills!)

I kept it as close as possible to the original skills, (I put points into Knowledge: Religion and Local, and Diplomacy as before even though they are not class skills) I also put points into Intimidate and Use Magic device to take advantage of the class skill bonus, (AND because I like the idea of a sorcerer convincing a magic item for a warrior or cleric to work for him! :) I took the Skill point bonus for favored class instead of HP. (The D6 is a happy bonus as-is!)
In short (too late!) the skills are similar, but I lost a couple of points in a few things in the switch.

3- Feats/Bloodline: I get either 4 feats, or 3 feats & 2 Traits?
I will try to keep it as close as possible to the original;
-I Get Eschew Materials as a Sor bonus, That frees up a feat.
I will free up the current bloodline feat and take the equivalent bloodline. That frees up that feat. (I will make appropriate changes to my spell list! I may have to give up something, Prot /evil is good to have!)
I Plan to keep the 'Spell Hand' Feat
I will probably keep the 'Sudden Still' Feat (I can NOT believe that I forgot to use it in the mud trap!) ;P
I will have to take 'Summon Familiar/Arcane Bond' as a feat in order to keep Wij'kan.

>Summon Familiar, Spell Hand, & Sudden Still as my 3 feats (+Eschew Materials as Sor freebie and Alertness for free w/ familiar) PLUS 2 Traits. This is my current plan.

Sorry so rambling,... I will TRY to finish the switch-over tonite!


Male Human Bard 1/Ranger 1/Expert 3

Alright, Keildrithe is fully converted. Like Ragadolf/Nicolai, I tried to remain true to the "original" Keildrithe. Spells, skills and feats are consistent with what he has done in-game over the past few years (weeks in game time).

I have the math noted where relevant.

I added my +2 ability boost to CHA, but I still fall far behind Nicolai... grrr... ;-)


Male Impoverished Student 2/Amateur Chef 3
Mothman wrote:
Arctaris: ** spoiler omitted **...

Mothman

Spoiler:
Sounds perfect. Perhaps Vorn used his authority to order Anastasia to find the party and keep an eye on them while he gets more reinforcements? Since she's already interested in the party and their actions, she would've been happy to take that assignment.

The Exchange

Arctaris wrote:

Brashen, in converting Alton do you plan to go rogue?

I was thinking about multiclassing my new character rogue/paladin (if allowed) and converting the Grey Guard PrC to PF (again if that's alright with you Moth). So in regards to what French Wolf was saying regarding Pharris being a front-line combatant, I might be able to fill that role, depending on the build I follow and the composition of the party's roles post-conversion.

I am trying to remain true to Pharris but with the APG as well I feel like a kid in a sweet shop.

It is likely that Pharris will become Ftr2Rog2 to get enough skill points to fit her weird elven selection of magical knowledge, stealth and bluff. And even if I think of another class to throw into the mix I doubt she will be such a good front-line fighter. With a Con of 8 its a bit like Russian Roulette. So Actaris that role is yours (if you like).

DM

Spoiler:
My original plan for Pharris was to become a bladesinger. Some kind of fighting sorcerer utilising her high charisma. But we have three arcane spellcasters already. Do you have the APG, Mothman? I'm guessing so - and I am wondering about taking a level of Oracle again using the Charisma but providing the party with some extra healing. I could use the whole level draining black eye etc as leading to some kind of divine or fey? intervention ending with her latent divine powers being awakened. Then eventually she could become some kind of divine bladesinger when we have sorted out a suitable prestige class some time in the future.


Male Impoverished Student 2/Amateur Chef 3
French Wolf wrote:

It is likely that Pharris will become Ftr2Rog2 to get enough skill points to fit her weird elven selection of magical knowledge, stealth and bluff. And even if I think of another class to throw into the mix I doubt she will be such a good front-line fighter. With a Con of 8 its a bit like Russian Roulette. So Actaris that role is yours (if you like).

That works for me, I can build her to be a little more tank-ish, and as the front-line fighter for the group, she should be flanking foes a lot of the time, which will mean a lot of sneak attacks (wheeeee).

Liberty's Edge

Male Mothman Expert 5

French Wolf:

Spoiler:
I don’t have the APG, but I’m cool with the Oracle. Sounds good to me. It would probably be some fey power from whence you get your visions and powers, elves aren’t into gods and such, but there are some extremely powerful spirits hanging about in Faerie, some of them can grant divine spells. On the other hand, don't feel you can't go sorcerer if that is what you want, you can never have too much magic and I'm sure how you build and portray Pharris will set her apart from the other magic users in the group.

Liberty's Edge

Male Mothman Expert 5

Arctaris:

Spoiler:
Sounds good. Your character probably isn’t much of a tracker, so probably either she or Vorn have figured out where they are headed, or she simply heads in that direction and asks people along the way.

Liberty's Edge

Male Mothman Expert 5

Twiceborn, character looks good to me.

I’m not entirely certain, but I somehow thought that in Pathfinder (as opposed to 3.5) when you increased your Intelligence score you retroactively added skill points if appropriate. However, I can’t find if / where it says so in the rules. Can anyone clarify this for me? I think this is what ADMAE has done with Kajetan, and I believe it’s correct. If so, it will have an impact on Keildrithe as well.


Page 555:

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Liberty's Edge

Male Mothman Expert 5
All DMs are evil wrote:

Page 555:

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Ah, that's what I was looking for!


Male Impoverished Student 2/Amateur Chef 3
Mothman wrote:
Arctaris: ** spoiler omitted **

Mothman

Spoiler:
I was thinking that her inquiries might have given her a vague idea where they were going, and she set off in that direction and questioned what people she could along the way (maybe even running into the two soldiers who the group set free, which would've added greatly to her doubts if they relayed the story). The group's time exploring the tomb would've given her a fair amount of time to catch up to them, especially if she just followed the soldier's route.


Male Human Bard 1/Ranger 1/Expert 3
All DMs are evil wrote:

Page 555:

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

Well then... another 3 skill points for me! Thanks for pointing that out! All I did was move the three skill points previously granted from favoured class bonus that I had allocated to skills, to hit points. Skill point total remains unchanged.


Male Human Fighter / 3

Sorry moth have been quite busy but got some time now, so should be able to make the switch over today and tomorrow.

Liberty's Edge

Male Mothman Expert 5

Arctaris:

Spoiler:
That is fine. You can have met the soldiers. I wanted to give the group a bit of downtime prior to them having to worry about new members, so I would like you to meet them after they reach the cabin they are aiming for. It is unlikely that Anastasia would be able to track them to the cabin – more likely she has deduced their likely destination and is waiting for them either in the village or their ultimate destination, the monastery. We can leave that flexible at this stage – I am assuming they will visit the village openly and spend a bit of time there, but if they take some other approach and there is no real chance to meet them there, we can put you at the monastery.

When you get a chance (no hurry) I’d like a bit of a physical description of your character (including clothing, armour, weapons, whether she openly displays a holy symbol (Star of Arton) etc.

Liberty's Edge

Male Mothman Expert 5
Brashen Trell wrote:
Sorry moth have been quite busy but got some time now, so should be able to make the switch over today and tomorrow.

No worries, no great hurry.

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