Aeshuura
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Ceidith 1d20 + 3 ⇒ (7) + 3 = 10
Presmir Maurmeril 1d20 + 1 ⇒ (8) + 1 = 9
Senka/Itzal 1d20 + 2 ⇒ (6) + 2 = 8
Ander Meliamne 1d20 + 1 ⇒ (5) + 1 = 6
Sir Adrian Fullbright 1d20 ⇒ 2
Wrathmire 1d20 + 3 ⇒ (12) + 3 = 15
Uriah Lewis 1d20 + 2 ⇒ (12) + 2 = 14
Gob -3 hp
Worg 1
Worg 2
Gob 2
Gob 3
Gob 4
Bugbear
Presmer, your goddess is Mystra. Mystara is a campaign setting. ;p BTW, what spell are you casting?
| Uriah Lewis |
Everything got held up because Presmer might have had a mistaken post. We are all just kinda waiting.
Aeshuura
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Ok, for now, I am making the call. As he rolled d10s, the only spell that he has on his list is fire bolt so I will take the first two rolls for Presmer's critical, unless he corrects me before the combat is over.
Ceidith 1d20 + 3 ⇒ (7) + 3 = 10
Presmir Maurmeril 1d20 + 1 ⇒ (8) + 1 = 9
Senka/Itzal 1d20 + 2 ⇒ (6) + 2 = 8
Ander Meliamne 1d20 + 1 ⇒ (5) + 1 = 6
Sir Adrian Fullbright 1d20 ⇒ 2
Wrathmire 1d20 + 3 ⇒ (12) + 3 = 15
Uriah Lewis 1d20 + 2 ⇒ (12) + 2 = 14
1d20 ⇒ 12
Gob -3 hp
Worg 1 -25 hp
Worg 2
Gob 2
Gob 3
Gob 4
Bugbear -6 hp
Ceidith rushes through the hanging fur coming to a screeching halt behind Sir Adrian Presmer has not moved yet. The arcane priest comes up behind him and points his holy symbol at the bugbear sending a fiery bolt of magic at the hairy beast, which explodes in its face!
Ander slashes with two mighty swings on the worg cutting deeply, both times! The huge wolf whimpers with each hit, but growls again, intent on attacking anew. It is clearly on its last leg! As Uriah taunts the wolf, it flinches, but yet stands. It will have disadvantage on its next attack, if it lasts that long.
Sir Adrian and Wrathmire have yet to move.
Aeshuura
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Sir Adrian, I am pretty sure that you had only taken 2 hp from the falling rocks. Before that, you had an full night's rest, so you were at full. The arrow didn't get past your armor. If you want to change your action, you may, otherwise you only use 2 hp of your lay on hands.
| Sir Adrian Fullbright |
Retro Round 2, GWF
Sir Adrian steps forward and attacks the bugbear before him.
GS Att: 1d20 + 5 ⇒ (20) + 5 = 25
GS Crit Dam: 4d6 + 3 ⇒ (6, 2, 2, 6) + 3 = 19
GWF Reroll: 2d6 ⇒ (4, 6) = 10
Total Damage = 25
Aeshuura
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Ok, but I had to look it up, so rather than 6d10, you should have been rolling 8d6. Please, for the sake of keeping things flowing, label your actions/dice rolls, rather than assume that I will know what you are doing. Thanks.
Presmer's guiding bolt critical damage: 8d6 ⇒ (4, 2, 4, 4, 1, 5, 4, 1) = 25
Cool! 4 extra damage!
Ceidith 1d20 + 3 ⇒ (7) + 3 = 10
Presmir Maurmeril 1d20 + 1 ⇒ (8) + 1 = 9
Senka/Itzal 1d20 + 2 ⇒ (6) + 2 = 8
Ander Meliamne 1d20 + 1 ⇒ (5) + 1 = 6
Sir Adrian Fullbright 1d20 ⇒ 2
Wrathmire 1d20 + 3 ⇒ (12) + 3 = 15
Uriah Lewis 1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (19) + 5 = 24
Gob -3 hp
Worg 1 -RIP
Worg 2
Gob 2
Gob 3
Gob 4
Bugbear -25 hp
Retconning Presmer's attack.
Presmer calls to his goddess and a blinding bolt of searing white light sears half of the bugbear's face off. As Sir Adrian runs past the worg fighting Ander, the beast snaps at the knight's ankle catching purchase even with disadvantage, doing 10 hp damage :( Sir Adrian's Str saving throw: 1d20 + 3 ⇒ (9) + 3 = 12 Sir Adrian falls to the ground, but he stands back up and takes off the worg's head! Sorry, you didn't make the bugbear, but I had to make the call that you would use the rest of your move to stand up and attack the worg.
Wrath is left to act.
| Wrathmire |
Wrathmire fires off several shots at the bugbear.
Hand Xbow Attack 1: 1d20 + 7 ⇒ (17) + 7 = 24
Hand Xbow Attack 1 adv: 1d20 + 7 ⇒ (2) + 7 = 9
Hand Xbow Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
Hand Xbow Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21
Hand Xbow Damage 2: 1d6 + 3 ⇒ (1) + 3 = 4
Hand Xbow Attack 3: 1d20 + 7 ⇒ (5) + 7 = 12
Aeshuura
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Ceidith 1d20 + 3 ⇒ (7) + 3 = 10
Presmir Maurmeril 1d20 + 1 ⇒ (8) + 1 = 9
Senka/Itzal 1d20 + 2 ⇒ (6) + 2 = 8
Ander Meliamne 1d20 + 1 ⇒ (5) + 1 = 6
Sir Adrian Fullbright 1d20 ⇒ 2
Wrathmire 1d20 + 3 ⇒ (12) + 3 = 15
Uriah Lewis 1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 4 ⇒ (16) + 4 = 20
Gob RIP
Worg 1 RIP
Wolf 2
Gob 2
Gob 3
Gob 4
Bugbear RIP
Wrathmire's first shot buries itself in the bugbear's chest, causing him to fall where he stands. Noticing the goblin attempting to open the second cage, the crossbowman sends another bolt into its chest, dropping it as well!
The remaining goblins charge in! The closest goblin, sensing an easy kill charges at the wounded Sir Adrian! It swings hard, with two hands on the hilt of its scimitar, but the swing ineffectually slaps on the paladin's chain mail! A goblin from the far door, also seeing Sir Adrian, bloody and limping, draws a bead with its shortbow... which scores a hit! 5 hp to Sir Adrian!
The last goblin looks at the group, then at the body of its friend at the cages and moves to pull the other pin to the wolf cage!
This wolf, much smaller than the worg that was released before, lopes out of the cage then charges to help the goblin in melee! Sorry, Sir Adrian, it just makes sense for the wolf to use pack tactics. The wolf leaps up and bites deeply into Sir Adrian's shoulder, dragging him down! 7 hp damage brings Sir Adrian to 0 hp, I believe.
Okay, everyone may go, and Sir Adrian, I will need a death save from you unless Ceidith, Presmer, Itzal, or Ander can stabilize you. Straight d20 roll with no bonuses.
| Ander Meliamne |
Ander rushes over to Sir Adrian, pulling wad of something herbal-looking from the pouch on his hip and smearing it into the noble's wounds. Using my action and 1 use of my Healer's Kit to auto-stabilize Sir Adrian.
Ander then stands over the body, sword at the ready.
Aeshuura
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Excellent work, Ander!
EDIT: Forgot, Presmer summons a small fiery orb and flings it at a nearby goblin, but the pesky thing ducks just in time!
| Ander Meliamne |
I've got more experience as an herbalist than as a fighter at this point, so it seemed natural to carry a healer's kit with me for situations like this. Those who think combat and roleplay are two separate things are really missing out. :D
Aeshuura
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Ceidith, you can go. Everyone that has not gone yet (only Ander and Sir Adrian have gone so far) may post and I will arrange the attacks in the best order I can.
| Wrathmire |
Plink click plink!!
More crossbow bolts fire at the goblin going to unlock the wolf cage.
Hand Xbow Attack 1: 1d20 + 7 ⇒ (20) + 7 = 27
Hand Xbow Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Hand Xbow Attack 2: 1d20 + 7 ⇒ (17) + 7 = 24
Hand Xbow Damage 2: 1d6 + 3 ⇒ (3) + 3 = 6
Hand Xbow 1 Bonus Crit Damage: 1d6 ⇒ 5
| Ceidith |
Thanks for telling me Aeshuura!
Seeing that his shortbow will be of no use at such a short distance, Ceidith puts it away and draws his two shortswords
Attack One: 1d20 + 5 ⇒ (4) + 5 = 9
Dmg, if hit: 1d6 + 3 ⇒ (6) + 3 = 9
Attack 2: 1d20 + 5 ⇒ (12) + 5 = 17
Dmg, if hit: 1d6 ⇒ 5
Sneak Attack, If hit: 1d6 ⇒ 1
Aeshuura
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Ceidith 1d20 + 3 ⇒ (7) + 3 = 10
Presmir Maurmeril 1d20 + 1 ⇒ (8) + 1 = 9
Senka/Itzal 1d20 + 2 ⇒ (6) + 2 = 8
Ander Meliamne 1d20 + 1 ⇒ (5) + 1 = 6
Sir Adrian Fullbright 1d20 ⇒ 2
Wrathmire 1d20 + 3 ⇒ (12) + 3 = 15
Uriah Lewis 1d20 + 2 ⇒ (12) + 2 = 14
Gob RIP
Worg 1 RIP
Wolf 2 RIP
Gob 2 RIP
Gob 3
Gob 4
Bugbear RIP
Ceidith skirts around to the back of the wolf and stabs twice! The first misses entirely, but the second digs in!
Meanwhile, Wrathmire, the Humanoid Typhoon, unloads a pair of quarrels! The first catches the goblin by the pens in the throat! The second buries itself in the wolf, which dies with a whimper...
Two goblins left, Presmer, Itzal, and Uriah may act.
| Uriah Lewis |
I think the map isn't accurate...its not showing Adrian. Presmer is behind everyone and Ander is in melee with a goblin
Uriah moves up and taunts the goblins Hah! Silly greenskins! That's not how you do it!
Uriah is casting Vicious Mockery Psychic: 1d4 ⇒ 2 DC13 wisdom save or disadvantage. Uriah also gives Bardic Inspiration to Ander (+1d6 on a d20 roll next round)
Aeshuura
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Ander said he was standing over Sir Adrian, so they were in the same square. Now that Presmer has healed Sir Adrian, I have moved him out of the square to reflect Ander standing between him and the beasties. I also moved Presmer up, since I think that he may not be able to access the map.
Presmer scrambles up and pulls Sir Adrian back, then sends waves of healing energy from his goddess into the knight.
Uriah laughs and taunts the goblin on Ander, who snarls at the bard!
1d20 ⇒ 13
| Uriah Lewis |
Ah! Confusion cleared as per Heal spell.
Aeshuura
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No worries, I got yer back! Gonna bot Itzal again.
Itzal emerges from the fur curtain and draws a bead on the goblin facing Ander. The arrow threads the needle, just under Ander's elbow, but the goblin dances out of the way just in time!
Longbow: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Ceidith 1d20 + 3 ⇒ (7) + 3 = 10
Presmir Maurmeril 1d20 + 1 ⇒ (8) + 1 = 9
Senka/Itzal 1d20 + 2 ⇒ (6) + 2 = 8
Ander Meliamne 1d20 + 1 ⇒ (5) + 1 = 6
Sir Adrian Fullbright 1d20 ⇒ 2
Wrathmire 1d20 + 3 ⇒ (12) + 3 = 15
Uriah Lewis 1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (12) + 4 = 16
Gob RIP
Worg 1 RIP
Wolf 2 RIP
Gob 2 RIP
Gob 3
Gob 4
Bugbear RIP
The goblin on Ander tries to slash at the apothecary-warrior, but Ander swats the blade aside! The other goblin scrambles back to take cover behing the wolf pens, nocks another arrow and fires at Ceidith! The arrow digs in deep to the spy's chest! Ceidith, take 5 hp.
Ok, PCs up again!
| Uriah Lewis |
Uriah moves up besides Cedith and says Hey there Gobbo! Better you just drop that weapon now!
Uriah is casting Vicious Mockery Psychic: 1d4 ⇒ 2 DC13 wisdom save or disadvantage.
Ander don't forget about +1d6 inspiration
Aeshuura
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That is some Benny Hill yakkety-sack type stuff right there! And the inspiration wouldn't have save his natty-1. ;p
Ceidith 1d20 + 3 ⇒ (7) + 3 = 10
Presmir Maurmeril 1d20 + 1 ⇒ (8) + 1 = 9
Senka/Itzal 1d20 + 2 ⇒ (6) + 2 = 8
Ander Meliamne 1d20 + 1 ⇒ (5) + 1 = 6
Sir Adrian Fullbright 1d20 ⇒ 2
Wrathmire 1d20 + 3 ⇒ (12) + 3 = 15
Uriah Lewis 1d20 + 2 ⇒ (12) + 2 = 14
1d20 ⇒ 14
Gob RIP
Worg 1 RIP
Wolf 2 RIP
Gob 2 RIP
Gob 3
Gob 4
Bugbear RIP
The goblin looks at Uriah and shakes its bow at him, snarling, "Nasties long-leggins! Leave us alones!"
| Wrathmire |
So, you understand common, do you understand crossbow?
Wrathmire lines up and fires two shots at the goblin.
Hand Xbow Attack 1: 1d20 + 7 ⇒ (1) + 7 = 8
Hand Xbow Damage 1: 1d6 + 3 ⇒ (5) + 3 = 8
Hand Xbow Attack 2: 1d20 + 7 ⇒ (1) + 7 = 8
Hand Xbow Damage 2: 1d6 + 3 ⇒ (1) + 3 = 4
Noticing the bizarre misfires, Wrathmire looks around for the Goblin God avatar, something is definitely awry...
Aeshuura
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Seems that the boards want to extend another round. :p Ok, we are waiting on Presmer, Ceidith, and Itzal.
| Senka/Itzal |
Itzal fires another arrow at the goblin: longbow: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 2 ⇒ (4) + 2 = 6 She curses loudly as the goblin again evades her.
| Ceidith |
Ceidith moves in front of the goblin, takes out his shortbow, loads an arrow, and lets go. Ha! This is fun!
Attack Roll: 1d20 + 5 ⇒ (2) + 5 = 7
Dmg, If hit: 1d6 + 3 ⇒ (5) + 3 = 8
Aeshuura
|
Presmer steps up and flings a fiery bolt into the face of the goblin on Ander! The little creature screams as it dies in agony.
The remaining goblin shrieks, dropping its bow and scrambling back through the door!
| Uriah Lewis |
Not sure that one is worth the effort really? Uriah says, staying back in the main room.
| Senka/Itzal |
Which door did the goblin run through?
Itzal follows behind those chasing the goblin, hoping for a good shot before it raises the alarm or otherwise calls for reinforcements.
Aeshuura
|
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (14) + 4 = 18
1d20 ⇒ 11
1d20 + 2 ⇒ (7) + 2 = 9
As you burst through the door Except for Uriah, and maybe Presmer, you see that this room is better furnished than the previous ones, with some serviceable tables and chairs, some actually palatable food and drink, and an even larger chair sitting on a granite slab at the far end. Several narrow passages lead out of the room, deeper into the cave.
Two large cages at the back of the room hold the 11 prisoners that you expected from the peat farm, plus an additional prisoner. The extra man is a human dressed in black underclothes, the kind you would typically wear under armor.