Race (Human):
Extra Skill Proficiency (Perception)
Feat (Sharpshooter - no disadv. for range; ignore less than total cover; sacrifice accuracy for damage)
Background (Soldier, Modified):
Skill Proficiencies - Insight, Survival
Other Proficiencies - Bowyer/Fletcher's tools, Draconic
Feature: Military Rank
Class (Ranger):
*01: Favored Enemy (Humans, Elves)
*01: Natural Explorer (Mountains)
02: Archery Fighting Style
02: Spellcasting
03: Hoard Breaker, Primeval Awareness
04: ASI
05: Extra Attack
06: Favored Enemy (?)
06: Natural Explorer (?)
07: Escape the Hoard
08: ASI, Land's Stride
10: Natural Explorer (?)
10: Hide in Plain Sight
11: Volley
12: ASI
14: Favored Enemy (?)
14: Vanish
15: Evasion
16: ASI
18: Feral Senses
19: ASI
20: Foe Slayer
Senka had a normal childhood in a normal family from a normal neighborhood. Around the age of 16, she was recruited into the military to be trained as a scout and, eventually, a sniper. During one particularly nasty skirmish, Senka was affected by several powerful spells which killed the rest of her unit. As a result of the unexpected interaction of these spells, she discovered that her physical and mental abilities had improved. She quickly capitalized on these improvements, becoming even better at her best skills. Nicknamed "Itzal" (Shadow) by her new unit for the habit she had of vanishing and reappearing unexpectedly, she continued to serve as a scout even as she began studying every subject under the sun (and many from below the ground). She had never been a particularly good student, but she suddenly found herself able to understand complex topics with ease, and to remember details and facts she never would have thought herself capable of recalling. When her unit was disbanded, Senka wandered around, uncertain what to do next.
Original Concept:
Role: scout, sniper
Appearance: small adult female with dark skin, black eyes, and black hair
dark/camo colors, comfortable, easy to move in but not so loose as to catch on things
Personality: goal -
easy-going, mostly humorless ("You are serious almost all the time or don't participate in humor."), curious about everything
Birthplace or Home:
Past: event - traumatic event which triggered major changes in her abilities
education - average until after destruction of her first unit, then studied extensively everything she could
Religion: agnostic (does not really pray to specific gods, but acknowledges they [probably] exist)
widespread naturalistic ("Your religion puts emphasis on gods of nature and living in harmony with animals.")
Family: 1-2 siblings, overall average size, liberal ("Your family is open-minded, giving, and trusting."), unremarkable family of average reputation