Ninja

Senka/Itzal's page

47 posts. Alias of Alyksandrei.


Full Name

Senka, aka Itzal

Race

Human

Classes/Levels

Ranger 1 || AC 13 || HP 10/10 || Initiative +2 || Passive Perception 14 ||

More:
Saves: Str +3 Dex +4 Con +0 Int +2 Wis +2 Cha -1 || Perception +4 Stealth +4 Survival +4 Investigation +4 Insight +4 Nature +4

Gender

Female

Size

Medium

Special Abilities

XP: 0

Alignment

TN

Languages

Common, Elven (class), Draconic (background), Undercommon (race)

Occupation

Sniper/Scout

Homepage URL

DCI #: 6115442403

Strength 12
Dexterity 15
Constitution 10
Intelligence 15
Wisdom 14
Charisma 8

About Senka/Itzal

Basic Statistics:

Maximum Hit Points: 10
Base Speed: 30 feet
Armor Class: 13 = 10 + 1 [leather] + 2 [dexterity]
Proficiency bonus: +2
Initiative modifier: + 2 = + 2 [dexterity]
Attack (handheld / thrown): + 3 = +1 [strength] + 2 [proficiency]
Attack (missile / finesse): + 4 = + 2 [dexterity] + 2 [proficiency]
Strength save: + 3 = + 1 [strength] + 2 [proficiency]
Dexterity save: + 4 = + 2 [dexterity] +2 [proficiency]
Constitution save: + 0 = + 0 [constitution]
Intelligence save: + 2 = + 2 [intelligence]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: - 1 = - 1 [charisma]
Insight (passive): 14 (19 with advantage)
Investigation (passive): 14 (19 with advantage)
Perception (passive): 14 (19 with advantage)
Carry: 180 lb maximum

Skills:

Acrobatics (Dex) 2 = + 2 [dexterity]
Animal Handling (Wis) 2 = + 2 [wisdom]
Arcana (Int) 2 = + 2 [intelligence]
Athletics (Str) 1 = + 1 [strength]
Deception (Cha) -1 = - 1 [charisma]
History (Int) 2 = + 2 [intelligence]
Insight (Wis) 4 = + 2 [wisdom] + 2 [proficiency]
Intimidation (Cha) -1 = - 1 [charisma]
Investigation (Int) 4 = + 2 [intelligence] + 2 [proficiency]
Medicine (Wis) 2 = + 2 [wisdom]
Nature (Int) 4 = + 2 [intelligence] + 2 [proficiency]
Perception (Wis) 4 = + 2 [wisdom] + 2 [proficiency]
Performance (Cha) -1 = - 1 [charisma]
Persuasion (Cha) -1 = - 1 [charisma]
Religion (Int) 2 = + 2 [intelligence]
Sleight of Hand (Dex) 2 = + 2 [dexterity]
Stealth (Dex) 4 = + 2 [dexterity] + 2 [proficiency]
Survival (Wis) 4 = + 2 [wisdom] + 2 [proficiency]

Offense:

Longbow (150/600) +4 1d8+2 Piercing
Longsword +3 1d8+1 Slashing
Sling (30/120) +4 1d6+2 Bludgeoning
Dagger (20/60) +4 1d4+2 Piercing

Roleplay Stats:

Personality Traits
Socially Awkward
Can stare down a Hellhound without flinching

Ideals
Live and Let Live
Knowledge
Independence

Bonds
Those who fight beside me are those worth dying for.
I fight for those who cannot fight for themselves.

Flaws
I put too much faith in those who wield power within the military.

Proficiencies:

Armor: Light
Weapons: Simple, Martial
Tools: Bowyer/Fletcher's Tools
Languages: Common, Elvish (class), Draconic (background), Undercommon (race)

Spellcasting:

Spellcasting Stat: Wisdom
Spell Save DC: 12
Spell Attack Bonus: +4

Cantrips:

1st Level:
Slots:

Traits and Special Abilities:

Race (Human):
Extra Skill Proficiency (Perception)
Feat (Sharpshooter - no disadv. for range; ignore less than total cover; sacrifice accuracy for damage)

Background (Soldier, Modified):
Skill Proficiencies - Insight, Survival
Other Proficiencies - Bowyer/Fletcher's tools, Draconic
Feature: Military Rank

Class (Ranger):
*01: Favored Enemy (Humans, Elves)
*01: Natural Explorer (Mountains)
02: Archery Fighting Style
02: Spellcasting
03: Hoard Breaker, Primeval Awareness
04: ASI
05: Extra Attack
06: Favored Enemy (?)
06: Natural Explorer (?)
07: Escape the Hoard
08: ASI, Land's Stride
10: Natural Explorer (?)
10: Hide in Plain Sight
11: Volley
12: ASI
14: Favored Enemy (?)
14: Vanish
15: Evasion
16: ASI
18: Feral Senses
19: ASI
20: Foe Slayer

Equipment:

leather armor
longbow
longsword
sling
dagger
explorer's pack (backpack, bedroll, mess kit, tinderbox, torches x3, rations x2, waterskin, rope [silk, 50'])
traveller's clothes
quiver of arrows (20)
pouch of sling bullets (20)
belt pouch
whetstone
soap
5 gold
3 silver
8 copper

Load Carried: Light

Backstory:

Senka had a normal childhood in a normal family from a normal neighborhood. Around the age of 16, she was recruited into the military to be trained as a scout and, eventually, a sniper. During one particularly nasty skirmish, Senka was affected by several powerful spells which killed the rest of her unit. As a result of the unexpected interaction of these spells, she discovered that her physical and mental abilities had improved. She quickly capitalized on these improvements, becoming even better at her best skills. Nicknamed "Itzal" (Shadow) by her new unit for the habit she had of vanishing and reappearing unexpectedly, she continued to serve as a scout even as she began studying every subject under the sun (and many from below the ground). She had never been a particularly good student, but she suddenly found herself able to understand complex topics with ease, and to remember details and facts she never would have thought herself capable of recalling. When her unit was disbanded, Senka wandered around, uncertain what to do next.

Original Concept:

Role: scout, sniper
Appearance: small adult female with dark skin, black eyes, and black hair
dark/camo colors, comfortable, easy to move in but not so loose as to catch on things
Personality: goal -
easy-going, mostly humorless ("You are serious almost all the time or don't participate in humor."), curious about everything
Birthplace or Home:
Past: event - traumatic event which triggered major changes in her abilities
education - average until after destruction of her first unit, then studied extensively everything she could
Religion: agnostic (does not really pray to specific gods, but acknowledges they [probably] exist)
widespread naturalistic ("Your religion puts emphasis on gods of nature and living in harmony with animals.")
Family: 1-2 siblings, overall average size, liberal ("Your family is open-minded, giving, and trusting."), unremarkable family of average reputation