Aeshuura's DDEX 1-01 Defiance in Phlan (Adv League) (Inactive)

Game Master Aeshuura


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Female Human Ranger 1 || AC 13 || HP 10/10 || Initiative +2 || Passive Perception 14 ||
More:
Saves: Str +3 Dex +4 Con +0 Int +2 Wis +2 Cha -1 || Perception +4 Stealth +4 Survival +4 Investigation +4 Insight +4 Nature +4

Blinded by the flash, Senka stumbles back, wincing. Unable to see, she won't shoot, but she blinks rapidly and rubs her eyes, waiting for the stars to fade.

I'm not going to act just yet. I'd like to reserve the right to act later in the round, but I'm not going to use the Ready An Action move, as I don't know of a trigger I'd use. Just, um, Hold my action or something? Honestly, I probably won't use my turn this round, but I don't want to burn that bridge quite yet.

Grand Lodge

Owlbear Rodeo

If you choose to act later, I your initiative will move to that point.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Stumbling, Ceidith mutters under his breath Those *&^$$#! What was that!?


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Snarling, Wrathmire lets a few bolts fly at the gang members on the roof before taking cover.

Hand Xbow Attack 1: 1d20 + 7 ⇒ (8) + 7 = 15
Hand Xbow Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
Hand Xbow Attack 2: 1d20 + 7 ⇒ (7) + 7 = 14
Hand Xbow Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9


Leaving the child alone, Presmer will retreat as far as possible before taking cover and shooting a fire bolt at the one wrath mire has already shot at, or next closest.

1d20 + 5 ⇒ (16) + 5 = 211d10 ⇒ 6

I told you something like this would happen! This is why we don't tell people everything!


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Oh boy! Fun times! Uriah quips, directing his mockery

Casting Vicious Mockery on any enemy in melee, DC13 Wisdom save or take 1d4 ⇒ 2 psychic damage and have disadvantage on your next attack


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 1

Sir Adrian covers his eyes when blinded, then draws his Greatsword and waves it around slowly before him in the direction of the Orc.

Grand Lodge

Owlbear Rodeo
Presmer Maurmeril wrote:

Leaving the child alone, Presmer will retreat as far as possible before taking cover and shooting a fire bolt at the one wrath mire has already shot at, or next closest.

1d20+5; 1d10

I told you something like this would happen! This is why we don't tell people everything!

Child?


Ander


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

is it my turn?
Ceidith draws both his shortswords, advancing to the closest gang-member. He smirks, then attempts to stab him once, then twice
attack roll: 1d20 + 5 ⇒ (6) + 5 = 11
Damage, if hit: 1d6 + 3 ⇒ (6) + 3 = 9
attack roll, second attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage, second attack, if hit: 1d6 ⇒ 3


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Sorry for the long silence; got wicked sick. Thought I posted on all my PbPs' discussion threads, but apparently not. Anyway, I'm slightly fuzzy on where things stand, so...

Ander hangs back pensively, waiting to see what Presmer's plan is.


My plan is gone now.

Grand Lodge

Owlbear Rodeo

Sorry, this day has been busy trying to catch up on work, here is a post to catch up a bit.

Itzal rubs the spots from her eyes, and Ander looks around in confusion! The bandits on the ground do the same, but the half-orc growls loudly, "Kill them tricksy basterds!"

DM stuff:

Bad guys 1d20 + 1 ⇒ (12) + 1 = 13
Sir Adrian Fullbright 1d20 ⇒ 12
Presmir Maurmeril 1d20 + 1 ⇒ (10) + 1 = 11
Wrathmire 1d20 + 3 ⇒ (5) + 3 = 8
Uriah Lewis 1d20 + 2 ⇒ (6) + 2 = 8
Ceidith 1d20 + 3 ⇒ (1) + 3 = 4
Senka/Itzal 1d20 + 2 ⇒ (12) + 2 = 14
Ander Meliamne 1d20 + 1 ⇒ (13) + 1 = 14

Two assailants pop up and shoot their crossbows at Presmer and Ceidith, sending the quarrels whistling past their ears! Since they are both front and center.

DM Rolls:
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (7) + 3 = 10


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Can I see now to act in this round?

Grand Lodge

Owlbear Rodeo

I believe that you are blind this round, but you may make an attack at disadvantage, if someone helps to guide you.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Whose turn is it now?

Grand Lodge

Owlbear Rodeo

Sorry, I forgot to resolve the rest!

DM Stuff:
Bad guys 1d20 + 1 ⇒ (12) + 1 = 13
Sir Adrian Fullbright 1d20 ⇒ 12
Presmir Maurmeril 1d20 + 1 ⇒ (10) + 1 = 11
Wrathmire 1d20 + 3 ⇒ (5) + 3 = 8
Uriah Lewis 1d20 + 2 ⇒ (6) + 2 = 8
Ceidith 1d20 + 3 ⇒ (1) + 3 = 4
Senka/Itzal 1d20 + 2 ⇒ (12) + 2 = 14
Ander Meliamne 1d20 + 1 ⇒ (13) + 1 = 14

1d20 ⇒ 12

half-orc - 21 hp
bandit 1 - 11 hp
bandit 2 - 11 hp
bandit 3 - RIP
bandit 4 - 2 hp

Sir Adrian shakes his head, clearing his spotty vision!

Presmer, collecting a small ball of fire in his hand, catches one of the crossbowmen in the shoulder with his fire bolt!

Immediately after that, Wrathmire sends a couple of bolts up into the loft, hitting both crossbowmen! The one that Presmer hit falls, but the other stumbles back, grimacing and still very much alive!

Uriah viciously mocks the half-orc, who growls, "You, I kills you myself!" If I forget, someone remind me that he has disadvantage on his next attack.

Ceidith, being right in front of the half-orc stabs at him, his sword digging in deep, but the half-orc slaps his off-hand attack aside!

Ander and Itzal you may take your actions before the bad-guys get a shot in!


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

"I guess this is what's happening, then," Ander says with a hint of resignation. Focusing on the leader, he moves to try and finish him off, but swing with the flat of his blade in an attempt to subdue rather than kill. Even so, he moves as fast as possible in an attempt to end this quickly.
I'll use Action Surge so I can attack twice this turn. If the first attack drops the leader, I move on to whoever's close enough to get to.

Longsword: 1d20 + 5 ⇒ (9) + 5 = 14, Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Longsword: 1d20 + 5 ⇒ (5) + 5 = 10, Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Owlbear Rodeo

Ander steps in, his first swing making a resounding clang on the side of the half-orc's head, which causes the big lug to stumble just as the merchant warrior's sword doubles back! The second swing just misses the half-orc thug.

DM Stuff:
Bad guys 1d20 + 1 ⇒ (12) + 1 = 13
Sir Adrian Fullbright 1d20 ⇒ 12
Presmir Maurmeril 1d20 + 1 ⇒ (10) + 1 = 11
Wrathmire 1d20 + 3 ⇒ (5) + 3 = 8
Uriah Lewis 1d20 + 2 ⇒ (6) + 2 = 8
Ceidith 1d20 + 3 ⇒ (1) + 3 = 4
Senka/Itzal 1d20 + 2 ⇒ (12) + 2 = 14
Ander Meliamne 1d20 + 1 ⇒ (13) + 1 = 14

half-orc - 9 hp
bandit 1 - 11 hp
bandit 2 - 11 hp
bandit 3 - RIP
bandit 4 - 2 hp

Itzal, you are up. Everyone else may begin queuing up their next round actions.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Ratta tat tat

Several bolts fly from Wrathmire in a blur of motion. Focusing on the boss and then finishing off the enemies up top.

Hand Xbow Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Hand Xbow Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Hand Xbow Attack Expert: 1d20 + 7 ⇒ (8) + 7 = 15
Hand Xbow Damage 2: 1d6 + 3 ⇒ (3) + 3 = 6
Hand Xbow Attack Action Surge: 1d20 + 7 ⇒ (13) + 7 = 20
Hand Xbow Damage 3: 1d6 + 3 ⇒ (1) + 3 = 4

Hand Xbow Damage 1 Extra Crit Damage: 1d6 ⇒ 6


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

I know it isn't my action, but:
Ceidith repeats the half-orc mockingly Tricksky Basterds!. Chuckling, he continues. Killses Yous Myselfs!

Not duplicating the affects of vicious mockery. Just doing what Ceidith does, making fun of his enemies :)


pew, pew

Presmer shoots another adversary, before ducking behind some cover.
firebolt: 1d20 + 5 ⇒ (14) + 5 = 191d10 ⇒ 1


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

If Uriah is engaged in melee he Withdraws to a safe place...like behind someone.

If he isn't engaged in melee Uriah mocks the nearest enemy engaged in melee Is THAT what you decided to wear today? DC13 Wisdom save or take 1d4 ⇒ 2 psychic damage and have disadvantage on your next attack


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Ander continues trying to knock out the leader, or whoever is nearest if the leader's down by then.

Longsword: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d10 + 3 ⇒ (7) + 3 = 10


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 2, Blinded

Sir Adrian, not being able to see, takes the Dodge action to keep moving and avoid injury from unknown enemies.

Grand Lodge

Owlbear Rodeo

Adrian, round 2 you can see, sorry, I misunderstood your question as we were still in round 1 at the time.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 2, GWF, Divine Smite, 0/2 Spell Slots Used

Sir Adrian wades in and swings his Greatsword with divine intervention at the Half-Orc leader.

GS Att: 1d20 + 5 ⇒ (1) + 5 = 6
GS Dam: 2d6 + 3 + 2d8 ⇒ (6, 1) + 3 + (4, 1) = 15

Jeeeeeez...

Grand Lodge

Owlbear Rodeo

D'oh! >.< What a nasty roll... On another note, to move this along, because I think that Itzal's player is out of commission for a little while, I will bot her.

Itzal, now able to see, steps back a few steps and lets loose an arrow at the remaining crossbowman in the loft, but the brigand manages duck out of the way just in time!

Longbow: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

DM Stuff:
Bad guys 1d20 + 1 ⇒ (12) + 1 = 13
Sir Adrian Fullbright 1d20 ⇒ 12
Presmir Maurmeril 1d20 + 1 ⇒ (10) + 1 = 11
Wrathmire 1d20 + 3 ⇒ (5) + 3 = 8
Uriah Lewis 1d20 + 2 ⇒ (6) + 2 = 8
Ceidith 1d20 + 3 ⇒ (1) + 3 = 4
Senka/Itzal 1d20 + 2 ⇒ (12) + 2 = 14
Ander Meliamne 1d20 + 1 ⇒ (13) + 1 = 14

1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (20) + 3 = 23

half-orc - 9 hp
bandit 1 - 11 hp
bandit 2 - 11 hp
bandit 3 - RIP
bandit 4 - 2 hp

The half-orc growls at Uriah, but sees there are few others in his way. Still reeling at Ander's vicious hit, Ceidith's taunting draws his attention... "Stewpid sneaks, I punish you!"

The half-orc thug swings wildly, but Ceidith ducks and twirls out of the way, laughing and taunting the whole time!

The other bandits draw their wicked, curved blades and move forward upon Presmer and Ander!

Grand Lodge

Owlbear Rodeo

Presmer scrambles back out of the way just in time, but the other bandit, notices Ander focused on the leader, takes advantage of the opening and cuts a deep cut across the young merchant's back! Critical hit! Ander takes 8 hp!

The last crossbowman ducks low to get cover and draws a bead on Wrathmire hoping to stop his hail of bolts! Another Crit! Wrathmire takes 10 hp! Glad you two are 2nd lvl!

DM Stuff:
1d20 + 3 ⇒ (20) + 3 = 23
1d20 ⇒ 3

Bad guys 1d20 + 1 ⇒ (12) + 1 = 13
Sir Adrian Fullbright 1d20 ⇒ 12
Presmir Maurmeril 1d20 + 1 ⇒ (10) + 1 = 11
Wrathmire 1d20 + 3 ⇒ (5) + 3 = 8
Uriah Lewis 1d20 + 2 ⇒ (6) + 2 = 8
Ceidith 1d20 + 3 ⇒ (1) + 3 = 4
Senka/Itzal 1d20 + 2 ⇒ (12) + 2 = 14
Ander Meliamne 1d20 + 1 ⇒ (13) + 1 = 14

half-orc - Unconscious
bandit 1 - 1 hp
bandit 2 - 9 hp (disadv next atk)
bandit 3 - RIP
bandit 4 - RIP

All business, Wrathmire, despite the crossbowman taking cover, puts a bolt squarely through the brigand's eye!

Sir Adrian steps up to help Ceidith, but he trips on a rock, sending the knight's blade to dig in deep to the road, just left of the half-orc!

Presmer, scrambling back flings another firebolt at his assailant! Disadvantage for casting in melee: 1d20 + 5 ⇒ (19) + 5 = 24 While trying to stay clear of the bandit's blade, the scholar's spell flies wide!

Wrathmire doesn't stop to admire his handywork and turns his attention to Presmer's assailant, hitting him with two solid shots, but the man yet stands!

Uriah taunts the brigand that cut Ander! Hearing the cutting words, he turns and looks at the bard, pain in his eyes... your words apparently cutting deep!

Ander, recoiling from the hit, dares a glance at his assailant. Noticing the opportunity, he swings hard at the half-orc, who is still in range, and rings his bell! The big thug's eyes roll back and he falls face-first in the dirt.

Ceidith and Itzal are left to act. There are only two bandits left. One looks like he is hanging on by a thread and the other looks like he is about to cry. Both look like they are looking to run away!


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Since I didn't use a bonus action on my turn, can we retroactively say I use Second Wind?
1d10 + 2 ⇒ (2) + 2 = 4


Female Human Ranger 1 || AC 13 || HP 10/10 || Initiative +2 || Passive Perception 14 ||
More:
Saves: Str +3 Dex +4 Con +0 Int +2 Wis +2 Cha -1 || Perception +4 Stealth +4 Survival +4 Investigation +4 Insight +4 Nature +4

Itzal will shoot at the one who looks the most hurt. Or the most dangerous, if none look particularly injured. 1d20 + 4 ⇒ (14) + 4 = 181d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Owlbear Rodeo

Ander, that is fine. :)

Ander steels himself after the half-orc falls and turns to face his assailant.

Itzal nocks another arrow and lets fly at the bandit hanging on for dear life, catching him through the neck! He falls, lifeless, to the ground, blood pooling and staining the dirt road...

Ceidith?

Grand Lodge

Owlbear Rodeo

Since it has been about 24 hrs, I will try to gauge what Ceidith would do based on past actions.

Ceidith looks at the last bandit, watching him look frantically around at his fallen comrades. The masked rogue laughs at the bandit, "Best run home to momma now, crybaby."

At which point, the man backs away from you all until he is ten or so feet away, then turns tail and runs as fast as he possibly can back in the direction of town!

Do you all let him go?


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Ander calls out after him: "Don't let this mercy go to waste; think about your life choices!"

Grand Lodge

Owlbear Rodeo

Ander, you can make a Charisma check, if you'd like.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

CHA: 1d20 ⇒ 14 +2 if Persuasion applies.

Grand Lodge

Owlbear Rodeo

The man does not slow, but the most you can hope is that you got through even just a little bit.

Grand Lodge

Owlbear Rodeo

I will give an hour or two for others to chime in before you head back to the Tea Kettle.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Sorry I did'nt post. Aushuura, that was exactly what Ceidith would have said :)
As he is passing Ander, Cedith speaks Doubt he'l stop doing what he does. It's hard to get out of a life full of crime. You learn that early when you live a life like mine


Female Human Ranger 1 || AC 13 || HP 10/10 || Initiative +2 || Passive Perception 14 ||
More:
Saves: Str +3 Dex +4 Con +0 Int +2 Wis +2 Cha -1 || Perception +4 Stealth +4 Survival +4 Investigation +4 Insight +4 Nature +4

Senka scans the area for additional threats, particularly anyone who might be hiding. perception: 1d20 + 4 ⇒ (9) + 4 = 13

If she doesn't find any threats outside, she will suggest, "We should check the building(s) for additional threats," and proceed to scout the interior(s).

Grand Lodge

Owlbear Rodeo

Glad I was able to reflect Ceidith's personality accurately. ;)

As Itzal scans her surroundings, then inspects the barn. She finds the one remaining body of the crossbowmen in the loft (one crossbowmen fell out of the loft when he got shot), and soon is confident that there are no threats in the area.


Presmer audibly sighs, I guess we are going back empty handed. he starts to leave the barn but picks up a few pieces of shrapnel of the fake egg as evidence of the deal gone awry.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Wrathmire searches the corpses.

Grand Lodge

Owlbear Rodeo

Wrathmire finds little on the bodies, as if they were out on the job and told not to carry anything that they did not want to lose, nor anything that could identify them.


male Human Fighter/3 AC15 HP 31/31 Init:+3 PP:14 SW [ ] AS [ ]

Wrathmire collects his bolts.

Let's head back to our patron, hopefully we have satisfied the job requirements.


Female Human Ranger 1 || AC 13 || HP 10/10 || Initiative +2 || Passive Perception 14 ||
More:
Saves: Str +3 Dex +4 Con +0 Int +2 Wis +2 Cha -1 || Perception +4 Stealth +4 Survival +4 Investigation +4 Insight +4 Nature +4

Senka, satisfied there are no additional threats, collects her arrows. She nods agreement with Wrathmire.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

We have placed the tracking device. Our job here is done. I agree we should return and report.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

"Yes, but first, is anyone hurt? Anyone need medical attention?"


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah brandishes his still unsullied sword

No, they fled wisely before my martial prowess.


Male Half-Elf Level 3 Rogue | Arcane Trickster | Hp:13/21 | Ac:14 | Init:+3 | Prof Bonus:+2 | XP:1400 | Sneak Attack: 2d6

Stretching, Ceidith responds I'm ok. 'Bout everyone else? He puts away his short swords, palms a dagger, and begins walking back to the Tea Kettel

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