Adventures of the Groove Crusaders-closed

Game Master Yallignorant


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Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

dex save: 1d20 + 1 ⇒ (2) + 1 = 3

percentile: 1d100 ⇒ 83

dex save: 1d20 + 1 ⇒ (15) + 1 = 16

attack: 2d20 + 8 ⇒ (2, 5) + 8 = 15
slam: 2d20 + 8 ⇒ (4, 4) + 8 = 16

damage: 2d8 + 5 ⇒ (6, 1) + 5 = 12
damage: 2d8 + 5 ⇒ (1, 4) + 5 = 10

dex save: 1d20 + 1 ⇒ (12) + 1 = 13


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

dam: 6d10 ⇒ (6, 10, 6, 5, 9, 5) = 41

Telara Dex save: 1d20 + 2 ⇒ (6) + 2 = 8
Mongo should have gotten Resiliency: 1d20 - 1 ⇒ (6) - 1 = 5

Cursed Sword 1: 1d20 + 14 ⇒ (5) + 14 = 19
Dam: 1d10 + 10 ⇒ (7) + 10 = 17

Cursed Sword 2: 1d20 + 14 ⇒ (8) + 14 = 22
Dam: 1d10 + 10 ⇒ (1) + 10 = 11

Cursed Sword 3: 1d20 + 14 ⇒ (19) + 14 = 33
Dam: 1d10 + 10 + 1d6 ⇒ (3) + 10 + (2) = 15

Mongo BITE: 1d20 + 9 ⇒ (4) + 9 = 13
Dam: 2d10 + 7 ⇒ (6, 3) + 7 = 16

Mongo SLAP: 1d20 + 9 ⇒ (3) + 9 = 12
Dam: 2d6 + 7 ⇒ (6, 4) + 7 = 17

Mongo save: 1d20 - 1 ⇒ (18) - 1 = 17

Mongo BITE: 1d20 + 9 ⇒ (14) + 9 = 23
Dam: 2d10 + 7 ⇒ (3, 4) + 7 = 14

Mongo SLAP: 1d20 + 9 ⇒ (20) + 9 = 29
Dam: 2d6 + 7 ⇒ (6, 3) + 7 = 16

Bad Sword 1: 1d20 + 14 ⇒ (16) + 14 = 30
Dam: 1d10 + 10 ⇒ (10) + 10 = 20

Evil Sword 2: 1d20 + 14 ⇒ (6) + 14 = 20
Dam: 1d10 + 10 ⇒ (10) + 10 = 20

Dirty Sword 3: 1d20 + 14 ⇒ (16) + 14 = 30
Dam: 1d10 + 10 ⇒ (7) + 10 = 17

Mongo BITE: 1d20 + 9 ⇒ (20) + 9 = 29
Dam: 2d10 + 7 ⇒ (9, 4) + 7 = 20

Mongo SLAP: 1d20 + 9 ⇒ (10) + 9 = 19
Dam: 2d6 + 7 ⇒ (6, 1) + 7 = 14


Male Human Inquisitor (4)

Thing get Lightning back?: 1d6 ⇒ 5

It got thing back!: 12d10 ⇒ (5, 8, 8, 10, 5, 3, 7, 9, 1, 2, 5, 8) = 71

second one is here now too: 12d10 ⇒ (1, 10, 1, 1, 4, 1, 3, 10, 8, 9, 10, 9) = 67

behir stronk: 1d20 + 6 ⇒ (15) + 6 = 21

Thing get Lightning back?: 1d6 ⇒ 6

It got thing back!: 12d10 ⇒ (1, 7, 10, 3, 10, 2, 8, 4, 3, 1, 9, 6) = 64

behir stronk: 1d20 + 6 ⇒ (13) + 6 = 19


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

dex save: 1d20 + 1 ⇒ (12) + 1 = 13

attack: 1d20 + 8 ⇒ (18) + 8 = 26
slam: 1d20 + 8 ⇒ (6) + 8 = 14

damage: 2d8 + 7 ⇒ (6, 6) + 7 = 19
damage: 2d8 + 7 ⇒ (8, 2) + 7 = 17

attack: 1d20 + 8 ⇒ (9) + 8 = 17
slam: 1d20 + 8 ⇒ (8) + 8 = 16

damage: 2d8 + 7 ⇒ (8, 1) + 7 = 16
damage: 2d8 + 7 ⇒ (2, 6) + 7 = 15

survival: 1d20 + 10 + 1d4 ⇒ (6) + 10 + (3) = 19

survival: 1d20 + 10 + 1d4 ⇒ (3) + 10 + (3) = 16

survival: 1d20 + 10 + 1d4 ⇒ (10) + 10 + (2) = 22

survival: 1d20 + 10 + 1d4 ⇒ (20) + 10 + (4) = 34


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Naughty Sword 1: 1d20 + 14 ⇒ (20) + 14 = 34
Dam: 1d10 + 10 ⇒ (7) + 10 = 17

Rascal Sword 2: 1d20 + 14 ⇒ (13) + 14 = 27
Dam: 1d10 + 10 ⇒ (3) + 10 = 13

Cad Sword 3: 1d20 + 14 ⇒ (9) + 14 = 23
Dam: 1d10 + 10 ⇒ (6) + 10 = 16

Sentinel: 1d20 + 14 ⇒ (11) + 14 = 25
Dam: 1d10 + 10 ⇒ (8) + 10 = 18

Mongo BITE: 1d20 + 9 ⇒ (3) + 9 = 12
dam: 2d10 + 7 ⇒ (5, 7) + 7 = 19

Mongo SLAP: 1d20 + 9 ⇒ (20) + 9 = 29
dam: 2d6 + 7 ⇒ (1, 1) + 7 = 9

Rakish Sword 1: 1d20 + 14 ⇒ (12) + 14 = 26
Dam: 1d10 + 10 ⇒ (9) + 10 = 19

Scoundrel Sword 2: 1d20 + 14 ⇒ (1) + 14 = 15
Dam: 1d10 + 10 ⇒ (4) + 10 = 14

Sword Sword 3: 1d20 + 14 ⇒ (20) + 14 = 34
Dam: 1d10 + 10 ⇒ (7) + 10 = 17

Carve: 1d20 + 3 ⇒ (2) + 3 = 5

BLUE 42! BLUES 42!: 16d8 ⇒ (2, 6, 4, 4, 8, 3, 5, 2, 2, 5, 3, 1, 5, 5, 4, 7) = 66

Per: 1d20 + 9 ⇒ (7) + 9 = 16


Male Human Inquisitor (4)

Thing get Lightning back?: 1d6 ⇒ 3

chomp: 1d20 + 10 ⇒ (5) + 10 = 15
bite pain: 3d10 + 6 ⇒ (9, 6, 9) + 6 = 30
Make a Con save DC 15 for half
venomous not poisonous: 5d10 ⇒ (8, 3, 9, 8, 1) = 29

constrict: 1d20 + 10 ⇒ (7) + 10 = 17
squeeze pain: 2d10 + 6 ⇒ (5, 6) + 6 = 17 bludgeoning plus
squeeze pain: 2d10 + 6 ⇒ (2, 2) + 6 = 10 slashing


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

cure wound: 5d8 + 4 ⇒ (2, 4, 3, 5, 5) + 4 = 23
cure wound: 5d8 + 4 ⇒ (2, 1, 3, 3, 2) + 4 = 15

perception: 2d20 + 4 ⇒ (4, 13) + 4 = 21

con save: 1d20 + 11 ⇒ (2) + 11 = 13

blight: 8d8 ⇒ (3, 4, 6, 7, 6, 8, 2, 3) = 39

perception: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Inquisitor (4)

bite: 2d20 + 6 ⇒ (18, 14) + 6 = 38
the power of nature: 1d4 + 4 ⇒ (4) + 4 = 8

Venom not poison: 3d6 ⇒ (4, 6, 3) = 13


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

con save: 1d20 + 11 ⇒ (3) + 11 = 14


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Con save: 1d20 + 8 ⇒ (20) + 8 = 28

Persuade the mayor to allow the troll toll: 2d20 + 5 ⇒ (19, 17) + 5 = 41

Con save: 1d20 + 8 ⇒ (1) + 8 = 9


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Know: Nature: 1d20 + 4 ⇒ (5) + 4 = 9

Know: History: 1d20 + 8 ⇒ (9) + 8 = 17

Per: 1d20 + 9 ⇒ (2) + 9 = 11

Know: Religion: 1d20 + 2 ⇒ (6) + 2 = 8

Investigation: 1d20 + 2 ⇒ (5) + 2 = 7


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

nature: 1d20 + 8 ⇒ (1) + 8 = 9
survival: 1d20 + 10 ⇒ (3) + 10 = 13

arcana: 1d20 + 4 ⇒ (16) + 4 = 20


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

invetimigate: 1d20 + 8 ⇒ (2) + 8 = 10

perception: 1d20 + 4 ⇒ (20) + 4 = 24

per: 1d20 + 4 ⇒ (12) + 4 = 16

per: 2d20 + 4 ⇒ (16, 16) + 4 = 36

nature: 1d20 + 8 ⇒ (20) + 8 = 28

mithral: 1d20 + 12 ⇒ (19) + 12 = 31

eagle perception: 2d20 + 4 ⇒ (18, 13) + 4 = 35


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Investigation: 1d20 + 2 ⇒ (9) + 2 = 11

Per: 1d20 + 9 ⇒ (9) + 9 = 18

I've rolled so well so far after all: 2d20 - 1 ⇒ (19, 15) - 1 = 33

But what if we are in Kansas tho: 1d20 + 9 ⇒ (7) + 9 = 16

Religion: 1d20 + 2 ⇒ (13) + 2 = 15

TEST YOUR MIGHT: 2d20 + 17 + 1d4 ⇒ (2, 7) + 17 + (3) = 29

Follow the righteous indignation: 2d20 + 2 ⇒ (15, 18) + 2 = 35

Pride Persuasion: 1d20 + 5 ⇒ (20) + 5 = 25


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

perception: 1d20 + 4 ⇒ (5) + 4 = 9


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Perceive yet again!: 1d20 + 9 ⇒ (13) + 9 = 22

Go door go!: 2d20 + 17 ⇒ (4, 6) + 17 = 27


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Adv. per.: 2d20 + 8 ⇒ (16, 12) + 8 = 36

ROLL INITIATIVE: 1d20 + 2 ⇒ (14) + 2 = 16

All: 2d20 + 8 ⇒ (1, 17) + 8 = 26
Dam: 1d10 + 19 ⇒ (8) + 19 = 27

The: 2d20 + 8 ⇒ (6, 7) + 8 = 21
Dam: 1d10 + 19 ⇒ (3) + 19 = 22

Numbers: 2d20 + 8 ⇒ (4, 20) + 8 = 32
Dam: 1d10 + 19 + 1d10 + 1d10 ⇒ (9) + 19 + (5) + (1) = 34

I get to fight the magic explosion lady: 2d20 + 8 ⇒ (17, 9) + 8 = 34
Dam: 1d10 + 19 ⇒ (8) + 19 = 27

Lady of Magic Explosions would be an awesome title: 2d20 + 8 ⇒ (14, 9) + 8 = 31
Dam: 2d10 + 19 ⇒ (2, 8) + 19 = 29

Third shot: 2d20 + 8 ⇒ (11, 18) + 8 = 37
Dam: 1d10 + 19 ⇒ (3) + 19 = 22

*WHAP*: 2d20 + 8 ⇒ (17, 7) + 8 = 32
Dam: 1d4 + 19 ⇒ (2) + 19 = 21

Action Surge: 2d20 + 8 ⇒ (11, 8) + 8 = 27
Dam: 1d10 + 19 ⇒ (4) + 19 = 23

Action Surge 2: 2d20 + 8 ⇒ (1, 3) + 8 = 12
Dam: 1d10 + 19 ⇒ (5) + 19 = 24

Action Surge 3: 2d20 + 8 ⇒ (15, 14) + 8 = 37
Dam: 1d10 + 19 + 3d10 ⇒ (8) + 19 + (2, 8, 7) = 44

Str sav: 1d20 + 11 ⇒ (12) + 11 = 23

Save vs flick: 1d20 + 11 ⇒ (2) + 11 = 13

2 saves: 1d20 + 11 ⇒ (10) + 11 = 21

More whappin's: 2d20 + 8 ⇒ (19, 3) + 8 = 30
Dam: 1d10 + 19 ⇒ (9) + 19 = 28

Smokin': 2d20 + 8 ⇒ (16, 7) + 8 = 31
Dam: 1d10 + 19 ⇒ (8) + 19 = 27

Style: 2d20 + 8 ⇒ (16, 18) + 8 = 42
Dam: 1d10 + 19 ⇒ (7) + 19 = 26

*Whap*: 2d20 + 8 ⇒ (17, 12) + 8 = 37
Dam: 1d4 + 8 ⇒ (3) + 8 = 11

Sentinel: 2d20 + 13 ⇒ (3, 1) + 13 = 17
Dam: 1d10 + 9 ⇒ (4) + 9 = 13

Per: 1d100 ⇒ 70

Sick: 2d20 + 8 ⇒ (2, 7) + 8 = 17
Dam: 1d10 + 19 ⇒ (9) + 19 = 28

Smokin': 2d20 + 8 ⇒ (16, 4) + 8 = 28
Dam: 1d10 + 19 ⇒ (9) + 19 = 28

Style: 2d20 + 8 ⇒ (17, 4) + 8 = 29
Dam: 1d10 + 19 ⇒ (10) + 19 = 29

References!: 2d20 + 8 ⇒ (9, 15) + 8 = 32
Dam: 1d4 + 19 ⇒ (2) + 19 = 21


Male Human Inquisitor (4)

Lyra Init: 1d20 + 7 ⇒ (3) + 7 = 10

Heaven piercer: 2d20 + 16 ⇒ (11, 3) + 16 = 30
hurt time: 1d10 + 11 + 4d8 + 3 + 1d8 ⇒ (9) + 11 + (3, 2, 2, 7) + 3 + (2) = 39

Hell Skewer: 2d20 + 16 ⇒ (7, 4) + 16 = 27
hurt time: 1d10 + 11 + 4d8 + 3 + 1d8 ⇒ (9) + 11 + (8, 1, 8, 2) + 3 + (3) = 45

Drilling skewer: 2d20 + 16 ⇒ (18, 7) + 16 = 41
hurt time: 1d10 + 11 + 4d8 + 3 + 1d8 ⇒ (9) + 11 + (4, 6, 6, 2) + 3 + (4) = 45

Round 3.

Heaven piercer: 2d20 + 16 ⇒ (2, 12) + 16 = 30
hurt time: 1d10 + 11 + 2d8 + 3 + 1d8 ⇒ (4) + 11 + (8, 2) + 3 + (1) = 29

Hell Skewer: 2d20 + 16 ⇒ (8, 8) + 16 = 32
hurt time: 1d10 + 11 + 2d8 + 3 + 1d8 ⇒ (4) + 11 + (4, 4) + 3 + (4) = 30

Round 4

Drilling skewer: 2d20 + 16 ⇒ (5, 7) + 16 = 28
hurt time: 1d10 + 11 + 3 + 1d8 ⇒ (5) + 11 + 3 + (2) = 21

Heaven piercer: 2d20 + 16 ⇒ (13, 1) + 16 = 30
hurt time: 1d10 + 11 + 3 + 1d8 ⇒ (2) + 11 + 3 + (1) = 17

Hell Skewer: 2d20 + 16 ⇒ (18, 11) + 16 = 45
hurt time: 1d10 + 11 + 3 + 1d8 ⇒ (5) + 11 + 3 + (4) = 23

Drilling skewer: 2d20 + 16 ⇒ (16, 6) + 16 = 38
hurt time: 1d10 + 11 + 3 + 1d8 ⇒ (9) + 11 + 3 + (8) = 31


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

save strength: 1d20 + 3 ⇒ (14) + 3 = 17


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Con save: 1d20 + 8 ⇒ (15) + 8 = 23

Mongo: 1d20 + 9 ⇒ (19) + 9 = 28

Nature: 1d20 + 4 ⇒ (17) + 4 = 21


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

nature: 1d20 + 8 ⇒ (16) + 8 = 24

Deception: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Inquisitor (4)

Anitet: 1d20 + 4 ⇒ (16) + 4 = 20

anitet 2: 1d20 + 4 ⇒ (3) + 4 = 7


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Per: 2d20 + 9 ⇒ (15, 9) + 9 = 33

FIND HIM: 2d20 + 3 ⇒ (6, 9) + 3 = 18

FIND HIM: 2d20 + 3 + 1d4 ⇒ (7, 20) + 3 + (2) = 32

Rogue levels are not something one considers when balancing a PC: 1d8 + 2 ⇒ (3) + 2 = 5

But this does put a smile on my face: 1d12 + 4 ⇒ (11) + 4 = 15


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

hp: 1d8 + 3 ⇒ (6) + 3 = 9


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

herbalism stuff: 1d20 + 10 ⇒ (15) + 10 = 25

investigate: 1d20 + 8 ⇒ (1) + 8 = 9

nature: 1d20 + 8 + 1d4 ⇒ (1) + 8 + (2) = 11


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Senor investigation: 2d20 + 2 ⇒ (8, 2) + 2 = 12

Persuasion: 1d20 + 5 ⇒ (2) + 5 = 7

Nature: 1d20 + 4 ⇒ (11) + 4 = 15

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Inquisitor (4)

soldier insight: 1d20 + 3 ⇒ (6) + 3 = 9


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

We out here in da heavens: 2d20 + 5 ⇒ (16, 5) + 5 = 26

Athletics: 1d20 + 17 ⇒ (13) + 17 = 30


Male Human Inquisitor (4)

bloodthief innuendo: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Inquisitor (4)

odolwa for funsies spar: 1d20 + 12 ⇒ (17) + 12 = 29


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

investigate: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Inquisitor (4)

awkward maybe?: 1d2 ⇒ 2


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Str: 1d20 + 5 ⇒ (9) + 5 = 14

BOP: 1d20 + 11 ⇒ (7) + 11 = 18
Dam: 1d4 + 5 ⇒ (4) + 5 = 9

BOP: 1d20 + 11 ⇒ (20) + 11 = 31
Dam: 1d4 + 5 ⇒ (4) + 5 = 9


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

perception: 1d20 + 4 ⇒ (4) + 4 = 8 .


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

arcana: 1d20 + 8 ⇒ (8) + 8 = 16

arcana: 1d20 + 8 ⇒ (8) + 8 = 16

arcana: 1d20 + 8 ⇒ (17) + 8 = 25

arcana: 1d20 + 8 ⇒ (14) + 8 = 22


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

PARTY NOW, PARTY Later: 1d2 ⇒ 2


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Know Kenku: 1d20 + 4 ⇒ (1) + 4 = 5

Athletics: 1d20 + 17 ⇒ (19) + 17 = 36

We trying our best out here: 1d20 + 2 ⇒ (8) + 2 = 10

Hoist the main sail! Scour the poop deck!: 1d20 + 17 ⇒ (8) + 17 = 25


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

nature: 1d20 + 8 ⇒ (10) + 8 = 18
perception: 1d20 + 4 ⇒ (18) + 4 = 22

perception: 1d20 + 4 ⇒ (8) + 4 = 12

survival: 1d20 + 10 ⇒ (19) + 10 = 29

perception: 1d20 + 4 ⇒ (2) + 4 = 6

Better than Snape: 1d20 + 10 ⇒ (4) + 10 = 14


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

perception: 1d20 + 4 ⇒ (3) + 4 = 7
water vehicles: 2d20 + 4 ⇒ (2, 19) + 4 = 25

initiative: 1d20 + 5 ⇒ (1) + 5 = 6

whirlpools: 2d8 ⇒ (3, 4) = 7

perception: 1d20 + 4 ⇒ (10) + 4 = 14

shatter: 4d8 ⇒ (2, 1, 8, 4) = 15


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Init t-RIP AND TEAR: 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Inquisitor (4)

big guy: 1d20 + 5 ⇒ (16) + 5 = 21

Guy in robes is totally not a mage: 1d20 + 5 ⇒ (7) + 5 = 12

Lady also in robes: 1d20 + 5 ⇒ (8) + 5 = 13

drow warrior: 1d20 + 4 ⇒ (9) + 4 = 13

pirates: 1d20 + 4 ⇒ (8) + 4 = 12

Jiirwa: 1d20 + 4 ⇒ (2) + 4 = 6

Kokri: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Inquisitor (4)

go away whirls: 1d20 + 8 ⇒ (1) + 8 = 9

go away whirls: 1d20 + 8 ⇒ (14) + 8 = 22

maybe?: 2d20 + 7 ⇒ (13, 8) + 7 = 28

maybe?: 2d20 + 7 ⇒ (9, 3) + 7 = 19

maybe?: 2d20 + 7 ⇒ (11, 12) + 7 = 30

maybe?: 2d20 + 7 ⇒ (15, 4) + 7 = 26

maybe?: 2d20 + 7 ⇒ (2, 6) + 7 = 15

maybe?: 2d20 + 7 ⇒ (15, 14) + 7 = 36

damamge: 1d8 + 3 ⇒ (3) + 3 = 6

damamge: 1d8 + 3 ⇒ (6) + 3 = 9

hit: 2d20 + 7 ⇒ (2, 5) + 7 = 14
hurt: 1d6 + 4 ⇒ (1) + 4 = 5

hit: 2d20 + 7 ⇒ (3, 17) + 7 = 27
hurt: 1d6 + 4 ⇒ (2) + 4 = 6

hit: 2d20 + 7 ⇒ (19, 1) + 7 = 27
hurt: 1d6 + 4 ⇒ (2) + 4 = 6

hit: 2d20 + 7 ⇒ (1, 14) + 7 = 22
hurt: 1d6 + 4 ⇒ (4) + 4 = 8

hit: 2d20 + 7 ⇒ (18, 16) + 7 = 41
hurt: 1d6 + 4 ⇒ (3) + 4 = 7

hit: 2d20 + 7 ⇒ (19, 19) + 7 = 45
hurt: 1d6 + 4 ⇒ (5) + 4 = 9


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

dex save: 1d20 + 2 ⇒ (5) + 2 = 7

i: 1d20 + 2 ⇒ (4) + 2 = 6

dex save: 1d20 + 2 ⇒ (7) + 2 = 9


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Find hole, make hole: 1d20 + 9 ⇒ (1) + 9 = 10

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18

Find drow, make hole: 1d20 + 9 ⇒ (4) + 9 = 13

Lower than 31 doesnt count: 1d100 ⇒ 26

Hit a man: 2d20 + 14 ⇒ (14, 18) + 14 = 46
Stop im: 1d12 + 10 + 1d8 ⇒ (3) + 10 + (1) = 14

Dex save: 1d20 + 4 ⇒ (1) + 4 = 5
Dex save with advantage: 2d20 + 4 ⇒ (13, 16) + 4 = 33

Lightning Damage!: 8d6 ⇒ (1, 1, 6, 2, 1, 6, 4, 6) = 27
Boat damage: 16d6 ⇒ (6, 3, 6, 2, 6, 1, 5, 5, 4, 5, 4, 5, 6, 3, 3, 3) = 67

If I dont see it it cant hurt me: 1d20 + 9 ⇒ (7) + 9 = 16

Str Intimidate: 1d20 + 11 ⇒ (8) + 11 = 19

Perceive jerk: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human Inquisitor (4)

zap: 8d6 ⇒ (3, 3, 1, 4, 3, 3, 2, 5) = 24

concentrate: 1d20 + 1 ⇒ (16) + 1 = 17

concentrate: 1d20 + 1 ⇒ (2) + 1 = 3

concentrate: 1d20 + 1 ⇒ (4) + 1 = 5

hit: 1d20 + 7 ⇒ (18) + 7 = 25
hurt: 1d6 + 4 ⇒ (1) + 4 = 5

hit: 1d20 + 7 ⇒ (13) + 7 = 20
hurt: 1d6 + 4 ⇒ (2) + 4 = 6


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

Shatter!: 5d8 ⇒ (2, 4, 8, 3, 2) = 19

compasses rock: 1d4 ⇒ 1

falling down: 6d6 ⇒ (3, 5, 1, 6, 6, 3) = 24

eldritch blasting: 1d20 + 8 ⇒ (12) + 8 = 20

eldritch blasting: 1d20 + 8 ⇒ (2) + 8 = 10
eldritch blasting: 1d20 + 8 ⇒ (14) + 8 = 22
eldritch blasting: 1d20 + 8 ⇒ (1) + 8 = 9

damage: 1d10 + 2 ⇒ (7) + 2 = 9
damage: 1d10 + 2 ⇒ (8) + 2 = 10
damage: 1d10 + 2 ⇒ (2) + 2 = 4
damage: 1d10 + 2 ⇒ (1) + 2 = 3

blight: 8d8 ⇒ (2, 8, 4, 5, 2, 5, 1, 2) = 29

eldritch blasting: 1d20 + 8 ⇒ (6) + 8 = 14

eldritch blasting: 1d20 + 8 ⇒ (20) + 8 = 28
eldritch blasting: 1d20 + 8 ⇒ (7) + 8 = 15
eldritch blasting: 1d20 + 8 ⇒ (3) + 8 = 11

damage: 1d10 + 2 ⇒ (7) + 2 = 9
damage: 1d10 + 2 ⇒ (10) + 2 = 12
damage: 1d10 + 2 ⇒ (5) + 2 = 7
damage: 1d10 + 2 ⇒ (5) + 2 = 7


Male Human Inquisitor (4)

dex save: 1d20 + 7 ⇒ (7) + 7 = 14

dex save: 1d20 + 7 ⇒ (6) + 7 = 13

monkey fist: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 3d10 + 7 ⇒ (6, 3, 6) + 7 = 22

monkey fist: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 3d10 + 7 ⇒ (1, 9, 2) + 7 = 19

hand crossbow: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d6 + 4 ⇒ (3) + 4 = 7

hand crossbow: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9

hand crossbow: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 4 ⇒ (6) + 4 = 10

gimme elf: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 2 + 6d6 ⇒ (6) + 2 + (4, 5, 5, 5, 6, 5) = 38


Male Human Inquisitor (4)

con saves: 1d20 + 4 ⇒ (4) + 4 = 8

monkey fist: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 3d10 + 7 ⇒ (8, 10, 1) + 7 = 26

monkey fist: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 3d10 + 7 ⇒ (8, 7, 1) + 7 = 23


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Percep: 1d20 + 9 ⇒ (8) + 9 = 17

Whack: 2d20 + 9 ⇒ (17, 14) + 9 = 40
Dam: 1d12 + 20 + 1d8 + 1d6 ⇒ (3) + 20 + (3) + (4) = 30

Whack: 2d20 + 9 ⇒ (15, 9) + 9 = 33
Dam: 1d12 + 20 + 1d8 + 1d6 ⇒ (5) + 20 + (2) + (4) = 31

Whack: 2d20 + 9 ⇒ (12, 13) + 9 = 34
Dam: 1d12 + 20 + 1d8 + 1d6 ⇒ (1) + 20 + (3) + (1) = 25

WHAP: 2d20 + 9 ⇒ (17, 15) + 9 = 41
Dam: 1d4 + 20 + 1d8 + 1d6 ⇒ (2) + 20 + (7) + (6) = 35

Invest in stabbing: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Inquisitor (4)

gimme monkman: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 2 + 6d6 ⇒ (5) + 2 + (3, 3, 1, 1, 4, 3) = 22

gimme monkman: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 2 + 6d6 ⇒ (5) + 2 + (5, 3, 1, 1, 3, 6) = 26

gimme monkman: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 4 + 6d6 ⇒ (1) + 4 + (2, 2, 2, 5, 4, 2) = 22

gimme stab: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d6 + 4 + 3d6 ⇒ (4) + 4 + (2, 1, 4) = 15

gimme stab: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 4 + 3d6 ⇒ (3) + 4 + (2, 6, 5) = 20

gimme stab: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 4 + 3d6 ⇒ (4) + 4 + (5, 6, 3) = 22

gimme stab: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 4 + 3d6 ⇒ (4) + 4 + (2, 3, 3) = 16

gimme stab: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 4 + 3d6 ⇒ (3) + 4 + (1, 1, 2) = 11

gimme stab: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 4 + 3d6 ⇒ (4) + 4 + (4, 2, 5) = 19

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