Adventures of the Groove Crusaders-closed

Game Master Yallignorant


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Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

stuff: 1d4 ⇒ 4

percentile: 1d100 ⇒ 86


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Telara Arcana Check: 1d20 + 2 ⇒ (14) + 2 = 16

Heads or tails: 1d2 ⇒ 1

Wisdom: 2d20 + 3 ⇒ (4, 7) + 3 = 14


Male Human Inquisitor (4)

dorf arcana: 1d20 + 9 ⇒ (15) + 9 = 24

fite the ruid: 1d20 ⇒ 17


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

investigating: 1d20 + 7 ⇒ (10) + 7 = 17

initiative: 1d20 - 1 ⇒ (19) - 1 = 18

punch'em: 1d20 + 6 ⇒ (9) + 6 = 15

punch'em: 1d20 + 6 ⇒ (1) + 6 = 7

punch'em again: 1d20 + 6 ⇒ (2) + 6 = 8

punch'em again 2: 1d20 + 6 ⇒ (10) + 6 = 16

insight: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Inquisitor (4)

punch tiefling: 1d20 + 6 ⇒ (14) + 6 = 20

punch tiefling: 1d20 + 6 ⇒ (2) + 6 = 8

punch tiefling: 1d20 + 6 ⇒ (7) + 6 = 13

punch tiefling: 1d20 + 6 ⇒ (9) + 6 = 15

high bearer Cornlon: 1d20 + 7 ⇒ (12) + 7 = 19

punch tiefling: 1d20 + 6 ⇒ (8) + 6 = 14

punch tiefling: 1d20 + 6 ⇒ (1) + 6 = 7


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Lying is Telaras greatest skill: 1d20 - 1 ⇒ (3) - 1 = 2

Telara Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Att: 1d20 + 10 ⇒ (8) + 10 = 18
Dam: 1d4 + 5 ⇒ (2) + 5 = 7

Att 2: 1d20 + 10 ⇒ (18) + 10 = 28
Dam: 1d4 + 5 ⇒ (4) + 5 = 9

Att 3: 1d20 + 10 ⇒ (15) + 10 = 25
Dam: 1d4 + 5 ⇒ (1) + 5 = 6

RAGE META: 2d20 + 10 ⇒ (17, 9) + 10 = 36

Headbutt: 1d20 + 10 ⇒ (3) + 10 = 13
Dam: 1d4 + 5 ⇒ (3) + 5 = 8

Also Knee: 1d20 + 10 ⇒ (11) + 10 = 21
Dam: 1d4 + 5 ⇒ (4) + 5 = 9

Hammerfist: 1d20 + 10 ⇒ (14) + 10 = 24
Dam: 1d4 + 5 + 1d10 ⇒ (3) + 5 + (10) = 18

PARRY: 1d10 + 2 ⇒ (7) + 2 = 9

Elbows: 1d20 + 10 ⇒ (13) + 10 = 23
Dam: 1d4 + 7 ⇒ (3) + 7 = 10

POP: 1d20 + 10 ⇒ (20) + 10 = 30
Dam: 1d4 + 7 ⇒ (2) + 7 = 9

POP POP: 1d20 + 10 ⇒ (13) + 10 = 23
Dam: 1d4 + 7 ⇒ (1) + 7 = 8

PARRY: 1d10 + 2 ⇒ (5) + 2 = 7


Male Human Inquisitor (4)

dorf init: 1d20 + 2 ⇒ (6) + 2 = 8

big meaty fists: 1d20 + 9 ⇒ (16) + 9 = 25
pain parts: 1d4 + 7 ⇒ (2) + 7 = 9

big meaty fists: 1d20 + 9 ⇒ (4) + 9 = 13
pain parts: 1d4 + 7 ⇒ (4) + 7 = 11

grabble: 1d20 + 9 ⇒ (6) + 9 = 15

stop that: 1d20 + 9 ⇒ (13) + 9 = 22

big meaty fists: 1d20 + 9 ⇒ (7) + 9 = 16
pain parts: 1d4 + 7 ⇒ (1) + 7 = 8

big meaty fists: 1d20 + 9 ⇒ (8) + 9 = 17
pain parts: 1d4 + 7 ⇒ (3) + 7 = 10

big meaty fists: 1d20 + 9 ⇒ (19) + 9 = 28
pain parts: 1d4 + 7 ⇒ (2) + 7 = 9

big meaty fists: 1d20 + 9 ⇒ (10) + 9 = 19
pain parts: 1d4 + 7 ⇒ (3) + 7 = 10

big meaty fists: 1d20 + 9 ⇒ (18) + 9 = 27
pain parts: 1d4 + 7 ⇒ (3) + 7 = 10

big meaty fists: 1d20 + 9 ⇒ (19) + 9 = 28
pain parts: 1d4 + 7 ⇒ (1) + 7 = 8


Male Human Inquisitor (4)

big meaty fists: 1d20 + 9 ⇒ (19) + 9 = 28
pain parts: 1d4 + 7 ⇒ (4) + 7 = 11

big meaty fists: 1d20 + 9 ⇒ (20) + 9 = 29
pain parts: 1d4 + 7 ⇒ (3) + 7 = 10

big meaty fists: 1d20 + 9 ⇒ (6) + 9 = 15
pain parts: 1d4 + 7 ⇒ (4) + 7 = 11

big meaty fists: 1d20 + 9 ⇒ (11) + 9 = 20
pain parts: 1d4 + 7 ⇒ (2) + 7 = 9

big meaty fists: 1d20 + 9 ⇒ (4) + 9 = 13
pain parts: 1d4 + 7 ⇒ (4) + 7 = 11

big meaty fists: 1d20 + 9 ⇒ (1) + 9 = 10
pain parts: 1d4 + 7 ⇒ (2) + 7 = 9


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Att 1: 1d20 + 10 ⇒ (7) + 10 = 17
Dam: 1d4 + 7 ⇒ (3) + 7 = 10

Att 2: 1d20 + 10 ⇒ (2) + 10 = 12
Dam: 1d4 + 7 ⇒ (4) + 7 = 11

WHAP GOBLIN: 1d20 + 10 ⇒ (12) + 10 = 22
Dam: 1d4 + 7 ⇒ (2) + 7 = 9

More of the same thing!: 2d20 + 10 ⇒ (9, 15) + 10 = 34
Dam: 1d4 + 7 ⇒ (1) + 7 = 8

What else could you ask for?: 2d20 + 10 + 1d10 ⇒ (1, 5) + 10 + (7) = 23
Dam: 1d4 + 7 ⇒ (1) + 7 = 8

WHAP: 2d20 + 10 ⇒ (6, 2) + 10 = 18
Dam: 1d4 + 7 ⇒ (3) + 7 = 10

Action Surge: 2d20 + 10 ⇒ (20, 13) + 10 = 43
Dam: 1d4 + 7 + 1d10 ⇒ (2) + 7 + (6) = 15

Serious Series: 2d20 + 10 ⇒ (6, 1) + 10 = 17
Dam: 1d4 + 7 ⇒ (2) + 7 = 9

Serious punch: 2d20 + 10 ⇒ (4, 16) + 10 = 30
Dam: 1d4 + 7 ⇒ (1) + 7 = 8

Alright God, take the wheel!: 1d100 ⇒ 69 Nice

Persuasion: 1d20 + 4 ⇒ (11) + 4 = 15


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

dex save: 1d20 - 1 ⇒ (17) - 1 = 16

deception: 2d20 + 7 ⇒ (18, 17) + 7 = 42

intimidation: 1d20 + 2 ⇒ (10) + 2 = 12


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Wis save for the amusement of the DM: 1d20 + 8 ⇒ (13) + 8 = 21

Invest in books: 1d20 + 2 ⇒ (5) + 2 = 7

Elfadecimal System: 1d20 + 2 ⇒ (6) + 2 = 8

Percentile: 1d100 ⇒ 99

Find party: 1d20 + 8 ⇒ (6) + 8 = 14

Stealth: 1d20 + 2 ⇒ (15) + 2 = 17

Find the path: 1d20 + 8 ⇒ (12) + 8 = 20

Survival: 1d20 + 3 ⇒ (14) + 3 = 17


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

nature: 1d20 + 7 ⇒ (2) + 7 = 9
Investigation: 1d20 + 7 ⇒ (15) + 7 = 22

perception: 1d20 + 4 ⇒ (8) + 4 = 12

wisdom: 1d20 + 11 ⇒ (14) + 11 = 25

perception: 1d20 + 4 ⇒ (9) + 4 = 13


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Perceive frog: 1d20 + 8 ⇒ (13) + 8 = 21

Athletics: 1d20 + 9 ⇒ (12) + 9 = 21

Insight on Bandits: 1d20 + 8 ⇒ (19) + 8 = 27

Athletics: 1d20 + 9 ⇒ (16) + 9 = 25

Investigation: 1d20 + 2 ⇒ (16) + 2 = 18

Insight on engrave: 1d20 + 8 ⇒ (9) + 8 = 17

Persephone check: 1d20 + 8 ⇒ (5) + 8 = 13

OH GOD NO NOT HIM: 1d20 + 2 ⇒ (17) + 2 = 19

But how can you kill that which has no life?: 1d20 + 12 ⇒ (19) + 12 = 31
Dam: 1d12 + 7 ⇒ (5) + 7 = 12

But how can you kill that which has no life too?: 1d20 + 12 ⇒ (4) + 12 = 16
Dam: 1d12 + 7 ⇒ (8) + 7 = 15

But how can you kill that which has no life???: 1d20 + 12 ⇒ (19) + 12 = 31
Dam: 1d12 + 7 ⇒ (11) + 7 = 18

Perceive Traps: 1d20 + 8 ⇒ (10) + 8 = 18

HAH MAGIC IS THE TOOL OF THE WEAK: 1d20 + 8 ⇒ (8) + 8 = 16


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

Athletics: 1d20 + 6 ⇒ (9) + 6 = 15
perception: 1d20 + 4 ⇒ (8) + 4 = 12
survival: 2d20 + 9 ⇒ (11, 3) + 9 = 23

Athletics: 1d20 + 6 ⇒ (9) + 6 = 15

insight: 1d20 + 4 ⇒ (6) + 4 = 10

perception: 1d20 + 4 ⇒ (14) + 4 = 18

initiative: 1d20 - 1 ⇒ (1) - 1 = 0

produce: 1d20 + 9 ⇒ (9) + 9 = 18

produce: 3d8 ⇒ (3, 5, 8) = 16

Arcana: 1d20 + 4 + 1d4 ⇒ (16) + 4 + (2) = 22

perception: 1d20 + 4 + 1d4 ⇒ (4) + 4 + (2) = 10


Male Human Inquisitor (4)

initiative of a legend: 1d20 + 2 ⇒ (19) + 2 = 21

Rain!! The shadows!: 1d20 + 4 ⇒ (18) + 4 = 22
impossible to survive cuts!: 1d10 + 2 ⇒ (4) + 2 = 6

Rain!! The shadows!: 1d20 + 4 ⇒ (15) + 4 = 19
impossible to survive cuts!: 1d10 + 2 ⇒ (10) + 2 = 12


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

Insight: 1d20 + 2 ⇒ (3) + 2 = 5

The rest of the bridge: 1d20 + 2 ⇒ (15) + 2 = 17

Eyes on the inside: 2d20 + 2 ⇒ (13, 6) + 2 = 21

Grab a snake: 1d20 + 10 ⇒ (20) + 10 = 30

When the Snake bite enters mah veins: 2d20 + 7 ⇒ (2, 9) + 7 = 18

Religion: 1d20 + 2 ⇒ (10) + 2 = 12

Persuasion: 1d20 + 4 ⇒ (12) + 4 = 16


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

Dex: 1d20 + 2 ⇒ (12) + 2 = 14
insight: 1d20 + 4 ⇒ (20) + 4 = 24

Dex: 1d20 + 2 ⇒ (15) + 2 = 17
percept: 1d20 + 4 ⇒ (5) + 4 = 9

Religion: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Inquisitor (4)

snek chomp: 1d20 + 5 ⇒ (16) + 5 = 21
bite time: 1d4 + 1 ⇒ (4) + 1 = 5

snek chomp: 1d20 + 5 ⇒ (5) + 5 = 10
bite time: 1d4 + 1 ⇒ (3) + 1 = 4

snek chomp: 1d20 + 5 ⇒ (17) + 5 = 22
bite time: 1d4 + 1 ⇒ (4) + 1 = 5

snek chomp: 1d20 + 5 ⇒ (7) + 5 = 12
bite time: 1d4 + 1 ⇒ (2) + 1 = 3

venom: 3d8 ⇒ (7, 7, 5) = 19


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

persuasion: 1d20 + 2 ⇒ (10) + 2 = 12


Male Human Inquisitor (4)

initiative: 1d20 + 2 ⇒ (18) + 2 = 20


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

initiative: 1d20 - 1 ⇒ (8) - 1 = 7

coin flip: 1d2 ⇒ 1

perception: 1d20 + 4 ⇒ (10) + 4 = 14

arcana: 1d20 + 4 + 1d4 ⇒ (7) + 4 + (1) = 12

shatter: 3d8 ⇒ (2, 6, 4) = 12

eldritch: 3d10 + 6 ⇒ (10, 6, 7) + 6 = 29


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

init: 1d20 + 2 ⇒ (18) + 2 = 20

Insight: 1d20 + 8 ⇒ (2) + 8 = 10

I wonder: 2d20 + 12 - 5 ⇒ (2, 9) + 12 - 5 = 18
GREAT WEAPON MASTER: 1d12 + 17 ⇒ (3) + 17 = 20

If Rayneshadow: 2d20 + 12 - 5 ⇒ (19, 7) + 12 - 5 = 33
GREAT WEAPON MASTER: 1d12 + 17 ⇒ (2) + 17 = 19

Will come back: 2d20 + 12 - 5 ⇒ (5, 16) + 12 - 5 = 28
GREAT WEAPON MASTER: 1d12 + 17 ⇒ (5) + 17 = 22

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Chance that THE BOULDER IS READY TO RUMBLE: 1d100 ⇒ 79

Invest: 1d20 + 2 ⇒ (10) + 2 = 12

Catching rocks: 2d20 + 10 ⇒ (10, 13) + 10 = 33

Healing is appreciated: 4d4 + 4 ⇒ (2, 4, 4, 2) + 4 = 16

Swimming through the J U I C E: 1d20 + 10 ⇒ (13) + 10 = 23

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3

Must. Have. AIR: 1d20 + 8 ⇒ (14) + 8 = 22

Oh man, I think I know what this is.: 2d20 + 2 ⇒ (13, 5) + 2 = 20


Male Human Inquisitor (4)

THE BOULDER!!: 10d10 ⇒ (3, 7, 5, 5, 8, 8, 4, 8, 3, 1) = 52

razor wires: 4d12 ⇒ (8, 3, 8, 9) = 28


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

arcana: 1d20 + 4 + 1d4 ⇒ (15) + 4 + (1) = 20

coin: 1d2 ⇒ 1

con: 1d20 + 10 ⇒ (1) + 10 = 11

athletics: 1d20 + 6 ⇒ (16) + 6 = 22

perception: 1d20 + 4 ⇒ (12) + 4 = 16

perception: 1d20 + 4 ⇒ (13) + 4 = 17

acrobatics: 2d20 - 1 ⇒ (13, 6) - 1 = 18

perception: 2d20 + 4 ⇒ (18, 3) + 4 = 25

athletics: 1d20 + 6 ⇒ (12) + 6 = 18

wisdom: 2d20 + 11 ⇒ (17, 11) + 11 = 39

---

intiative: 1d20 - 1 ⇒ (2) - 1 = 1

arcana: 1d20 + 4 ⇒ (16) + 4 = 20

wisdom: 1d20 + 11 ⇒ (9) + 11 = 20


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Man I definitely know what it is: 1d20 + 8 ⇒ (8) + 8 = 16

I KNEW IT: 1d20 + 2 ⇒ (20) + 2 = 22

Elven pureblood!: 2d20 + 8 ⇒ (15, 20) + 8 = 43

At advantage?: 1d20 + 8 ⇒ (18) + 8 = 26

Attack 1: 2d20 + 12 - 5 ⇒ (20, 10) + 12 - 5 = 37
Dam: 1d12 + 19 + 1d10 + 2d12 ⇒ (3) + 19 + (3) + (8, 10) = 43

Attack 2: 2d20 + 12 - 5 ⇒ (19, 15) + 12 - 5 = 41
Dam: 1d12 + 19 + 1d10 + 2d12 ⇒ (1) + 19 + (9) + (9, 7) = 45

Attack 3: 2d20 + 12 - 5 ⇒ (11, 19) + 12 - 5 = 37
Dam: 1d12 + 19 ⇒ (11) + 19 = 30

Will it Blend?: 2d20 + 12 - 5 ⇒ (3, 15) + 12 - 5 = 25
Dam: 1d12 + 19 ⇒ (1) + 19 = 20

Attack 5: 2d20 + 12 - 5 ⇒ (17, 7) + 12 - 5 = 31
Dam: 1d12 + 19 ⇒ (4) + 19 = 23

Attack 6: 2d20 + 12 - 5 ⇒ (8, 18) + 12 - 5 = 33
Dam: 1d12 + 19 + 1d10 ⇒ (1) + 19 + (3) = 23

reroll: 3d12 ⇒ (6, 2, 5) = 13

Worth it: 6d20 + 7 ⇒ (12, 11, 10, 3, 17, 10) + 7 = 70
Necrotic Fireball is a great name for a drink at an undead bar: 2d100 ⇒ (74, 59) = 133

Rest HP: 3d12 + 6 ⇒ (2, 6, 8) + 6 = 22


Male Human Inquisitor (4)

tentacle init: 1d20 - 1 ⇒ (2) - 1 = 1


Male Human Inquisitor (4)

slimy slaps: 1d20 + 9 ⇒ (8) + 9 = 17
gross: 2d6 + 5 ⇒ (1, 5) + 5 = 11

slimy slaps: 1d20 + 9 ⇒ (9) + 9 = 18
gross: 2d6 + 5 ⇒ (3, 6) + 5 = 14

slimy slaps: 1d20 + 9 ⇒ (4) + 9 = 13
gross: 2d6 + 5 ⇒ (4, 4) + 5 = 13


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

con: 1d20 + 10 ⇒ (2) + 10 = 12
con: 1d20 + 10 ⇒ (6) + 10 = 16

stuff: 1d4 ⇒ 4

nature: 1d20 + 7 ⇒ (14) + 7 = 21

performance: 1d20 + 3 + 1d4 ⇒ (10) + 3 + (1) = 14

initiative: 1d20 - 1 ⇒ (14) - 1 = 13


Male Human Inquisitor (4)

wis save: 1d20 + 6 ⇒ (11) + 6 = 17

str save: 1d20 + 5 ⇒ (4) + 5 = 9


Male Human Inquisitor (4)

https://www.dndbeyond.com/monsters?filter-type=1&filter-search=&fil ter-cr-min=&filter-cr-max=&filter-armor-class-min=&filter-armor -class-max=&filter-average-hp-min=&filter-average-hp-max=&filte r-is-legendary=&filter-has-lair=


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Hi buddy!: 1d20 + 2 ⇒ (5) + 2 = 7

Vs. Rakshasa Init: 1d20 + 2 ⇒ (10) + 2 = 12

Con Save: 1d20 + 7 ⇒ (17) + 7 = 24

Con save: 1d20 + 7 ⇒ (16) + 7 = 23

Cats are always evil anyway: 2d20 + 12 - 5 ⇒ (8, 4) + 12 - 5 = 19
Dam: 1d12 + 17 ⇒ (9) + 17 = 26

Slam: 2d20 + 12 - 5 ⇒ (10, 11) + 12 - 5 = 28
Dam: 1d12 + 17 + 1d10 + 2d12 ⇒ (2) + 17 + (8) + (4, 2) = 33

Bam: 2d20 + 12 - 5 ⇒ (6, 15) + 12 - 5 = 28
Dam: 1d12 + 17 + 1d10 ⇒ (7) + 17 + (10) = 34

Thank you ma'am: 2d20 + 12 - 5 ⇒ (11, 4) + 12 - 5 = 22
Dam: 1d12 + 17 ⇒ (2) + 17 = 19

Action Surge 2: 2d20 + 12 - 5 ⇒ (9, 18) + 12 - 5 = 34
Dam: 1d12 + 17 ⇒ (3) + 17 = 20

Action Surge 3: 2d20 + 12 - 5 ⇒ (19, 7) + 12 - 5 = 33
Dam: 1d12 + 17 + 1d10 ⇒ (10) + 17 + (2) = 29

Rerolls: 3d12 ⇒ (7, 5, 10) = 22
Necrotic Fireball: 1d100 ⇒ 92

*Whap*: 2d20 + 12 ⇒ (7, 11) + 12 = 30
Dam: 1d4 + 7 ⇒ (2) + 7 = 9

Parry: 1d10 + 2 ⇒ (1) + 2 = 3

Con vs staff: 1d20 + 7 ⇒ (9) + 7 = 16

SENTINEL BABES: 2d20 + 12 - 5 ⇒ (2, 4) + 12 - 5 = 13
Dam: 1d12 + 17 ⇒ (3) + 17 = 20

Attack 1: 2d20 + 12 - 5 ⇒ (20, 4) + 12 - 5 = 31
Damage: 1d12 + 17 + 1d10 ⇒ (7) + 17 + (2) = 26

Attack 2: 2d20 + 12 - 5 ⇒ (15, 13) + 12 - 5 = 35
Damage: 1d12 + 17 ⇒ (12) + 17 = 29

Attack 3: 2d20 + 12 - 5 ⇒ (20, 1) + 12 - 5 = 28
Damage: 1d12 + 17 ⇒ (10) + 17 = 27


Male Human Inquisitor (4)

rayne shadow!!: 1d20 + 2 ⇒ (10) + 2 = 12

con save: 1d20 - 1 ⇒ (15) - 1 = 14


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

Blight: 8d8 ⇒ (5, 6, 3, 8, 7, 5, 4, 5) = 43

initiative: 1d20 - 1 ⇒ (17) - 1 = 16

Sandman: 2d20 + 6 ⇒ (9, 9) + 6 = 24
Sandman2: 2d20 + 6 ⇒ (16, 14) + 6 = 36

damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8
damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6

con save: 1d20 + 10 ⇒ (13) + 10 = 23


Male Human Inquisitor (4)

kitty pounce: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Inquisitor (4)

kitty gotta stick: 1d20 + 14 ⇒ (17) + 14 = 31
stick damage: 1d8 + 7 ⇒ (3) + 7 = 10

kitty gotta stick: 1d20 + 14 ⇒ (5) + 14 = 19
stick damage: 1d8 + 7 ⇒ (4) + 7 = 11

kitty gotta clauw: 1d20 + 14 ⇒ (12) + 14 = 26
Scratch damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11

boom of doom: 2d12 ⇒ (6, 4) = 10

boom of doom: 2d12 ⇒ (7, 3) = 10

blight town: 8d8 ⇒ (2, 5, 7, 7, 5, 4, 7, 6) = 43


Male Human Inquisitor (4)

str save: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Inquisitor (4)

new weapon: 1d20 + 17 ⇒ (5) + 17 = 22
slice: 1d8 + 10 ⇒ (3) + 10 = 13

finger of death but from a sword: 7d8 + 30 ⇒ (5, 1, 1, 7, 8, 8, 5) + 30 = 65

Old weapon: 1d20 + 14 ⇒ (18) + 14 = 32
smack: 1d8 + 7 ⇒ (4) + 7 = 11

doom boom: 2d12 ⇒ (9, 11) = 20

new weapon: 1d20 + 17 ⇒ (11) + 17 = 28
slice: 1d8 + 10 ⇒ (7) + 10 = 17


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

con save: 1d20 + 10 ⇒ (15) + 10 = 25

Sandman3: 2d20 + 6 ⇒ (13, 17) + 6 = 36
Sandman4: 2d20 + 6 ⇒ (13, 7) + 6 = 26

damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12
damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13

heal: 4d8 ⇒ (3, 2, 6, 3) = 14

sandy: 1d10 ⇒ 10
sandy: 1d10 ⇒ 1


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Invest: 1d20 + 2 ⇒ (16) + 2 = 18

HP: 1d10 + 2 ⇒ (3) + 2 = 5


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Elf HP: 1d8 + 2 ⇒ (6) + 2 = 8

Giant Subterannean Lizard HP: 1d12 + 4 ⇒ (11) + 4 = 15


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

arcana: 1d20 + 4 ⇒ (18) + 4 = 22

survival: 1d20 + 10 ⇒ (18) + 10 = 28

religion: 1d20 + 2 + 1d4 ⇒ (1) + 2 + (2) = 5


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Beneficial percentile: 1d100 ⇒ 3
Really Beneficial percentile: 1d100 ⇒ 17
The downside: 1d100 ⇒ 16
The Really Downside: 1d100 ⇒ 708d10 ⇒ (2, 8, 8, 8, 8, 6, 9, 7) = 56

Religion: 1d20 + 2 ⇒ (3) + 2 = 5

Things are going great: 1d20 - 1 ⇒ (14) - 1 = 13

WELP: 1d20 + 13 ⇒ (16) + 13 = 29
Dam: 1d8 + 8 ⇒ (3) + 8 = 11

Religion: 1d20 + 2 ⇒ (11) + 2 = 13

Percieve Behirs?: 1d20 + 9 ⇒ (9) + 9 = 18

Investigation: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Inquisitor (4)

what happen: 1d100 ⇒ 34


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Nu athletics: 1d20 + 17 ⇒ (9) + 17 = 26

Spear Fishing is hard with a sword: 2d20 + 14 ⇒ (7, 3) + 14 = 24

Spear Fishing Again: 2d20 + 14 ⇒ (1, 17) + 14 = 32

Spear Fishing for the last time: 2d20 + 14 ⇒ (13, 16) + 14 = 43

Are they comin' out of the wall sphincters: 1d20 + 9 ⇒ (17) + 9 = 26

Know: Nature: 1d20 + 4 ⇒ (5) + 4 = 9

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Rocks are so hard to find you guys oh man: 1d20 + 9 ⇒ (13) + 9 = 22

Bench MT. Olympus: 2d20 + 17 ⇒ (8, 10) + 17 = 35


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

survival: 1d20 + 10 + 1d4 ⇒ (10) + 10 + (1) = 21

survival: 1d20 + 10 ⇒ (3) + 10 = 13

percept: 2d20 + 4 ⇒ (20, 6) + 4 = 30

athletic: 1d20 + 7 + 1d4 ⇒ (12) + 7 + (3) = 22

survival: 1d20 + 10 + 1d4 ⇒ (19) + 10 + (4) = 33

nature: 1d20 + 8 ⇒ (18) + 8 = 26

percentile: 1d100 ⇒ 92


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Find Blues. Bllluuuueeess: 1d20 + 9 ⇒ (16) + 9 = 25

Init is +3 now!: 1d20 + 3 ⇒ (1) + 3 = 4

Mongo is still not the best at it: 1d20 - 1 ⇒ (18) - 1 = 17


Male Human Inquisitor (4)

blueses init: 1d20 + 3 ⇒ (15) + 3 = 18


Male Half elf [5e] 10 Druid 5 Warlock, 1 Barbarian

initiative: 1d20 - 1 ⇒ (18) - 1 = 17

attack: 1d20 + 8 ⇒ (4) + 8 = 12
attack: 1d20 + 8 ⇒ (4) + 8 = 12

damage: 1d10 + 2 ⇒ (2) + 2 = 4
damage: 1d10 + 2 ⇒ (6) + 2 = 8

attack: 1d20 + 8 ⇒ (3) + 8 = 11
attack: 1d20 + 8 ⇒ (6) + 8 = 14

damage: 1d10 + 2 ⇒ (6) + 2 = 8
damage: 1d10 + 2 ⇒ (4) + 2 = 6


Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

THE PLAN STARTS NOW: 1d20 + 10 ⇒ (3) + 10 = 13
dam: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10

THE PLAN STARTS NOW: 1d20 + 10 ⇒ (15) + 10 = 25
dam: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14

THE PLAN STARTS NOW: 1d20 + 10 ⇒ (4) + 10 = 14
dam: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14

dex save: 1d20 + 2 ⇒ (10) + 2 = 12

Dee na me tay: 4d6 ⇒ (1, 2, 5, 5) = 13

Dee na me tay: 4d6 ⇒ (5, 1, 2, 1) = 9

Dee na me tay: 4d6 ⇒ (5, 1, 1, 5) = 12

Dee na me tay: 4d6 ⇒ (1, 2, 3, 3) = 9


Male Human Inquisitor (4)

Behir dex save: 1d20 + 3 ⇒ (10) + 3 = 13

Behir dex save: 1d20 + 3 ⇒ (9) + 3 = 12

Behir dex save: 1d20 + 3 ⇒ (6) + 3 = 9

Behir dex save: 1d20 + 3 ⇒ (12) + 3 = 15

zap breath: 12d10 ⇒ (7, 10, 3, 9, 4, 8, 4, 7, 2, 1, 4, 2) = 61

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