
Tom Basco |

“as a general rule those who use the masks have a specific aspect of themselves amplified. That aspect usually pertains to where the mask came from. My mask makes the wearer into a binge drinker and increases their competitive drive. In tarkir’s case, he is the most ambitious individual I’ve ever met. He wants to be on top and to dominate others, from what I understand that is typical of his coloring. Each mask works to brainwash the wearer over time, and it will drive almost all completely mad.”

Telara of the Silent Copse |

So with Silindrae's mask, Telara just starts drinking a lot?
"I had already hoped to use the thing sparingly. Though before it was out of a sense of dignity for both parties." It takes her a while of internal mulling, but Telara speaks again leaning against a slightly rounder rock for comfort as she looks at the snowstorm raging outside.
"We were talking about resting before. I'm somewhat familiar with portals and their effects. Every day we spend in here, the risk that we arrive back in the material plane too late rises dramatically. Perhaps only days later, perhaps weeks. There will be no point to idly resting ourselves if we arrive to a world in ruin. We need to hear what Sorin learns, then decide how we press on."

Tom Basco |

Well Telara: It’s a weird rabbit from the material plane. Completely unmagical. Here. In the feywild. And you notice that it starts reacting as soon as you said sorin and then went over to Kryas right as he mentioned the fey guide you met. You gather that it is probably related to Sorin in some way.
Kryas: upity ass rabbit won’t shut up for some reason.

Telara of the Silent Copse |

Telara settles into a kneeling position on the rocky earth. She closes her eyes with a deep inhale and remains motionless. This continues for several minutes as she muses on the animals around her.
First the bear. She hasn't actually seen one in person since leaving the copse. Only in the few guiding dreams she had. She then thinks on those dreams.
Next, the rabbit in front of her. Slowly her thoughts and spirit attune to this peculiar sight and her eyes open.
Finally in her best arctic hare accent she speaks to the bunny.
"Is something the matter? Sorin should be back by now."
Spending 10 minutes to ritual cast Speak With Animals.

Tom Basco |

A squeaky voice responds from the rabbit. Apparently not all that shocked that you can speak to it. “Sorin has been captured! He was ambushed by two creatures. He sent me to inform you as his last action before being taken.” it’s weird to hear a tone of relief in the voice of a rabbit but it is definitely there.

Telara of the Silent Copse |

Investigate rabbits: 1d20 + 2 ⇒ (10) + 2 = 12
Mystery perception check: 1d20 + 8 ⇒ (10) + 8 = 18
You best not be eyeing the new fluffball: 1d20 + 8 ⇒ (1) + 8 = 9
Con, wis save: 1d20 + 6 ⇒ (8) + 6 = 141d20 + 8 ⇒ (9) + 8 = 17
Init: 1d20 + 2 ⇒ (18) + 2 = 20
Sentinel Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Dam: 1d12 + 6 ⇒ (5) + 6 = 11
Pushing Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Dam: 1d12 + 6 + 1d10 ⇒ (11) + 6 + (6) = 23
Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Dam: 1d12 + 6 ⇒ (12) + 6 = 18
Boop: 1d20 + 11 ⇒ (10) + 11 = 21
Dam: 1d4 + 6 ⇒ (3) + 6 = 9
Strong girl: 1d20 + 9 ⇒ (6) + 9 = 15
Pushing Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Dam: 1d12 + 6 + 1d10 ⇒ (6) + 6 + (8) = 20
Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Dam: 1d12 + 6 ⇒ (4) + 6 = 10
Boop: 1d20 + 11 ⇒ (16) + 11 = 27
Dam: 1d4 + 6 ⇒ (1) + 6 = 71d4 ⇒ 4
oops: 1d20 + 9 ⇒ (15) + 9 = 24
Break grab: 1d20 + 9 ⇒ (6) + 9 = 15

Kryas_Azrin |

int: 1d20 + 2 ⇒ (7) + 2 = 9
Wis Save: 1d20 + 11 ⇒ (7) + 11 = 18
Con Save: 1d20 + 9 ⇒ (15) + 9 = 24
Initiative: 1d20 - 1 ⇒ (13) - 1 = 12
eldritch blast: 2d20 + 9 ⇒ (11, 7) + 9 = 27
eldritch blast: 2d20 + 9 ⇒ (8, 3) + 9 = 20
eldritch blast: 2d20 + 9 ⇒ (19, 12) + 9 = 40
damage: 1d10 + 2 ⇒ (3) + 2 = 5
damage: 1d10 + 2 ⇒ (5) + 2 = 7
damage: 1d10 + 2 ⇒ (1) + 2 = 3
bite: 2d20 + 6 ⇒ (13, 7) + 6 = 26
damage: 2d10 + 4 ⇒ (10, 2) + 4 = 16
bite: 2d20 + 6 ⇒ (13, 1) + 6 = 20
damage: 2d10 + 4 ⇒ (2, 3) + 4 = 9
strength save: 1d20 + 6 ⇒ (7) + 6 = 13
strength save: 1d20 + 6 ⇒ (20) + 6 = 26
constrict: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d8 + 4 ⇒ (8, 1) + 4 = 13
constrict: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d8 + 4 ⇒ (5, 2) + 4 = 11
constrict: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 2d8 + 4 ⇒ (1, 5) + 4 = 10
constrict: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17

Tom Basco |

Clauw Dino: 1d20 + 8 ⇒ (3) + 8 = 11
rhinocerotops vs super puma: 4d20 ⇒ (15, 18, 20, 16) = 69
thing: 2d6 ⇒ (1, 3) = 4
thing: 1d6 ⇒ 4
Cat has flexy: 1d20 + 11 ⇒ (8) + 11 = 19
thing: 1d6 ⇒ 2
Cat has flexy: 1d20 + 11 ⇒ (1) + 11 = 12
thing: 1d6 ⇒ 4
Shimmy our my dude: 1d20 + 11 ⇒ (5) + 11 = 16
rhinocerotops vs super puma: 4d20 ⇒ (10, 17, 8, 8) = 43

Telara of the Silent Copse |

But first this silly shit: 1d20 + 4 ⇒ (10) + 4 = 14
Percept: 1d20 + 8 ⇒ (4) + 8 = 12
History: 1d20 + 7 ⇒ (2) + 7 = 9
I speak for the rocks: 1d20 + 4 ⇒ (15) + 4 = 19
Insight: 1d20 + 8 ⇒ (13) + 8 = 21
Perceive: 1d20 + 8 ⇒ (2) + 8 = 10
Con: 1d20 + 6 ⇒ (3) + 6 = 9
Recharge my clay batteries: 1d8 ⇒ 7
Dex: 2d20 + 2 ⇒ (20, 17) + 2 = 39
Percentage of party split: 1d100 ⇒ 32
Init: 1d20 + 2 ⇒ (5) + 2 = 7

Kryas_Azrin |

constitution: 1d20 + 5 ⇒ (9) + 5 = 14
nature: 2d20 + 7 ⇒ (6, 15) + 7 = 28
wisdom: 2d20 + 4 + 1d4 ⇒ (17, 1) + 4 + (1) = 23
perception: 2d20 ⇒ (13, 16) = 29
perception: 2d20 ⇒ (8, 3) = 11
perception: 2d20 ⇒ (17, 3) = 20
dex: 1d20 + 1 ⇒ (15) + 1 = 16
percent: 1d100 ⇒ 75
Initiative: 1d20 - 1 ⇒ (19) - 1 = 18
Con Save: 1d20 + 5 ⇒ (2) + 5 = 7
wis: 2d20 + 9 ⇒ (5, 19) + 9 = 33

Telara of the Silent Copse |

Coin: 1d2 ⇒ 2
perception: 1d20 + 8 ⇒ (6) + 8 = 14
Chopin wasn't even good: 1d20 + 11 ⇒ (4) + 11 = 15
Dam: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Attack number two: 1d20 + 11 ⇒ (20) + 11 = 31
Dam: 2d6 + 6 ⇒ (4, 2) + 6 = 121d6 ⇒ 5
Dex: 1d20 + 2 ⇒ (16) + 2 = 18
MENACE THE WALL: 2d6 + 6 + 1d10 ⇒ (6, 3) + 6 + (1) = 16
Dam: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Bull wrestling like down home: 1d20 + 9 ⇒ (4) + 9 = 13
Another one: 1d20 + 9 ⇒ (8) + 9 = 17
HP roll: 1d10 + 2 ⇒ (6) + 2 = 8

Tom Basco |

Punch durgin ?: 2d20 + 12 ⇒ (18, 20) + 12 = 50
thing: 1d6 ⇒ 6
Minosnek: 1d20 + 3 ⇒ (14) + 3 = 17
Let the durgin out: 2d20 + 12 ⇒ (5, 14) + 12 = 31
Cow slam: 3d20 + 10 ⇒ (6, 19, 9) + 10 = 44
Dragon fists probably hurt alot: 2d20 + 12 ⇒ (2, 6) + 12 = 20
Dragon dodge: 1d20 + 4 ⇒ (20) + 4 = 24
No meow: 1d20 + 3 ⇒ (5) + 3 = 8

Telara of the Silent Copse |

Percieve: 1d20 + 8 ⇒ (10) + 8 = 18
Percieve harder: 2d20 + 8 ⇒ (10, 14) + 8 = 32
Insight: 1d20 + 8 ⇒ (15) + 8 = 23
Where did you find that? Spit it out!: 1d20 + 8 ⇒ (2) + 8 = 10
Religious studies: 1d20 + 2 ⇒ (18) + 2 = 20
Boy or gir: 1d2 ⇒ 2
Im gonna pistol whip the next guy who says shenanigans: 2d20 + 8 ⇒ (12, 6) + 8 = 26
Consentacles: 2d20 + 9 ⇒ (6, 14) + 9 = 29
Insight: 1d20 + 8 ⇒ (12) + 8 = 20

Telara of the Silent Copse |

Per: 1d20 + 8 ⇒ (6) + 8 = 14
Init: 1d20 + 2 ⇒ (2) + 2 = 4
Grabcap: 1d20 + 9 ⇒ (4) + 9 = 13
Removecap: 1d20 + 9 ⇒ (4) + 9 = 13
Pushing: 1d20 + 9 ⇒ (8) + 9 = 17
Dam: 1d4 + 6 + 1d10 ⇒ (3) + 6 + (6) = 15
Keepcap: 1d20 + 9 ⇒ (13) + 9 = 22
Kidney Shot: 1d20 + 9 ⇒ (15) + 9 = 24
Dam: 1d4 + 6 ⇒ (2) + 6 = 8
Kidney Shot: 1d20 + 9 ⇒ (2) + 9 = 11
Dam: 1d4 + 6 ⇒ (3) + 6 = 9
Pause... Kidney Shot: 1d20 + 9 ⇒ (17) + 9 = 26
Dam: 1d4 + 6 ⇒ (1) + 6 = 7
Advantage: 1d20 ⇒ 8
No no no stay: 1d20 + 9 ⇒ (7) + 9 = 16
*Clink*: 1d20 + 11 ⇒ (17) + 11 = 28
Dam: 1d10 + 6 ⇒ (3) + 6 = 9
*Clank*: 1d20 + 11 ⇒ (14) + 11 = 25
Dam: 1d10 + 6 ⇒ (5) + 6 = 11
*Clock*: 1d20 + 11 ⇒ (1) + 11 = 12
Dam: 1d10 + 6 ⇒ (1) + 6 = 7
Attack I forgot: 1d20 + 11 ⇒ (12) + 11 = 23
Dam: 1d4 + 6 ⇒ (2) + 6 = 8
*poke*: 1d20 + 11 ⇒ (11) + 11 = 22
Dam: 1d10 + 6 ⇒ (7) + 6 = 13
*another one*: 1d20 + 11 ⇒ (19) + 11 = 30
Dam: 1d10 + 6 ⇒ (4) + 6 = 10
*do it again*: 1d20 + 11 ⇒ (11) + 11 = 22
Dam: 1d10 + 6 ⇒ (9) + 6 = 15
Polearm wap: 1d20 + 11 ⇒ (13) + 11 = 24
Dam: 1d4 + 6 ⇒ (1) + 6 = 7
Hasn't done shots since college: 12d4 + 12 ⇒ (1, 1, 4, 1, 2, 4, 1, 2, 4, 2, 2, 4) + 12 = 40
And the last round: 4d4 + 4 ⇒ (1, 3, 4, 1) + 4 = 13

Kryas_Azrin |

initiative: 1d20 - 1 ⇒ (17) - 1 = 16
eldritch blast: 1d20 + 9 ⇒ (2) + 9 = 11
eldritch blast: 1d20 + 9 ⇒ (5) + 9 = 14
eldritch blast: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d10 + 2 ⇒ (7) + 2 = 9
damage: 1d10 + 2 ⇒ (5) + 2 = 7
damage: 1d10 + 2 ⇒ (6) + 2 = 8
spikes: 4d4 ⇒ (2, 1, 4, 2) = 9
eldritch blast: 1d20 + 9 ⇒ (3) + 9 = 12
eldritch blast: 1d20 + 9 ⇒ (14) + 9 = 23
eldritch blast: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d10 + 2 ⇒ (8) + 2 = 10
damage: 1d10 + 2 ⇒ (3) + 2 = 5
damage: 1d10 + 2 ⇒ (5) + 2 = 7
brambles: 2d4 ⇒ (4, 1) = 5
eldritch blast: 2d20 + 9 ⇒ (12, 4) + 9 = 25
eldritch blast: 2d20 + 9 ⇒ (10, 11) + 9 = 30
eldritch blast: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d10 + 2 ⇒ (5) + 2 = 7
damage: 1d10 + 2 ⇒ (3) + 2 = 5
damage: 1d10 + 2 ⇒ (5) + 2 = 7

Tom Basco |

mulcher: 3d20 + 6 ⇒ (12, 16, 11) + 6 = 45
damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7
mulcher: 3d20 + 6 ⇒ (4, 12, 9) + 6 = 31
damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
mulcher: 3d20 + 6 ⇒ (13, 3, 11) + 6 = 33
damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4
lemme go: 1d20 + 6 ⇒ (14) + 6 = 20
mulcher: 3d20 + 6 ⇒ (10, 2, 4) + 6 = 22
damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7
mulcher: 3d20 + 6 ⇒ (18, 4, 8) + 6 = 36
damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5
mulcher: 3d20 + 6 ⇒ (5, 16, 17) + 6 = 44
damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4
lemme go: 1d20 + 6 ⇒ (16) + 6 = 22
bow dirgin: 2d20 + 2 ⇒ (7, 15) + 2 = 24
damage: 2d8 + 2 ⇒ (1, 2) + 2 = 5

Tom Basco |

mulcher: 3d20 + 6 ⇒ (20, 5, 7) + 6 = 38
damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
mulcher: 3d20 + 6 ⇒ (7, 19, 17) + 6 = 49
damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9
mulcher: 3d20 + 6 ⇒ (9, 18, 14) + 6 = 47
damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Twang of bowstring: 2d20 + 2 ⇒ (19, 13) + 2 = 34
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Kryas_Azrin |

eldritch blast: 1d20 + 9 ⇒ (2) + 9 = 11
eldritch blast: 1d20 + 9 ⇒ (9) + 9 = 18
eldritch blast: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d10 + 2 ⇒ (1) + 2 = 3
damage: 1d10 + 2 ⇒ (6) + 2 = 8
damage: 1d10 + 2 ⇒ (7) + 2 = 9
dex: 1d20 + 1 ⇒ (16) + 1 = 17
Intimidation: 2d20 + 2 ⇒ (6, 7) + 2 = 15
investigation: 1d20 + 7 ⇒ (15) + 7 = 22

Telara of the Silent Copse |

Investigate: 1d20 + 2 ⇒ (9) + 2 = 11
Is there a diary: 1d20 + 2 ⇒ (9) + 2 = 11
SECOND WIND: 1d10 + 11 ⇒ (4) + 11 = 15
Init: 1d20 + 2 ⇒ (8) + 2 = 10
Bow 1: 1d20 + 9 ⇒ (13) + 9 = 22
Dam: 1d8 + 4 + 1d8 ⇒ (1) + 4 + (5) = 10
Bow 2: 1d20 + 9 ⇒ (5) + 9 = 14
Dam: 1d8 + 4 + 1d8 ⇒ (8) + 4 + (7) = 19
Bow 3: 1d20 + 9 ⇒ (20) + 9 = 29
Dam: 1d8 + 4 + 1d8 ⇒ (2) + 4 + (4) = 10

Kryas_Azrin |

initiative: 1d20 - 1 ⇒ (15) - 1 = 14
eldritch blast: 1d20 + 9 ⇒ (12) + 9 = 21
eldritch blast: 1d20 + 9 ⇒ (7) + 9 = 16
eldritch blast: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d10 + 2 ⇒ (9) + 2 = 11
damage: 1d10 + 2 ⇒ (1) + 2 = 3
damage: 1d10 + 2 ⇒ (5) + 2 = 7
dex save: 1d20 + 1 ⇒ (7) + 1 = 8
consave: 1d20 + 5 ⇒ (6) + 5 = 11