Aardvark's Fog of War Campaign (4E) (Inactive)

Game Master Troy Malovich

A 4E homebrew campaign set in the war-torn nations of the Mysk Islands. The characters find themselves amongst the forces, deciding who or what it is they are fighting for or against.


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Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Well, now that have all the general rules under my profile, and at least 3 interested players so far, I will start the discussion thread.

So far I have:
Acidrica
Art
Rev Rosey

As is the case with any homebrew, I'm sure there are questions about my world. I will answer any you may have to the best of my ability.

The game is intended to be political/military -esque, but not heavy on either.

Races allowed, gods, regions, basic knowledge, languages, and house rules are all under my profile.

I will be using the Inherent bonuses system (be sure to turn it on if you use CB). So there will be less magic items, and some treasure may even be junk magic, that sells for your coin reward (5 +1 long swords, equals a 360GP coin treasure).

After char gen, don't forget to roll your appearance score.

I rarely use Skill challenges, it will mainly be ad hoc XP, for a skill that moves the story/events.

Post characters here before we start.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Here is the starting point, in this thread is where I want you to post which hook you are taking.

Our story begins along the northwest portion of Ozelenit's beaches near the much disputed territories of Prosperity Lake. Through some happenstance you find yourself attached to a contingent of Legio Sus (The Boar) from the Naltanic Empire. The war has been an active series of sorties back and forth between the country you are, in a sense, allied with and the the countries Klim Rubrik and Branirek. The most recent battle had been fought against the forces of Klim Rubrik, and had resulted in a loss for your side. They had fought fiercely and had even managed to destroy one of the command platforms (much like siege towers) that the officers of the Legio use to command the troops and survey the battlefield from a relative safe distance above the fight itself. Only this time they were prepared and had focused siege weaponry against the platforms, bringing one crashing down, and causing a rout amongst the locals and mercenaries that make up large portions of the front lines. Currently both sides, yours and that of the Klimites, are recuperating from the fight and preparing the next assault.

Infiltrator/Scout/Spy:
You are a member of the Illithid Network, a covert group of spies with their tentacles embedded deeply in the politics of the Naltanic Empire's double-dealing and scandals. However, when not actively at work for the senate they are used to conduct both espionage and sabotage for the generals on the battlefield. As a member of this little-known group you are strategically placed within the forces of the Legio, for reasons ranging from spying on the power bids of the officers to rooting out dissension amongst the troops and money loyal mercs. On occasion you have been used to deliver messages and go on scouting missions. It is not commonly known by most within your chain of authority that you represent the Illithid Network, and even more don't even know of it's existence. A mission has come up that requires your particular talents and your name has been given to participate.

Soldier/Mercenary/Local Militia:
You belong amongst the line forces of Legio Sus. Though the Legio is made up strongly of the Naltanic forces, there are many amongst you that represent the Ozelenti people and almost just as many others here to make a living as mercenaries. The Legio is also peppered with troops from some of the other Legios as small groups to include Cavalry from Equus (The Horse) as well as skirmishers from both Capras (The Ram) and Ursidaes (The Bear). In dealing with the enemy all the locals, soldiers, and mercs alike have become whole units in their make-up and you are just one amongst the many. The constant state of battle the the war has become has seen many of those like you fall, and many more step-up and take their place. The war itself has seen little to no progress, for every inch of ground that you take an inch has been taken back by the opposition. The only reprieve seems to come in the form of being picked for details not directly involved in the fight, and it seems like your name has made it back to the top of the list once again. Who knows what they want you to do this time?

Officer/Noble/Elected Official:
You stand above as the voice for the common man, at least high enough to give orders and expect to have them followed. Formally you are labeled officer, but in times of conflict you are called "Sir". Sadly you don't stand so high that you shine alone, you are just one of many officers involved with the make-up of the great Legio. You are fellow to the leaders of Legios Sus itself as well as the attached forces, locals and hired warriors. These positions are all obtained in their own ways, be it through the appointment of the populace, the right of birth or even the respect of those that ply the same trade. How you got to this position doesn't matter, since you have it, you are on the bottom rung of the ladder and stepping on you is how people get themselves higher. As just one face in the sea of many there are very few ways to stand out in the crowd. However, word through the grapevine is that they are looking for volunteers for a special mission. Who knows? This could be the chance you were looking for.

Slave/Rabble/Peasant:
You are a slave, there's no way to dress it up to look nicer. That being said, not all slaves are created equal, just most others that aren't slaves don't consider you their equals. Your role in this war isn't exactly the most important, but hey you do have a purpose. Even amongst the slaves not all of you are even treated the same. The perspective varies as much as the origins. There are those that have come from the Naltanic Empire, either buying their way out through military service, being born into it, or even paying off family debts. Many have also been the product of prisoners forced into the service of labor for the very enemy they fought or just had the mischance of being sold to owners involved in the struggle at hand. Nonetheless, slaves it is, and slave work you all do. This could range from salvaging scraps from the battlefield, gear and bodies alike, to the menial tasks of cooking and cleaning. Many are even given the gear to stand up as an extra weapon on the front line of troops, especially since not many value your life as much as they value others. One day, you will have your freedom, and taste the sweet air making your own decisions, but for now the struggle continues. Now what? Someone is pointing your direction and barking demands, what kind of mess could this entail?

None of these are required by role. If you are playing a ranger scout, you can still be Local militia or Slave. Also, none of the titles are set in stone, they are just ideas. Peasant could be farmer, elected official could be the town crier, soldier could be a medic/chaplain.


Sweet. I statted up a couple of options in the online character builder last night, both following the soldier / officer theme.

A meta-game question: do warlords work well in pbp games? A lot of their abilities seem to enable other players to move as part of the warlord's attack, and I am worried that combat could bog down very easily waiting for extra posts. A fighter might just be simpler to run. Any experience or thoughts on this?

Is the Legio primarily human, or thoroughly mixed race? Any concerns having a Genasi officer from Palarius? Is Palarius an archipelago like the Greek islands?

Is it a low magic setting or just a low magic item campaign? I guess the second given the number of magical races around. What's the state of military technology or military magic - is the common soldier at risk of sudden flaming death from above and prepared to counter it?

Um, probably enough questions for now :)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

A lot of good questions. I'm fairly new to PbP, but I have been devouring the content.

Warlords - As far as warlords (or any class that offers extra move/attacks), it depends on the players. If the group is all active, then they track and use their extra actions right on cue. If they are not active, then some DM's, have the player giving the benefit use it for the player receiving it.

Legios - The Legios are primarily Human led and filled, but any race that tends to excel in martial prowess is welcome. Dwarves, Half-orcs, Hobgoblins, and Minotaurs being the most common.

Low Magic - Just low item count for treasure, the world magic standard, you just won't find Magic Item shops and magic treasure will be sparse (roughly half of by the book, as per the inherent bonus rules).

Military Magic - Armies do employ war wizards, and they are feared by the common soldiers. They are also mistrusted by their own allies, so they are not prevalent. Also, large AOE spells don't work well in the middle of a skirmish, where there's no telling whether it will get more of your own side than theirs.

EDIT: Didn't answer your Palarian/Genasi question.

Though I didn't intend it when I set the society, yes as a matter of fact it is an archipelago, more like Hawaii. It only has 3 major islands. A Genasi (Elemental Elf) from Palarius would seem about right, each element in fact.

As for them being officers, as part of the Army, they would be uncommon, but may find success. None historically have. A mercenary officer is more likely, or even a town official with rank in the militia or local authorities might find more success as well.

Any more questions, keep em coming.


Human

Art - warlords can work very well and they're extremely useful. As Aardvark says, some of their immediate utility comes from having players in the same time zone, but there are ways around that. In my own games, I usually ask the warlord player to roll any granted attacks to keep things moving. Granted moves, I ask for in the next post by whoever is relevant, and take a contingency guess if I have to with a note asking the player to confirm asap.

No real questions at the moment Aardvark, just dithering around with classes and countries right now. So far it sounds as if we will be OK for a leader one way or another, so I'll look to striker or controller. I'm not good at defenders and try not to play them.

EDIT: Backgrounds - yes or no?

FURTHER EDIT: Rolling appearance score.
4d6 ⇒ (1, 3, 4, 1) = 9 - drop lowest. 8. Tediously average.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Rosey, yes to backgrounds. Sorry for not putting that up front, I guess it is an optional rule, I just got into the habit of it being the norm.

Your appearance roll looks like some of my heals in your ToH game, lol.


Human

Nonetheless, Alphonse will make the best of it. He may not actually be glamorous, but in his head he's D'Artagnan. Going with a duelist type from Neaux Cavaile I think. Hunter Ranger belike.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

As soon as I get it scanned, I will have my world map pic posted.

So far it looks like:
Rev - Striker
Ralif - Controller
Acidrica - Leader?
Art - Leader or Defender


AFAB Non-Binary Human Cleric 1

I'm going for a cleric, I'm just still working on what race/background/deity and such.

Rolling appearance, since I'd hate to make a character that's supposed to be pretty and then...have her not be.

4d6 ⇒ (3, 5, 5, 2) = 15 - Drop lowest. So 13, fairly attractive, sweet. :)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

If you have any questions about any of the Gods in particular, just let me know.

I didn't give them an alignment, I don't plan on using alignment.

That being said, it still is intended to be a "good intenttions" party, if not necessarily good.


AFAB Non-Binary Human Cleric 1

I'm actually interested in Lariss in particular. I have a water based character that I'm used to reworking for various games/settings, and a cleric of the goddess of water would work wonderfully for him.

Sweet! I always found the alignment system fairly limiting. I took the alignment test for this character a while back, but got neutral which I found...odd, because he -does- have very good intentions, he's just fairly cautious.


Human

Alphonse is growing in my mind (and more importantly, Character Builder). Have to do many, many classes tomorrow but will finish him up either tomorrow evening or Sunday at the latest.

If you're not going sorcerer acidrica, I might take that route. High charisma to offset the broken nose. Certainly good intentioned, but rather prone to seeing insults where none were necessarily intended.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

World Map can be found HERE

Map of the region of the Mysk Islands.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Lariss is the Goddess of the sea. She is who both fisherfolk and sailors pray to for smooth sailing and a bountiful catch. She can be tempermental at times and has raged in violent fits. She is one of the four major dieties that make up the physical world, Zollest, Emind, and Dalia being the other three. She is the creator of the Sea Elves (Water Genasi), and they are her most devout followers. She has majors temples in Sevost, Neaux Cavaile, and Evo Pezar, being predominantly seafaring peoples. Her favored weapon is the Trident. Her holy symbol is that of a great rolling wave.


Aardvark, I'm in absolutely no position, time-wise, at the moment to start in a PBP, and likely won't be for at minimum a month. However, new and different 4E games are rare enough in these parts that I'd at least like to raise my hand -- and set a dot.

If you don't mind, I'll keep tabs and pipe up if you're looking for more players when I'm more settled. If I happen to miss it, I know I can count on Rev to page me backchannel ;-).

Thanks.


Thanks for the advice guys, always good to have the voice of experience rather than trying to theorise. However as we have a cleric in the mix I will happily go fighter, it fits my concept just as well and I like the idea of being a stalwart defender.

Character coming later today.

Appearance 4d6 ⇒ (6, 2, 6, 1) = 15 . Drop lowest is 14. Not too shabby!

EDIT: nice maps Aardvark! Which nation in the Mysk Isles are we nominally allied with? Does that really mean we're liberating / absorbing them? We wouldn't necessarily know all the politics but I bet there are plenty of rumpled going round!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

No problem Pat, I will keep you in mind. I see you in Rev's ToH, so contact shouldn't be a problem.

Good roll, Art, so far you're the looker in the group.


Art wrote:
... I bet there are plenty of rumpled going round!

Bah! Rumors! stupid auto-correct.


Human

Rumpled is great though :)

Going sorcerer. Not sure what brand yet.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Art, the second post has the whole write up on where the war stands at the moment, and how you guys (as far as what you know at your level) factor into it.

Thank you on the maps, I've been touching-up my world since 2nd ed. Sadly, I have had a lot of ideas that existed in my world before they did in novels and accessories, yet now I look like a copycat.

Sorry, just one of my personal rants.


Male Water Elf (Genasi) Fighter 1
Aardvark DM wrote:

Art, the second post has the whole write up on where the war stands at the moment, and how you guys (as far as what you know at your level) factor into it.

Thank you on the maps, I've been touching-up my world since 2nd ed. Sadly, I have had a lot of ideas that existed in my world before they did in novels and accessories, yet now I look like a copycat.

Sorry, just one of my personal rants.

Yeah, I was just digging a little into the suggestive phrasing of:

Aardvark DM wrote:


The war has been an active series of sorties back and forth between the country you are, in a sense, allied with and the the countries Klim Rubrik and Branirek.

If it's any consolation I haven't read any of the tie in novels and only own the core rules. So this will be very fresh for me and I'm very much looking forwards to getting going.

Anyways, here I present Yuriel Gard - Water Elf Fighter 1. Very happy to have you experienced people give him a once over for me :)


Male Water Elf (Genasi) Fighter 1
Rev Rosey wrote:

Rumpled is great though :)

Going sorcerer. Not sure what brand yet.

Why thank you :)

If you haven't already decided, the thought occurrs to me that a Storm Sorcerer would be a good thematic fit with my watery elf and acidrica's cleric of the goddess of water.

Oh and it looks like we might have another taker on the original post.


Human

I came to the same conclusion last night while the boards were down :)

I'll be getting Alphonse up today.

Aardvark, do you want character sheets emailed to you at all?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I don't need the sheets, if you have all the info in the profile it should be fine.

Yes Art, it seems water is prevalent already.

The line "in a sense" is mainly from writing the intros to be open enough to work for each player, everyone may not be allied with the country, just there for the fight/money or be a local and fighting for the homeland.

Looked over Yuriel, everything looks good. Using the Dex for spear based powers/feats? Just wondering, it's a heavy cost for the score if there isn't a bigger purpose for it.


Male Human Storm Sorcerer 2

"Fool woman, my name is Armand, not Alphonse."

Low bow.

"I greet you all."

He's a kind of anti-spy. He's so conspicuous that nobody in their right mind would think he's anything other than an idiot (which he is, but he does pick up information).


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Looks good Rosey, as an aside, any religious affiliations? Just wondering, after Art mentioned the water connection.

I have 4 gods that could be attached to storms: Dalia (sky), Graf (thunder), Chalyse (lightning), or Lariss (sea). From your write up Chalyse might be close, she is goddess of Justice and quick to anger. She is daughter to Dalia and Kavast, and sister to Graf.


Human

Chalyse sounds right to me.


Male Water Elf (Genasi) Fighter 1
Aardvark DM wrote:

Looked over Yuriel, everything looks good. Using the Dex for spear based powers/feats? Just wondering, it's a heavy cost for the score if there isn't a bigger purpose for it.

Yes that was what I had in mind. I went through a couple of iterations struggling to keep the balance between the concept and building an effective character. It seems like it would be 'better' to pick Con and focus on hammers or axes. But I don't really know how these choices will play out in combat or at later levels.

So do you reckon I would be better served with more balance between Con and Dex?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

It just depends on what you are going for. There are plenty of reasonable builds, based off Con, Dex, or Wis. What matters is what you want to play.

I'm not worried about optimization, I was just wondering what you had in mind. Didn't want you shooting yourself in the foot if you weren't using it (focusing on AoO's or Hammers, instead of dex weapons).


Male Water Elf (Genasi) Fighter 1
Aardvark DM wrote:

It just depends on what you are going for. There are plenty of reasonable builds, based off Con, Dex, or Wis. What matters is what you want to play.

I'm not worried about optimization, I was just wondering what you had in mind. Didn't want you shooting yourself in the foot if you weren't using it (focusing on AoO's or Hammers, instead of dex weapons).

It's definitely a useful conversation for me to have while everyone else is finishing characters. My instincts about what stats do are all stll trained to PFS / 3.5 concepts. It took me several reads to work out what Wis does for a fighter :)

So yes, the plan is that Yuriel will focus on the spear and light blades, with a bit of AoO. But I will take another look at how much Dex I really need for that. A few extra hp would be nice in a defender.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The HP gained from CON will be minimal. You will only get the actual CON score point difference at 1st. It no longer affects your /lvl HP. So even if you went from a 13 to 16 Con, all you get is 3 more HP at 1st, and 2 more healing surges/day.

A lot of decent things can be done with AoO's and the WIS bonus, but if you don't build for it, it's just a neat addition. A Dex Ftr tends to be more about skirmish style or two weapon style of fighting, skirmish esp. with a spear.

A spear skirmisher is a decent build, not the optimal fighter build, but it can be done decent.


Male Water Elf (Genasi) Fighter 1
Aardvark DM wrote:

The HP gained from CON will be minimal. You will only get the actual CON score point difference at 1st. It no longer affects your /lvl HP. So even if you went from a 13 to 16 Con, all you get is 3 more HP at 1st, and 2 more healing surges/day.

A lot of decent things can be done with AoO's and the WIS bonus, but if you don't build for it, it's just a neat addition. A Dex Ftr tends to be more about skirmish style or two weapon style of fighting, skirmish esp. with a spear.

A spear skirmisher is a decent build, not the optimal fighter build, but it can be done decent.

Cool, and thanks for the advice. (And see what I mean about 3.5 instincts? I 'knew' that about Con and hit points, but it hadn't really sunk in.)

On consideration I don't want to over-commit to a particular build at this point. So I'll reduce Dex, and increase Wis to have more options later. The spear thing is primarily an aesthetic choice to give a Homeric feel to the character. Could move to other weapons later.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Rosey and Art, while we wait for more players, mind if I ask which of the 4 arcs do you fall under (the spy/soldier/officer/slave arcs) and how it is you fit personally into the arc. This is so I can tie what mission you are given to your character.

Art, from what I can tell you are soldier arc, but as a Merc?

Rosey, you are the spy arc unintentionally, and if so how are you used in that role? Or are you the officer/noble arc? Also, as a Sorc, how do you use your powers to avoid suspicion/be a member of the forces?

For character privacy, you can just add it into your profile or spoiler it to me, or if it doesn't bother to post it openly just answer here.


Human

A very good question. I'm not at all sure exactly why anyone would want to use a not very smart, not at all sensible Storm sorcerer as a spy. He is a minor noble, but that isn't really much better.

Let's go with the spy arc on the grounds that he's charming enough to weasel information out of people, even if he isn't smart enough to know what to do with it.

As far as the sorcery goes, maybe he just thinks he's particularly blessed by Chalyse.


Not sure if this is a portentous, but I've already suffered an identity crisis trying to pick a race.

I have finally settled on a Longtooth Shifter - Seeker - Slave. Below is his bio.

I was hunting with the pups in the Ar y Ffin forest, when three younglings foolishly loped into an Naltanic ambush. I let myself be taken in hopes of persuading the Heillio to let us go. Instead, we were collared and split up. That was the last time I saw any of them. I was presented by that sheep's cud Coporali to Legatus Audaxus Malleus as tribute. It was less than half a moon before We the legion was the move to these blood soaked islands. It seems I am without any fortune other than bad. Recently, Legatus Audaxus was felled in combat against Klim Rubrik. That ewe's offal managed to leave intent to transfer my leash to the legion... It's been longer than I can comprehend since I was among my kin. One day, I shall return...


Male Water Elf (Genasi) Fighter 1

Yes, mercenary arc for Yuriel. He's been in a few mercenary company's since leaving his home island. None of the contracts have lasted long - he's been respected for his ability but has never seemed to fit into any of the companies. His latest contract was with a small band of skirmishers attached to the Legio. They sustained significant losses in the latest action, and yet again Yuriel is looking for a new contract, a new group, and new companions.


I reserve the right to retract this if I regret it in the morning -- but my rl situation is becoming more predictable, at least for awhile, and I'd hate to see this game not get off the ground for lack of players . . .

Let me see if I have this clear:

Roedd (Ralif) - Controller - Slave
Yuriel (Art) - Defender - Soldier
Armand (Rev) - Striker - Spy
? (Acidrica) - Leader - (?)

So it seems wide open, but perhaps a bit light up front, depending on how Acidrica builds.

Hmm. I've never played a Monk, and somehow that seems like it might work in this game. Could easily go slave, spy, or noble, depending on how the character comes together. Tinkering!

EDIT Goblin monk, of course . . .


Human

Yay!

We're hardly inconspicous are we? Armand may fit in with this little unit better than he thought.


M Goblin Stone Fist Monk 2

Technically, it's morning.

I have a sickness . . .


Male Water Elf (Genasi) Fighter 1

Heh - hi Booj. And hi Roedd. Welcome to the odd squad :)


M Goblin Stone Fist Monk 2

Obviously went the 'slave' route, once I realized that a slave monk is a classic option, and a 4E goblin would be an entertaining way to do it.

Booj's background is clearly one mostly born of being small, unarmed, and agile. His stealth and thievery are quite high, and his physical stats are generally good. Enough charisma/diplomacy to talk his way out of trouble at least some of the time. Not so much on book-larnin'.

Aardvark, that work for you so far?


Human

Hmm. Is anyone else disturbed that the highest Int score among the lot of us so far is 12? That's a lot of skills which we are going to fail with.

I might just re-spec Armand as a skill-bunny warlock if Xabulba or Acidrica don't feel like filling the gap.


Rev Rosey wrote:

Hmm. Is anyone else disturbed that the highest Int score among the lot of us so far is 12? That's a lot of skills which we are going to fail with.

I might just re-spec Armand as a skill-bunny warlock if Xabulba or Acidrica don't feel like filling the gap.

I wouldn't worry about it or change your character. Play what you want, not what you think the group needs. Half of the fun of gaming is figuring out how to overcome the groups deficiencies. Besides, I would be more worried that we don't have a healer in the party as of yet.


Human

Good point. If we don't get one, Armand will undergo a sudden conversion.

Speaking of which, is Artificer acceptable, Aardvark? Not saying that's what I'd do, but just checking in case it gets needful.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Rosey, I agree with Ralif, playing what you want is more important than what will cover down for something else. Artificer is allowed, and one of the Celeste regulated casters.

Pat, I like Booj, the backstory works. Not your martial arts monk, more like scrapper out of necessity. Also, even though you're a gobbo, still roll the appearance roll (in house rules).


M Goblin Stone Fist Monk 2

Thanks, Aardvark. Knew I forgot something at 3am!

1d6 ⇒ 31d6 ⇒ 41d6 ⇒ 41d6 ⇒ 1

11. Perfectly average-looking gobbo scrapper.


Male Minotaur Warden lvl 1

How bout this, a half-orc warden?

I guess he would fit best as either soldier/officer

4d6 ⇒ (2, 3, 4, 6) = 15 = 13 attractiveness slightly above average.

I could make up a wizard if we need one. I never played one before though.


Xabulba, in addition to being in the play-what-you-want camp, we do have a controller (Roedd the seeker), so I wouldn't fret about the wizard.

Our front line is mostly on the light-fighting side, especially if the cleric doesn't turn up, so a warden sounds good to me!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Peasant Railgun has asked to join and play a Runepriest. If Acidrica doesn't post then he's in and we have a leader. Everyone else is good in their role.

Xabulba, the character looks good, one question on your background. You mentioned some things House Denith, The Cogs.... and now I don't see them any more... lol.

Anyways, I was wondering if you had just come up with those, or if they belonged to another world (it sounded Eberron to me). If it was all made up, tell me which country it was in and it will be added to my world. I appreciate player input and think it helps the world grow with more flavor than I alone can introduce.

Roedd did it in his background, and now they are fixtures in my world. Just have to make sure they don't already belong to someone (in the off chance I would ever get my world published... fingers crossed, lol)


Tugeikh was from an Eberron game that folded up before I really had a chance to play him. I was going to write up a different backstory for him but I wanted to make sure he was approved first. Also I'm thinking of changing his race to minotaur.

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