
Aula Papilla |

"Well then, can anyone fit into these small spaces and look around? It seems the walls are filled with passages after all..."

Aardvark DM |

Sorry for the delay, this whole last week has been pretty busy.
Despite the rooms expansive size, there is very little within of any note. The slabs stand empty of either tools or meat, and the only remarkable feature is the large gate to the east. Larenti does notice, however, that the depression filled with old decrepit bedding is hiding a few stashed baubles. All in all, there is a healthy amount of coin, about two-thirds of it copper, a pair of quartz earrings, a set of nine silver coat buttons, and a very well-made albeit slightly gnawed cloak.
I'll put the findings in the loot list as soon as I can.

Bardigan Cain |

Bardigan grins at Larenti as he pulls the small rewards from the pile. "Ah, well if we don't find any ravens at least there's some coin in the end. Even if it is only enough for a few drinks, it's better than naught!" He claps Larenti on the shoulder again then heads toward the large grate.
"Let's give this a look, shall we? Some light?" He peers through as some of the magical light is brought over, shielding his eyes as he tries to see as far back as the scant light will allow.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Aardvark DM |

Peering through the gate, with a nearby light source, the group is able to make out that the stairs lead down to a short hallway that ends in a set of double doors. Ganner pulls at the gate, and although it groans with the strain, he is unable to manage to get the thing open.

Bardigan Cain |

Bardigan runs his hand along the perimeter of the grate, looking for a latch or hinge of some kind that might point to an easier way of opening it. "Well those doors look promising at least. Or maybe there are more rock throwing malcontents waiting just beyond." He chuckles at his own joke with a shake of his head.

Aula Papilla |

"Even if there are, I am sure you can handle them. Larenti, Ganner, can you crack the rust on this gate? Or remove whatever lock is holding it closed?"

Larenti Rabia |

Larenti gave the grate the once-over. "Perhaps, but before we go down, I'd like to search that northern wall, even the the first room. I'd rather not leave those little blighters behind us. I don't want them vomitting on the back of my neck."
I'm going to re-Search the north wall, and include the portion in the first room, where we fought the rats. If I don't find anything, I'll try to unlock the grate.
Search: 1d20 + 8 ⇒ (9) + 8 = 17
Disable Device: 1d20 + 6 ⇒ (16) + 6 = 22
EDIT. I'll search the grate for traps first!
Search for traps: 1d20 + 9 ⇒ (5) + 9 = 14

Aardvark DM |

Outside what he had already found within the torn and tattered pile of old leathers and furs, Larenti still finds no more of interest in this room or the last. Deciding to move to the gate, after very quickly surmising that it isn't trapped, Larenti finds that the lock is unused and very rusty. It doesn't make the act impossible, though, beyond taking about three times as long to open. During his handling of the lock, once again an odd lilting of pipe music can be heard almost as a backdrop.
The gate has been unlocked.

Bardigan Cain |

"Sounds like a flute? No... pipes. Maybe there's a satyr down here prancing around in the muck." He chuckles at the mental image as he recalls some rather poor, rotund illustrations from his days of schooling. With the lock disengaged, Bardigan tugs on the grate and gestures for everyone to pass through as if he were a butler accepting them all for afternoon tea.

Aula Papilla |

"It's nothing Ah recognize." Aula steps through the open grate and waits just on the other side.
Kn Religion just in case the pipe music is religious in nature
Kn. Religion: 1d20 + 5 ⇒ (5) + 5 = 10

Aardvark DM |

The group congregates past the grate to move down the wide stairs. The stairwell becomes a little tighter as they descend, ending only as wide as the sturdy double doors that rest at the bottom of them.

Aardvark DM |

Larenti finds that neither the stairs nor the doors are trapped, nor are the doors locked. Opening them reveals a short hallway leading into a much bigger room, as the southern wall curves in a large arc toward the east and then further northward. An odd gurgling and splashing can be heard coming from within the larger chamber to the north.

Larenti Rabia |

Larenti shrugged and offered his own guess. "Could just be a leak letting in all that damn rain."
Trying to keep his breathing steady and his wits about him, the damp, filthy half-orc moved forward to investigate the room.

Aula Papilla |

"Perhaps some subtlety is appropriate here? If another group of those dirty little creatures is splashing, it would be nice to get the drop on them." Aula slows her pace, concentrating on being unheard and unseen.
She'll keep up as best as she is able, but is using stealth.
Stealth: 1d20 + 2 ⇒ (11) + 2 = 13

Aardvark DM |

Moving up to peer around the corner Larenti sees that a fifty-foot-diameter pool of rancid, brown slurry fills most of this rather large circular chamber. Chunks of plaster have fallen away, leaving ragged patches behind in the walls and ceiling and mounds of rubble on the floor. What wall space remains is decorated in crude drawings and symbols of sinister form. Greasy-looking chains run between four stout pillars rising from the muck and anchor to various points on the wall.
Wallowing and flopping about aimlessly in the fetid water are two disgusting creatures. The things appear to be roiling waves of flesh gushing forward. Amid the fatty surges wriggle half-formed limbs and a dripping tumorous face.
The creatures are a Knowledge Planes to Identify.
Assuming the group as a whole is trying to be stealthy?
Bardigan 1d20 + 1 ⇒ (4) + 1 = 5
Ganner 1d20 + 4 ⇒ (3) + 4 = 7
Jinx 1d20 + 5 ⇒ (11) + 5 = 16
Larenti 1d20 + 8 ⇒ (18) + 8 = 26
Rexus 1d20 + 7 ⇒ (3) + 7 = 10
Total 77, divided by 6 = 12.8 (rounding up to 13)
Creature perceptions:
1 1d20 - 5 ⇒ (4) - 5 = -1
2 1d20 - 4 ⇒ (13) - 4 = 9

Aula Papilla |

Aula covers her mouth, making a disgusted face as though she is about to vomit. She pulls herself together and draws her whip while following a bit behind Bardigan.
Whip in hand, will stay 5' behind Bardigan (either right behind him or one square between them; leaving this open to deal with play-by-post).

Understudy |

Jinx watches the disgusting things for a moment, trying to force any memories she might have to the surface while fighting against the revulsion, then finally shakes her head, "I don't know what they are or what they are capable of... Besides ensuring I'll not want seafood any time soon."

Larenti Rabia |

Larenti joined in the whispers. [b]"Well, if we don't know what they are, we likely don't know what they want. And they aren't what we're looking for, so ain't none of us happy now. Should I try to fast-talk them? Maybe learn what they are, and what they're doing here? Who knows, maybe they can help."[b]
He glanced back over his shoulder towards the room, but then turned back with an unconvinced grimace.

Larenti Rabia |

Larenti gave a grudging acknowledgement to both comments. "Well, it's not like I'm going to get dirtier."
He thought for a moment. "But I don't want to be throwing my daggers into that mess. Who can shoot them from farthest away?"

Bardigan Cain |

Bardigan slips his shortbow free and looks at the others with a shrug. "I never was the best at this, but let me know when you want me to start firing and I'll give it a shot." He pauses for a second then droops his head with a groan as he realizes his unintended pun.
When the group indicates their readiness, Bardigan steps near enough to get an unobstructed view then lets an arrow fly - far and wide over the splashes creatures. So far wide that Bardigan glances back and offers, "I, uh, meant to do that. For a distraction!"
Shortbow: 1d20 + 2 ⇒ (2) + 2 = 4for: 1d6 ⇒ 4
HP: 10/10
AC: 16 (12 T / 14 FF)
CMD: 15
F/R/W: +4/+2/+3
Hellfire strikes used: 1/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 1/2
Ongoing Effects

Aardvark DM |

Despite Bardigan's efforts to fire on the creatures, whose locations he can only guess at in the dark, Larenti can see that the arrow lands very near the roiling folds of the nearest rolling creature. The two of them stop their splashing, and move over to stare at the newly appeared arrow. The things look like they have no idea what it means, or maybe even what it is.
Reminder, the light is maintained on Aula's glove. For the sake of stealth, I would say she can reduce it to dim light by cupping her hand over the other. If you have full light, you will be automatically be noticed in the dark.

Aardvark DM |

It would be like a tracer round. The light would show from its source up to its target, easy to trace the point of origin.

Larenti Rabia |

"Hmmm..." they seem confused by the arrow. How can that be? I'm going to go find out what these things are. If I need help, I'll give a signal. It'll be a high, girlish scream."
Larenti crept softly nearer to the distracted creatures, trying to get a better look, or overhear any conversation.
Through habit, he checked each step before placing a foot, but made his way slightly into the room and to the east.
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28
Perception (+1 more vs. traps): 1d20 + 8 ⇒ (16) + 8 = 24