| Aardvark DM |
Passing the gated hallway, and the rooms in the back, Bardigan and Ganner can see that they both don't contain much themselves. The hallway looking like storage, while the rooms have the appearance of once being offices. The back door is loose on its chain, much like the front doors, and Ganner is able to squeeze through. It opens to a small covered, but unwalled, patio on the back side of the building. There is a small forge, and a few scraps of rusted metal, maybe a shoe nail or two. This looks like where the horses were shod when needed.
| Larenti Rabia |
Larenti walked up to the iron gate, nervously looking past the bars for signs of more dogs.
What's this doing here? It'd be one hell of a kennel, he thought.
I'll search it for locked, trapped, etc, and try to open it. Let me know if you need rolls.
| Aardvark DM |
It is locked, but you'll have to roll to see if it's trapped.
| Larenti Rabia |
Larenti let his eyes roam over the entire gate, how it fastened to the wall, and the quality of rust on its bars and hinges.
Perception for traps: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
While he did so, he pulled out his trusty set of lock picks, letting his fingers rub on the custom case (which was embroidered with an elaborate red "S").
Disable Device: 1d20 + 6 ⇒ (14) + 6 = 20
| Aula Papilla |
Aula wanders a bit more from nook to nook, finally stopping at the cart near the back. She vaguely looks it over, brushes off a spot and sits, waiting, while Larenti finishes with the door.
Appraise on the cart: 1d20 + 1 ⇒ (1) + 1 = 2
| Aardvark DM |
Larenti manages to just hear the click of the lock as the mechanism unlatches its hold. Down the hallway a few paces, a old rotted door hangs from its hinges, but given the lack of framing and knob, it appears that at one point in time, the door was supposed to be a secret.
| Larenti Rabia |
Larenti waved to make sure he had the attention of the others, motioning them over. Putting a finger to his lips to indicate that they should keep quiet, he tip-toed forward toward the rotted door.
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Perception: 1d20 + 8 ⇒ (14) + 8 = 22 +1 more vs. traps
| Aula Papilla |
Aula stands up and walks over to the gate and waits there. "Do be careful darlin', not all of my abilities are inexhaustible."
| Aardvark DM |
Thinking he may just get in the way, Rexus stays back with Aula, not wanting to disrupt the half-orc's stealth.
Ganner or Jinx, are you going with Larenti and Bardigan, or staying with Aula and Rexus?
Bardigan, if you are sneaking with him, you will need a stealth check as well.
| Larenti Rabia |
As Ganner and Bardigan clomp down the hallway behind him, Larenti turns and gives an exasperated look.
"Really? That's supposed to be sneaking? he whispered. He sighed, but couldn't help smiling as well.
He turned back to the formerly hidden door.
| Aardvark DM |
Sorry Bard, the original roll stays (Larenti's look and Bard's readjust equate to me averaging the rolls, as per the houserule).
The three men skulk down the hallway as Aula and Rexus look on. Jinx nervously paces, irritated at the whole trip thus far and the pace of revolution. Reaching the door, the thing nearly falls off its hinges the remainder of the way as Larenti nears.
The room beyond is an old workroom housing numerous old slaughterhouse tools, veterinary equipment, and woodworking tools, all of which are covered with a thick layer of dust through which strange tracks and patterns have been traced. Heavy mallets, crumbling ropes, and tools for restraining animals hang from pegs in the walls or rest atop leaning tables. To the southwest, a trap door sits ajar, propped open by a block of wood.
| Jinx Fabre |
By the way, I'm still here! Sorry.
While they sneak (or fail to, at least), Jinx shifts up behind Bardigan and the group. "You guys have got to me more careful!" she says, chidingly. "If my family's involved, you be slow, you be careful, and you don't knock everything over."
| Larenti Rabia |
Larenti took in Jinx's advice with a nod, but kept his eyes on the strange tracks and patterns.
He furrowed his brow as he tried to interpret them.
Int check, maybe, otherwise just a d20 for the DM: 1d20 + 1 ⇒ (5) + 1 = 6
He turned to the others and pointed back at the dusty floor.
"What in the Hells are those?"
| Aula Papilla |
"Did y'all find something down there?" Aula asks, leaning into the stall past the bars, but not actually entering the hallway.
| Aardvark DM |
No one can tell who or what made the tracks or patterns. The prints are very small, and could be misshapen animal tracks, or maybe even humanoid.
No one has the appropriate knowledge to tell what kind of tracks they are.
| Aula Papilla |
Stealth: 1d20 + 2 ⇒ (6) + 2 = 8
Perform Dance: 1d20 + 8 ⇒ (16) + 8 = 24
After a quick--but stylish--foot sweep and two claps, Aula's left glove glows, providing some extra light which she uses to pick her way carefully down the hallway. She is not keeping quiet, so much as trying not to step in something that would dirty her shoes. She wriggles between the others and attempts to open the door without letting it fall completely apart and collapse to the ground. Finally, she moves into the room and looks down into the open trapdoor, her glowing hand held several feet above the hole.
Not sure where the trapdoor is, so I put Aula into the room where it seems like the description puts the door.
| Aardvark DM |
Sorry, were you guys waiting for a post from me?
The trapdoor is only slightly ajar, propped up with a small block of wood no more than a few inches wide. Without opening the trapdoor, Aula's light only shines onto what appears to be a small shaft leading down.
As she peers into the space of the opening, one of the old barrel lids on the south side of the room begins to rattle, before suddenly whipping across the room to smack the wall behind Aula to the northwest. As this happens, a small collection of various old pieces of equipment begin to float up from the floor or the surfaces they lay upon.
| Jinx Fabre |
"Uh..." Jinx awkwardly looks at the rising pieces of equipment and draws her sword and shield. "Should we just go down the trap-door or....?"
| Aula Papilla |
Aula quickly ducks down and opens the trapdoor. "We might be safer down below!" she calls out as she uses both hands to cover her head to ward off flying objects.
Total defense to the extent that is possible.
| Aardvark DM |
Sorry, been on leave and had very little opportunities to hop on the computer.
As Bardigan opens the trapdoor, the door rattles briefly, as the block holding it open floats away, before the trapdoor closes itself. Meanwhile, Aula's outfit becomes mildly colder, as Jinx's armor grows a touch warmer, both in the chest region. An odd glowing mark glows on the far wall.
| Aula Papilla |
"Rexus darlin' there's something mighty odd going on in here, and Ah think you've got as good a chance as any to figure out what it is!" Aula yells, hoping to be heard over the clattering tools and the rain and thunder outside. She then looks down at her chest and starts trying to brush something off of the ample space there without uncovering the flesh contained therein.
| Aardvark DM |
Rexus looks concerned by the strange goings on as well, "No, Milady, this all looks strange to me as well. If we are going down the ladder to avoid this, let us get to it." Bardigan opens the trapdoor again, after it had just shut itself, this time holding it open. Beneath it is a five-foot shaft and ladder going down through it to extend another ten feet below the shaft.
He has no Knowledge Arcana.
In which order do you intend to go down the ladder?
| Aula Papilla |
"Given that the weather in here is gettin' mighty cold, Ah'll go down next! Don't go looking up until Ah'm at the bottom!" Aula follows just after Ganner, stopping to brush at her chest occasionally as she descends the ladder.
| Aardvark DM |
Ganner, Make a DC 9 Reflex save. If he saves, then Aula needs to make a DC 9 Reflex, and if she saves, then Larenti needs to make one.
| Bardigan Cain |
Bardigan ducks under a swooshing pail as he glances down the ladder, waiting for it to clear. He gives Rexus a nod, then offers one to his aunt, "You're after Larenti, Rexus. And Aunt Jinx after that. So long as that pail doesn't come back for a second pass, I think we'll slip through here just fine." He smiles as a broom goes sailing behind Rexus and shoots another nervous look down the ladder.
| Aula Papilla |
Reflex Save: 1d20 + 2 ⇒ (19) + 2 = 21
"Thank you Bardigan, you're a right doll for watchin' out for us all." Aula quickly slides down the ladder, mumbling at the bottom something about 'wonder what they use for this wonderful slick sheen.'
| Aardvark DM |
Forgot to ask, but what are you doing for light down below?
Ganner manages to glide nimbly down the ladder, only for Aula to nearly float down in her grace. Larenti however, even with the warning of the ladder being slick, can't maintain grip or balance. He tumbles down the most part of the ladder to land on the floor below with a heavy and awkward thud.
Larenti, Fall damage 1d6 ⇒ 5
The eye-watering stench of urine and feces fills this large room. Nests made of chewed crates and barrels line the walls, while rusty knives and hooks cover the tabletops.
| Bardigan Cain |
If no one else has a light source, Bardigan would offer a casting of dancing lights, but he didn't take that particular cantrip =P
Bardigan flashes Aula a wink and a grin as she passes, then looks down the shaft and cringes as he hears the crunch of Larenti's body on the floor. He calls down after his friend, "Oooooo. You alright, Larenti? That sounded like you landed on something!"
| Larenti Rabia |
"I fell on my self-respect. I think it's broken." The weak joke was made weaker by the obvious pain in Larenti's voice.
He stopped speaking, but his thoughts continued. Gods, I think I've actually hurt something important. Ugh. Damn it all.
He tried to sigh, but that hurt, too.
Get it together. You made it past the dogs, you'll make it past this.
Larenti got up, tried to wipe his hands on his clothes, but they weren't any cleaner, so he ignored them. Instead, he turned his attention to the room, especially the rusty knives and hooks.
I'll take a quick look around the room with my darkvision, and then examine the tabletops.