A World Apart (Inactive)

Game Master mdt

They came from different places, different times, perhaps even different worlds. But each was sure they had died... so why are they here now, alive, in this strange place, and why do these hourglasses slowly empty, what event does their last dribbles of sand portend?

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Pyron Firehide

Crunch:

Primary race (for build purposes): Peri-Blooded Aasimar (Outside-Native)
Secondary race (for looks and history purposes): Tiefling
Tertiary race (for some looks and history purposes): Human
Looks: 6'0" 160 lbs, Red skin with silvery-blue streaks and markings
Bald head with two red horns with silvery-blue tips and a halo that has red and silvery-blue colors swirling around.
Alignment: CN
Age: 90 years old (He was trained) (Height, weight, and age was randomly generated)
Ability Scores:
Str. 15+0=15
Dex: 13+0=13
Con: 15+0=15
Int: 11+2=13
Wis: 11+0=11
Cha: 17+2=19
Class Levels:
1st: Oracle (Purifier Archetype)
2nd-3rd: Witch (Beast-Bond Archetype
4th-20th: Oracle

Feats:
1st Level: Skill Focus: Knowl. Arcane
3rd Level: Eldritch Heritage (Arcane): Familiar option (I will continue to get more of this feat to further pursue the arcane power line.)

Traits:
Dangerously Curious
Reactionary

Oracle Mystery: Dark Tapestry
Witch's Patron: Insanity
Familiar: Compsognathus (Bones)

Questions Regarding Equipment:

I may either want to purchase up to three Adventure's Chronicle Books:
Do you know which or if any of the knowledge books may be useful in your game out of these five knowledge skills: arcane, history, nature, religion, or planes?

Spells:

Spell-like ability:
Peri-Blooded Aasimar: 1
Pyrotechnics

Spells known:

Oracle's 0-Level Spells Known: 4
Create Water
Purify Food and Drink
Virtue
Detect Magic

Oracle's 1-Level Spells Known: 2
Bless
Protection from Alignment
Witch's Patron: Class Level 2, Level 1 Spell: Memory Lapse

Witch's 0-Level Spells Known: All
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Guidance
Light
Mending
Message
Putrefy Food and Drink
Read Magic
Resistance
Spark
Stabilize
Touch of Fatigue

Witch's 1st-Level Spells Known: All
Air Bubble
Alchemical Tinkering
Beguiling Gift
Blend
Blood Money
Bungle
Burning Hands
Cause Fear
Charm Person
Chill Touch
Command
Compel Hostility
Comprehend Languages
Cure Light Wounds
Damp Powder
Dancing Lantern
Decompose Corpse
Delay Disease
Delusional Pride
Detect Secret Doors
Diagnose Disease
Ear Piercing Scream
Enlarge Person
Forced Quiet
Frostbite
Fumbletongue
Hex Ward
Hypnotism
Icicle Dagger
Identify
Ill Omen
Infernal Healing
Inflict Light Wounds
Interrogation
Jury-Rig
Karmic Blessing
Ki Arrow
Lock Gaze
Mage Armor
Marid's Mastery
Mask Dweomer
Mount
Mudball
Negative Reaction
Nereid's Grace
Obscuring Mist
Peacebond
Ray of Enfeeblement
Ray of Sickening
Recharge Innate Magic
Reduce Person
Reinforce Armaments
Remove Sickness
Restore Corpse
Sanctify Corpse
Shadow Weapon
Sleep
Sow Thought
Strong Wings
Summon Minor Monster
Summon Monster I
Theft Ward
Touch of Combustion
Transfer Tattoo
Unbreakable Heart
Undine's Curse
Unerring Weapon
Unprepared Combatant
Unseen Servant
Urban Grace
Vocal Alteration
Weaken Powder
Web Bolt
Youthful Appearance

Story of the Father:

A Peri-Blooded (Emberkin) Aasimar, nicknamed Pyro, grew up in a Peri society in the good Outer Planes. He could not control his inner nature and powers, struggled with his complex array of emotions, and ended up being shunned from much of society. Despite having supporters, judgment was made that he must be cast out. He fell from grace. Having been rejected, he sought out to how to have a future outside of the Peri society. A few supporters helped him travel to the Material Plane.
His anger grew and hate swelled up inside him when he lost his homeland. He turned back on his good ways and focused on what would make him powerful. An member of the Peri society who wanted to see him be punished even more tricked him into going down into a lair full of denizens from hell. While he was in there, he realized what was happening and made a deal with them. They would help each other fight the individual(s) who has/have been attacking the lair and tried to send Pyro to his death.

The feud and fighting went for a long time. During that time, Pyro mated with a Tiefling as his ultimate proof and act of rebellion against his home society.


Story of the Mother:

A beautiful Tiefling named Tish grew up in a darker society that had a mixture of creatures of the underworld and of evil men. She was trained to use her natural charm to beguile men of various races, show them a good, time, get the information, and leave the informer alive for future information or not. She traveled throughout a small region and made a small name for herself. She was sent to a post to elicit information from a couple of guards in a hidden outpost.
While she was at the outpost, a flame-touched creature that was obviously not supposed to be there came inside. Seizing the moment, she stopped the intruder and the few militia inside from attacking. She beguiled the otherworldly creature to not attack and to see if she or the others may be able to offer their services to him. Her offer surprised everyone, but her command and her presence kept everyone from attacking each other.

After hearing his story and listening to the local militia that others who were of a similar nature to this foreigner had been attacking them recently. She asked him if he was willing to turn against the Peri who sent him there, because she sensed that he might not be lying about being an outcast on the run. Since he was not eager at first, she tried to seduce him a little bit to see it her way. It was then when he agreed and it was this that helped her trust him a bit more than if he was willing to switch sides so easily.

After he agreed, he was put under her care, else he would be killed without her protection. She used this power to get control over him, to keep him alive to maintain that power, and to turn his heart over to her. He was not a yes-man, but required to be more of a partner, well as much as possible, which she allowed.

After a couple of years of warring, she knew the only way to maintain control over him was to have his child; it surely wasn't out of love. Tish told Pyro that he should to show that he should do it to prove to the other Peri that he indeed has left them for good.


Early Childhood and the Blessing:

The announcement of Pyron's birth was known to both society's, as a military and political ploy. On the day of his birth, Factions of the Peri, including some Aasimars, attempted to break through the denizens defenses. Larger battles broke out over this, which is what the denizens wanted: havoc. The Peri wanted to kill the child.
When the child was a few years old, an emissary was allowed to safely enter to meet with the family. She had a gift for the child. She proposed that if the gift is unacceptable, then they may take her life. This was the proposal: She would arrive to bless the child. The blessing would be a mark that would be known by both societies. This mark will show both sides that he is not to be harmed and that he must be allowed to make his own choices without fear of retribution. When he makes his choice, then the societies could choose to act accordingly. The parents and a representative of their society agreed.

She placed her hand on his head, between his small horns, moved her hand up and in a circle. A halo appeared over his head. This halo, though, was a mixture of red and silvery blue, just like the silvery blue markings on his body that he had since birth. Ever since that blessing, the war was reduced to battles between factions that grew from the war or had been happening prior to the war.

I don't know about the class yet, so I don't know about his history since early childhood.


Story of Becoming an Oracle:

Pyron Firehide grew up in a very controlling household. He grew up to be rebellious like his father and controlling like his mother. He lived in a place filled with evil men that dealt with demons and devils. Even still, the good-aligned emmissary came to visit him to ensure the pact was not broken that was made when he was younger. These interruptions confused Pyron about good/evil and love/hate.

When he was a bit older, things seemed to get a bit strange. It started out with him thinking someone was watching him. Then a breeze would pick up when the windows were closed. It got worse when items started moving on their own. His family moved thinking that the house might be haunted. It took only a week before Pyron started noticing the mysterious happenings. Finally, if he ever dropped an item, it would fly a few feet away from him.

When his family noticed that it was getting worse, they hired an oracle to come to the house to see what was wrong. During the ceremony, the oracle realized that the son was likely an oracle himself. "He has an oracle's curse. This is not necessarily a bad thing if you allow him to train as an oracle. He is haunted by the spirits, but I can train him how to control the effectsof the curse." The oracle announced this to the family. The family had mixed concerns and emotions. Pyron seemed to have lost hope. Then he decided that he wanted to pursue the path. After much discussion, the oracle offered her services to train the boy for a fee of course. The family agreed.

The first thing that she taught him was to control his actions by not letting go of things. He had to first have control over his curse. Then she taught him how to use the spell mage hand to help him retrieve his dropped items. Over time, he started moving other things on his own. When she saw this, she taught him how to cast the spell ghost sound. She told him that as he pursued this path, that even if she is not around, he is an oracle and will learn about the mysteries and revelations of being one. "What mysteries and revelations are you talking about?" He asked.

"There is much more to being an oracle than controlling your curse. There is a mystery behind your curse. As you focus your mind and allow yourself to open up, then the mystery will begin to reveal itself to you. Come back to me when it starts revealing itself to you and report to me what you have learned."

During that period, Pyron stayed up late to meditate. He would take a stroll along the block at night to help him think. Normally, he used his halo to help him see, but after a time he didn't; he wanted to open his mind. It was strange, but he seemed to be able to start seeing further in the darkness than he normally had before.

When he went back to report, she told him that she was surprised that he couldn't before knowing his race. Then she realized his halo was affecting that. "Your mystery is the Dark Tapestry. It is a dark mystery, one that has made a few oracles go mad. But don't worry. You have grown up in a dark and evil society. This mystery might even help you to survive in such a society." So she started teaching him a few spells that would help him survive like create water, purify food and drink, detect magic, and protection from alignment. He innately learned how to cast virtue and bless.

He asked her why this was the case. She explained, "The blessing given to you when you were younger is causing you to be balanced in your training. Do not fret. Use it to your advantage. Do not look at a blessing as a curse. Remember, there are forces from all sides that is affecting your training. Just be careful to know who you are despite the blessings and cursings that have been placed upon you. You are the result of a nasty war and an adverse lineage; it is very rare to see one who comes from a lineage of both fiends and Aasimars."

While he practiced, he started reacting to things before others. Also, he became curious about the arcane practices. He tried to control things that had magical properties. At one point, his parents found an old wand that had a few charges left in it. The father started to burn his own body with his hands, as he had taught Pyron to do when he was younger, hence Pyron's father's name: Pyro. Then his mother used the wand to heal the burn. They showed him how to use it correctly. Finally he got a hang of it. Then she showed him some magic scrolls and taught him how to read them. She even gave him a chance to cast a spell from a scroll before it disentegrated. She told him that was a part of the process of casting the spell.


Story of Becoming a Witch:

With all this knowledge, he started thinking that he was some kind of god. He tried to control things and then finally tried to control people. He started to go crazy and even a bit mad. Finally, the family contacted another being in the occult realm, a witch. She and her two sister witches (not necessarily blood-sisters) told them that they could help him with his madness, with his insanity, for a fee of course. The family relented.

The sisters took Pyron into their hut and let him use the guest portion of the dwelling. They brewed potions and practiced hexes and spells while watching for him to respond. He asked, "How or where do you learn your hexes and spells?" They replied by their patrons. They told him that he could have a patron. "What should my patron be," he asked.

"Insanity," they replied together. "You have become insane, and so your patron should be the patron of insanity. This may help you overcome your insanity." He agreed. So, they taught him how to become a witch.

He asked about their familiars. After a lengthy discussion, he asked if there was a familiar that could help him with reacting to situations better. They told him about the greensting scorpion, but he declined since it was too small for him. He wanted something a bit bigger. After looking through their papers, they told him about the compsognathus. "It is a dinosaur, so you will have to go to where they are to learn more about them. We will teach you the rituals. The first ritual should be done near where they live. After that, if your familiar dies, you will be able to perform a ritual in a different location than where they live.

His family and the witches prepared for him to go on his journey. He started his journey on a ship. He quickly learned that he did not like to travel over the water. He had to travel overland through some towns, hire a guide, and go into the nature to look for the compsognathus. When the guide brought him to where they lived, they camped. During the night, he had some wierd dreams, but he couldn't make out their meanings. Then the next couple of days, the guide taught him what he knew and showed him about their living habits. Finally, on the third full day, he performed his ritual. A couple of compsognathus came to him but rejected him. The third compsognathus did not turn away and became Pyron's familiar. All the spells that the witches tried to teach him seemed to leave his mind and enter the mind of the familiar. Now he truly understood what they meant that the familiar stored the spells for him.

Pyron, his familiar, and the guide returned back to the guide's town. Pyron rested before travelling back home. What happened when he was gone changed everything in his life when he returned.


Story of His Return Home:

When he came back to port, he went to visit the witches. They congratulated him but told him there was urgent news from his home. He left immediately for his home. When he arrived, he was surrounded and hugged by a few family friends and some others from town. There were tears on many of the faces. Bewildered, he looked around for his parents. An aunt, seeing his frantic look, clasped his hand and told him that his parents were murdered. Overwhelmed and shocked, he dropped down to the ground crying and shaking uncontrollably. He thrashed out to anyone who tried to go near him.

In his bout, images of insanity came to his mind, and he realized that his patron was insanity. He could tell that his familiar was trying to help him in his mind to help him find solace in the insanity and to control the chaos in his mind. Through his familiar, he Pyron was able to come back to reality.

He slept on his bed for a few days, because he was exhausted from both his trip and the death of his parents. The oracle came to see him. At first, he didn't want to talk with her. "Your training caused me to go insane!" He yelled.


Story of Becoming a Purifier:

"That was not from me. That is your mystery. It started to reveal itself to you through my training. Without the training, you would have gone insane anyway, but it woud have taken you much longer to understand it. I hear your training with the witches have helped you gain control over it. I am happy for that."

"Then why are you here?" He accused.

"Now that you have control over the chaos in your mind, you need to finish your training as an oracle."

"Why would I do that?" He asked.

"It will help you purify your soul. Additionally, it will help you avenge your parents' deaths."

When Pyron heard that, he sat upright. After staring at her and blinking a couple of times, he jumped out of bed, startling Bones, his familiar. "Then let's start immediately." She agreed.

They left to a place that he had visited before. It was outside of the city limits. She told him they were to meet another oracle who wanted to finish his training. There, they met him, but he was not a local. He was an Aasimar. Pyron was shocked. "Why would an Aasimar be here?"

"The emissary told him about your training. He felt that needed to learn some things that I could not teach you. You can trust him."

When they reached the opening of the fence, the Aasimar greeted him. "Hello and well met, Pyron Firehide."

"Hello," Pyron replied.

"We have much to discuss. My name is Tule. Please come inside." He brought them into a hut where he was staying. First, I want to give you my sincere condolences for the loss of your parents. Since we made our truce, and since your parents have upheld their bargain, I would like to finish the agreement."

"Finish the agreement?" Pyron asked.

"Yes, the agreement included that we had a chance to offer you training to allow you to have full opportunity learn our ways, learn what we can do to help you, and to offer you a chance to either be a full member of our society or at least be a redeemed exile. Do you understand?"

"Yes, I think so."

Tule continued, "Do you know about your halo and what it means?"

"Yes, I do. It was a way to stop the war between your people, the Peri society, and my people. It was presented in the form of a blessing for me." Pyron had a guard up inside. He didn't know about this man yet.

"That is correct. We blessed you to show good faith that we would not harm you. Now that you are older, and under the circumstances, we are ready to make you this offer. If you will train with me, then I will teach you the basic history of our people, the war according to our point of view, the history of your father's exile from our point of view, and recent history. If after the training you choose to accept goodness into your heart, because you need to understand both good and evil, then I will teach you how to be unlock the Aasimar part of yourself as an oracle."

"What is that?" Pyron asked.

"We call it purification. You would be known as a Purifier."

The other oracle, Pyron's first teacher, Shayla, raised her eyebrow and commented, "I have not heard of that."

Tule responded, "Aasimar oracles have always been able to go through a purification process. It is a part of who we are." She just nodded. Looking to Pyron he asks, "Once you have gone through the purification process, and I approve, then the emissary will ask you a few questions to determine if you will be given either the full member status or the redeemed exile status. If it is the latter, then you, your descendants, or both will have the chance to request for full member status at a later date; otherwise, they will automatically receive the redeemed exile status."

Pyron nodded and replied, "Okay. Let's get started."

The history lessons took a month. Once Pyron was indoctrinated, he agreed that he understands goodness for what it was. Once he proved that he accepted goodness into his heart, they started the purification process. That took two more months. Finally, at the end, Tule responded that they were successful and that Pyron was now a Purifier. Tule told Pyron to go home and wait for the emissary.


Story of Vengeance:

When he went home, he started to grieve again for the loss of his parents. He became angry again. He remembered that this training would help him avenge his parents. So he went around to gather up people who would support him or go with him to avenge his parents. After gathering information and garnering support, he and a few others went to a hideout of evil men who sent devils to kill his parents. The battle took the lives of a few of the members of his band. But when Pyron had the leader's throat in his hands at the end of the battle, the leader whispered some dark matters and conspiracies in his ear. Pyron didn't know what to make of it, but that didn't change his purpose. So, he slit the throat of the leader and avenged his parents.

Taking the head of the leader, he went to the town square and yelled, "I have done it! I have avenged my parents! If anyone doubts me, let them see the head of their murderers. Let this be a warning to any who hurts my family, my friends, my teachers, my comrades, or any decent person." He stuck stuck a pike in the ground and skewered the head with the top of the pike, leaving it there for others to see.

He went back to Shayla to tell her his deed and to see if the emissary has arrived. She was glad that Pyron was able to avenge his parents. The emissary has not arrived yet, so she suggested that he visit the witches.

He went to the witches and told them what happened. They could see the darkness in him and the insanity and chaos residing in him. "Let us finish your training before you leave to be a Purifier. Once we are done, you will be able to continue to train on your own." So they continued the last bit of his training. They explained how the hexes worked with each other, how the cackle could extend his evil eye hex and other hexes for as long as he continued to cackle. They told him about other hexes and suggested he look into the fortune and misfortune hexes while he is on his journey. Lastly, they taught him how to fly on a broomstick. He learned how to take off, maneuver, and land. They didn't have an extra one for him, but he could pick one up later on or even adapt his training if he ever grew wings, which they did say may happen to him someday.


Story of the Final Decision:

He finally received notice that the emissary arrived. So, he bid the witches farewell to go through the final test. "Who knows," Pyron exclaimed, "maybe I will have citizenship in two planes and two societies." So he left them not knowing if he woud ever see them again.

He went and met up with Shayla and Tule at Tule's residence. Shayla greeted him and brought him inside. Tule and Purest, the emissary, were discussing recent events. They greeted Pyron with a smile and welcomed him inside.

Purest started, "Tule was telling me that you made it through your purification ceremony."

"Yes, that's right. My training with Shayla and the witches helped prepare me to expect the unexpected."

Purest responded with a gentle laugh, "Yes, that would make sense. I am pleased to see that you have grown up with the chance to learn both sides of your ancestory. I do want to give you my condolences of your parents. It is a terrible loss to lose one's parents."

Pyron nodded, "My familiar helps me through the tough times."

Purest turned to look at the compsognathus. "I have never seen a compsognathus before. Is it gentle?"

"Yes, he's gentle. His name is Bones, because I can see his bones through his flesh pretty easily."

Purestlaughed again. "Yes, I see you are right. Now tell me Pyron, what have you done since the purification ceremony." This time she looked at him questioningly.

Pyron knew this was the test, the most important part of the interview. "I, uh, I avenged their death."

She put her finger to her mouth before asking, "How did you avenge them?"

Rushing into his answer, knowing immediately after that he rushed too quickly, "I killed their murderers." He paused when she was taken aback by his brashness. He slowed down his speech, "I investigated the situation, talked with local townspeople, and took a group to find their hideout. They sent devils after my family! Their actions were cruel and evil. They couldn't do it again. That's why the others went with me; they didn't want this to happen to others, again. It wasn't the first time they murdered someone in the area." He was breathing heavily this time.

"I see," she said quietly.

"What was I supposed to do? Sit back and let them get away with it just to kill someone else with devils?"

"They surely needed to be judged," she agreed. "But the way that it happened may not have been the best way. By the way, how many of the townspeople who went with you were killed?"

Shaking his head, "I don't know. A few. Five, I believe. One other had bad wounds, but I heard he was better after a week."

"What happened afterwards? What did you do? Did you stop after killing them?" She asked.

"No, no. I took the head of the leader, grabbed a pike, and went to the townsquare. I announced to those around that if anyone ever does this to anyone important to me or to any innocent person, then they need to think agin if I am around. I don't want to see this again. Whether they are an evil person or they say they are a good person yet performing evil deeds, I won't have it. Then I stuck the pike in the ground and stuck the head on the pike for people to see to show them that I mean it."

She nodded silently. "What do you think about good and evil?"

He squinted is eyes while he thought for a moment. "They are very similar."

"What do you mean?" She probed.

"I mean," he started, "people who are good are selfish for themselves and others. They try to do right by other people, but at the same time, when push comes to shove, they care more for themselves than other people. They may help others when they can, but if they can't, then they don't or can't care for others. People who are evil are selfish for themselves and sometimes for others. They try to do right for themselves. When it comes to other people, they use them as tools. They might help them, only as long as they get a favor in return. Good people ask for favors in return too. Both good and evil people fail to keep their word. Evil people will intentionally lie, where good people will accidentally lie. Does that make sense? Did I explain myself well enough?"

"Yes, you did. Did you finish your training with the witches? Do you intend to pursue that path? Or do you intend to be a Purifier?"

"I have sufficient training from the witches to be able to practice on my own. They gave me some useful tools and Bones, here, is a great protector. He helps me with my path into the Dark Tapestry mystery. The purification really helped me too. It seemed to be a calling, whereas the witches helped give me tools for that path. I started as an oracle originally; the witches just helped me control the insanity and chaos within me. I am a Purifier, and I intend to continue down that path."

"I am glad to hear that you know your calling and have found your path. It seems that you have much more within that needs purifying, so hopefully that path, your tools, and your familiar will help you with that. Now, in regards to your future with the Peri society, I would like to sleep on it. I have much to consider, and I don't like to rush into a decision. I feel that is the best way to be fair to you. Do you agree?"

Pyron smiled. "I agree."

"Then I will see you tomorrow. You should stay here tonight." After that, they were all quiet for the evening with the exception of the good-nights. They all woke up early. After breakfast, they sat to discuss his future in relations to the society. "I have considered the matter all evening and have slept on it. I have come to my decision."

Pyron adjusted in his chair to hear her answer.

"I feel that you have learned a lot. Indeed, you have met my hopes for you. I feel you have a path that you must follow for yourself. You have potential to do well in our society with the exception of the chaos within your mind. You need to focus on controlling it. Right now, you have your familiar to help you. That is a good thing, and you should continue to have him. He will be a great asset to you. However, I feel that it will take an entire lifetime to gain full control over the chaos, madness, and insanity in your mind and soul. You have a path that will not make it in our society."

Pyron started to have tears in his eyes after hearing that last part. "But I have not rejected the society unlike my father."

"I know. I agree and I understand. Please understand that this is a difficult judgment to make, but I must make it. If I allow you full citizenship rights, you would likely be worse off than if I were to give you a redeemed exile status. You have redeemed yourself from your father's decision, but you are not ready to make it as a citizen. You would likely be exiled in your lifetime, which is worse than where you are now. The society is judging you to be better off than where you were. Yes, it is by my decision, but it is based off of the society's principles."

Pyron didn't know what to do. He wanted to scream inside. He wanted to run out and yell at everyone. Then Bones came and nudged on his leg. Bones. My insanity. He's here to help me through this. Maybe she is right. Maybe I am not ready. I do have to go through this path to purify my soul. "Alright. You are right. I have to purify my soul. I accept the redeemed exile status. As long as all of my future generations have the opportunity to be accepted back with full rights on their own volition, accord, and ability, then I accept. Please tell them thank you for being here when my parents were killed. It does mean a lot to me. Tule, thank you for your help with the purification process, the history lessons, and the conversations about the different planes. I am interested in visiting them."

"Your welcome," Tule responded. "It was my pleasure to help you with your purification process and your start as a Purifier. Never forget that you are still an Aasimar Purifier. That has not changed and will never change. Got it?"

"Yes, sir." Pyron affirmed. Turning to Purest, "Am I allowed to visit you, Tule, or the society?"

"Yes, you may as a redeemed exile. But you may only visit for so long during your authorized visits. I would love to meet up with you again to see how you progress."

Tule agreed, "The same with me. Maybe I can help you with your path again someday. Don't hesitate to holler to visit me."


Story of His Eldritch Heritage:

After saying their good-byes, Pyron and Shayla left together and spoke about his plans. He said he was going to his parents, because there was some things that his mother had taught him that were in writing. He wanted to see what else she could teach him from beyond the grace. Shayla smiled and agreed. "If you need anything, please let me know. Even though you are a Purifier, you are still an oracle and still me student." He acknowledged her and agreed to visit her with questions. For now, he wanted to see what his mother had left.

He went home finally. Family and friends helped clean up the place. He was allowed to live there until the prepaid rent was used up. He looked at the useless wand with which he used to practice when he was younger. He looked through the parchments and saw some scrolls. He took out one that interested him when he was younger. It was about the arcane.

He remembered that she said she had sorcery in her blood. What did she call it? He looked down and saw the words "Eldritch Heritage" scribbled on the top of the scroll. He looked through the scrolls that were bound with it. He read over it. He saw that the first thing she picked up from it was the ability to cast more spells. Though, it has a note that others in her history had familiars like Bones, well different types of animals. He studied this section and realized why it wasn't so hard to get a familiar for himself in the first place. It was in his blood.

He focused on his familiar and considered what this means. He took the scrolls and went to the witches. They were overjoyed to see him but wondered why he was visiting them. When they were inside, he explained all that happened with the Peri emissary, then he explained about what he had been reading in his mother's scrolls. They nodded in agreement that it was in his blood.

"You have a very close bond with your familiar. Even closer than we could ever attain. You may be able to pass things on to your familiar, feats of unimaginable possibilities that we could never do. Usually, when most witches who stop training as a witch, their familiar stops growing. With you, though, your familiar will always grow when you grow, no matter your path. This will serve you well with your control over the chaos and insanity within your mind and soul. If you continue to read her scrolls, then in due time you may have more abilities come up from your eldritch heritage that may serve you well."

[spoiler=Ready for an Adventure]
He thanked them for their insight and their advice. After enjoying a nice meal and spending the night, like he had in the past, he left back for home. When it was nearing the time of the end of his lease, he started hearing rumors that interested him. Maybe it was a sign. He was ready to leave, ready to start an adventure. He packed his belongings and told his family. They moved out all the stuff that was of value. They told him that they had a place for him. Soon, people were visiting and asking if anyone could help with a mission. The locals pointed them to Pyron's way. They explained what he had done and that he would be a perfect person to consider.

Death?:

He joined the group and they told him they had to go out of town. He had no problem with that. When they got outside of the town limits, they went to the edge of a cliff, told him he was going to pay for what he did, and that they were going to throw him over the cliff. Before he or his familiar could react, they knocked him out.

Silver Crusade

This may be foolish, but is recruitment still going on?


Yes. It is. Feel free to make a character ^^ Though the creation requirements have changed. See mdt's post on the previous page for the changes.

Silver Crusade

I saw those, and fortunately, I have a Human who'd be able to fit in. If the Dervish Dance feat isn't acceptable, I can work around that.

Silver Crusade

Alright, here he is.

Name: Sharukai Ebonfang
Alignment: NG
Race: Human
Class: Fighter/3 (Mobile Fighter)
HP: 24 (3d10 +3)

Ability Scores:

Str: 11 (11+0)
Dex: 19 (17+2)
Con: 13 (13+0)
Int: 15 (15+0)
Wis: 11 (11+0)
Cha: 15 (15+0)

Offensive and Defensive Info:

Scimitar +7 (1d6+4)
AC 16; Touch 13; Flat-Footed 13 (+3 armor, +3 Dex)
Special Defenses: Agility +1
CMB: 3 (5 w/ trip)
CMD: 17 (+3 BAB, +4 Dex)

Skills and Feats:

Skills: +6 Climb, +8 Craft (Weapons), +2 Perform (Dance) +8 Ride, +6 Survival
Feats: Weapon Finesse, Dervish Dance, Endurance, Combat Reflexes, Improved Trip

Backstory:

Sharukai, or as he prefers to be called, Shar, is a laid back individual who likes to think things through before rushing into a situation. He is by no means slow however, and is a deadly force when equipped with his trusty scimitar. Although a tad bit lazy, he is very loyal to those he calls his allies, and will defend them fiercely, often to the death if need be. Such is the case of his supposed "death" that brought him here. As most adventurers know, blue dragons call the desert their home, and are not necessarily keen on the idea of sharing. So when a younger friend of Shar's unintentionally provoked a sleeping blue dragon, he threw himself in the line of fire, giving the child time to flee. His body was turned to ash by the intense electrical surge, and he died. Or so he thought.


@Kalasin I think the three books would be arcane, history, and planes. By the way, will you let applicants know if the group has rejected a character or if the players will accept it if certain changes were made?


@Bloodluster: I think you mean to address mdt. I'm just a player in this game ^^ Helping out answering a few questions.

@Sen: I'm not sure if the dying thing still applies since mdt changed the creation to be a native of this world, that we come across. Mdt can say for sure.

Sczarni

Speaking for the group (Ooh! How unusual for Goragg!), I think we'll be pretty up front if we have a problem with a proposed character. We're all watching and commenting.

To paraphrase the bard, "the (role)play's the thing".


OOC:
@Kalasin: Okay. Well thank you.
@Goragg: Thank you very much.
Since the character is native, then the death portion of the story would be cut out. Also, the books would become even more useful, since they would be regarding the native land.

IC:
Pyron's sitting at the bar having a couple of drinks. Looking to his left at Goragg, "Well, Goragg, are you saying you are not the group's bard? I heard you telling great tales of the awesome Hobgoblins! If you aren't a bard, then you might just have a knack for it. By the way, may I ask what it is that you do?"

OOC: I realize I have not been accepted, but maybe I can show my roleplaying skills for a little bit to see if you guys would like me in your group, like an interview.

Sczarni

@Bloodluster: AFAIC it's all OOC in the Recruitment thread. Your backstory is enough for me to judge your RP skills. The others may or may not wish to engage in RP here.

Oh, and if you call me a "bard" again, I will cut you into tiny pieces and feed them to the alligators.


So, I'm doing the alias thingy for my character right now, and I'd like to get it all neat and polished and such. Would anyone care to give me tips to do so? I'm used to the fillable PDFs in terms of doing character sheets. :x

Sczarni

@Miruru: once you've created the alias here, click on the link for Goragg, Cale, Kalasin, or Grim to get some ideas on what to include and how to format it.

It's a nice idea to put your most used stats (HP, AC, saves, vision, movement, etc.) in the "Gender" field (it shows up automagically on every post in the Gameplay thread), and your most useful skills in the "Race" field (it shows up underneath "Gender"). That way both you and the GM always have them handy. Take a gander at the Gameplay thread to see what I mean.

Any problems or questions, ask away and we'll help if we can.


Is there anything else that you guys would like to know about my character then? Equipment, personality, the information that Goragg was suggesting to Miruru, etc?


@Bloodluster
Sorry, been busy. Character looks good, but, you missed the part where you'd be coming from this world, and therefore should not have a 'death' in your background. You can tweak the background a bit to remove the death, I'm sure. :)

@Miruru
If you prefer to use a form fillable PDF, you can, I'm perfectly fine with those (I use them myself for some of my aliases). If you do that, please put a link to it online. I suggest Google Drive, as it's free and easy to put online and link to for sharing it.

@Sen
Dervish Dance is fine. You also missed the bit about being from this world, and not having been dead and transported to it.

@All
Just a note to remind everyone, replacement characters are local natives, and aren't from outside the world. For equipment, use NPC wealth (Elite NPC) as the character will have been an NPC before joining the group. Your WBL will be adjusted over time to match what it should be. The other players are also dirt poor, so you're not being punished. :)


Right, mdt. I forgot one question. For starting HP, what are you doing? Max HP for level 1 and random rolls for 2 and 3, or what?

Alternate SLA: 1d100 ⇒ 74

Eww, bad SLA. Sometimes the dice love you, sometimes they don't.


@Miruru: Myth-weavers is also nice for character sheets ^^ I've used it for a couple of mine, and often use one to get all the math and stats correct before I put the details in an alias. It's free to sign up for an account there ^^


Ah, I've been using the Neceros 6-page fillable since it auto-calculates the weights and such. (Math, bleh. >_<) I'll definitely take a look at it later, though! Currently waiting for the answer for HP, but the rest of my stuff is being done easily. Trying to decide on a level 1 feat...I wanna take Fiendish Heritage, but that particular SLA is awful, and I'm wondering if taking Combat Reflexes wouldn't be better...Although it doesn't seem like getting in close is the best idea...Then again, it's a monk archetype and it gets Point Blank Master at 3, so it might not be horrible. Hrm.... >:/


Yeah, I read that afterwards. The death section can be easily deleted. I didn't even like that transition all that much anyway. My character could have heard news about trouble brewing in the nearby neighboring town, or my town. (I haven't read what the group has been doing, but I can easily do that.) I can make a good transition for the character into meeting the group. I would keep the "Ready for an Adventure" section and adjust his story from there.


mdt wrote:


HP = Max at first PC class level
HP = 1/2 HD + 1 (Average) per level, or, Rolled in Forum

If you take average HP, you take that going forward for all levels. If you roll, same thing.

Here ya go!


Do we get the lump sum of 1650 gp for a 3rd level elite npc and choose how to use it, or do we have to go within the limits that are imposed for the NPCs, such as 650 for weapons and 800 for protection? For example, would a wand of mage armor or cloak of resistance be acceptable? I remember reading that they would not go through for those who died, but what about for natives?


With limits, I gave the other people limits too.

Wands are not really made by the people in the lands (you'll find out why in game if you are chosen, I'll send you a PM explaining it).


dang DM i rather like the fact that we all had to explore the new world. if we have a "native" he can provide lots of answers... :(


I'm probably going to regret this (especially if there's no retraining present in this campaign), but I'll roll. Watch me get 1 and 1.

Hit Dice 1: 1d8 ⇒ 3
Hit Dice 2: 1d8 ⇒ 1

Edit: Close enough. :|


I am pulling out, because I had tossed my hat into another game with a large pool of applicants. He did it by a simple random sample method as a lottery system. I made it in surprisingly. I would have liked to play in this game too, but I don't have time to play in two games. Good luck to you guys. Maybe I will throw in my hat again in another game with you guys.


No problem Blood, congrats on your game! Have fun!

@Grim
Not really, the native will know a few things, but things you were going to find out anyway. You'll find out in game that the natives don't know a whole lot more about the world than you do. :) Only things you would have found out from the natives anyway as part of your exploration.


I am going to be the squishiest monk. ;~;
I must rely on my AC ;~; On the plus side, I've got a Ranged Attack mod of +6. Now watch me roll nothing but 1's and 2's on my attack rolls.


Aldrah Furyblood wrote:
Now watch me roll nothing but 1's and 2's on my attack rolls

Such is the curse of forum dice...


Well, it's been slightly mitigated by taking Toughness. Something tells me I'll need it. :|

Edit: Also, is Deadly Aim useable during a Flurry of Shots? [Flurry of Blows for Zen Archers, because Flurry of Blows sounds silly when you're using a bow.] RAW, it seems like it should, since a Flurry is basically already a full attack.

Deadly Aim:
Prerequisites: Dex 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.


Okay, my sheet should be good. I had no idea what to spend my gold on. ;~;

Aldrah Shadowblood


Deadly aim is usable on your Volley of Arrows.


Yay! I shall attempt to turn things into pincushions!

Silver Crusade

Okay, a revised backstory. Hopefully it fits in.

Backstory:

Sharukai Ebonfang is a nomad of this strange land, wandering from place to place. He prefers to keep moving, for fear that something is lurking in the shadows. He possesses mild paranoia when it comes to dark places, and prefers to carry a light source whenever possible. Sharukai is laid back and prefers to solve problems with words rather than blows, but he can fight when necessary. He is loyal, and will defend his allies fiercely.


Oohooo! My brain has finally keyed in on the exact idea I have in mind, and I'm VERY much sure now which direction I'm going with this character. Expect fluff and crunch in the next little bit.

Silver Crusade

Sorry, but I'm gonna have to pull out of the race. Some real life problems just came up, and my future may be at stake. I've actually pulled out of another campaign as well and cancelled one of my own to compensate. I apologize again, and best wishes for the campaign.


Aldrah's Backstory:
Aldrah was born into a comfortable life, if not a simple one. Her parents spent an impressive sum of money for the rights to a plot of land to build a home upon, and lived their lives upon the land as farmers, using the crops for money to care for their family. Aldrah was the youngest child in the family, with two older sisters and an older brother to keep her company. Though her life was a humble one, it was one she vastly enjoyed for quite a while, until she began feeling wanderlust, wondering what lied beyond her home. To this end, she began sneaking out at night to explore the surroundings, the nearby towns she could make it to. A few years later, and she was wandering off during the day, sometimes four a few hours, other times for days. Her parents, though worried for their daughter's safety, simply warned her time and time again to take care of herself. Aldrah didn't heed their warnings, figuring she had enough strength from her farming chores to handle herself easily against any common thieves or wildlife.

I want to see all there is to see in this world, not just this silly little backwater place! There's so much more to find, so many more people to meet!

It was right after her nineteenth birthday. She'd gone on another of her nighttime explorations, as per the usual. She tread confidently through the forested area with naught but her fists and the bow on her back. The usual sounds of the night were all she heard, but a few moments later, she "felt" something nearby. The air was thick with some strange feeling...dread This sense of dread was well-founded, and moments later, a dretch smashed through some of the weaker trees, nearly taking Aldrah out then and there. Due to her reflexes, Aldrah was able to dodge and prevent herself from being injured any worse, but she suffered a nasty cut across her arm.

What the hell is that?! I've...I've never seen anything like that around the farm, never!

Much to her disgrace, she fled, firing a few shots at the beast as she was forced to retreat. As she ran, she heard a few more voices speaking in Common.

People? What are they doing here, so close to that thing? What is this?

She was able to make it home, and she nursed her wounds. Unfortunately, she failed to hide the trail of blood droplets that led to her abode. The next day, she acted as though nothing had happened, not wishing to make her parents worry about her any more than they already did. Perhaps if she had warned them, they would've been better-prepared against the coming assault. In the evening, a pack of slavers arrived, leading two dretches. Aldrah immediately recognized one as the same one she'd injured last night, judging from its wounds. Realizing her mistake immediately, she attempted to correct her mistake, trying to ignore the terrible feeling in her gut. Despite her above-average strength, she could do little against demons, much less the number of foes she was facing.

Against her wishes, her parents and her siblings ran outside with little regard for their own safety, simply wishing to protect the youngest at this point. She was forced to watch as her parents were slaughtered before her very eyes. Her brother and sisters, being more experience in general, fought the good fight, but her brother was impaled, and her sisters succumbed to some sort of numbing poison. It soon became clear to her that she'd led the slavers here with her blood, cursing herself silently. The eldest of the three sisters managed to throw off the poison temporarily, but was still able to be defeated, but not before causing some havoc in her own right. Deciding to make an example of her, the slavers fed their own desires, killing her afterwards.

When she awoke, she was less than thrilled to see that both she and her sister had been locked in manacles and ankle chains. Their captors called all the slaves forward, and they were immediately put to work, whether that work was field work, cleaning, or some other, far less desirable task. After about 20 years, Aldrah's sister snapped, making a violent plea for her freedom, which ended in her death. Afterwards, Aldrah was treated far worse. The slavers knew of her family's penchant for violence and resistance, and intended to prevent that from happening with her. She was punished for any minor mistake she made, and the scars she accumulated over the years would not fade from her flesh. She was branded three times, once on her backside, once on her stomach, and once more on her hip. Humiliation became a common punishment for her, and she found herself unable to hold her head up around many of the other captives. Sleep became a commodity, between the work and her own haunting memories.

Right, this is all my fault...All of this could've been prevented by me...If I had, it'd still be the same boring chores...on the same boring farmhouse...not this.

25 years later, and Aldrah had all but given up hope. She turned to her last resort, and opened up some of her wounds in desperation, writing a prayer in blood on the walls of her cell.

If anyone bothers reading this, please...I've been a prisoner against my will for so long...I've lost track of time. I don't even...I can't even remember how old I am now. Each and every day is another day in hell, and all I can do is scream and cry, denied the death I would welcome. But I cannot, not yet...I ask for release from this prison. I ask for bloody vengeance, and a weapon to deliver it with! Please, deliver this unto me and watch me become a living instrument of wrath!

She passed out afterwards, and proceeded to have a dream of sorts. In it, she heard an echoing female voice asking her what it was she would wish for. Aldrah repeated her wish, and was greeted with the image of an attractive woman with white glowing eyes abound with intelligence. She awoke the next morning, shocked to find that her manacles and chains had been broken somehow. Even more shocking was the discovery of a bow and several arrows nearby. She waited until her cell was unlocked, and struck swiftly, cracking the guard's neck, taking advantage of his assumption that she had grown timid over the years. He was proven wrong.

She took up her weapon and slew her captors, along with any faculty and slaves that had bullied her throughout the years, setting the foundation on fire afterwards. She fled her former prison and passed out somewhere in a nearby forest. When she woke up again, she was with a group of others, who appeared to be less fortunate. She was told that she would have to earn her keep as a Harvester, or be left to the wilderness. Begrudgingly, she accepted, and that's where she currently spends her time, though she wishes for nothing more than to be free, completely free.

Personality:
Aldrah is far less trusting than she was in her teenage years, for good reason. She has been damaged physically and mentally, and is almost always on guard. She is a very trustworthy ally if one can earn her trust, but that's the difficult part. At the mention of slavery, she erupts, and she's liable to flat-out attack any slaver she sees on sight if she isn't held back. It should be noted that she seems to have an issue looking people in the eyes during conversation.

Appearance:
Aldrah stands at 5'4" and weighs 140 pounds. Her hair is scarlet, untamed and falls to about her midriff/lower spine. She has short conical horns jutting out of her forehead and a thin, flexible tail that she can use to grip potions and the like, tell-tale signs of her oni-blooded heritage. Her eyes are heterochromatic, with the left eye being a nice blue and her right eye being a green color.


No problem Sen,
Good luck with the problems.


Ok, I'm stopping new submissions for this game.

Aldrah, the group has decided they like what they see so far, and you may proceed to the 'Team Stag' thread linked at the top of the recruitment thread, and post in the discussion and gameplay threads (it can be an OOC note in the gameplay thread) that will let the campaign show up on your campaigns page.

Shadowfoxy, you're still good to submit. I only have four players in the Team Dolphin game (same world), so get me crunch and I'll move you into that game. You have an option to play a custom frog race if you like, in Team Dolphin's thread, rather than a human derivative if you like. If interested, let me know, and I'll PM you the race stats.


Crunch and fluff incoming in the next hour or so. Bad storms have been wreaking havoc in the region.. I'm up for reading about the frog race regardless.


Aldrah's Full Backstory:
Aldrah was born into a comfortable life, if not a simple one. Her parents spent an impressive sum of money for the rights to a plot of land to build a home upon, and lived their lives upon the land as farmers, using the crops for money to care for their family. Aldrah was the youngest child in the family, with two older sisters and an older brother to keep her company. Though her life was a humble one, it was one she vastly enjoyed for quite a while, until she began feeling wanderlust, wondering what lied beyond her home. To this end, she began sneaking out at night to explore the surroundings, the nearby towns she could make it to. A few years later, and she was wandering off during the day, sometimes four a few hours, other times for days. Her parents, though worried for their daughter's safety, simply warned her time and time again to take care of herself. Aldrah didn't heed their warnings, figuring she had enough strength from her farming chores to handle herself easily against any common thieves or wildlife.

I want to see all there is to see in this world, not just this silly little backwater place! There's so much more to find, so many more people to meet!

It was right after her nineteenth birthday. She'd gone on another of her nighttime explorations, as per the usual. She tread confidently through the forested area with naught but her fists and the bow on her back. The usual sounds of the night were all she heard, but a few moments later, she "felt" something nearby. The air was thick with some strange feeling...dread This sense of dread was well-founded, and moments later, a dretch smashed through some of the weaker trees, nearly taking Aldrah out then and there. Due to her reflexes, Aldrah was able to dodge and prevent herself from being injured any worse, but she suffered a nasty cut across her arm.

What the hell is that?! I've...I've never seen anything like that around the farm, never!

Much to her disgrace, she fled, firing a few shots at the beast as she was forced to retreat. As she ran, she heard a few more voices speaking in Common.

People? What are they doing here, so close to that thing? What is this?

She was able to make it home, and she nursed her wounds. Unfortunately, she failed to hide the trail of blood droplets that led to her abode. The next day, she acted as though nothing had happened, not wishing to make her parents worry about her any more than they already did. Perhaps if she had warned them, they would've been better-prepared against the coming assault. In the evening, a pack of slavers arrived, leading two dretches. Aldrah immediately recognized one as the same one she'd injured last night, judging from its wounds. Realizing her mistake immediately, she attempted to correct her mistake, trying to ignore the terrible feeling in her gut. Despite her above-average strength, she could do little against demons, much less the number of foes she was facing.

Against her wishes, her parents and her siblings ran outside with little regard for their own safety, simply wishing to protect the youngest at this point. She was forced to watch as her parents were slaughtered before her very eyes. Her brother and sisters, being more experience in general, fought the good fight, but her brother was impaled, and her sisters succumbed to some sort of numbing poison. It soon became clear to her that she'd led the slavers here with her blood, cursing herself silently. The eldest of the three sisters managed to throw off the poison temporarily, but was still able to be defeated, but not before causing some havoc in her own right. Deciding to make an example of her, the slavers fed their own desires, killing her afterwards.

When she awoke, she was less than thrilled to see that both she and her sister had been locked in manacles and ankle chains. Their captors called all the slaves forward, and they were immediately put to work, whether that work was field work, cleaning, or some other, far less desirable task. After about 20 years, Aldrah's sister snapped, making a violent plea for her freedom, which ended in her death. Afterwards, Aldrah was treated far worse. The slavers knew of her family's penchant for violence and resistance, and intended to prevent that from happening with her. She was punished for any minor mistake she made, and the scars she accumulated over the years would not fade from her flesh. She was branded three times, once on her backside, once on her stomach, and once more on her hip. Humiliation became a common punishment for her, and she found herself unable to hold her head up around many of the other captives. Sleep became a commodity, between the work and her own haunting memories.

Right, this is all my fault...All of this could've been prevented by me...If I had, it'd still be the same boring chores...on the same boring farmhouse...not this.

25 years later, and Aldrah had all but given up hope. She turned to her last resort, and opened up some of her wounds in desperation, writing a prayer in blood on the walls of her cell.

If anyone bothers reading this, please...I've been a prisoner against my will for so long...I've lost track of time. I don't even...I can't even remember how old I am now. Each and every day is another day in hell, and all I can do is scream and cry, denied the death I would welcome. But I cannot, not yet...I ask for release from this prison. I ask for bloody vengeance, and a weapon to deliver it with! Please, deliver this unto me and watch me become a living instrument of wrath!

She passed out afterwards, and proceeded to have a dream of sorts. In it, she heard an echoing female voice asking her what it was she would wish for. Aldrah repeated her wish, and was greeted with the image of an attractive woman with white glowing eyes abound with intelligence. She awoke the next morning, shocked to find that her manacles and chains had been broken somehow. Even more shocking was the discovery of a bow and several arrows nearby. She waited until her cell was unlocked, and struck swiftly, cracking the guard's neck, taking advantage of his assumption that she had grown timid over the years. He was proven wrong.

Though she believed this strange voice/presence to be the patron of vengeance itself, it was nothing so amazing. What she'd encountered was actually a glabrezu, a demon that delights in granted the wishes of mortals and corrupting them over time. Her "holy bow" is no such thing, and is actually cursed. However, Aldrah believes it to be a deific instrument, and refuses to rid herself of it.

She took up her weapon and slew her captors, along with any faculty and slaves that had bullied her throughout the years, setting the foundation on fire afterwards. She fled her former prison and passed out somewhere in a nearby forest. When she woke up again, she was with a group of others, who appeared to be less fortunate. She was told that she would have to earn her keep as a Harvester, or be left to the wilderness. Begrudgingly, she accepted, and that's where she currently spends her time, though she wishes for nothing more than to be free, completely free.

(I forgot to type the bit about the glabrezu. XP )


Sent Shadowfoxy


Thanks, mdt. I'm looking over it and determining race. Definitely team dolphin seems interesting. I'm still working out the crunch and such (since I'm on a smart phone it's slow going).


Ok, getting near done. Tiefling investigator.


Tiefling power! Even if we're in different groups!


Wonder twins activate?


Form of, a cursed slave!


Well, not quite a cursed slave. But cursed and slaving away on it.


. 3 . A slave with a cursed "divine" weapon that she's positive is a deific instrument of some sort. Close enough! >w<


lol


Oh, by the by, mdt, my tiefling has Abyssal, Common, and Celestial as languages. What other two would you suggest?


Terran, Draconic

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