Shiyara the High Mediator

Aldrah Furyblood's page

130 posts. Alias of Miruru.


Full Name

Aldrah Furyblood

Race

Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2

Classes/Levels

Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

Gender

Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.

Size

Medium

Age

65

Special Abilities

Flurry of Shots(Flurry of Blows w/Bow), Way of the Bow, Ki Pool (7 ki), Ki Pool (Magic Weapon), Slow Fall 20 ft.

Alignment

Chaotic Good

Deity

Patron of Vengeance

Languages

Common, Abyssal

Strength 17
Dexterity 15
Constitution 13
Intelligence 11
Wisdom 20
Charisma 9

About Aldrah Furyblood

Medium Female Oni-Spawned Tiefling (Native Outsider)::
Aldrah Furyblood is a fairly short tiefling of roughly average weight for her race. She wears only the ragged outfit she was forced into during her period of captivity. Her family no longer walks this world.

She carries a cursed bow that she believes is a deific weapon, a hefty supply of arrows, and just enough food to live off of.

Backstory:
Aldrah was born into a comfortable life, if not a simple one. Her parents spent an impressive sum of money for the rights to a plot of land to build a home upon, and lived their lives upon the land as farmers, using the crops for money to care for their family. Aldrah was the youngest child in the family, with two older sisters and an older brother to keep her company. Though her life was a humble one, it was one she vastly enjoyed for quite a while, until she began feeling wanderlust, wondering what lied beyond her home. To this end, she began sneaking out at night to explore the surroundings, the nearby towns she could make it to. A few years later, and she was wandering off during the day, sometimes four a few hours, other times for days. Her parents, though worried for their daughter's safety, simply warned her time and time again to take care of herself. Aldrah didn't heed their warnings, figuring she had enough strength from her farming chores to handle herself easily against any common thieves or wildlife.

I want to see all there is to see in this world, not just this silly little backwater place! There's so much more to find, so many more people to meet!

It was right after her nineteenth birthday. She'd gone on another of her nighttime explorations, as per the usual. She tread confidently through the forested area with naught but her fists and the bow on her back. The usual sounds of the night were all she heard, but a few moments later, she "felt" something nearby. The air was thick with some strange feeling...dread This sense of dread was well-founded, and moments later, a dretch smashed through some of the weaker trees, nearly taking Aldrah out then and there. Due to her reflexes, Aldrah was able to dodge and prevent herself from being injured any worse, but she suffered a nasty cut across her arm.

What the hell is that?! I've...I've never seen anything like that around the farm, never!

Much to her disgrace, she fled, firing a few shots at the beast as she was forced to retreat. As she ran, she heard a few more voices speaking in Common.

People? What are they doing here, so close to that thing? What is this?

She was able to make it home, and she nursed her wounds. Unfortunately, she failed to hide the trail of blood droplets that led to her abode. The next day, she acted as though nothing had happened, not wishing to make her parents worry about her any more than they already did. Perhaps if she had warned them, they would've been better-prepared against the coming assault. In the evening, a pack of slavers arrived, leading two dretches. Aldrah immediately recognized one as the same one she'd injured last night, judging from its wounds. Realizing her mistake immediately, she attempted to correct her mistake, trying to ignore the terrible feeling in her gut. Despite her above-average strength, she could do little against demons, much less the number of foes she was facing.

Against her wishes, her parents and her siblings ran outside with little regard for their own safety, simply wishing to protect the youngest at this point. She was forced to watch as her parents were slaughtered before her very eyes. Her brother and sisters, being more experience in general, fought the good fight, but her brother was impaled, and her sisters succumbed to some sort of numbing poison. It soon became clear to her that she'd led the slavers here with her blood, cursing herself silently. The eldest of the three sisters managed to throw off the poison temporarily, but was still able to be defeated, but not before causing some havoc in her own right. Deciding to make an example of her, the slavers fed their own desires, killing her afterwards.

When she awoke, she was less than thrilled to see that both she and her sister had been locked in manacles and ankle chains. Their captors called all the slaves forward, and they were immediately put to work, whether that work was field work, cleaning, or some other, far less desirable task. After about 20 years, Aldrah's sister snapped, making a violent plea for her freedom, which ended in her death. Afterwards, Aldrah was treated far worse. The slavers knew of her family's penchant for violence and resistance, and intended to prevent that from happening with her. She was punished for any minor mistake she made, and the scars she accumulated over the years would not fade from her flesh. She was branded three times, once on her backside, once on her stomach, and once more on her hip. Humiliation became a common punishment for her, and she found herself unable to hold her head up around many of the other captives. Sleep became a commodity, between the work and her own haunting memories.

Right, this is all my fault...All of this could've been prevented by me...If I had, it'd still be the same boring chores...on the same boring farmhouse...not this.

25 years later, and Aldrah had all but given up hope. She turned to her last resort, and opened up some of her wounds in desperation, writing a prayer in blood on the walls of her cell.

If anyone bothers reading this, please...I've been a prisoner against my will for so long...I've lost track of time. I don't even...I can't even remember how old I am now. Each and every day is another day in hell, and all I can do is scream and cry, denied the death I would welcome. But I cannot, not yet...I ask for release from this prison. I ask for bloody vengeance, and a weapon to deliver it with! Please, deliver this unto me and watch me become a living instrument of wrath!

She passed out afterwards, and proceeded to have a dream of sorts. In it, she heard an echoing female voice asking her what it was she would wish for. Aldrah repeated her wish, and was greeted with the image of an attractive woman with white glowing eyes abound with intelligence. She awoke the next morning, shocked to find that her manacles and chains had been broken somehow. Even more shocking was the discovery of a bow and several arrows nearby. She waited until her cell was unlocked, and struck swiftly, cracking the guard's neck, taking advantage of his assumption that she had grown timid over the years. He was proven wrong.

Though she believed this strange voice/presence to be the patron of vengeance itself, it was nothing so amazing. What she'd encountered was actually a glabrezu, a demon that delights in granted the wishes of mortals and corrupting them over time. Her "holy bow" is no such thing, and is actually cursed. However, Aldrah believes it to be a deific instrument, and refuses to rid herself of it.

She took up her weapon and slew her captors, along with any faculty and slaves that had bullied her throughout the years, setting the foundation on fire afterwards. She fled her former prison and passed out somewhere in a nearby forest. When she woke up again, she was with a group of others, who appeared to be less fortunate. She was told that she would have to earn her keep as a Harvester, or be left to the wilderness. Begrudgingly, she accepted, and that's where she currently spends her time, though she wishes for nothing more than to be free, completely free. [/b]

HP/Init/Move/Vision/BAB:
Max HP 28 (d8+3+1+6+4 from Toughness +4 from CON mod +4 from Favored Class Bonus Initiative +3 Vision Darkvision 60 ft. Move Land Speed 40ft. BAB +3

Init=(Dex +2, Misc +1)

Classes/Alignment/XP/Deity/Point Buy::
Classes Monk 4 Alignment Chaotic Good XP 5000 Deity Patron of Vengeance Point Buy 0

AC 18 (Touch 17, FF 16) : Base +10, Armor +0, Shield +0, Ability +2, Size +0, Natural Armor +1, Dodge +0, Deflection +0, Misc +5 (Add Wisdom Mod to AC & CMD)

Spell Failure Chance 0% Armor Check Penalty -0 Max Dex N/A SR 0%[/b]

===Weapons===

Composite Longbow (+2 Composite Bonus) +9 1d8+2 Crit Range 20/x3 multiplier

Unarmed Strike +6 1d8+3 Crit Range 20/x3 multiplier (Counts as magic for overcoming DR)

[b:
Armor & Shield] None

Feats :

Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Deadly Aim: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Equipment:
Ragged Outfit
Backpack
Bedroll
199 Common Arrows
5 Trail Rations
5 Potions of Cure Light Wounds