A: Table 1 Honor's Echo - PFS RPG - GM PDK (Inactive)

Game Master Purple Dragon Knight

Handouts / Maps

Init Rolls:

[dice=Ren]1d20+1[/dice]
[dice=Umberto]1d20+2[/dice]
[dice=Frostwind]1d20+3[/dice]
[dice=Kimjonhealz]1d20+5[/dice]
[dice=Yuukyou]1d20+2[/dice]
[dice=Bielsi]1d20+2[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]


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Knowledge Checks

Trajet's a girl - I'm assuming the player doesn't know that! lol

"grrr... yet you're not saying your people will stop killing trees in this forest... always... always with your WORDS!!! YOUR MEANINGLESS WORDS!" yells Trajet, as she finally snaps.

bold can go
SURPRISE:
Trajet orders Firepaw to attack (free action - fail: the bear stays there and does the chewbacca yawn/roar...) and starts casting something.
Kimjonghealz can act in the surprise round.

Round 1:
ANCIENT TREE: The tree speaks as Trajet starts casting, "Dear guests! please show mercy to my children!! They are sometimes misguided!!"
Kimjonghealz
Frostwind
Yuukyou

Trajet/Firepaw
Ren
Umberto
Bielsi
Polgrin

rolls:
Ren: 1d20 + 1 ⇒ (10) + 1 = 11
Umberto: 1d20 + 2 ⇒ (4) + 2 = 6
Frostwind: 1d20 + 3 ⇒ (11) + 3 = 14
Kimjonhealz: 1d20 + 5 ⇒ (11) + 5 = 16
Yuukyou: 1d20 + 2 ⇒ (12) + 2 = 14
Bielsi: 1d20 + 2 ⇒ (3) + 2 = 5
Trajet/Firepaw: 1d20 + 2 ⇒ (9) + 2 = 11
Polgrin: 1d20 + 0 ⇒ (2) + 0 = 2

Surprise Round Handle Animal: Handle Animal DC 10: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

F Human Warpriest of Iomedae 1 | HP 10/10 | AC 18 T 11 FF 17 | CMB +3, CMD 14 | F: +3, R: +1, W: +5 | Init: +5 | Perc: +8, SM: +3 | Speed 20ft | Active conditions: None.

In the surprise round Kim will ready herself for battle by moving forward, ready to confront the attackers, who betrayed the group.

In the first round of combat, Kim will move forward, shield and sword at the ready, and engage the bear, Firepaw.

Longsword: 1d20 + 5 ⇒ (1) + 5 = 6

....But in her haste to battle, promptly misses her strike.


Knowledge Checks

ANCIENT TREE: "...you... display the same faith as Honaria, but none of her honor! Honaria would not have drawn steel against a bear cub! show mercy to my children or see my wisdom fade quickly!"

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou looks at the ensuing battle, backing up and swearing softly.

Please don't die, Please don't die...

He shouts to the tree...

Tree! I promise I will try not to kill her!

He holds out his hand and his eyes begin to glow in a sickly rainbow of color. As he speaks, his voice a disturbing reverb.

YOUR MIND IS MINE!

MIND TRHUST: 3d6 ⇒ (6, 3, 2) = 11 DC 16 will for half, Dark Half activated


Knowledge Checks

ANCIENT TREE: Have mercy! I will say no more... and the tree falls silent. His mouth seemingly disappear from view.

Trajet Will Save: 1d20 + 5 ⇒ (1) + 5 = 6 Trajet reels backwards as the force of Yuukyou's mental assault slams into her mind... her nose and ears and eyes begin bleeding and she cries in pain, "AAAAAAAAAAAAAAAAAARGH!!!!"

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind thinks for a long moment and then takes her kunai and moves a step closer. "Use the flat of the blade!"


Knowledge Checks

Firepaw defends himself. bite vs. Kimjonghealz: 1d20 + 6 ⇒ (13) + 6 = 19 for 1d4 + 3 ⇒ (2) + 3 = 5 damage.

Trajet's spell Concentration: 1d20 + 5 ⇒ (7) + 5 = 12 is wasted as her mind is blown apart... she 5-foot steps backwards, draws a scroll as a move action, and casts a spell.

Ren, Umberto and Bielsi are up!

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto stops up and threatens with his mace but splashes the bear with the ale in his tankard to blind it.

CMB Dirty Trick: 1d20 + 4 ⇒ (8) + 4 = 12


Knowledge Checks

Bear AoO vs. Umberto's dirty trick: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d4 + 3 ⇒ (3) + 3 = 6

The bear pats the tankard away and the beer ends up on Kimjonghealz' dress. Liking the smell of it, the bear nearly bites Umberto's left hand off trying to get to the final drops at the bottom of the mug!

Sorry Umberto: only no AoO when you're engaged in two-weapon fighting i.e. when you splash beer with the off-hand or when you're flanking via Dirty Fighting feat

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Things are quickly spiraling out of control. One of their guides has turned against them. There's a small, but dangerous bear on the verge of a rampage and the tree they came to talk to seems disinclined to do so.

Bielsi decides they need some time to calm everything down.

Reaching into his mind, he flings an overwhelming sense of terror at Trajet.

Casting Cause Fear on Trajet. DC 15 will save or she's frightened for 1d4 rounds. Success means she's shaken for 1 round.

"Don't hurt her!" he calls to Zarisha.

Scarab Sages

Fort +4, Refl +3, Will +3 Darkvision 60' Perception +6 Despair Phantom Companion 5th HP: 31/34 Ecto AC 23 (19 w/out gear), touch 14, flat-footed 17. Inco 21, touch 21, flat-footed 16 DR 5/Slashing

Zarisha won't chase her if she flees, but if Trajet stays, she'll attack.

"Your anger get is meaningless! These trees, this forest, you, everything will eventually end. Now or in the future. What difference does it make?"

Slam plus Power from Despair minus nonlethal: 1d20 + 2 + 2 - 4 ⇒ (18) + 2 + 2 - 4 = 18

Damage plus Miserable Strike: 1d6 + 1 ⇒ (2) + 1 = 3

DC11 will save or shaken for a round.


Knowledge Checks

Trajet Will Save DC 15: 1d20 + 5 ⇒ (6) + 5 = 11 [Frightened for 1d4 ⇒ 4 rounds]
Trajet Will Save DC 11: 1d20 + 5 ⇒ (13) + 5 = 18

A terrible fear, a dread, comes over Trajet. She trembles like a leaf, and cold sweat starts to bead on her forehead. She must go. Leave this place. The forest intruders in front of her are the vanguard of a terrible apathy that will take over all of the land and blight all plants into rot and decay. Then, now, later. It has happened. It will again. Why is the forest still green though? The phantom's eyes are lifeless and pointless and have seen this. She looks to the treetops, where the green transforms the light in more green... perhaps there...

Bielsi: Sarenrae? really? you must explain that one now... lol

Ren is up.

Silver Crusade

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Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Zarisha is a former Roidirian. Bielsi is serving Sarenrae by trying to redeem her. I suppose Cause Fear should probably be more the fear of dying having lead a bad life. Zarisha is kind of a philosophical study. An unwilling nihilist trying to find a reason not to be a nihilist. Bielsi feels it is his duty to aid her.

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

Ren walk over to Polgrin and falls to his knees in front of him, baring his chest. "Strike me down or aid in stopping bloodshed. As Trajet said words are meaningless but actions do matter."

Move up to Polgrin and ?fall prone?


Knowledge Checks

Trajet starts climbing the ancient tree at an amazing speed... within seconds she is more than 30 feet up and branching out to the tall canopy that stretches over the river. The bear, uncontrolled, reverts to his 'defend' training and tries to follow the gnome druid the best he can from his ground position and withdraws east. Polgrin accepts Ren's plea for peace and sheathes his spear.

[COMBAT OVER]

The ancient tree's face returns. "I am glad the fighting stopped. We are all brothers and sisters flying on one big rock amidst many rocks that all twirl around the life giving sun endlessly. Our diversity, when viewed from the emptiness of space are just tiny pixels of color that together make up the tapestry of life that clings so tenuously in the coldness of the void. We are all in this together. Fighting is like a cancer or virus that's meant to keep our numbers down sometimes, but some other times it's just darn stupid, like a snake with an extra head on its tail trying to fight the head that's in the right place... especially when one end wants to learn something from the other end. Which leads me to ask, why are you here?

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou breathes deep, trying to come down from his psychic influence.

concentrate: 1d20 + 5 ⇒ (19) + 5 = 24

His eyes slowly stop glowing and he coughs a few times, wincing.

Sorry about that. Ehem... as we where saying before... un-pleasantries happened, that we are looking stories you might tell us about Alcasti. They where the ancestor of a patron of ours, but the records of their deeds have gone missing. Being recorders of history, we seek to rediscover this lost past and return with those stories. We had hoped you might help.


Knowledge Checks

Yuukyou I'll need a diplomacy check with that.

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Stashing her weapon again Frostwind smiles."I am just happy there was no bloodshed necessary. I understand that tempers are sometimes high!"

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

"That Honaria you mentioned. That is who's life we wish to know of."

diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27


Knowledge Checks

"Ah... you are quite, direct... but not just in words as you boldly offered your life to sue for peace with my cousin Polgrin!! I see your intent is pure... Hmmmm.... let me see, little candle of peace... I must think back. ... ...... ..yes... yes... She was a commander in the outlanders’ army some years ago, before they split into squabbling nations. She came to round up fugitives in the woods, but she always treated the Wildwood Lodge with respect."

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

"Fugitives? Was there a band of them that operating out of the Verduran Forest? Our lore tells of Honaria leading an army, did she come with an army to pursue fugitives or has out lore forget too much?"

"As you offer us shade, we offer you water. The tempers here are like the dry summer grasslands of home, one spark away from an inferno. Can we help?"

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind takes out a notebook, sits down and starts noting all information down.

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto apologizes to Kimjonghealz for the wayward tankard. Sorry, lass. Just trying to distract the bear. He ended up getting the better of me. He winces as he stretches an arm bit by the bear.

Grand Lodge

F Human Warpriest of Iomedae 1 | HP 10/10 | AC 18 T 11 FF 17 | CMB +3, CMD 14 | F: +3, R: +1, W: +5 | Init: +5 | Perc: +8, SM: +3 | Speed 20ft | Active conditions: None.
Umberto Ricci wrote:

Umberto apologizes to Kimjonghealz for the wayward tankard. Sorry, lass. Just trying to distract the bear. He ended up getting the better of me. He winces as he stretches an arm bit by the bear.

"And that, dear boy, is why I don't fight and drink. Carry a shield, will you, so as to better defend yourself. But, apology accepted."

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

"Are there any memorials or records of her deeds other than your esteemed memory? Do you know where her mortal remains were interred? We come in the name of one of her descendants who hopes to learn more of her actions," Bielsi chimes in.


Knowledge Checks

"Hmmm... no. I don't think she was buried in these woods."


Knowledge Checks

To Ren, the ancient tree says, "The fugitives? uh... they were outlanders who Honaria said were stealing from other outlanders. She said they used to be another part of the same army. The fugitives never gave us any problems, but the conflicts of outlanders are non of my concern."

Grand Lodge

F Human Warpriest of Iomedae 1 | HP 10/10 | AC 18 T 11 FF 17 | CMB +3, CMD 14 | F: +3, R: +1, W: +5 | Init: +5 | Perc: +8, SM: +3 | Speed 20ft | Active conditions: None.

"This is going to sound dumb, but did anyone bring any paper and quill to note all that is being said? A record of sorts?"

Dark Archive

1 person marked this as a favorite.
female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3
Frostwind wrote:
Frostwind takes out a notebook, sits down and starts noting all information down.

Frostwind looks up from her notes, looks at the drab woman and shakes her head."Splendid idea. Splendid. And it comes from you!"

Grand Lodge

1 person marked this as a favorite.
M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

You'd think she was the one drinking. Umberto says with a smirk and raised hands signifying a joke.

Turning to the tree, Do you know how Honoria fared with the fugitives? Was it a successful rout? Or perhaps, do you know where we can find out more about the results of their encounters?

Grand Lodge

1 person marked this as a favorite.
F Human Warpriest of Iomedae 1 | HP 10/10 | AC 18 T 11 FF 17 | CMB +3, CMD 14 | F: +3, R: +1, W: +5 | Init: +5 | Perc: +8, SM: +3 | Speed 20ft | Active conditions: None.

"Sorry for being absorbed in the tales of the ancient tree."

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

"You said that she did not die here. Do you know where she went next? Perhaps there will be records of her exploits there," Bielsi says, adding to the fusillade of questions being fired at the tree.


Knowledge Checks

To Umberto and Bielsi, the ancient tree says, "Honaria broke the fugitives’ army and captured their leaders. We never heard from them again. Many of her fallen enemies were buried in a cave not far from here. Their bones are long gone, but a sword or two might remain. You may search through it if you’d like."

The cave is not far from the tree, but without the tree’s direction, you would have not noticed it as the entrance is covered in lush ivy that makes it look like you're staring at a cliff. A quick dig reveals several split helms and broken swords, each bearing the fox insignia of a unit in the ancient Taldan army.

CONCLUSION - QUEST 1
Although the tree had many fine things to say about Honaria, its testimony alone would not be enough to pass muster in the courts of Oppara. However, the broken equipment of her enemies adds weight to the story, particularly because the unit it belonged to was disbanded for treason.

The druids ashamedly lead you all back to your boat, and Trajet gives you her treeform cloak (Pathfinder RPG Ultimate Equipment 269) as a part of their apology (one of you may wear it until the end of the scenario - use discussion thread to roll randomly between all those who wish to wear it).

Once you return to return to Oppara, Muesello congratulates you on your success in the Verdurant Forest, and tells you that Remaio will meet you the next morning to assist you in your next quest.

See new letter in Handouts link, above. Your characters may shop or attend to personal matters for the rest of the day if you wish.

The next morning you make your way to the second location on your list, an easy feat as the blue dome and fluted spires of the Basilica of the Last Man rise from the skyline of Oppara. The basilica rests atop a tall hill, whose rolling, grass-covered slopes are free of the usual bustle of city life. A carriage bearing the symbol of a pegasus on its doors stops at the foot of the hill.

A young man in fine clothing steps out of the carriage and gives a polite nod. "Honored to make your combined acquaintance, valued members of the Pathfinder Society. My name is Remaio. Thank you all for coming. We’re here to check on the bust I mentioned in my note and, if we can, convince Brother Valicus to let us move it to a safer location. The gods know I’ve tried, but he just won’t listen to reason."

Remaio steps down, and gives his driver a gold piece.

"I don't know why Brother Valicus is being stiff here. Let us all go in and see, shall we? Perhaps with you all present, he will come to their senses."

The basilica is not as busy as it was before the death of Aroden. Most of its halls are long empty and its side rooms are blanketed in dust.

Remaio explains that he has visited Valicus several times before and has no trouble leading them to the brother’s workshop. As you all enter the workshop, you find Valicus searching the place. When he notices you approaching, he explains that the bust has gone missing, along with several other relics. This admission infuriates Remaio, who begins shouting at Valicus, accusing him of losing the bust on purpose by deliberately providing it with inadequate protection.

What do you do?

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

No other prep before meeting with Valicus.

Gentlemen, please. Let's not lose our cool. Come, sit. As they move to the table, Umberto motions to Remaio to calm down. Now, Valicus. Tell us what's happened here.

diplo: 1d20 ⇒ 7

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

sense motive: 1d20 + 0 ⇒ (2) + 0 = 2 Does the brother look guilty of Remaio's accusations.

"Yes, as Umberto said; a calm approach will serve all our interests here. I'm sure the other missing relics are a blow to Valicus and he is distraught also. Since Valicus is invested in recovering the bust and the other relics, I'm sure he will will be very helpful in telling us exactly what happened. Right Valicus?"

diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26

Grand Lodge

F Human Warpriest of Iomedae 1 | HP 10/10 | AC 18 T 11 FF 17 | CMB +3, CMD 14 | F: +3, R: +1, W: +5 | Init: +5 | Perc: +8, SM: +3 | Speed 20ft | Active conditions: None.

Someone go ahead and roll RNG for the cloak user

"So, this time, keep our weapons sheathed, got it."

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Bielsi appears alone, though Zarisha is actually housed in his consciousness. He has found that people in cities are often a little nonplussed by seeing a literal phantom, whether in corporeal or incorporeal form walking down the street.

He is more than a little fascinated by the Basilica since it is dedicated to a dead god but people still show it respect and interest.

He winces as the shouting begins, though it is rather suspicious. He also studies Valicus for signs of treachery.

Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28

"Perhaps if you told us what other items were stolen it would aid our investigation, as well," he comments.


Knowledge Checks

Remaio takes a deep breath and Valicus explains that he only left the relics untended for a few minutes. Several metal relics, including the bust, were gone when he got back.

Appraise DC 15:
the thieves left paintings and tools behind that appear much more valuable than the missing metal objects

Valicus pipes up at Ren's remark, "This literally just happened a minute ago! maybe the other staff saw something when I was gone though!"

At this point feel free to investigate; you may use one skill of your choice per post. Feel free to use creativity. You may want to try using diplomacy to find a witness, use engineering or religion to know where to look for secret doors the thieves might have used or use Survival to look for tracks, for example. No taking ten since this is time sensitive and failure brings a risk.

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

appraise: 1d20 + 1 ⇒ (9) + 1 = 10

Ren will backtrack out into the empty halls and to search for witnesses, "These halls are so empty anyone out of place must have been noticed."

diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Though they have a myriad of differences, most religions share some traits, as do their places of worship. Bielsi frowns and looks around the place, searching the walls and passages for likely and hidden paths that the thieves might have taken in and out, for disruptions in the normal flow of the people passing through the area, and anyone who does not seem to fit in.

Though it is accompanied by a constant barrage of commentary on how pointless it all is, Zarisha adds her knowledge to his own from the spot just behind his eyes where she sits in her spiritual state.

Knowledge Religion plus Shared Consciousness: 1d20 + 5 + 3 ⇒ (8) + 5 + 3 = 16

Grand Lodge

F Human Warpriest of Iomedae 1 | HP 10/10 | AC 18 T 11 FF 17 | CMB +3, CMD 14 | F: +3, R: +1, W: +5 | Init: +5 | Perc: +8, SM: +3 | Speed 20ft | Active conditions: None.

"You all do what you must, I will stay behind to guard all the other items here, in case our thief returns for other items."

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto notices Bielsi studying the architecture. On the Storval Plateau, the temples there used sconces as the triggers for secret door mechanisms.

aid kn religion: 1d20 + 4 ⇒ (20) + 4 = 24


Knowledge Checks

Bielsi and Umberto's knowledge of religious architecture and patterns reveal a concealed door, which opens to reveal a spiral staircase leading to the basilica's basement.

See map

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto favors his left. He moves the the north door and gives it a try, mace in his right hand.


Knowledge Checks

Survival check everyone! ...and Perception too!

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

survival: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

F Human Warpriest of Iomedae 1 | HP 10/10 | AC 18 T 11 FF 17 | CMB +3, CMD 14 | F: +3, R: +1, W: +5 | Init: +5 | Perc: +8, SM: +3 | Speed 20ft | Active conditions: None.

PER: 1d20 + 8 ⇒ (19) + 8 = 27
Survival: 1d20 + 7 ⇒ (13) + 7 = 20

The Concordance

Aasimar Crossblooded Sorcerer 4| AC15 T11 F14 | HP 21/22 | CMD:12 | F:+3 R:+3 W:+3 | Init:+2 | Perception: +4 | Spells: 2nd-5/5, 1st-7/8, Sacrificial Boon: 8/8 | Active Effects: mage armor

perception: 1d20 + 0 ⇒ (11) + 0 = 11
survival: 1d20 + 0 ⇒ (3) + 0 = 3
"I don't know how you see anything down here."

Grand Lodge

F Human Warpriest of Iomedae 1 | HP 10/10 | AC 18 T 11 FF 17 | CMB +3, CMD 14 | F: +3, R: +1, W: +5 | Init: +5 | Perc: +8, SM: +3 | Speed 20ft | Active conditions: None.

"I pray to my god, and Iomedae grants me wisdom. That and I light my sword so I can see my hand in front of my face..."


Knowledge Checks

KJH: you hear the ratfolks snicker in the room to the east... the double doors are ajar... you also see their tracks in the dust going there.

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