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GM PDK |
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The next day, Remaio meets you at the lodge again. "If you're up for the next adventure, let me know and I'll coordinate the transport. You fine gentlemen are heading to near Almas next. That's in Andoran, by the way." clarifies Remaio to those of you who appear to have a question mark above their head at the mention of Almas.
Remaio asks you to visit his distant cousin, Vereena Alcasti, and investigate her trove of family heirloom for evidence of Honaria’s accomplishments. He tells you that she lives in the rural Carpenden region of Andoran (northeast of Almas).
Remaio provides you all with a map of Andoran’s countryside and pays for your transportation costs. After traveling by boat to Almas, Andoran’s capital, you journey via west carriage across the Carpenden Plains, along increasingly narrow roads. Along the way, you pass dozens of small farming villages. Vereena’s homestead is isolated, several miles from the nearest village. The final stretch of the journey takes you all on footpaths that are barely wide enough for a single horse, let alone a carriage.
Then you finally see fields of overgrown crops surround a squat, shingle-roofed farmhouse. A pair of clay pots filled with cheerful yellow marigolds stands to either side of the house’s front door. Broken boards covered in graffiti are nailed over the door and windows.
The painted words across the boards are written in a strange language...
Linguistics check please
A rusty tin bell hangs from a bit of twine near the door. Ringing the bell produces no response from within. Both exterior doors are secured with rusty old locks.
What do you do?
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Bielsi's sense of peace that was fostered by the calm trip that lead them here is replaced by a slowly creeping dread as he sees the state of the homestead.
"Anyone know what that says?" he asks as he has no skill with languages.
Remembering what happened with the last two missions, he begins the ritual to manifest Zarisha from his subconscious, suspecting they might need another pair of fists, soon.
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Linguistics is a trained only skill, so Kim can't help with that one.
Once she grasps Soldiers Glory she feels, well, more. Strapping her own longsword to her backpack, she now uses Soldier's Glory as her main weapon.
"Is it just me, or do the flowers seem out of place? I mean, the place is all boarded up, and looks almost abandoned. But then these flowers are here, all cheery like."
Kim thinks for a minute, then decides to move the planters out of the way to check and see if there is a key underneath.
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"I can't make sense of that writing. But if there are still any heirlooms inside, maybe one will be magic."
Ren walks around the building detecting magic towards it, hoping to detect anything inside the building.
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Yuukyou does what he does best, stands back and stares mysteriously.
harrow card: 1d6 ⇒ 4Intelligence boost
None of these languages right?
Varisian Draconic Abyssal Celestial Sylvan
Something definitely doesn't sit right.
He begins to walk around the back of the boarded up building to see if there are any other entrances.
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you can attempt checks untrained but you cap success at 10, is my understanding.
For skills that don't require training that is true. However, some skills require training to use. Trained and Untrained Click the link to find out more.
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Actually for skills that need training its capped 10 is maxed. Like knowledge skills. If you are untrained max is 10 + skill modfier. For skills that can be done untrained it is your roll + skill modifier (example Survival).
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GM PDK |
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Ren you detect magic inside the loghouse. Umberto your knock is not answered. As you circle around the house you see that the chicken coop doors have been opened and you can spot a few of the loose birds clucking in the fields and forest yonder. You also see a patch of loose dirt in the backyard.
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Yuukyou decides to investigate the loose dirt, flicking his hand to scoop handfuls away at a time with his telekinetic powers.
Yeah, it's a lazy use of mighty cosmic powers, but why dig in the dirt if you don't need to? Lol
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"Seriously Yuukyou? Didn't you bring a shovel? Or, did anyone for that matter? That is almost as disdainful as me using this sword to do the digging!"
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GM PDK |
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Yuukyou is unable to move any amount of significant dirt with his powers, making a mess of things as individual grains of sand and tiny rocks are randomly targeted by his spell and shower you all with dust and mud.
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:P
After realizing that his powers aren't going to work, Yuukyou sighs and rolls up his sleeves.
Welp, honest day's work never killed anyone. Unless anyone's got a shovel, I'll be digging.
Yuukyou does attempt to find a wooden board, shovel, or something useable, but if not resigns himself to some dirty work and digs with his hands.
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As the ritual that manifests her in physical form finishes, an ectoplasmic outline of Zarisha forms. It slowly fills in, both in details and substance until her familiar shape is completely formed.
She strides up to the porch.
"I can go inside and see if anyone is there," she offers, examine one of the lovely flowers then crushing it in a fist before letting the petals tumble out of her hand.
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"I sensed magic inside, I think we will have to tear some boards down and let ourselves in to find out what's going on."
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GM PDK |
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Bielsi: can Zarisha go through walls in ectoplasmic form? or does she needs to be incorporeal?
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Frostwind looks at the others trying to do some digging and then sighs.
"I hate to be a spoilsport, but why do you dig if the farmhouse is still closed. There should be clues inside. It is highly unlogical that someone just buried the evidence we came looking for!"
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GM PDK |
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A well-worn shovel lies on top of a barrel to the west of the backyard. It has been recently used...
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"Logical or not, you do have a point. Even more of a point is that this is either a trap with a trap, or a trap with an attack coming. As in, this is all a distraction."
Kim unsheathes her new Sword, and puts on her shield.
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Yuukyou grabs said shovel and starts digging.
Feel free. But upturned dirt means hidden things, whether it be a dead body or something else, and I for one would like some warning if it's a dead body before I start breaking into the house where it might have died.
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GM PDK |
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Yuukyou soon hits something soft yet resilient. When he retracts his shovel, the dirt is stained with blood.
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Dead body it is, then. Umberto lets out a sigh, drops to a knee, and closes his eyes. He offers a small prayer to Cayden Cailean for the repose of the deceased. I'm inclined to let this soul rest and not dig it up.
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"Dead bodies means a killer, and someone who buries the dead means to hide it, as in get away with it. A bad person. Be vigilant!"
PER: 1d20 + 8 ⇒ (5) + 8 = 13
Sword and Shield at the ready, Kim scans the area for signs of the killer.
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"Let's finish this. I'd like to know if we found someone, or someone's dog." Ren looks at the unmarked pile of dirt. "And if it is a someone, we should re-consecrate the grave instead of leaving it half dug up."
Ren thinks we should stay focused and figure out what is up with the grave. But he will follow the group.
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GM PDK |
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You find an old woman's body wrapped in a patchwork quilt. Her death was not violent... except for that deep gash from Youkyuuk's shovel...
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Cripes, this isn't good. Cover her up. Kimjonghealz, perhaps you can help with a prayer here. I'd perform the rites of passing but Cayden Cailean requires 4 hours of revelry preceding them and I don't think we have time for that.
Anything in the chicken coup?
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GM PDK |
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Chicken coop doors opened; no chicken left in there... you can spot a few chicken clucking in the forest behind.
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Before saying last rites, Kim checks her pockets for a key to the house.
"Oh Iomedae! How great thou art! May your light shine upon this woman, who we know not her name! We beg forgiveness for Youkyuuk's shovel wound upon her. May she rest in peace."
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"And that's how you're all going to end up. I would say 'don't bother with the dead' but the living don't need any additional consideration. Doors and walls mean little to me. Are you ready for me to tell you what is inside?" the phantom asks.
Phase Lurch lets her pass through walls or other material objects at half speed while in ectoplasmic (solid) form.
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GM PDK |
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Bielsi what kind of connection you have? can you see through her eyes or talk telepathically? and such? indicate on the map the point of entry. Thanks!
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GM PDK |
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Bielsi Reflex Save vs. DC 20 spiked pit trap: 1d20 + 2 ⇒ (10) + 2 = 12 [Fail]
--> 1d6 ⇒ 6 falling damage; and
--> 1d4 ⇒ 4 spikes
Spike 1: 1d20 + 10 ⇒ (18) + 10 = 28 for 1d4 + 2 ⇒ (4) + 2 = 6 piercing damage; [HIT]
Spike 2: 1d20 + 10 ⇒ (7) + 10 = 17 for 1d4 + 2 ⇒ (1) + 2 = 3 piercing damage; [HIT]
Spike 3: 1d20 + 10 ⇒ (3) + 10 = 13 for 1d4 + 2 ⇒ (1) + 2 = 3 piercing damage; [MISS]
Spike 4: 1d20 + 10 ⇒ (15) + 10 = 25 for 1d4 + 2 ⇒ (4) + 2 = 6 piercing damage. [HIT]
You all hear Bielsi gasp in shock as the ground opens up under him, followed by a sickening wet sound, and you see his phantom disappear with a shocked look of her own as she was about to walk through the loghouse's wall. This is quickly followed by the snickering and laughing of an undetermined number of small humanoids inside the loghouse.
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GM PDK |
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Umberto: 1d20 + 2 ⇒ (19) + 2 = 21
Frostwind: 1d20 + 3 ⇒ (2) + 3 = 5
Kimjonhealz: 1d20 + 5 ⇒ (7) + 5 = 12
Yuukyou: 1d20 + 2 ⇒ (4) + 2 = 6
Bielsi: 1d20 + 2 ⇒ (16) + 2 = 18
laughing humanoids: 1d20 + 1 ⇒ (8) + 1 = 9
"What was that yell? Where's Bielsi?" asks Soldier's Glory to Kim.
INITIATIVE:
Surprise: Bielsi falls in trap [negative 11 hp, dying, unconscious]
Round 1: [Bold may go]
Umberto
Bielsi [negative 11 hp, dying, unconscious]
Kim and Soldier's Glory
Ren
LH
Yuukyou
Frostwind [sitting down; move action required to stand up]
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Flinching as he hears the terrible sound of flesh being torn, Ren reaches to his belt and retrieves the knotted silk rope hanging there. Throwing the coil down the hole he steps along the fence while holding the grapple hook end of the rope. Ready to us his own body against the fence as an anchor if required. "Here, see to Beilsi!"
Move action to retrieve a stored item, move action to throw one end down the hole, five foot step closer to the gate.
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Umberto rushes to the pit to try to help Bielsi. Move action to get to the pits ledge. Can I climb down safely with the rope? If so, i'll do that and heal next turn.
climb: 1d20 + 5 ⇒ (11) + 5 = 16
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GM PDK |
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Ren and Umberto act as one and soon Umberto is safely at the bottom of the 10' pit, avoiding all spikes carefully.
The sword flares to life as if the call of battle finally opens all of her senses at once! "I can see again! I can seeee!! Kim, take me to the hole and hand me over to Umberto! Umberto: grasp me carefully by the pommel, not the blade, then tap Bielsi's shoulder gently!"
Assuming Kim complies and moves to the hole and takes a move action to hand over the blade to Umberto (tapping by Umberto is a free action), the healing power is transferred to Bielsi in the amount of:
CLW, CL 6th: 1d8 + 5 ⇒ (2) + 5 = 7 points of healing to Bielsi.
--> Bielsi you're up
Round 1: [Bold may go]
Ren [holding rope / grappling hook]
Umberto [climbing] and Soldier's Glory
Kim [prone]
Bielsi [negative 4 hp, stable, unconscious]
LH
Yuukyou
Frostwind [sitting down; move action required to stand up]
Kim, sorry for botting you, but I'm sure Bielsi will appreciate your sacrifice! ;)
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Bielsi has only a moment to yelp in surprise before the sickening moment when he is in freefall disappears. The pain he feels when he hits the bottom is so intense that it blessedly lasts just an instant.
Zarisha appears before him a jealous expression on her face before a wave of warmth washes over him. A smug look comes to her and she disappears back into his consciousness.
Still down and out, but stable. Thanks guys.
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GM PDK |
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The back door of the loghouse flies open and snickering kobolds begin to fire on you all!
[Kobold 1 opens door and loads sling]
[Kobold 2 loads sling, 5-foot steps and shoots Umberto FF14 AC]
sling: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d3 - 1 ⇒ (2) - 1 = 1 damage. [MISS]
[Kobold 3 loads sling, 5-foot steps and shoots Yuukyou, who has cover against the kobold, FF 10 + 4 cover = AC 14]
sling: 1d20 + 3 ⇒ (5) + 3 = 8 for 1d3 - 1 ⇒ (2) - 1 = 1 damage. [MISS]
[Kobold 4 loads sling, 5-foot steps and shoots Yuukyou, who has cover against the kobold, FF 10 + 4 cover = AC 14]
sling: 1d20 + 3 ⇒ (19) + 3 = 22 for 1d3 - 1 ⇒ (1) - 1 = 0 damage. [HITS! for 1 pt. of NONLETHAL damage]
Round 1: [Bold may go]
Ren [holding rope / grappling hook]
Umberto [climbing] and Soldier's Glory
Kim [prone]
Bielsi [negative 4 hp, stable, unconscious]
KOBOLDS!!!!!!!!!!!!!!!
Frostwind
Yuukyou
Round 2: [Bold may go]
Ren [holding rope / grappling hook]
Umberto [climbing] and Soldier's Glory
Kim [prone]
Bielsi [negative 4 hp, stable, unconscious]
KOBOLDS!!!!!!!!!!!!!!!
Frostwind
Yuukyou
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
Umberto hands back Soldier's Glory to Kim and reaches down to Bielsi. C'mon now, Cayden Cailean calls you TO GLORY!!
Converting Protection from Evil to CLW
clw: 1d8 + 1 ⇒ (6) + 1 = 7
money.