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Ren continues to hold the rope braced against the fence, unwilling to risk taking a hand off of it to cast a spell. "Umberto! Any time now would be great!"
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Yuukyou's eyes flash in rainbow iridescence again as he holds out his hand towards the one that aimed at him. Activate Dark Half.
I WILL REND YOUR PUNY BRAIN IN TWO!
MIND THRUST: 3d6 ⇒ (2, 5, 2) = 9 DC 17 Will for half, 1 bleed.
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On her turn Frostwind quickly grabs a vial shakes it and throws it to the goblins.
Attack on Kobo 4 Touch: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 5 ⇒ (1) + 5 = 6
All Kobolds around Kobold 4 must make a Dc 14Refl or take 6 Damage
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GM PDK |
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@Yuukyou: you'll need to move within the fence to get the 25' reach you need for this. I'm gonna assume you did that and that the fence costs 4 square to cross over. Select one kobold: 2, 3 or 4.
@Frostwind: double move - one to stand up and one to get there.
Your next action will be after kobold at the end of round 2. You'll have to re-roll that bomb attack or reconsider doing something else based on the fact that you see a bunch of Alcasti relics and souvenirs in the storage shed where the kobolds are...
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A lot happens when you are out working for a few hours....
Kim stands up, picks up her shield and Soldier's Glory, and prepares to attack the nearest enemy. Thankfully, the group has handled themselves quite well.
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Bielsi has several disconcerting moments where he's not sure where he is or how he got there. And he still doesn't remember what happens, just figures it out.
He can hear the sounds of battle going on though and moves to assist his fellow Pathfinders, climbing the rope as quickly as he safely can.
If he can take 10, he will, otherwise...
Climb minus ACP: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
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GM PDK |
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Kobold Will Save: 1d20 - 1 ⇒ (7) - 1 = 6
Yuukyou hops the fence. Somehow at the same time, the back row kobold's nose and ears starts bleeding and he crumples to the ground unceremoniously.
Umberto brings Bielsi back from the brink by tapping the infinite healing keg that is Cayden Cailean! Bielsi wakes up in stupor, eyes wide with shock. His ghost is gone, but he doesn't waste time over this as he stares at the spikes jutting out of his gut! Ren keeps holding the rope, enabling Bielsi to climb out of the hole, un-impaling himself from the spikes like a boss!
Frostwind gets up and gracefully heads to the backyard to position herself in front of the kobolds.
Kim stands up and readies herself, and Soldier's Glory casts Aid on Kim!
Aid, CL 6th: 1d8 + 6 ⇒ (5) + 6 = 11 temporary hit points and +1 morale bonus on attack rolls and saves against fear effects for 6 min.
The three remaining kobolds scream in fear as they see one of their buddies fall to the ground mysteriously! two of them take parting shots and leave the room to go hide in other parts of the house! the last one closes the door and follows his buddies!
[Kobold 1 loads sling, shoots Kim! 5 foot steps!!]
sling: 1d20 + 3 ⇒ (20) + 3 = 23 for 1d3 - 1 ⇒ (2) - 1 = 1 damage. [HITS!]
CONFIRM CRIT: 1d20 + 3 ⇒ (4) + 3 = 7 for 1d3 - 1 ⇒ (3) - 1 = 2 damage. [Not a Crit]
[Kobold 2 loads sling, shoots Kim! 5 foot steps!!]
sling: 1d20 + 3 ⇒ (18) + 3 = 21 for 1d3 - 1 ⇒ (3) - 1 = 2 damage. [HITS!]
Round 2: [Bold may go]
Ren [holding rope / grappling hook]
Umberto [climbing]
Kim [11 temp hp; +1 to hit/fear]
Soldier's Glory
Bielsi [HP: 3/10]
KOBOLDS!!!!!!!!!!!!!!!
Frostwind
Yuukyou
Round 3: [Bold may go]
Ren [holding rope / grappling hook]
Umberto [climbing]
Kim [11 temp hp; +1 to hit/fear]
Soldier's Glory
Bielsi [HP: 3/10]
KOBOLDS!!!!!!!!!!!!!!!
Frostwind
Yuukyou
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Yuukyou moves up and tests the boarded window to see if it's possible to gain access that way instead of trying to jump the pit.
strength check?: 1d20 - 1 ⇒ (9) - 1 = 8
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Hesitant to burn the house down, Ren circles around to check the front door once Umberto climbs out of the hole.
Double move.
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GM PDK |
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OUT OF COMBAT
You may heal, do things that take time, etc. The kobolds are holed up in there and not going anywhere. The windows are boarded and would require the proper tools and several minutes of work to remove. Or about 5 rounds of work with an axe. The door is solid oak, appears barred from the inside, and further secured with rusty old locks. The backdoor is conveniently unlocked, but has a 10-foot deep opened spiked pit in front of it and has been used by the kobolds as a chokepoint.
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CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Walking over to Bielsi, Kim goes to heal him. "Thanks for being the meat shield of the group. You know, if you slow down some, other can come and aid you."
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Yuukyou, unfortunately, is being beset by his dark half currently, and tries to force himself to calm down.
dark half: 1d20 + 5 ⇒ (15) + 5 = 20
It works on the first try, and he stops glowing, though he stares daggers at the house. He yells out first in Common, and if there is no response, draconic.
Surrender now and you may yet live! There are several strong warriors here, and while we do not wish to kill you, we will if you continue to bar us! Give up now!
Intimidate I guess?: 1d20 + 2 ⇒ (13) + 2 = 15
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GM PDK |
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From inside, you hear an old accordion blare an initial note, then you hear a choir of yapping little draconic voices, all singing together.... THIS!
"♪♫♪Be our guest! Be our guest!
Put our service to the test
Tie your napkin 'round your neck, cherie
And we'll provide the rest
Soup du jour
Hot hors d'oeuvres
Why, we only live to serve
Try the grey stuff, it's delicious
Don't believe me? Ask the dishes
Beef ragout
Cheese soufflé
Pie and pudding, en flambé
We'll prepare and serve with flair
A culinary cabaret!
You're alone
And you're scared
But the banquet's all prepared
No one's gloomy or complaining
While the flatware's entertaining
We tell jokes! I do tricks
With my fellow candlesticks…♪♫"
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"Fool that I am, I thought the danger was going to be on the other side of the door," Bielsi says.
He looks to her sword. "And I thank you, too, Glory. It is good having another member of our group."
He looks at the cabin in immense irritation.
"What are we going to do about our off key friends?" he asks. "Should I manifest Zarisha again and let her beat some sense into and the life out of them?"
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1 person marked this as a favorite. |
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Yuukyou blinks a few times and then says.
Um... I don't think they plan on surrendering. They seem to be mocking us. I think we're just gonna have to get in and do things the old fashion way... anyone feel like hacking these boards off for me? If can see them, I can finish them off.
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"Give me a minute to draw her out of my consciousness. She can go inside and route them out. Unless anyone thinks of a better idea while I'm doing that," Bielsi moves away from the shack and begins the ritual to manifest Zarisha.
It does take a full minute, so everyone's got 10 rounds to do whatever they like before she'll appear.
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Ren attempts to keep the kobolds distracted as Bielsi summons Zarisha;
"Hey, it disturbs me to see you Bielsi
Looking so down in the pit
Even those kobolds love to be you, Bielsi!
Even when a trap has you split
There's no one here as admired as you
You're everyone's favorite guy
Everyone's awed and inspired by you
And it's not very hard to see why
No one's thick as Bielsi
No one's quick as Bielsi
No one's quite the beatstick as Bielsi
For there's no one here half as clever!"
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GM PDK |
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@Ren: Hey what tune is that? link please :) @Bielsi: free hint - the door is unlocked and the only thing remaining between you all and them is the bar behind the door... :)
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As Zarisha's ghostly outline once more fills in and becomes solid, Bielsi's eyes refocus. He scowls, but not too hard, at Ren.
"Please go inside and open the door for us, Zarisha. These rude creatures have attacked us and, I believe have killed the rightful owner of his domicile. We would bring them to justice," he tells her.
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Zarisha smirks at her host. "Are you angry because they almost killed you or because they didn't quite kill you?" she asked, though did not wait for an answer.
Instead, she turned to the cabin, approaching the door. Rather than stepping through it, though she passes through the wall next to it.
She'll then turn and unbar and open the door to grant entrance to Bielsi and his companions.
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"If I wanted bad singing I would have asked for Umberto to do a drunken ditty. Truthfully, Bielsi, you and your phantom are being a great help here."
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Your serenade can wait, Kim, I'm busy. Let's take care of these kobolds!
Umberto casts Divine Favor on himself while we wait, and just a note that my AC had Pro. Evil applied and i've corrected that. No impact on the previous round of attacks.
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GM PDK |
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Now that the door is opened you can tell the singing is coming from the north bedroom. As you step into the house you find yourself in a dining room.
Thick rugs cover baseboards worn smooth by years of occupation. An unfinished meal sits on a polished oak table. Broken dishes and overturned bookshelves and chairs clutter the floor. Books and sheaves of parchment are stacked haphazardly in and around the fireplace, some charred beyond recognition.
Further inside, in the room where the kobolds mounted their defense, you see some kind of folksy museum. In there you see a broken grandfather clock on the southern wall announces the hour with a distorted chime. Shards of glass carpet the western half of the room around a series of shattered display cases. Paintings and tapestries cover the walls from floor to ceiling. Jagged rips and tears deface a grand painting of a heavily armored human woman slaying a red dragon.
In the bedroom to the north you can hear the kobolds singing.
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perc: 1d20 + 2 ⇒ (12) + 2 = 14
Umberto carefully approaches the door, being especially careful as the kobolds have proven crafty with traps.
Be extra careful, they are devious with the traps.
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GM PDK |
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You see no traps; you hear loud off-key singing!
Knocking brings a few laughs... then the singing resumes.
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"If the feeling come to me," she replies noncommittally.
Having learned a lesson from her host, she does not go straight through the door, but passes through the wall adjacent to it, again.
She will remove any bars to the door or unlock and open it, if she has a chance. If she does not, she will simply do as suggested and introduce the kobolds to Oblivion.
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GM PDK |
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Zarisha bumps into something scaly, which prevents her entry into the room. There is a common gasp from the kobolds, and as Zarisha recovers in the dining room, you hear the busy shuffling of feet in the bedroom.
What do you do?
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"Zarisha, did you spot any relics, records, or anything thing similar in there? If we everything we need is in these rooms we can leave them where they are?"
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GM PDK |
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Upon trying the door, Umberto finds that it is somehow spring-loaded to swing inwards and flies off its hinges into the bedroom, counterbalanced by... an incoming pitchfork!
Pitchfork vs. Umberto FF 14: 1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 1 ⇒ (6) + 1 = 7 damage.
Stealth K1: 1d20 + 5 ⇒ (17) + 5 = 22
Stealth K2: 1d20 + 5 ⇒ (8) + 5 = 13
Umberto Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Umberto sees a single kobold inside the room clad in an ill-fitting cloak and helmet of Eagle Knight design. He levels a spear at Umberto an invites him to battle!
Umberto: 1d20 + 2 ⇒ (4) + 2 = 6
Frostwind: 1d20 + 3 ⇒ (8) + 3 = 11
Kimjonhealz: 1d20 + 5 ⇒ (14) + 5 = 19
Yuukyou: 1d20 + 2 ⇒ (19) + 2 = 21
Bielsi: 1d20 + 2 ⇒ (18) + 2 = 20
Kobold Spearman: 1d20 + 1 ⇒ (17) + 1 = 18
Round 1 (bold may go)
Yuukyou
Ren
Bielsi and Zarisha
Kim and Soldier's Glory
Kobold Spearman
Frostwind
Umberto HP: 3/10
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Ren steps over and fires a ray of frost at the spearkobold.
ray of frost; touch: 1d20 + 1 ⇒ (10) + 1 = 11 it has cover.
ray of frost: 1d3 ⇒ 1
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Wow...these kobolds are on fire with their traps...he said, realizing the irony since there may actually be traps with fire...
Bielsi wishes he could say he was surprised by this turn of events. Having already been on the receiving end of one of these little surprises, it was just what he expected.
"A shame, I was going to suggest we take what's in this room and leave them to their own devices, as well," he comments before casting ba spell and tapping Zarisha on the shoulder.
Her ghostly garments become Mage Armor.
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Zarisha, now slightly more protected against the slings and spears of mobile fortune, steps past Umberto and tries to smash the mobile with delusions of grandeur.
Slam: 1d20 + 2 ⇒ (20) + 2 = 22
Slamage plus Miserable Strike: 1d6 + 1 ⇒ (2) + 1 = 3
Slam: 1d20 + 2 ⇒ (9) + 2 = 11
Slamage plus Miserable Strike: 1d6 + 1 ⇒ (5) + 1 = 6
Miserable Strike requires a DC12 Will Save or the target gets a -2 to attack and damage for one round. Multiple hits don't stack.
Assuming she doesn't end up in the bottom of another pit as soon as she crosses the threshold...stupid kobolds.
She's also got DR 5/slashing.