A storm over Tethyr (Inactive)

Game Master JohnLocke


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Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

not looking good for the ranger here!


The door is broken, so reinforcements are incoming!


Female Sun Elf Rogue 4

So after rolling past the hag and doing some excellent damage, I roll a Nat 1 for my attack roll.

Damn you dice!


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

i just failed a x3 crit :( and failed to hop up onto higher ground


Just a quick note: if you guys have special abilities (such as Landon's step up feat, or Belgrin's saving shield), please, make sure to remind me so we can get them in play. I know I'm supposed to be largely an impartial referee, but I really love it when you guys do something heroic, saving a friend, smiting a bad guy - I think it's awesome. I want to make sure you guys are using your abilities to the utmost.

Thanks! :-)


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Yeah, I just honestly didn't remember to make use of that feat. Long as someone's around Belgrin, the first blow of the round will be less likely to hit them.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

i always forget how effective drain attacks are. Thanks to you DM the players in my game will be coming up against some draining attacks very soon!


Just, erm, don't tell em where you got the idea, lest I receive unpleasant PM's from angry players whose PC's can't lift their own arms any longer!

Also, the Hag has a touch attack that drains 2d4 points of strength. I didn't use it cuz it felt too mean! Am I a big softie or what?


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

you big softy! I am comfortable saying that now that the situation is in hand


If this was 1st edition, that STR damage would be permanent and Gygax would be LAUGHING. Also, you'd have to walk uphill in a rainstorm without shoes just to get to the game in the first place - no fancy PbP for you!

:-)


Female Sun Elf Rogue 4

And my class would be Elf. Those were the days!


Did anyone play the boardgame called "Dungeon"? It was my first real intro to DnD. It was simple and basic, but man oh man, it was fun! I think a revised and updated version came out but it looked too slick and professional - I loved how raw that old set was, how amazing it was to start a game.... *sighs*


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

nope. never played 1st ed either. I played 2nd ed like 4 times.

I did play alot of heroes unlimited and Rifts back in the 90's though, then nothing from like 98 till 2010, when i picked up PF

though I played a lot of Baldurs gate


I was too young to remember the whole anti-DnD scare of the early 80's, but my parents never let me own any DnD stuff when I was young because of it. But old 1st edition rulebooks (from the library!) were my first real intro to the game, other than the Dungeon! boardgame. Hooked ever since, even in the forces there were tons of roleplayers (tons of rifts guys, coincidentally!)


Male Moon Elf Magus (Bladebound, Kensai) 3

I played 2nd Ed starting at eight years old. Since it was so near and dear to my heart in my formative years, the WotC buyout really hit me hard. I was going to boycott 3rd Ed, but eventually I picked it up, followed by 3.5, and grew to enjoy them. I coerced my group into trying 4th for a little while, but it really isn't an RPG so much as a board game. You really have to work to fit in any RP, and it just wasn't worth it. So when a friend turned me onto Pathfinder, it was like having an old friend back who's changed for the better over the years.


Yeah, PF really hits all the right notes for me, crunchwise at least. I have little use for Golarion, generally speaking, as I already have a big, sprawling campaign setting at my disposal. But the rules are great!


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

I didn't get introduced to D&D till high school, when 3rd ed was coming up. the first RP game I ever actually played though, was a lesser known product called Talislanta. You thought PF had an eclectic mix of races and classes? PFFT. That game was nuts. gold coins? PFFFT, we had gold pentacles! Core races? HAH! there were like 30! And classes? Well, they were sorta there, if memory serves, but it was...different. Long time ago now, memory not distinct.

Need to find a PDF or something...suddenly want to read the rulebook again.


Female Sun Elf Rogue 4

Sweeeet, finally got a critical hit in. That should do it. :D


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

LOL, ninjaed! Oh well.

I was introduced to AD&D 2e when it came out by my math teacher in the 7th grade. He was pretty awesome, and I loved the various settings, but FR most of all. At first I was resistant to making the move to 3.x, but I've come to be really fond of it, so PF was right up my alley.


Female Sun Elf Rogue 4

I was going to say you could get to D1, but I imagine you can only move 20ft Matthias.

Personally, I was introduced to D&D via Baldur's Gate. I then ended up playing a load of Neverwinter Nights on various persistent worlds, but only ended up playing around a table when Pathfinder came out.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

actually hezar is down to str 8 so he would ask for a light crossbow and bolts if there is no possibility of a restoration.

if he gets to str 10 he can use his old bow str 12 his new


Male Moon Elf Magus (Bladebound, Kensai) 3

I know it's Knowledge(Nature) for Monstrous Humanoids, but would Arcana let me know anything about covens? Like, specifically that there're always three members? And one could be a witch of any race.


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Sorry I haven't been able to post last few days, really rough days at work.


Sorry guys, not the most super awesome day, will post more tomorrow.


Female Rakshasa-spawn Eldritch Kapenia Dancer 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | darkvision 60', perception +
Dailies:

Note: I'll be up at the cottage from tonight (after 4 or so pm EST) to Sunday afternoon. There's no internet up there so I'll likely be incommunicado for that period. If I'm lucky, I'll have some cell reception, so I might try to at least keep up with things (posting ain't easy on the phone, so no guarantees of that) in the interim.


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

suspense if killing me!!!


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

I've managed to get really sick (and with an oral exam coming up in about a week, too). I'll post if I can, but if I'm holding things up, please bot me, DM.


@ Matthias: Hope you feel better soon! And in time for your exam!


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Thanks, DM! Back in the nick of time, it seems!


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Hey guys, my thesis defense is tomorrow, so I probably won't be able to post. Wish me luck! :D


Sounds exciting! Best of luck!


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Thanks! It went pretty well. :)

I'm going to hold off on choosing spells until Anise's reply, if that's okay.


Ugh - horrid day. Will post tomorrow - if you liked Anise, you're going to love Bertram! :-)


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Yoore trying to make me go anti paladin aren't you?


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

lol


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

Gotta test that moral code every once in awhile, right? Gotta earn all those awesome divine gifts every now and again.


Female Sun Elf Rogue 4

Lets figure out a proper watch order going forward. Post your perception scores and any special vision abilities you've got that would assist.

Also, DM Locke, how long is darkness around this time of year? That might give us an idea as to how long our camping should last. I'm thinking about ten hours.

Janiries: Perception Skill +8, Low Light Vision


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

perc +8 no vision abilities

+2 if in forest and or vs humans


Tethyr is generally considered to have a climate similar to that of southwestern Spain in continental Europe; that is to say, mild, wet winters and warm, relatively dry summers. The moderating effects of the Starspire mountains do keep the northern reaches of the nation notably cooler and wetter than the south, which becomes increasingly arid as one moves south into Calimshan.

In terms of daylight, you're currently nearing the end of the month of Tarsakh, which corresponds to April on our calendar; sunrise at this time of year is at around 0700, and sunset at 2030.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Perception +9, no visual abilities.

I believe no one else wanted first watch?


Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]

going forward pu hezar down for first watch. Obviously this time I am last, but up w apollo


Female Rakshasa-spawn Eldritch Kapenia Dancer 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | darkvision 60', perception +
Dailies:

Perception +1, darkvision 60, firesight (see through smoke and flames)

Note: iirc spellcasters need the 8h to be able to replenish spells, so they should probably be in the bookends


Female Sun Elf Rogue 4

Yeah. So basically we've got three watches.

20:30-23:00 - First Watch (Spellcasters have to be asleep at the end of this watch)
23:00-3:00 - Second Watch
3:00-7:00 - Third Watch

So, Amestri, Matthias and Soren in first watch. That's easy enough! Keep the newbies together.

Janiries and Belgrin can take second watch, just to keep the witty Elf/Dwarf banter up.

That leaves Hezar and Landon for third watch. Do Inquisitors need eight hours sleep to recover their spells as well?


Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7

Sorry, on day 7 of 13 days straight, ugh 11 hour days suck

Yeah all spell casters do, including inquisitors. The other option is to make each watch four hours allowing the spell caster to split between the first and last watch. It'll give everyone a full eight hours as well. Or have the spell casters sleep cycle. half sleep tight away and get woken up after eight hours while the other half take watch until theirs only eight hours left, meaning they may have shorter watches than non casters

Also can we include Belina and Marius?

Perception +7, detect alignment and detect undead at will if you count those


Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4

perception +2, darkvision 60 ft.

And I'm alright with Janiries' suggested watch order.


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Tomorrow is my dad's 85th birthday, so I won't be able to post until late in the evening after the party.

Once Matthias hears the combat, he'll get to his feet in a hurry, grab his weapons and run to help even without his armor. I assume that will take at least one whole turn. Feel free to DMPC Matthias if combat moves beyond that before tomorrow evening.

Pre-emptive initiative: 1d20 ⇒ 6

Hah, I guess he gets tangled in his blanket!


Unnamed

happy birthday


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Thanks! I'll pass it on. :)


85th birthday - wow! Many happy returns to your father!:-)


Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

Thanks, DM! He had a really nice birthday, and was tickled to hear that people on the net wished him a happy birthday, too. :)

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