Init +0;
Senses Perception +11
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DEFENSE
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AC 22, touch 10, flat-footed 22
HP 32 (d8 +1 Con, +1 Fast Learner)
Fort +6, Ref +2, Will +9 (+1 vs fear, including adjacent allies)
Special Resist acid 5 (armor)
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OFFENSE
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Speed 20 ft.
Melee +1 bastard sword +5 (1d10+3, 19-20)
Melee +1 bastard sword +5 (1d10+4, 19-20) 2-handed
Melee adamantine heavy mace +5 (1d8+2, x2)
Melee adamantine heavy mace +5 (1d8+3, x2) 2-handed
Melee dagger +4 (1d4+2, 19-20)
Melee +1 hvy steel shield +4 (1d4+2, x2)
Ranged MW lgt.xbow +3 (1d8, 19-20) 80'
Ranged dagger +2 (1d4+2, 19-20) 10'
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STATISTICS
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XP 6001
Str 14, Dex 10, Con 12, Int 14, Wis 18, Cha 13
Base Attack +3; CMB +5; CMD 15
Feats Exotic weapon proficiency:bastard sword, Extra channel, Fast Learner, Heavy armor proficiency, Selective channeling
Traits Ambassador, Contagious Mettle
Armor Check Penalty -8
Favored Class cleric
Domains
Protection (Defense)
Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.
Strength (Ferocity)
Granted Powers: In strength and brawn there is truth—your faith gives you incredible might and power.
Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Skills Craft:painting +2, Diplomacy +9, Heal +9, Know:history +6, Know:nobility +6, Know:religion +9, Perception +11, Sense Motive +11, Spellcraft +6
Languages Common, Calishite, Celestial
Equipment dagger, adamantine hvy.mace, +1 bastard sword, MW lgt.xbow, 20 bolts, everbright full plate armor, silver holy symbol. Backpack, bedroll, 50' rope, trail rations x10, waterskin, torches x2. Belt pouch, whetstone, flint and steel, wand of CLW, holy water.
Spells prepared: DC10 + 4 + spl lvl
Lvl.0:
Detect magic
Guidance
Resistance
Stabilize
Lvl.1:
Bless
Divine favor
Enlarge person (domain)
Know the enemy
Sanctify corpse
Lvl.2:
Barkskin (domain)
Bull's Strength
Deific vengeance
Protection vs. Evil, comm.