Baron Hannis Drelev

Matthias Valbrand's page

307 posts. Alias of Krisam.


Classes/Levels

Cleric (Helm) Init +0; Perception +11; HP 31/32; AC22 (+2 w Barkskin)/10/22; CMD 15; Fort +6; Ref +2; Will +9 (+1 vs. fear, incl. any allies adjacent)

About Matthias Valbrand

Matthias Valbrand - cleric (Helm) 4
LG Medium Humanoid (Human Male)

fluff:

Appearance:
Handsome and quick to smile, Matthias has dark blond hair and a very short beard, almost stubble. His grey eyes are kind, and there are laugh-lines on his face, but his calloused hands grip either the bastard sword or the heavy mace of his faith. Tall and shining in his bronzed banded mail, he wears a blue cloak and heavy leather gloves, and his silver holy symbol is small and discreet about his neck on a chain.

Personality:
Devout but not overly preachy, Matthias believes in leading by example. He believes in sacrifice for the greater good, and wishes to see Tethyr restored as a nation of justice and compassion. He always looks for the good in everyone, and believes deep down that people are basically good. That said, he doesn't hesitate to strike down those who threaten the lives of innocents.

Background:
Matthias was born under an unlucky star. Not only was he born on the 5th of Mirtul in the Year of the Sword and Stars (1332 DR), he was born the fifth of eight children, though thankfully not the fifth son (only the third). Still, the unlucky numbers hung over him as he grew up, and he was never a favored child. Nevertheless, he was a bright and smiling young boy, compassionate and fair even in his youth, and he grew into a man who took on a knighthood in the belief that in doing so, he served a greater good.

During the Ten Black Days of Eleint in the Year of the Bright Blade (1347 DR), his father, the Count of Saradush, was stripped of his lands and holdings by angry mobs; the family barely managed to escape through the kindness and loyalty of some of their household staff. Matthias was the last to leave, protecting his family as they escaped.

Matthias has since lived quietly at the temple of Helm, where he hopes doing good works will restore his family name.

crunch:

Init +0; Senses Perception +11

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DEFENSE

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AC 22, touch 10, flat-footed 22

HP 32 (d8 +1 Con, +1 Fast Learner)

Fort +6, Ref +2, Will +9 (+1 vs fear, including adjacent allies)

Special Resist acid 5 (armor)

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OFFENSE

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Speed 20 ft.

Melee +1 bastard sword +5 (1d10+3, 19-20)
Melee +1 bastard sword +5 (1d10+4, 19-20) 2-handed
Melee adamantine heavy mace +5 (1d8+2, x2)
Melee adamantine heavy mace +5 (1d8+3, x2) 2-handed
Melee dagger +4 (1d4+2, 19-20)
Melee +1 hvy steel shield +4 (1d4+2, x2)

Ranged MW lgt.xbow +3 (1d8, 19-20) 80'
Ranged dagger +2 (1d4+2, 19-20) 10'

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STATISTICS

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XP 6001

Str 14, Dex 10, Con 12, Int 14, Wis 18, Cha 13

Base Attack +3; CMB +5; CMD 15

Feats Exotic weapon proficiency:bastard sword, Extra channel, Fast Learner, Heavy armor proficiency, Selective channeling

Traits Ambassador, Contagious Mettle

Armor Check Penalty -8

Favored Class cleric

Domains
Protection (Defense)
Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Strength (Ferocity)
Granted Powers: In strength and brawn there is truth—your faith gives you incredible might and power.
Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Skills Craft:painting +2, Diplomacy +9, Heal +9, Know:history +6, Know:nobility +6, Know:religion +9, Perception +11, Sense Motive +11, Spellcraft +6

Languages Common, Calishite, Celestial

Equipment dagger, adamantine hvy.mace, +1 bastard sword, MW lgt.xbow, 20 bolts, everbright full plate armor, silver holy symbol. Backpack, bedroll, 50' rope, trail rations x10, waterskin, torches x2. Belt pouch, whetstone, flint and steel, wand of CLW, holy water.

Spells prepared: DC10 + 4 + spl lvl

Lvl.0:
Detect magic
Guidance
Resistance
Stabilize

Lvl.1:
Bless
Divine favor
Enlarge person (domain)
Know the enemy
Sanctify corpse

Lvl.2:
Barkskin (domain)
Bull's Strength
Deific vengeance
Protection vs. Evil, comm.

additional spell access:

lvl.1:
Ant haul (APG)
Know the enemy (UM)
Sanctify corpse (UM)
Warning (Helm)

lvl.2:
Deific vengeance (Helm)
Effortless armor (UC)
Prot. vs. evil, communal (UC)
Weapon of awe (APG)