Statistics
Str 12, Dex 18, Con 11, Int 16, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 18
Feats: Dodge, Two Weapon Fighting, Weapon Finesse
Traits: Youthful Mischief, Extremely Fashionable, Champion of House Stendarr
Rogue Talents: Combat Trick, Underhanded
Skills: Acrobatics 11, Appraise 7, Bluff 8, Climb 5, Craft (alchemy) 7, Craft (traps) 7, Diplomacy 9, Disable Device 11, Escape Artist 11, Knowledge (Dungeoneering) 8, Knowledge (Local) 9, Perception 9, Sense Motive 6, Slight of Hand 11, Stealth 11, Swim 5, Use Magic Device 9
Favoured Class: Rogue (Skill Bonus)
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Champion of House Stendarr Trait:
A boon granted by Lady Stendarr for services rendered, Janiries' skill at fencing has increased, along with her standing amongst other Tethyrian nobles and others who respect the old institutions.
+1 to hit with Rapier
+4 to Diplomacy when dealing with Tethyrian nobles or others who respect nobility
Magical Gear
Spoiler:
Armour Slot: +1 Mithral Chain Shirt
Cloak Slot: Cloak of Elvenkind: +5 to competence bonus on stealth checks when hood up
1st Ring Slot: Ring of Jumping: +5 competence bonus on all Acrobatics checks made to make high or long jumps.
2nd Ring Slot: Ring of Feather Falling: Acts exactly like a feather fall spell, activated if the wearer falls more than 5 feet. CL 1.
Amulet Slot: Mind Sentinel Medallion The medallion grants a continuous +2 resistance bonus on saves versus mind-affecting spells, spell-like abilities, and supernatural abilities. If the wearer fails a save to avoid becoming dominated or confused, the amulet immediately grants the wearer a second saving throw to resist the effect. If this second save is successful, the medallion's power fades away entirely and it becomes a simple piece of silver jewellery.
Magical Weapons
Spoiler:
Weapon: Aeketha, +1 Rapier: Runes glow in the presence of evil, potential upgrades in future
Weapon: +1 Serpentine Dagger: Once per day, when the control word is spoken, the blade transforms into a venomous serpent, under the control of the blade's wielder. This transformation lasts for one minute; three times per day, upon speaking a command word, the dagger coats itself with a venom that deals an additional 1d6 acid damage plus 2 points of strength damage. After it's third use the serpent's eyes close and it acts as a regular dagger for the remainder of the day.
Equipment
Spoiler:
Leather Armour (10gp)
2 x Spring Loaded Wrist Sheaths (10gp)
2 x Bandoliers (1gp), Holding:
2 x Vermin Repellent, (10gp)
2 x Grappling Arrows, (2gp)
Vial of Antiplague, (50gp)
Vial of Antitoxin, (50gp)
Compass 10gp,
Composite Longbow (100gp)
2 x Hand Crossbow
5 x Dagger (10gp)
+1 Serpentine Dagger
Club (-)
Aeketha, +1 Rapier
Masterwork Dagger
Longsword
Arrows (1gp)
Bolts
Rogue's Kit (50gp)
Chronicler's Kit (40gp)
Journal (10gp)
4 days trail rations (2gp)
34 Gold Spare
House Stendarr Signet Ring
Biography
Spoiler:
Janiries Shaelara, of House Shaelara, was left behind on Faerûn when the rest of her family moved back to Evermeet. This mildly annoyed Janiries, mostly as she had never seen Evermeet and would really have enjoyed travelling there.. but she put that behind her by embarking on her own tour of Faerûn, drinking and stealing and sleeping her way around the nations and cities that make up Faerûn. As of 1357DR, she finds herself in Tethyr, with money to burn and far too much enthusiasm for getting into trouble.
Party Loot
Spoiler:
- 1 composite longbow +2, 35 arrows
- 2 whips made of braided leather, and a vicious looking five-tailed scourge, with an elaborate wooden handle and an unusual marking on it - what looks like a white wand of Loviatar
- 2 50' lengths of rope, a total of 5 day's trail rations (mostly jerked beef and dried fruit), a flint and tinder box.
- 3 small vials - a potion of enlarge person; a potion of cure light wounds; and a potion of protection from evil
- 2 small scroll cases, stopped with wax with magic missile, and summon monster I scrolls inside
- many broken weapons and shields, and heavily damaged suits of armor
- a small music box (covered in red velvet), and a large iron key.
- Foreman's Ledger and handful of documents.