A River Into Darkness - GM Justaworm (Inactive)

Game Master justaworm

“Anything can happen on the Blood“

Current Date: Erastus (aka July) 16th [Day 6]

Campaign shared space on Google Drive.
Loot Sheet

Current Reference Posts:
Notable things along the Vanji
Ship and Crew introductions
New Ship Battlemat
Captain's Map - Region Overview Map with boat location
Whitebridge Station Map

Selena Shadethorn, Female Fetchling Bard 2 / Rogue 2
Shwarto, Male Wayang Rogue 1/ Wizard 3 (with Twikli)
Stígandrr, Male Human Unchained Monk 4
Waseem Hunter, Male Catfolk Summoner 4 (with Jaqu)
Shakaro Jun, Male Nagaji Oracle 4

River Queen Crew:
Captain Esteban
Faruq (first mate, half-orc)
Hurg (engineer, dwarf)
Sperrago, Houghman "Mannie", Danner (crew, human)


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After a moments indication Waseem will cross his fingers and use a potion on Stig, ”It doesn’t look too bad. Come on, back on your feet soldier!”

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

Shwarto will step out of his concealment and shoot the light blue elf

stealth: 1d20 + 15 ⇒ (11) + 15 = 26

to hit: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Vs touch.
damage: 1d3 + 2d6 + 1 ⇒ (3) + (3, 5) + 1 = 12

He then uses his dimensional step ability to return to where he originally came from

"Ha. Take THAT!!"


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Assuming Selena can see Dark Blue elf:
Selena reaches into her spell component pouch and pulls out the bit of wool tucked in there, wiggling her hand at the elf nearest the gate. Her pipes take on a whimsical melody briefly as she casts daze (Will DC 14), and then the battle music resumes.


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh
Waseem Hunter wrote:

The spider will climb onto the building adjoining the gate and cast web on the 3 elves outside the gate. (Special Attack web (+5 ranged, DC [14], hp 2)

d20+5 (should be good enough to hit the three squares they’re in)

For the record, the web ability of a spider is not the same as the spell and does not have an area of effect. It works like an attack with a normal net; is a ranged touch attack which only affects a single target.

Shakaro tries to throw open the gate.

STR check to open gate (if necessary): 1d20 + 4 ⇒ (5) + 4 = 9

If that works:

He sees the elves behind it.

"There you are!" he shouts, and he tries to bring his club down on the head of the nearest elf.

Shillelagh vs. Blue +1 bard, +1 haste, +2 Divine Favor -1 power attack: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (1, 5) + 7 + 6 = 19

If I can't open the gate work I will ready the above attack in case they open the gate from outside.

Dark Archive

Waseem takes advantage of the lull in the battle to check on Stig, pouring a healing potion of cure light wounds into his mouth. Stig's body jerks a little, briefly offering Waseem hope, before falling motionless once again. It is now clear that Stig isn't coming back..
Waseem's shoots another strand of webbing out at the elves, but they all dodge easily.Let me know if I am doing anything wrong there. I didn't look up how the spider's web works again, but 10 doesn't hit the elf AC. I am also not sure how it hits all 3 but wont worry about that right now. Heh, and I just also came to Shakaro's comment. For this combat it is fine since we've already been doing it that way. I believe it also had limited uses per day and so we will just say that 6 uses are gone (for the 6 targets it has already tried to entangle)
[-]Shwarto steps out of the shadows and fires off another blob of acid splash on one of the elves outside the gate (cyan). The blob of acid strikes him along the side of the face and he cries out in pain. (12 damage).
[-]Selena continues her inspiring melody and also casts Daze on the one of the elves (dark blue). (fails save).The elf immediately looks as though he's become transfixed with Selena's pipe play and quits struggling with the webs.
[-]Shakaro pulls the gate open brings his club down upon the dazed elf's head, catching him across the left cheek.(19 damage).
[-]Speraggo (npc) shoots his crossbow at the elf across the pit, trying to get a hit in before the elf retreats inside the building. His bolt again sails wide, though.

GM Rolls, not secret:

Blue elf, Will: 1d20 + 0 ⇒ (5) + 0 = 5
Speraggo, xbow, : 1d20 + 2 ⇒ (2) + 2 = 4 for P: 1d8 ⇒ 3

Round 10 post upcoming.

Dark Archive

---------------------------------------
ROUND 10
---------------------------------------
Enemies up:
[-]The elf (red) continues to struggle trying to pull himself up on the gangway but can't seem to get himself up there.
[-]The (dark blue) elf quickly recovers from Shakaro's gruesome club blow but stands there, dazed from Selena's spell()
[-]The (peach) elf fires two arrows over his friend's shoulder. The first arrows is fumbled while he tries to knock it and falls harmlessly to the ground. However, the second arrow strikes Shakaro true in the shoulder (AC25, 2 dmg)
[-]The (cyan) elf continues to struggle with the webs and cannot break free.
[-]The elf (green) on the other side of the longhouse disappears into the building. "He went inside!", Speraggo calls out.()

behind/within the web spell, too thick to see through:

[-]The raptor is still stuck. [fails, grappled]

GM Rolls, not secret:

Red elf, climb chk, to make progress, DC15: 1d20 + 2 ⇒ (10) + 2 = 12
Peach v Dark Blue, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7for P: 1d8 ⇒ 4
Peach v Dark Blue, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25for P: 1d8 ⇒ 2
Cyan, Esc. Artist, +5 has leverage: 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12
Raptor CMB to move in web: 1d20 + 2 ⇒ (13) + 2 = 15

Party dmg total for Round:

----------
Shakaro: 2 dmg

R10 effects:

Conditions in effect: (Rnd end)
----------
[-]Hasted: Selena, Shwarto, Shakaro
[-]Inspire Courage: all (+1 attack / damage) - R8
[-]Shakaro: Barkskin 40/40 min;
[-]Jaqu: mage armor(ac22 for 4/4 hours)
[-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro
[-]Waseem: shield (4/4 min)
[-]Shakaro: shillelagh (once reach shore) 4/4 min
[-]Shwarto: Mage armor(ac18 for 3/3 hours)
[-]Create Pit: 4 rounds total, cast in round 7

Initiatives:

Status (total dmg taken, minus healing):

Red: 11 dmg + 13 NL
Green: 58 dmg, Dead
Purple: 36 dmg, Dead
Yellow: 31 dmg, Dead
Orange: 43 dmg; Spider Poisonx3: -4 Str total Dead
Blue: 19 dmg, entangled
Cyan: 12 dmg, entangled
Green: 0 dmg
Peach: 0 dmg
Girallon: 105 dmg Dead
Raptor: 0 dmg, grappled

Spider Poison (Ex) Bite–injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save
Web DC=17
----
Waseem: 7dmg
Jaqu: 34 dmg total
Stig: 49 dmg total, either dead or dying, likely dead
Selena: 5 dmg
Shwarto: 7 dmg
Shakaro: 8 dmg
Speraggo: 8 dmg
Giant Spider (Waseem): 11 dmg

Ship Battlemat

Whitebridge Station Map

Party is up


GM Justaworm - RID wrote:


Let me know if I am doing anything wrong there. I didn't look up how the spider's web works again, but 10 doesn't hit the elf AC. I am also not sure how it hits all 3 but wont worry about that right now. Heh, and I just also came to Shakaro's comment. For this combat it is fine since we've already been doing it that way. I believe it also had limited uses per day and so we will just say that 6 uses are gone (for the 6 targets it has already tried to entangle)

Shakaro is correct. The spiders web can be used to create traps up to 15’ diameter but I was using it as an attack so it should have just effected 1 creature like a net (a ranged touch attack). Sorry about that! The spider can use its web ability 8 times a day.

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

"Well, it worked once. Lets do it AGAIN!"

Shwarto will step out of his concealment and shoot the cyan elf

stealth: 1d20 + 15 ⇒ (11) + 15 = 26

to hit: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Vs touch.
damage: 1d3 + 2d6 + 1 ⇒ (2) + (5, 6) + 1 = 14

And quickly dimensional steps back


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Friend or foe? Who can know? Selena thinks to herself. Her melody again takes up a different tune as she wiggles her fingers playfully at the elf just behind the one she dazed (peach) casting Unwitting Ally (Will DC 14). As before, her battle music continues afterwards.


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GM Justaworm - RID wrote:

Waseem takes advantage of the lull in the battle to check on Stig, pouring a healing potion of cure light wounds into his mouth. Stig's body jerks a little, briefly offering Waseem hope, before falling motionless once again. It is now clear that Stig isn't coming back..

“Miracle Max the Wizard: If he were all dead, there's only one thing you can do.
Inigo Montoya: And what's that?
Miracle Max the Wizard: Go through his pockets and look for loose change.”

Waseem will forgo the search for loose change for the time being and take a shot at cyan

xbow: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 (inspire courage)
damage: 1d8 + 1 ⇒ (5) + 1 = 6

The spider will move and attack cyan (a spider can move through its own web without penalty).
bite: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 (inspire courage)
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 (+poison)

Poison (Ex) Bite–injury; save Fort DC 14 [16]; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

Fueled by the haste spell, Sakaro enters a frenzy.

"Enjoy that?" he shouts, and he smashes at the elf with his club again. He swings again for good measure.

Full attack. I get an extra attack due to haste.

Shillelagh vs. Blue +1 bard, +1 haste, +2 Divine Favor -1 power attack: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21

If blue is still standing after that, I will attack him again. If blue is down, I will 5'step south-east and attack Cyan.

Shillelagh vs. ? +1 bard, +1 haste, +2 Divine Favor -1 power attack: 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (6, 4) + 7 + 6 = 23

At this point if I haven't taken a 5' step I will do so now.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

With rolls that good, it doesn't really matter, but if peach fails his save, you'd also get flanking on dark blue... I'm helping! haha

Dark Archive

You all do a very good job at being descriptive during your actions. Keep it up and feel free in your creative freedom here. I am going to try and focus more on resolution and less description on my end for your combat actions.
The elves AC is 14 nominally to help you out here.

---
[-]Shwarto successfully suprises and hits the cyan elf (14 damage) and then disappears back into hiding.
[-]Selena casts unwitting ally on the peach elf. (passes save). Though the creature saved, she continues to play her inspirational battle tune.
Waseem's crossbow shot misses the elf wide to the right. Waseem's spider moves to the cyan elf and sinks its fangs into him. The elf flinches at the pain from the bite, looks as though he is steeling himself for a moment, and then just falls to the ground dying. (9 dmg, not poisoned)
[-]Shakaro's clubs smashes into the blue elf's head and he falls to the ground, clearly dead.(21 damage, dead). He then smashes his club into the peach elf's abdomen, who is clearly caught off guard by the sudden turn of events.
[-]Speraggo (npc) having lost his target, steps out to see what is going on with the fight at the gate. Seeing another elf still standing, he loads his crossbow.

GM Rolls, not secret:

Peach elf, Will, Spell: 1d20 + 0 ⇒ (18) + 0 = 18 Pass
Cyan elf, Fort: 1d20 + 4 ⇒ (19) + 4 = 23 pass

Red: 11 dmg + 13 NL
Green: 58 dmg, Dead
Purple: 36 dmg, Dead
Yellow: 31 dmg, Dead
Orange: 43 dmg; Spider Poisonx3: -4 Str total Dead
Blue: 39 dmg, Dead
Cyan: 35 dmg, Dying
Green: 0 dmg
Peach: 23 dmg
Girallon: 105 dmg Dead
Raptor: 0 dmg, grappled

---------------------------------------
ROUND 11
---------------------------------------

Enemies up, should have a chance later today.

Dark Archive

---------------------------------------
ROUND 11
---------------------------------------

Enemies up:
[-]The (red) elf just cannot seem to climb up to the gangway with the pain from his wounds. He drops down and begins moving under the gangway away from the station.
[-]The (peach) elf steps back around the corner of the guardhouse and fires two arrows into Shakaro (AC21 + Nat 20 (not confirmed), 13 dmg)
[-]The raptor breaks free, takes a step, and leaps through the air over the remaining webbing. It lands right next to Shakaro and slashes at him with two fierce talons that scrap harmlessly off SHakaro. It then bites at the nagaji too, which also misses.

GM Rolls, not secret:

Red elf, climb chk, to make progress, DC15: 1d20 + 2 ⇒ (2) + 2 = 4 no progress
Peach v Shakaro, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21for P: 1d8 ⇒ 6
Peach v Shakaro, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26for P: 1d8 ⇒ 5 crit threat
Peach v Shakaro, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12for P: 1d8 ⇒ 4 not confirmed
Raptor CMB to move in web: 1d20 + 2 ⇒ (20) + 2 = 22
Raptor talon: 1d20 + 6 ⇒ (7) + 6 = 13for P: 1d6 + 1 ⇒ (5) + 1 = 6
Raptor talon: 1d20 + 6 ⇒ (1) + 6 = 7for P: 1d6 + 1 ⇒ (4) + 1 = 5
Raptor bite: 1d20 + 6 ⇒ (4) + 6 = 10for P: 1d4 + 1 ⇒ (3) + 1 = 4

enemies unseen by party:

[-]The (green) elf inside the longhouse moves. ()

Party dmg total for Round:

----------
Shakaro: 13 dmg
Faruq:
Jaqu:
Waseem:
Stig:
Shwarto:
Speraggo:
Selena:
Spider:

round 11 effects:

Conditions in effect: (Rnd end)
----------
[-]Hasted: Selena, Shwarto, Shakaro
[-]Inspire Courage: all (+1 attack / damage) - R8
[-]Shakaro: Barkskin 40/40 min;
[-]Jaqu: mage armor(ac22 for 4/4 hours)
[-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro
[-]Waseem: shield (4/4 min)
[-]Shakaro: shillelagh (once reach shore) 4/4 min
[-]Shwarto: Mage armor(ac18 for 3/3 hours)
[-]Create Pit: 4 rounds total, cast in round 7

Status (total dmg taken, minus healing):

Red: 11 dmg + 13 NL
Green: 58 dmg, Dead
Purple: 36 dmg, Dead
Yellow: 31 dmg, Dead
Orange: 43 dmg; Spider Poisonx3: -4 Str total Dead
Blue: 39 dmg, Dead
Cyan: 35 dmg, Dying
Green: 0 dmg
Peach: 23 dmg
Girallon: 105 dmg Dead
Raptor: 0 dmg, grappled
----
Waseem: 7dmg
Jaqu: 34 dmg total
Stig: 49 dmg total, either dead or dying, likely dead
Selena: 5 dmg
Shwarto: 7 dmg
Shakaro: 21 dmg
Speraggo: 8 dmg
Giant Spider (Waseem): 11 dmg

Ship Battlemat

Whitebridge Station Map

Part is up for Round 11


I’ve lost track of how long the spider has been here? It should last four rounds. Time for a new spider!

Waseem salutes the current spider, “Thank you for your services.” allowing it to fade from view. He’ll then summon a new spider next to the raptor.
bite: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 (inspire courage)
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 (poison)

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

"Haven't they had enough yet? They should run, darnit!"

With that, Shwarto advances and just shoots his acid dart at peach

to hit: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
damage: 1d3 + 1 ⇒ (2) + 1 = 3


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

Shakaro blinks at the appearance of the Raptor. "What...? You're no elf! Just because you have scales doesn't mean I'll treat you kindly!"

He shuffles to one side, trying to put the corner of the building between himself and the elf, and with dizzying speed swings at the raptor twice.

5' step north (which will give me cover from peach and vice versa) and then full attack on the raptor.

Shillelagh vs. Raptor +1 bard, +1 haste, +2 Divine Favor -1 power attack:: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (6, 4) + 7 + 6 = 23

Shillelagh vs. Raptor +1 bard, +1 haste, +2 Divine Favor -1 power attack:: 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Shillelagh damage +1 bard, +2 Divine Favor, +3 power attack: 2d6 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21

Quickly he takes a moment to stanch the wounds from the elf's arrows.

Healer's Way (swift): 2d6 ⇒ (6, 3) = 9

I was at 29 HP, took 13 damage so down to 16, then heal for 9 brings me back to 25 HP. BTW also just realized that my AC should be 22 thanks to haste.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Selena moves toward the gate, continuing her tune.

A raptor?! Where did that come from? I bet its mind is too simple to trick. But perhaps the elf?

If she can reach peach, she'll try another daze Will DC 14. Otherwise, she'll sit tight and be Totally Defended, broo.

I can't quite get into a good flanking position... And I am NOT going near that giant spider thing.

Dark Archive

Waseem summons another spider which attacks the raptor. Its bite hits and the raptor fails the fort save. (9 dmg, poisoned, -1 str)
[-]Shwarto casts acid dart but misses the (peach) elf in the chaos of battle.
[-]Shakaro mightily crashes his club into the raptor. It lets out a nasty squeal and falls to the ground unconscious. Switching you over to the elf instead since the raptor is down. He then follows up and swings at the (peach) elf, hitting him in the thigh. The elf cries out as his leg is obviously shattered, and moments later he falls to the ground as well. Shakaro then heals himself.
[-]Selena moves into view of Shakaro's fierce attacks, about to try and daze the elf. However, she backs off after seeing the oracle take out the raptor and elf with his club.

---------------------------------------
ROUND 12
---------------------------------------
The (red) elf to the south clearly flees back into the jungle.
You are not sure about the other elf that went into the building.

Combat Over, nice job!

Party dmg total for Round:

----------
Shakaro: 9 heal
Faruq:
Jaqu:
Waseem:
Stig:
Shwarto:
Speraggo:
Selena:
Spider:

Round 12 effects:

Conditions in effect: (Rnd end)
----------
[-]Hasted: Selena, Shwarto, Shakaro
[-]Inspire Courage: all (+1 attack / damage) - R8
[-]Shakaro: Barkskin 40/40 min;
[-]Jaqu: mage armor(ac22 for 4/4 hours)
[-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro
[-]Waseem: shield (4/4 min)
[-]Shakaro: shillelagh (once reach shore) 4/4 min
[-]Shwarto: Mage armor(ac18 for 3/3 hours)
[-]Create Pit: 4 rounds total, cast in round 7

Status (total dmg taken, minus healing):

Red: 11 dmg + 13 NL
Green: 58 dmg, Dead
Purple: 36 dmg, Dead
Yellow: 31 dmg, Dead
Orange: 43 dmg; Spider Poisonx3: -4 Str total Dead
Blue: 39 dmg, Dead
Cyan: 35 dmg, Dying
Green: 0 dmg
Peach: 44 dmg Dead
Girallon: 105 dmg Dead
Raptor: 32 dmg, poisoned (1 str) Dead

Spider Poison (Ex) Bite–injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save
Web DC=17
----
Waseem: 7dmg
Jaqu: 34 dmg total
Stig: 49 dmg total, either dead or dying, likely dead
Selena: 5 dmg
Shwarto: 7 dmg
Shakaro: 14 dmg?
Speraggo: 8 dmg
Giant Spider (Waseem): 11 dmg

The body of Stig is broken and torn open. He is clearly dead. There are a lot of dead elves, including a massive beast. The battle has died down on the river as well and Whitebridge Station falls into an eerie silence.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Selena finishes her battle tune with a sudden melancholy shift into a minor key and runs over to Stig's body, trying to avoid stepping over any girallon limbs. She kneels down and lays a hand on his forearm for a moment, tears gathering at the corner of her eyes. "Your might will not be forgotten if I have anything to say about it," she murmurs.

She turns to the others. "What should we do with his body? We can't just leave it here for the rats."

Selena will also start trying to collect all her darts, at least the ones that hit their mark. She'd try to find the ones that missed. While searching for her darts, she'll also start collecting arrows and the best looking bow, preferably a short bow if there is one.

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

"We need to make sure that the ship is ok"

He quickly scratches a note and ties it to Twikli's leg and sends Twikli down to check out the vessel. Twikli is to land and get a reply only if everything is ok down there

Note:

We have defeated elves up here. Most dead, some fled. Do you need assistance?

Dark Archive

After a time of sadness over the death of Stig, Selena quietly searches around the battle on the bridge and is able to replenish her darts. While focused looking for her own arrows, she suddenly snaps out of a mind fog and has to laugh at herself at the perhaps hundreds of arrows still in the quivers of the elves. Taking a few, she notices they are expertly crafted and there are two different types. Some arrow bear a razor sharp obsidian tip while other have a tip from some sort of large thorn plant that also bears some sort of sticky substance on them.
You are able to collect many normal and coated arrows. There are around 80 coated arrows and 40 normal arrows.

She turns her attention to finding a proper bow and sees that all of the elves had longbows made by a master craftsman (Mwk quality). Additionally, the elves carried a masterwork quality dagger and each also wore a similarly styled amulet around their necks. The amulet is made from some combination of thorn vine and a dark barked jungle tree.

Elf Loot (9 total, 2 got away):
- 7 Mwk Longbow
- 7 Mwk Dagger
- 7 Magical amulets (minor abjuration)
- 80 coated arrows, "Thistle arrows"
- 40 normal arrows (obsidian tipped, no stat difference)

----

Meanwhile, Shwarto sends Twikli back to the ship with a message. The owl circles the deck a couple of times and having not detected any danger lands on the topdeck. Danner moves over to the owl and removes the note. He opens it, scratches his head a bit, and hands it to the captain. "Don't know the language cap'n. Maybe you do."
The Captain looks it over and shakes his head. "If we didn't just fend off a horde of savage elves, I may have thrown you overboard," the Captain smirks. "Its just written in script style."
The captain reads the message and nods approvingly at the owl. He digs up a pencil and scribbles a message back.

Twikli flies back and lands at Shwarto's feet. He takes the note and reads it.

note:
Ok here. We will continue to stay near middle of river to protect the boat. Search the buildings for salvage. If find plant creature, be careful that is our fuel.

----

Cutting to Speraggo ...

After finally recovering from exhaustion, he picks his head up. "My sister. We have to find her, dead or alive."

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

Shwarto would try and identify the magical amulets.

Take 10 on spellcraft for 20

Dark Archive

They are all amulets of natural armor +1. I had the school wrong in previous post. They are individually crafted from natural wood and some strong thorny vine. This construction is typical of items a jungle shaman would make.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste
GM Justaworm - RID wrote:
While focused looking for her own arrows, she suddenly snaps out of a mind fog and has to laugh at herself at the perhaps hundreds of arrows still in the quivers of the elves.

Haha, this is what I was going for, sorry that wasn't clear. Selena had no arrows before the fight nor a bow. Rogues and bards are proficient in short bows but not long bows, so it looks like it's a -4 to attack rolls. Since it's Masterwork, that means it would be a -3 instead, right?

Selena grabs a couple of the daggers for herself, nodding at them approvingly. She takes a bow in hand and pulls the string back to test it. "Not quite what I've practiced with... But in a pinch it might do," she mutters. She slowly eases the string so as to not dry fire it.

"Of course, we will help look for your sister," Selena says turning to Speraggo. "Perhaps there is a cellar or some hiding place where people here could take shelter."

Dark Archive

I was guessing that is what you were going for. Yes, I think it would be -3 with the mwk longbow.

Speraggo nods at Selena and softly says "Perhaps. I don't know. I have been with the captain for a long time but never really spent much of any time here at the station. I do know these elves are ruthless in their hatred for us humans though."

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

"The boat is fine right now. So, lets keep searching the buildings. Remember not to destroy the plant creature that we need for fuel!"

"Everybody should take one of those amulets. Being harder to hit is good!"


”Waseem will take two. One for himself and one for Jaqu. This one will need a few moments”

Jaqu wasn’t actually killed, just knocked unconscious, so waseem can re-summon him then heal him up. The ritual takes 1 minute.

Waseem will begin the ritual to resummon Jaqu.

Uses wand of lesser rejuvenate eidelon
1d10 + 1 ⇒ (9) + 1 = 10
1d10 + 1 ⇒ (6) + 1 = 7
1d10 + 1 ⇒ (4) + 1 = 5
1d10 + 1 ⇒ (2) + 1 = 3
1d10 + 1 ⇒ (6) + 1 = 7
1d10 + 1 ⇒ (9) + 1 = 10

Assuming there’s time, that will bring Jaqu back to full hit points


link:

“OW.”
“You feeling ok buddy?”
“What part of OW don’t you understand?”
“Sorry. Here, put this on.”
“What is it? A Purple Heart?”
“A what? Never mind. It’s an amulet. It makes you harder to hit.”
“I like the sound of that. I’ll take ten of them.”
“Only one will work at a time.”
“Why?”
“They’re magic.”
“Because they’re magic? That’s like telling a kid, ‘because I said so’. Whatever, put it on me. I’ll take whatever help I can get!”


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

"Those elves were brutal. I have never fought them before. But why did they attack the bridge? They must really hate these traders."

Shakaro produces a bundle of foul-smelling herbs and a rattle that looks like it was made from a small lizard's skull. "So... who all's hurt? I can look at that for ya."

Looks like Jaqu is taken care of already. So that leaves:

Waseem: 7 dmg Cure Light Wounds: 1d8 + 4 ⇒ (2) + 4 = 6
Selena: 5 dmg Cure Light Wounds: 1d8 + 4 ⇒ (1) + 4 = 5
Shwarto: 7 dmg Cure Light Wounds: 1d8 + 4 ⇒ (5) + 4 = 9
Speraggo: 8 dmg Cure Light Wounds: 1d8 + 4 ⇒ (8) + 4 = 12

Looks like this leaves everyone at full except Waseem who is only down 1. Hope that's okay.

After looking after the rest of the group, Shakaro tends his own wounds.

Shakaro: 21 dmg ... I don't think this one includes the last lay on hands I did since the previous round's post said 14 damage and there doesn't seem to be any more damage the very last round.

Cure Moderate Wounds: 2d8 + 4 ⇒ (8, 3) + 4 = 15

GM: If that leaves me with damage let me know. I will save my remaining spells for emergencies (that leaves me with one first and one second level spell left).

Shakaro returns to the body of Stig.

"Stig was a mighty warrior. But I cannot help him now. He deserves a proper burial."

Dark Archive

Waseem (1) vs Shwarto (2), who put on amulet first?: 1d2 ⇒ 2
NL dmg: 1d4 ⇒ 4

Shwarto hands out the amulets and is the first to put one on. As soon as the amulet hits his chest the thorn vines expand and dig into his chest (take 4 NL dmg). The pain seems to be much less than what would be expected of thorns digging into flesh, but it hurts the wayang nevertheless (about the equivalent of a modern shot). More startling, Shwarto is not able to remove the amulet once it is attached to him. However, as expected, he notices his skin magically hardening up.

A full spellcraft check will reveal that the item is also functions as "cursed", in that it cannot be removed normally. There seems to be no other downside, and this enchantment was probably placed on them to keep them in place, or perhaps identify members of the tribe easier. Anything that can remove a curse will also allow the amulet to be removed.

Heal, DC15:
Shwarto's nonlethal damage is just from the normal pain of the thorns digging into flesh and can be healed as any other non-lethal damage.

As soon as Shakaro heals Shwarto, he stops feeling the throbbing around his chest where the amulet sits.

---

Shakaro, your damage estimate is likely more correctly than mine. I was just trying to keep up with it to help memories over the long combat. Go with your total.

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

"Ow!!. Ok, be warned. Putting the amulet on hurts a little and it doesn't look like it will come off. I THINK its all quite safe and you can wear them alright. But I didn't see that coming so take that with some scepticism.

On the other hand, they were ALL wearing them. So maybe its ok.

Perhaps you should wait and see if I turn into a homicidal maniac first?"

Oh, and thanks for the healing. Greatly appreciated"

Dark Archive

The rest of you can decide to wear one or not. The non lethal damage is inconsequential at the moment. If it becomes relevant, we'll roll it.


link:

“I’ve changed my mind. I’ll just take the one.”
“You sure?”
“Yes. Ten sets of thorns digging into me would be a bit much.”
“No, I mean do you still want the one?”
“Why not? Armor is armor and armor is good.”

Waseem and Jaqu will both put on an amulet.


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

"I don' want nothin to do with no curse," says Shakaro, spitting. He waves his little rattle at the amulets to protect himself against the curse.

Since I have barkskin which won't stack, I don't really need the amulets that much.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Selena is very quiet through that and finally says, "I'm with Shakaro on this... There may be something else at play here. I prefer to wear my jewelry, not the other way around."

She turns to Shakaro. "Thank you for the healing." Selena then turns to the nearest building to search for any useful goods or potential hiding places.

Dark Archive

Alright so what are you priorities here?

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

I'd say we pretty much search everything in order as we come to it (going back and searching the buildings we missed due to combat breaking out). We have to search EVERYWHERE


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

"We should look around... see if there are any survivors."

Shakaro can take 10 for a 20 perception.

Dark Archive

You cover up Stig's body for now and set out to look for survivors in the building, taking about a minute in each to check around the camp. Here is the summary of the area.

Bridge Buildings:
- All buildings look to be thoroughly looted except noted below
- Armory: Locked
- Manager's Office, Officer Quarters, Garrison, Smith's quarters, while ransacked of valuables, do have remnants of personal affects strewn about
- Smithy: There are a few mundane weapons laying around. You find a dagger, spiked guantlet (still in progress), morningstar, and longspear with a broken shaft.
- Both tollbooths: There are a number of coins on the ground, mostly in silver and copper. Taking the time to collect them results in: 5 gp worth in the west tollbooth and 7 gp worth in the east tollbooth.
- Storehouse: Contains pieces of what was a plant creature of some kind. There are tiny spores on the ground that detect magic that look similar to the acrophage the captain has shown Shwarto. The few spores can be carefully collected but clearly this won't be enough to refuel the engine. The sign of battle in this room is clear.

Warehouse/Guest House:
- The eastern door stands open and the elf that went inside is nowhere to be seen
- A single silver necklace is found in the guest house
- The warehouse does contain some crates/barrels that are still intact, but most others have been bashed open.

Paddock Area:
- Well: Has been clearly soiled with anything the elves could throw down
- Paddock: Clear signs of battle. There are a large number of bloodstains about the field where fat black flies congregate. All the farm animals are gone. The fields have been sabotaged.

Laborer Housing:
- Black flies swarm the body of a gnome hanging from the main beam. He suffered numbers wounds from arrows and other weapons
- One of the houses did have a trap door in the floor but it was discovered and is empty
- There is no sign of other survivors

Outskirts:
- A large amount of tracks lead into the eastern jungle

Whitebridge Station Uncovered

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

Shwarto would see if he could break into the armory (we might need what is inside)

Take 20 on disable device for a33

"It looks like we're going to have to follow them. They seem to have taken the plant that we need. Great, huh?"


"Shouldn't there be more people around?"


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh
Waseem Hunter wrote:
"Shouldn't there be more people around?"

Shakaro did not notice the lack of bodies at first, but when Waseem mentions the lack of people, he frowns.

"Yah... you're right. If the elfs just attacked the place to kill everyone there would be bodies all over the place." Shakaro looks around. "Maybe they are slavers? They took everyone captive? Hmmm.... I do not think I care for these elves."

Dark Archive

Shwarto skillfully opens the lock on the armory door, noticing that the elves (most likely anyway) had tried to force it open but failed.

Within this armory is a cache of mundane and masterwork weapons and armor. Of note, there looks to be a masterwork quality halberd, masterwork chainmail, masterwork crossbow, and masterwork heavy mace.

There is a high chance you could find a specific simple weapon here and the same for light armor, if you desired any.

Additionally, there is a small chest with the lid already open and inside you see a number of crossbow bolts, 3 smokesticks, a crowbar, and a healer's kit. Strangely, within the healer's kit are 5 bottles labeled arsenic.

Total Loot:

- 7 Mwk Longbow
- 7 Mwk Dagger
- 7 Magical amulets (minor abjuration) , 'Ekujae Fetish of Natural Armor'
- 80 coated arrows, "Thistle arrows"
- 40 normal arrows (obsidian tipped, no stat difference)
- silver necklace
- masterwork quality halberd
- masterwork chainmail
- masterwork crossbow
- masterwork heavy mace
- lot of crossbow bolts/arrows
- 3 smokesticks
- a crowbar
- healer's kit
- 5 doses of arsenic


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Selena ignores the coin on the ground but does pick up the necklace, staring at it deep in thought while the others talk. Where is your owner? Were you a prized possession? She puts it in her belt pouch.

When Shwarto opens the armory's door, Selena steps in, as well. Seeing the arsenic, she scoops them up. "From experience, these should come in handy..." she mutters and puts them in her bag. To the group, she says, "Perhaps we should gather the best weapons and bring them to the ship? We may be in need of weapons at our destination if the journey is any indication." She picks up the masterwork crossbow and considers it. Is the crossbow a light or heavy? She continues to scan the room, seeking out a shortbow. (Shortbows are not simple weapons but rather martial.)


”Arsenic in a healing kit? What were they treating? Syphilis?”


Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

Does Shwarto have any idea why there would be Arsenic in a healing hit?

knowledge: 1d20 + 13 ⇒ (1) + 13 = 14
3 higher if Arcana

Never mind :-)

"Yes, lets get the weapons back to the ship and then try and track down these elves"


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

Shakaro rummages through the armory and gathers a few things he think might be of use.

Shakaro has a decent collection of weapons but they are mostly made of primitive materials and prone to breaking.
So I will take/look for:
* At least one of the masterwork daggers. If nobody else claims them I will take two.
* If the masterwork heavy mace has a wooden haft and nobody else wants it I will take it.
* A longspear if I can find one (in case I ever want reach).
* A sickle if I can find one (in case I need slashing damage).

He comes back out a little heavier.

"Okay, ready. Back to the boat?"

Dark Archive

@Selena: light crossbow. Yes you are able to find a shortbow in the armory.
@Shwarto: in addition to its obvious poison use, you know that arsenic is a last ditch cure to sleeping sickness. If the original infection point of the source flies is completely doused in arsenic, and the patient survives the dosing, they are usually cured from the disease.
@Shakaro: The MW heavy mace does have a wooden shaft. You are also able to locate a longspear and sickle in the armory.

You head back down the gangway and board the skiff. The rowing back to the boat is much more difficult without Stig handling the lion's share, but eventually you get close enough to the River Queen that they toss you a rope and pull you in. You unload your haul and perhaps collapse on the deck while the Captain approaches from the topdeck.

"Well? What did you find?", the captain asks anxiously.

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