Bard 2 Rogue 2 | HP: 21/26 |AC 18 TAC 15 FAC 13 CMD 18| Init +4| Per +3 (+4 traps) |Fort -1, Ref +10, Will +2| BP 6/10 rnds |NLD:0 (not Fatigued -2 Str -2 Dex)
Classes/Levels
CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste
Gender
Female Fetchling
Size
Medium; 5'7" 110 lbs
Age
23
Alignment
(Mostly) Neutral Good
Deity
(Kind of) Shelyn
Languages
Common, Aklo
Strength
13
Dexterity
18
Constitution
9
Intelligence
11
Wisdom
8
Charisma
18
About Selena Shadethorn
Raised in the Shadow Plane, Selena Shadethorn and her family survived by serving an umbral dragon named Thraknix. As soon as she saw the chance, Selena left for the Material Plane with the help of her uncle for freedom and adventure, although anything seemed better than the dragon.
Selena appears to be a fragile human except for the extreme lack of color to her light gray skin and her pupilless, yellow eyes. Her hair, just touching her shoulders, is deep black except the tips of her bangs which have been dyed crimson and frame her face. Loose black and red clothing pokes out from under shapely studded black leather armor. Strapped in various locations are a set of darts, and a simple short sword rests in its scabbard on her hip.
Defense:
AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 26 (4d8-2)
Fort -1, Ref +10, Will +2; +2 trait bonus vs. illusion, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities evasion, shadow blending; Resist cold 5, electricity 5
Offense:
Speed 30 ft.
Melee dagger +6 (1d4+1/19-20) or
. . short sword +6 (1d6+1/19-20)
Ranged dart +6 (1d4+1)
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spellsong Combine spellcasting and bardic performance
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Versatile Performance (Percussion Instruments) +8 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks
Gear
On Hero:
Combat Gear studded leather, dagger, dart (10/10), short sword, MW dagger, short bow, 40 normal arrows (obsidian tipped, no stat difference)
Other Gear belt pouch, handy haversack, spell component pouch
Handy Haversack:
Combat Gear blue whinnis, caltrops, oil of magic weapon (7), potion of cure light wounds, potion of mage armor, tanglefoot bag, 80 coated arrows "Thistle arrows";
Other Gear feather token (swan boat), pipes of the sewers, potion of endure elements, potion of reduce person, scroll of endure elements, scroll of remove disease (2), arsenic (6), bedroll, elemental breath[ARG], flint and steel, ink, inkpen, paper, parchment (3), silk rope (50 ft.), soap, thieves' tools, trail rations (15), waterskin, hat with mosquito face netting, 12 gp, 2 sp, 9 cp
Belt Pouch:
masterwork Pipe, wand of cure light wounds, silver necklace found at Whitebridge Station