Mistress Kayltanya

Selena Shadethorn's page

128 posts. Alias of GenericChick.


Full Name

Selena Shadethorn

Race

Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex)

Classes/Levels

CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Gender

Female Fetchling

Size

Medium; 5'7" 110 lbs

Age

23

Alignment

(Mostly) Neutral Good

Deity

(Kind of) Shelyn

Languages

Common, Aklo

Strength 13
Dexterity 18
Constitution 9
Intelligence 11
Wisdom 8
Charisma 18

About Selena Shadethorn

Raised in the Shadow Plane, Selena Shadethorn and her family survived by serving an umbral dragon named Thraknix. As soon as she saw the chance, Selena left for the Material Plane with the help of her uncle for freedom and adventure, although anything seemed better than the dragon.

Selena Shadethorn
Female fetchling bard 2/rogue 2 (Pathfinder RPG Bestiary 2 123)
NG Medium outsider (native)
Hero Points 1
Init +4; Senses darkvision 60 ft., low-light vision; Perception +3 (+4 for traps)

Selena's Appearance:
Selena appears to be a fragile human except for the extreme lack of color to her light gray skin and her pupilless, yellow eyes. Her hair, just touching her shoulders, is deep black except the tips of her bangs which have been dyed crimson and frame her face. Loose black and red clothing pokes out from under shapely studded black leather armor. Strapped in various locations are a set of darts, and a simple short sword rests in its scabbard on her hip.

Defense:
AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 26 (4d8-2)
Fort -1, Ref +10, Will +2; +2 trait bonus vs. illusion, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities evasion, shadow blending; Resist cold 5, electricity 5

Offense:
Speed 30 ft.
Melee dagger +6 (1d4+1/19-20) or
. . short sword +6 (1d6+1/19-20)
Ranged dart +6 (1d4+1)

Special Attacks and Spells:
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1), sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +8)
. . 1/day—disguise self
Bard Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—beguiling gift [APG] (DC 15), sleep (DC 15), touch of gracelessness [APG] (DC 15)
. . 0 (at will)—dancing lights, daze (DC 14), lullaby (DC 14), summon instrument, unwitting ally [APG] (DC 14)

Stats:
Str 13, Dex 18, Con 9, Int 11, Wis 8, Cha 18
Base Atk +2; CMB +3; CMD 18

Feats and Traits:
Feats Dodge, Spellsong[UM], Weapon Finesse
Traits charming, see the sights campaign trait (history), skeptic

Skills:
Acrobatics +7
Appraise +4
Bluff +8 (+9 vs. characters who could be attracted to you)
Climb +4
Diplomacy +8 (+9 vs. characters who could be attracted to you)
Disable Device +6
Disguise +8
Escape Artist +7
Knowledge (arcana) +5
Knowledge (dungeoneering) +5
Knowledge (engineering) +1
Knowledge (geography) +1
Knowledge (history) +6
Knowledge (local) +1
Knowledge (nature) +1
Knowledge (nobility) +1
Knowledge (planes) +7
Knowledge (religion) +5
Linguistics +4
Perception +3 (+4 for traps)
Perform (dance) +8
Perform (percussion instruments) +8
Perform (string instruments) +8
Perform (wind instruments) +8
Sense Motive +4
Sleight of Hand +7
Spellcraft +4
Stealth +9
Swim +4
Use Magic Device +10
Racial Modifiers +2 Knowledge (planes), +2 Stealth

Languages:
Aklo, Common

SQ:
bardic knowledge +1, hero points, rogue talent (finesse rogue), trapfinding +1, versatile performance (percussion)

Special Abilities:
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spellsong Combine spellcasting and bardic performance
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Versatile Performance (Percussion Instruments) +8 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks

Gear

On Hero:
Combat Gear studded leather, dagger, dart (10/10), short sword, MW dagger, short bow, 40 normal arrows (obsidian tipped, no stat difference)

Other Gear belt pouch, handy haversack, spell component pouch

Handy Haversack:
Combat Gear blue whinnis, caltrops, oil of magic weapon (7), potion of cure light wounds, potion of mage armor, tanglefoot bag, 80 coated arrows "Thistle arrows";

Other Gear feather token (swan boat), pipes of the sewers, potion of endure elements, potion of reduce person, scroll of endure elements, scroll of remove disease (2), arsenic (6), bedroll, elemental breath[ARG], flint and steel, ink, inkpen, paper, parchment (3), silk rope (50 ft.), soap, thieves' tools, trail rations (15), waterskin, hat with mosquito face netting, 12 gp, 2 sp, 9 cp

Belt Pouch:
masterwork Pipe, wand of cure light wounds, silver necklace found at Whitebridge Station