
Selena Shadethorn |

Selena will follow suit, though she'll give Shwarto some time ahead of her knowing he's better at sneaking than she is.
Stealth: 1d20 + 9 ⇒ (9) + 9 = 18

Shakaro Jun |

Shakaro draws his greatclub and rubs a talisman made from a bird's skull against it. The club begins to glow faintly. The club trembles for a moment, and a whispering sound can be heard behind Shakaro. He looks around, then shrugs and steps onto the dock. The boards creak faintly beneath his weight.
Casting shillelagh. Duration 4 minutes.
stealth: 1d20 - 2 ⇒ (14) - 2 = 12

GMJ - NPC2 |

"Sneaky is not my thing, but I will give it a shot. I'm sure they know we're here though", Stig whispers.
stealth: 1d20 + 0 ⇒ (7) + 0 = 7
Stig begins to advance up with the rest of the group.

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Shakaro, staying exceptionally quiet, makes it up towards the next platform and doesn't see any immediate danger. The rest of the party begins to move up. While many of you stay pretty quiet, the catwalk does creak more than loudly at the sound of some many walking up it. At one point Selena looks back and sees that Stig, being so tall, sticks up well above the railing even while trying to stoop low.
Shwarto will easily make it up to the top, along with all others moving up. I've moved his mini up there and the rest can keep re-position as they see fit.
Shwarto makes his way to the top landing where the path meets the catwalk. Towards the bridge, the large steel gate is open completely from the tollbooth. You see that the gate hangs over the edge of the bridge far enough that, along with the spikes, it would be hard to bypass the bars.
On the other side of the bridge he sees the large two story warehouse & guest house combination sits. The set of stairs at the far end of it are unattended.
Out towards the paddock area, there are pens, fenced crop areas, and a few likely servant quarters. The animals are all gone, the crop has been mostly destroyed, and there are no signs of people anywhere about.
Looking over the paddock area, there are clear signs of battle. Broken weapons and tools like about and large groups of flies are buzzing around a few areas.

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At least on the map, I seem to be ahead of everybody else. If that is the case, I'll wait for them to catch up. If we're all together, sneak up to the gates
stealth: 1d20 + 15 ⇒ (2) + 15 = 17

Selena Shadethorn |

Selena is following Shwarto as he is the one who saw the person.
"Testing, testing, 1, 2, 3," Selena whispers to Shwarto ahead of her using Waseem's messager.
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Shakaro Jun |

Shakaro creeps up behind the leaders, trying to keep his body below the level of the railing.
"See any bodies?" he whispers.

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At least on the map, I seem to be ahead of everybody else. If that is the case, I'll wait for them to catch up. If we're all together, sneak up to the gates
[dice=stealth]1d20+15
Yeah, I realized we didn't need to play out all 3-4 rounds of stealthing up the dock gangway. Once you give the go ahead, everyone makes their way to you and are waiting for a decision on which way to head.
There are signs of battle all throughout the complex but there are no apparent bodies laying about. The hiding humanoid seems to be your only lead at the moment.
Which way?
- Bridge
- Paddock / Servant's housing
- Warehouse / Guest housing
Conditions in effect: (Rnd end)
----------
[-]Shakaro: Barkskin 40/40 min
[-]Jaqu: mage armor(ac22 for 4/4 hours)
[-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro
[-]Waseem: shield (4/4 min)
[-]Shakaro: shillelagh (once reach shore) 4/4 min

Shakaro Jun |

"If anything is going to ambush us, they are probably hiding in the buildings," Shakaro whispers. "We should check each building as we go by so as not to leave any hidden enemies behind us."
I suggest Toll Booth and Guardhouse first, then Garrison and look for the hidden guy.

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I think at this point we should proceed together. They're likely to know we're coming and I kind of like the strength in numbers approach. That said, if the others prefer me to scout Shwarto would do so

Selena Shadethorn |

Whatever's clever. Selena will try to stay hidden, even though she's fairly certain Stig has been seen, at the very least. Maybe she won't be noticed if she creeps along a few feet away from the group because the group will draw attention away from her.

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Proceeding together to keep it moving ...
Being alerted to the danger and potential ambush, you all proceed cautiously through the toll booth gate and onto the bridge proper. The iron bars of the gate are closely spaced, though there are large gaps that would allow a defender to fire through with a bow. The booths themselves look unfurnished and largely unimpressive.
As you pass through the gates an approach the garrison, your suspicions of ambush are confirmed as a dark, slender figure appears from the open door to the armory and aims his bow at Stig, ready to fire.
No one is surprised by this so we'll head to straight to Combat Round 1
Selena Shadethorn: 1d20 + 4 ⇒ (7) + 4 = 11
Shwarto: 1d20 + 5 ⇒ (7) + 5 = 12
Stígandrr: 1d20 + 2 ⇒ (18) + 2 = 20
Waseem: 1d20 + 3 ⇒ (3) + 3 = 6
Jaqu: 1d20 + 2 ⇒ (17) + 2 = 19
Shakaro Jun: 1d20 + 0 ⇒ (16) + 0 = 16
Speraggo: 1d20 + 2 ⇒ (16) + 2 = 18
hostiles: 1d20 + 3 ⇒ (20) + 3 = 23
---------------------------------------
ROUND 1
---------------------------------------
Initiatives:
Baddies
----
Whole Party
----
Red v Stig, Longbow, Rapid Shot, Fav enemy, Fav terrain: 1d20 + 8 - 2 + 2 + 2 ⇒ (7) + 8 - 2 + 2 + 2 = 17for P: 1d8 + 2 ⇒ (2) + 2 = 4
Red v Stig, Longbow, Rapid Shot, Fav enemy, Fav terrain: 1d20 + 8 - 2 + 2 + 2 ⇒ (2) + 8 - 2 + 2 + 2 = 12for P: 1d8 + 2 ⇒ (4) + 2 = 6
Green v Jaqu, Longbow, Rapid Shot, PB, Fav terrain: 1d20 + 8 - 2 + 1 + 2 ⇒ (8) + 8 - 2 + 1 + 2 = 17for P: 1d8 + 2 ⇒ (1) + 2 = 3
Green v Jaqu, Longbow, Rapid Shot, PB, Fav terrain: 1d20 + 8 - 2 + 1 + 2 ⇒ (14) + 8 - 2 + 1 + 2 = 23for P: 1d8 + 2 ⇒ (1) + 2 = 3
Purple v Stig, Longbow, Fav enemy, Fav terrain: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32for P: 1d8 + 2 ⇒ (2) + 2 = 4
Confirmation, Longbow, Fav enemy, Fav terrain: 1d20 + 8 + 2 + 2 + 1 ⇒ (15) + 8 + 2 + 2 + 1 = 28for P: 2d8 + 4 ⇒ (8, 2) + 4 = 14
---
Enemies up:
[-] The savage elf (red) steps out from the armory and fires off two quick arrows are Stig. The first arrow grazes the big man's thigh and the other misses. (4 dmg)
[-] Another savage elf (purple) moves out from hiding in the merchant stalls and also fires off an arrow that pierces deep into Stig's midsection as he is caught off guard from the first attack. (18 dmg) Stig's face turns to shock as the arrow buries deep into him and burns wickedly.
[-] The savage elf (green) that Shwarto initially spotted from the skies takes the cue and jumps out, firing off two arrows in rapid succession as well at Jaqu. The first falls short but the elf is able to adjust and the second grazes the eidolon's hind. (3 dmg)
---
Party dmg total for Round:
----------
Jaqu: 3 dmg, Poison sap R1
Stig: 22 dmg, Poison sap R1
Conditions in effect: (Rnd end)
----------
[-]Shakaro: Barkskin 40/40 min
[-]Jaqu: mage armor(ac22 for 4/4 hours)
[-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro
[-]Waseem: shield (4/4 min)
[-]Shakaro: shillelagh (once reach shore) 4/4 min

Selena Shadethorn |

I knew it! I knew it! Elves! Haha! And I'm disguised as one, perfect! Now to trick them into thinking I'm... one... of them. Shoot! I knew I should have learned some elvish... Note to self: learn elvish.
K(Nature) Elves: 1d20 + 1 ⇒ (3) + 1 = 4
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13
Selena tries to continue sneaking along, but since the ambush has been sprung and the focus of their ambushers is in the area, she doesn't succeed.
"Oi! Watch who you shootin' at!" Selena yells around the corner of the building. Seeing Shwarto against the wall out of the corner of her eye, likely trying to also sneak, she whispers, "Sorry, I'll move in a few seconds." Back to the elves again, she shouts, "Look! I'm an elf! You would attack your own kind? You're no better than the humans!"
Bluff: 1d20 + 8 ⇒ (19) + 8 = 27
...THAT'S when I get a good role, I see how it is...
Disguise Just in Case: 1d20 + 8 + 10 ⇒ (2) + 8 + 10 = 20
If they don't look like they're hesitating at all or don't reply, Selena would cast Daze (Will DC 14) on the green one.

Shakaro Jun |

Shakaro looks at Selena for a moment, then back at the elves. He grits his teeth, holding his club at the ready, waiting to see if the elves reconsider their attack.
Readied Action: move and attack green if the enemy doesn't stop attacking.
Since the elves saw us get off the boat I'm going to assume that they won't be swayed by the 'fact' that Selena is an 'elf.' Moved my token on the map.
When the elves get ready to shoot again, Shakaro rushes forward with a roar. "HARRRRR!"
Shillelagh -1 power attack vs. green: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Shillelagh Damage +3 power attack: 2d6 + 7 + 3 ⇒ (3, 6) + 7 + 3 = 19

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"There is NO way that is going to work. Still, I'll give her the chance"
Readied action - If the enemy doesn't stop attacking
If I have to move 5 ft North to shoot red I would, otherwise stay where I am
acid splash to hit: 1d20 + 4 ⇒ (6) + 4 = 10 against hopefully flat footed touch
damage: 1d3 + 3d6 ⇒ (1) + (3, 1, 4) = 9

Waseem Hunter |

“I’m going in. Are we allowed to eat these ones?”
“No! I mean wait! Selena is trying a bluff.”
“Then eat them?”
“No I don’t think so. Our companions seem to have a problem with consuming ‘thinking’ beings.”
“I don’t get it. Cows think. Smarter than most people I’ve met.”
“Don’t ask me to defend it. It’s just the way they feel about it.”
“Seems like a waste of good meat... but all right.”
Waseem and Jaqu will delay until the results of the bluff are deturmined.
Sorry for the delay :-( The delay in posting, not the delay action!

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Selena calls out, with a (suprisely) convincing elven impression, for the elves to stop attacking one of their own. And for just a brief moment it almost seems like the elves are considering her words.
One of the elves (red) quickly shouts back in elven, "Ixgħel il-ħmieġ tal-belt, int qiegħed fil-qiegħ tax-xmara." He shouts a rallying cry and the eves steel themselves in or a fight.
---
Great bluff check. Even though the elves kept fighting, I'll give a -2 will penalty to the green elf for the Daze. He just isn't quite as sure as the leader.
---
The elf (green) that Selena cast Daze on appears to immediately look as if he were affected and looks mentally disconnected for the moment. (Dazed)
Shakaro rushes forward with a roar, "HARRRRR!", and smashes his magical club into the elf. (19 dmg)
Shwarto steps out from the behind the corner of the building and casts acid splash, just barely hitting the elf (red) near the armory. (9 dmg)
Stig rushes up to the apparant leader (red) and wraps his massive arms around the elf and growls in his face. CMB: 1d20 + 13 ⇒ (10) + 13 = 23 (red is grappled)
Speraggo (npc) moves up and fires his crossbow at the one Shakaro attacked (green), but the bolt goes wildly over its head and into the river.
xbox, melee: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
----
Green will save,bluff penalty,elf bonus: 1d20 + 0 - 2 + 2 ⇒ (12) + 0 - 2 + 2 = 12 fail
----
Waseem, your action is up.

Selena Shadethorn |

Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12
"What did they say?" Selena whispers to Shwarto. He seemed to be knowledgeable about many things, so of anyone there, he would be the most likely to actually know elvish. "I'm guessing it wasn't, 'This way to our secret forest city where we will throw a banquet in your honor,' and more like, 'We will feed your bones to our dogs.'"
That's all I was really hoping for in that bluff. :D It was more for RP than actually stopping combat. I also don't actually know if Shwarto can translate.

Waseem Hunter |

“So, did it work?”
“They didn’t buy it. It confused them bit though.”
“Now?”
“Let me cast a spell then have at them.”
“About time...”
Waseem casts haste on Jaqu, Shwarto, Stígandrr, and Selena
Jaqu charges and pounces on the closest elf...
bite: 1d20 + 6 - 1 + 2 ⇒ (20) + 6 - 1 + 2 = 27 (haste, power attack, charge)
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
bite: 1d20 + 6 - 1 + 2 ⇒ (15) + 6 - 1 + 2 = 22
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw: 1d20 + 6 - 1 + 2 ⇒ (13) + 6 - 1 + 2 = 20
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw: 1d20 + 6 - 1 + 2 ⇒ (19) + 6 - 1 + 2 = 26
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Confirm critical bite: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

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Waseem, seeing everyone move in and attack, casts haste on the group.
Jaqu rushes in without hesitation, and not sparing any ferocity he completely shreds the elf to bits. (39? damage, beyond dead)
Jaqu and Stig also both take 1 extra point of damage from the irritating sap of the thistle arrows the elves are using. This only lasts 1 round after being hit.
---------------------------------------
ROUND 2
---------------------------------------
Enemies up:
[-]The far elf on the other end of the manager's office (purple) fires off two quick shots of his longbow at Jaqu. One of the arrows just grazes the eidolon. (1 dmg)
[-]The elf that Stig is grappling (red) does his best to try and break free of the big man's hold. He nearly succeeds, but Stig is able to reaffirm his grip at the last moment. Realizing he won't get out, he drops his longbow and draws a dagger.
[-]The door to the station house suddenly swings open as well. The elf inside was about the come and out fire but seeing Stig grappling his friend directly across the bridge, he stays inside and fires an arrow at Stig, piercing his leg. (3 dmg + thistle sap)
While perhaps getting a little annoyed at yet another combatant joining in, you are all shaken at the sound of snapping boards and an unearthly howl. To your suprise and horror, a large white-furred, 4 armed ape with blood red eyes bursts through the door and half the wall of the garrison building. You hear a voice from an unseen elf that needs no translation, "Attakk!!"
[-] The girallon rakes a clawed fist across Jaqu. (7 dmg)(I believe AC23 hits even with MA+Haste)
----
Purple v Jaqu, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11for P: 1d8 ⇒ 6 fail
Purple v Jaqu, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26for P: 1d8 ⇒ 1 hits
Confirmation, Purple v Jaqu, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7for P: 1d8 ⇒ 6 no confirm
Red break grapple v Stig: 1d20 + 5 ⇒ (17) + 5 = 22 fail
Yellow v Stig, Longbow, PB, Fav enemy, penalty: 1d20 + 8 + 1 + 2 - 4 ⇒ (16) + 8 + 1 + 2 - 4 = 23for P: 1d8 + 2 ⇒ (1) + 2 = 3 hits
Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (13) + 10 = 23for P: 1d4 + 4 ⇒ (3) + 4 = 7 hits
----
Party dmg total for Round:
----------
Jaqu: 9 dmg, Thistle sap R2
Stig: 3 dmg, Thistle sap R2
Conditions in effect: (Rnd end)
----------
[-]Hasted: Jaqu, Shwarto, Stig, Selena (4 rnds, R5; extra attack, +1 attack, +1 dodge to AC, +1 Reflex)
[-]Shakaro: Barkskin 40/40 min;
[-]Jaqu: mage armor(ac22 for 4/4 hours)
[-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro
[-]Waseem: shield (4/4 min)
[-]Shakaro: shillelagh (once reach shore) 4/4 min
Initiatives:
Red: 9 dmg, Grappled
Green: 58 dmg, Dead
Purple: 0 dmg
Yellow: 0 dmg
Orange: 0 dmg
Blue: 0 dmg
Girallon: 0 dmg
----
Waseem:
Jaqu: 12 dmg total
Stig: 25 dmg total
Selena:
Shwarto:
Shakaro
----
------
Party is up

Waseem Hunter |
2 people marked this as a favorite. |

Knowledge nature: 1d20 + 6 ⇒ (2) + 6 = 8
Waseem, “That. Is not an elf.” (And that’s about all he’d know from that roll)
“It’s obviously some kind of bug.”
“A bug? Why would you think that?”
“It has 6 legs. Bugs have 6 legs.”
“Pretty sure there’s a fallacy to your thinking. All elephants are grey but not all grey things are elephants.”
“So you figure it’s an elephant?”
“No,no. I mean just cause it has 6 legs doesn’t make it a bug.”
“It’s not even grey. Why are we talking about elephants?”
“Never mind. Just find out if it bleeds.”
“On it.”
Jaqu will attack
bite: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19 (power attack, haste)
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
bite: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Claw: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
claw: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25. confirm: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 (x2 if confirmed)
Waseem will cast snowball (dc16 fort or be staggered 1 rd)
ranged touch: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 4d6 ⇒ (1, 1, 1, 5) = 8

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Girallons are among the jungle's most dangerous predators. They are aggressive, carnivorous, highly territorial, and incredibly strong. Worse, their four muscular arms are capable of inflicting incredible damage on anything that falls into their clutches.
They are magical beasts but are still common enough in the jungle environment.
These wild elves seemed to have trained or befriended this particular one.
You've heard stories of these things nearly tearing a person in two with its claws and still being able to bite before the victim even knew what happened.
Essentially, the creature biggest strength is in its 4 claws + rend + bite in a single round.

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knowledge Arcana: 1d20 + 13 ⇒ (19) + 13 = 32
I'm going to assume that lets me know pretty much everything about it
"They brought a Girallon along. Vicious brutes! Very strong, lots of attacks. Do NOT get hit by 2 or more of its claws, they HURT"
Shwarto heads back to the gate where he has enough cover to hide, attempts to hide and then shoots the Girallon
sneak: 1d20 + 15 ⇒ (6) + 15 = 21
to hit acid splash(vs touch): 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d3 + 3d6 ⇒ (2) + (5, 6, 3) = 16 (MAybe if stealth happened to be enough

Shakaro Jun |

"Hah! A gorilla is a gorilla, any way ya slice it. Or hit it with a club! Hah! Yeah that's it!" Shakaro shouts, as he swings his club again.
Shillelagh -1 power attack: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Shillelagh Damage -3 power attack: 2d6 + 7 + 3 ⇒ (3, 4) + 7 + 3 = 17
"Mind you, don't wanna get too close..." Shakaro says as he steps away.
Standard Attack plus 5' step. Hoping to draw it out to make it easier to flank.

Selena Shadethorn |

K(Arcana): 1d20 + 5 ⇒ (10) + 5 = 15
For Flavor
Will Check to See if Selena Gathers Courage: 1d20 + 2 ⇒ (4) + 2 = 6
No way I'm getting near that thing!
Selena takes a few steps back and pulls out a pipe from her Handy Haversack, one she hasn't played in this company before. She turns to Waseem, now in front of her, and asks, "Do you think there are rats in this station?" She takes a couple of big breaths, amping herself up, and puts the pipe to her lips. Hear goes nothing.
She begins to play the Pipes of the Sewers.
Perform(Wind): 1d20 + 8 ⇒ (12) + 8 = 20

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[-]Jaqu rips into the girallon with all but its hasted bite, tearing through its fur and flesh. (29 dmg) The girallon roars out in pain.
[-]While Jaqu distracts the beast, Waseem, hurls a magical snowball at the girallon which it barely seems to notice over the violence from Jaqu. (8 dmg, passed save)
[-]Shwarto, moves back and tries to hide in the shadows of the gate while casting acid splash. However, the spell misses the magical ape while it twists and tries to handle Jaqu.(touch ac8 misses).
[-]Shakaro grips his enlarged club tightly and crushes its down upon the girallon's thigh before stepping away. (17 dmg)
[-]Selena begins playing her magical pipes, hoping to draw in any nearby rats to aid in the fight. Selena begins to feel the telepathic connection of a swarm mind forming down further on the bridge (1 swarm called, begins forming at position labeled #2 on map. I am not really sure I understand the description. There will be a 3 round delay but is that on forming or getting to a "designate spot" you are calling them to. Weird. I am going to say it takes them only 2 rounds to form and then they can start moving at your command - saving the 3rd for helping with movement.).
[-]Stig (npc) maintains his tight hold on the elf, picks him up and attempts to move to the birdge's edge and throw the elf over. Realizing his peril, the elf tries ones last desparate attempt to break free but cannot. You hear his screams followed by a splash.(12 NL from fall)
[-]Speraggo (npc) loads and shoots his light crossbow at the girallon but again misses the creature, perhaps being a little too catious with his aim in not hitting the party. (ac14 miss).
Jaqu and Stig also both take 1 extra point of damage from the irritating sap of the thistle arrows the elves are using. This only lasts 1 round after being hit.
----
girallon, fort: 1d20 + 9 ⇒ (14) + 9 = 23
girallon, percep v shwarto: 1d20 + 11 ⇒ (12) + 11 = 23 (pass)
# rat swarms: 1d3 ⇒ 1 at position: 1d6 ⇒ 2
Stig grapple: 1d20 + 13 + 5 ⇒ (4) + 13 + 5 = 22
Red break grapple v Stig: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
Red fall dmg into 20ft of water: 2d6 ⇒ (6, 6) = 12 non lethal
Speraggo, xbow, ->melee: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 for P: 1d8 ⇒ 5
Party dmg total for Round 2b:
----------
Jaqu: 1 dmg, Thistle sap R2
Stig: 1 dmg, Thistle sap R2
---------------------------------------
ROUND 3
---------------------------------------
Enemies up:
Ran out of time before having to leave - will handle with follow up.
If you get to this before I do, feel free to also make a Perception check.

Shakaro Jun |

Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Shakaro's eyes remain fixed on the four-armed ape.

Selena Shadethorn |

(1 swarm called, begins forming at position labeled #2 on map. I am not really sure I understand the description. There will be a 3 round delay but is that on forming or getting to a "designate spot" you are calling them to. Weird. I am going to say it takes them only 2 rounds to form and then they can start moving at your command - saving the 3rd for helping with movement.).
That sounds fine by me.
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Selena is intently focused on playing her rat song.

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Shwarto, from the rear, sees another figure (blue circle) peeking around the corner from the bridge.
Jaqu sees another group of elves, with what looks like some kind of small bipedal reptilian creature approach from across the paddock. They look like they are trying to hide their movement (as opposed to rushing across)
Finally, from Twikli's vantage, he sees the riverboat engaged with hidden enemies firing arrows upon it from the shoreline trees and communicates his concern back to Shwarto.
Meanwhile the battle on the bridge continues ...
Conditions in effect: (Rnd 2 end)
----------
[-]Hasted: Jaqu, Shwarto, Stig, Selena (4 rnds, R5; extra attack, +1 attack, +1 dodge to AC, +1 Reflex, +30' move)
[-]Shakaro: Barkskin 40/40 min;
[-]Jaqu: mage armor(ac22 for 4/4 hours)
[-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro
[-]Waseem: shield (4/4 min)
[-]Shakaro: shillelagh (once reach shore) 4/4 min
---------------------------------------
ROUND 3
---------------------------------------
Enemies up:
[-]The far elf on the other end of the manager's office (purple) fires off another two quick shots, switching targets to Stig. One of the arrows hits Stig and the other misses above his shoulder. (3 dmg + thistle sap) He then side steps back behind the corner of the building.
[-]The elf (yellow) inside the station house steps out and fires off two more shots at Stig but the distractions from the girallon and Jaqu nearby throw off his aim. dear Gozreh, he let it loose...
Just fyi, I am not necessarily trying to kill Stig: the elves just hate humans. :)
[-]The current quickly carries the elf (red) that Stig threw into the water. Twikli can see him reach the rocky shore under the bridge and pull himself into the shallows. (1 NL dmg from being push against the rocks while trying to get out.)(He is under the bridge right now. I just left the icon visible to remember him.)
[-]You hear a shout from inside the garrison, "Nimxu 'l bogħod, Trumbixu" and the hulking girallon takes a step forward and continues attacking Jaqu, roaring with fury at him as he lashes out with all four claws. Trumbixu misses the nimble Jaqu with his upper arm claws, but the Jaqu's skill at dodging four attacks at once falls short and the bottom two arm claws dig into his flesh. (AC 27 and 24, for 13 total (8+5). He then sinks his fangs down into Jaqu and follows with a howl of delight.(AC26: 8 dmg)
[-]The elf inside the garrison (orange) steps out behind the girallon, quickly surveys the scene, and fires once at Speraggo, who looks to be trying to load his crossbow. The arrow pierces Speraggo's leathers and he groans in pain.(6 dmg)
Purple v Stig, Longbow, Rapid Shot, +FE: 1d20 + 8 - 2 + 2 ⇒ (9) + 8 - 2 + 2 = 17for P: 1d8 + 2 ⇒ (1) + 2 = 3
Purple v Stig, Longbow, Rapid Shot, +FE: 1d20 + 8 - 2 + 2 ⇒ (6) + 8 - 2 + 2 = 14for P: 1d8 + 2 ⇒ (4) + 2 = 6
Yellow v Stig, Longbow, Rapid Shot, +FE, +PB: 1d20 + 8 - 2 + 2 + 1 ⇒ (3) + 8 - 2 + 2 + 1 = 12for P: 1d8 + 2 ⇒ (3) + 2 = 5
Yellow v Stig, Longbow, Rapid Shot, +FE, +PB: 1d20 + 8 - 2 + 2 + 1 ⇒ (2) + 8 - 2 + 2 + 1 = 11for P: 1d8 + 2 ⇒ (8) + 2 = 10
Red swim check: 1d20 + 7 ⇒ (15) + 7 = 22
Red rock damage: 1d4 ⇒ 1
Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (2) + 10 = 12for P: 1d4 + 4 ⇒ (2) + 4 = 6
Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (9) + 10 = 19for P: 1d4 + 4 ⇒ (3) + 4 = 7
Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (17) + 10 = 27for P: 1d4 + 4 ⇒ (4) + 4 = 8
Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (14) + 10 = 24for P: 1d4 + 4 ⇒ (1) + 4 = 5
Girallon vs Jaqu, bite: 1d20 + 10 ⇒ (16) + 10 = 26for P: 1d6 + 4 ⇒ (4) + 4 = 8
Orange v Speraggo, Longbow, +FE, +PB: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23for P: 1d8 + 2 ⇒ (4) + 2 = 6
---
Party dmg total for Round:
----------
Jaqu: 21 dmg
Stig: 3 dmg, Thistle sap R3
Speraggo: 6 dmg
Status:
Red: 9 dmg + 13 NL [/ooc]
Green: 58 dmg, [ooc]Dead
Purple: 0 dmg
Yellow: 0 dmg
Orange: 0 dmg
Blue: 0 dmg
Girallon: 54 dmg
----
Waseem:
Jaqu: 34 dmg total
Stig: 29 dmg total
Selena:
Shwarto:
Shakaro:
Speraggo: 6 dmg
----
Party is up for Round 3b.

Shakaro Jun |

"Hey! Lay off the kitty!" Shakaro yells. He swings his club again.
Shillelagh -1 Power Attack (vs. Girallon): 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28 ...Woot!
Shillelagh Confirm?: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 ...probably not. :(
Shillelagh Damage +3 Power Attack: 2d6 + 7 + 3 ⇒ (5, 2) + 7 + 3 = 17

Waseem Hunter |

Waseem will summon a giant spider (standard action, enhanced summoning) to cast web on the blue and turquoise? Elves behind us.

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"Watch out, there are attackers coming from the rear. And the ship is under attack too. We have to finish this QUICKLY"
If there is enough support to cast a web spell centered at the light blue spot indicated on the map (just above and to the left of the first e in centre) Shwarto will cast a web spell centered there
If there isn't enough space, he'll throw a "create Pit" spell to get blue and purple. In either case, Reflex Save DC 17
He'll then move and try to stealth (I'm assuming that as a small creature I can fit where I have moved him)
stealth: 1d20 + 15 ⇒ (16) + 15 = 31

Selena Shadethorn |

I'm not sure whether Selena can do other things while trying to summon the swarm of rats, but if so, she would do the following:
While playing this strange, echoing melody, Selena pulls out a couple of darts and throws them at the elves approaching her (dark blue, unless she can't see them well enough to attack, in which case she'd attack orange). They're trying to flank us!
Dart Attack: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Dart Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Hasted Full Attack
Dart Attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Dart Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Shakaro Jun |

Waseem will summon a giant spider (standard action, enhanced summoning) to cast web on the blue and turquoise? Elves behind us.
FYI Waseem: you need to roll to hit with the web. A spider's web ability is not like the spell; it is more like an attack with a net.
Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.
A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Format: web (+8 ranged, DC 16, 5 hp); Location: Special Attacks.

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[-]Shakaro firmly lays his club into the back of the girallon (17 dmg) . One of the beast's arms reaches back and puts a hand over itself in pain. It slowly turns its head to Shakaro ... hate in its eyes
[-]Waseem, with his companion return to its plane, quickly summons a giant spider to cut off the progress of the elves coming from the paddock. The spider materializes and immediately blasts one of the elves (blue) with its sticky webs. (dc14, hp2)
I wasn't sure exactly where to put the spider, maybe something got lost in the updates. I assume you were intending something like its current position on the map.
[-]Shwarto, seeing the full ambush danger, quickly casts web to protect the group's flank. (Ref DC 17). He moves to the shadows.(Stealth 31)
[-]Selena continues her piping and quickly spots the rat group forming up down the bridge. Not being able to quite see the ambushing elves that Shwarto saw, she turns her attention to the elf commanding the girallon (orange) and throws two darts at it. (Both hit for 6 dmg) Just as the darts hit, Selena's telepathic connection to the rat swarm completes and she knows that the swarm is ready at her command.
I think it makes sense to equate this to maintaining a bardic performance (free action), so you can keep playing without action penalty. You already made the SA(activate pipes) perform check previously. This is a complicated magic item, hah.
[-]Speraggo (npc) loads and shoots his light crossbow at the nearest elf. His confidence, however, is not terribly shaken and he missed again. (ac 8 miss).
[-]Stig (npc) side-steps toward the girallon and throws a front snap kick followed by a (missed) hook and elbow strike.(1 ki used 5/6; 2 hits, 21 dmg). The girallon, hunches over and looks nearly dead.
Speraggo, xbow, ->melee: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8 for P: 1d8 ⇒ 2
Stig US: 1d20 + 9 ⇒ (18) + 9 = 27 for B: 1d8 + 5 ⇒ (3) + 5 = 8
Stig US: 1d20 + 9 ⇒ (2) + 9 = 11 for B: 1d8 + 5 ⇒ (8) + 5 = 13
Stig US: 1d20 + 9 ⇒ (5) + 9 = 14 for B: 1d8 + 5 ⇒ (8) + 5 = 13
Blue elf, Ref, Web-bolt: 1d20 + 6 ⇒ (9) + 6 = 15
Blue elf, Ref, Web: 1d20 + 6 ⇒ (14) + 6 = 20
Cyan elf, Ref, Web: 1d20 + 6 ⇒ (18) + 6 = 24
Raptor, Ref, Web: 1d20 + 6 ⇒ (1) + 6 = 7
Waseem's Spider, Ref, Web: 1d20 + 4 + 10 ⇒ (7) + 4 + 10 = 21 I usually give spiders a bonus from web.
---
Status:
Red: 9 dmg + 13 NL
Green: 58 dmg, Dead
Purple: 0 dmg
Yellow: 0 dmg
Orange: 6 dmg
Blue: 0 dmg
Cyan: 0 dmg
Green: 0 dmg
Peach: 0 dmg
Girallon: 92 dmg
Raptor: 0 dmg, clearly entangled in web
Next round, coming up
Reminder that 5ft of web = cover; 20' of web = total cover

Selena Shadethorn |

Almost started making my move when I realized it's probably the enemies' turns. If I'm doing this right somehow, I'll be using these rat swarm stats. (More for my benefit of looking it up later)