AP - Shackled City by Shadowwalker (Inactive)

Game Master Balacertar

Current map

Party stats:
Perception: 20 (Beauregard)
Stealth: 6 (Engineer #3)
Sense motives: 20 (Beauregard)


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Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Shadowwalker wrote:
Daxur waiting for your input on a wishlist item

Sorry guys got away with the missus for a couple if days

looking primarily for dome kind if spell storage device a la ring of wizardry, I think eberron has some crystals that function like that...


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Engineer looks closely at the crystal-studded gauntlet.

If it appears to be a component which would interface with a warforged, he puts it on and completes the attachment process.


#3 once you don the battle fist a crystal beings to throb and in you mind you hear"master good to see you once more" the fist locks to you wrist and the other crystal on the back of your new fist shrouds itself in flame and you light up in flames.


Dxaur An Eberron shard with arcane and Dhakanni runes floats out of the chest and hovers in the air.

Spoiler:
gives you at +2 to any ability score and act like a ring of wizadry II


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"I appear to have no memory of you. Please identify yourself and provide any further insights into my person or yourself you can. It is good to make your acquaintance."


EVERYONE As you grab hold of an item from the chest a vision appears before you,in unison the adventures raise the items in your own and say "When time of great danger arise once again let our blood find you and answer the call. Answer the call then they all prick one finger and drop a drop of blood lands on each item. As you ask the question to the psycrastal #3.


\what is everyone doing?


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Engineer locates a convenient circulatory vessel and eeks a drop of dark, thick fluid onto the crystal housing of the gauntlet battlefist?.

"Very interesting. A psicrystal I have no memory of, and no known connection to. I wonder what else lies in my past of which I do not recollect."


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Plucking the glowing crystal from the air, Daxur's eyes widen at the vision that comes to him. Glancing over at #3, Daxur nods "All of our pasts, I believe, in someway or another".

With a wide grin, full of eagerness at the discovery of new secrets, Daxur pierces his thumb with a dagger and allows a small drop of his green, goblin blood to strike top of the crystal in his other hand.


Female Duskblade 4

Lumen looks at the sword with an expression of wonder as she brings the tip of her finger to the razor sharp edge of the blade, drawing a drop of blood as well.


Coming back into the room, Korihor looks around at her friends as they each prick their fingers. "You all saw the vision as well?"


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"In a manner of speaking. I experienced a visual hallucination, followed by telepathic communion with a mind located within this, " Engineer raises his now massively oversized right hand, studded with crystalline spikes. "I believe those hallucinatory adventurers have some connection to our own party, though how that is I have yet to parse."


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

"I suppose an admonition regarding the riskiness inherent in making untried use of relics of uncertain provenance would fall upon deaf ears?.." Beauregard interjects deceptively mildly, as he examines the seemingly bejeweled headband before carefully placing it within his pack.


Female Duskblade 4

"Yes. Yes it will." Lumen replies with a hint of a grin.


"What'd you say?" Korihor deadpans at Beauregard, picking up the backpack and examining it.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"Experimentation requires risk. And subjects. I willing assume both to maximize my potential."


Korihor smiles, slapping Three on the shoulder as she opens the pack, taking out a wand.


EVERYONE After aquiring the items and seeing the vision, as doubt, interst and leerness float above you. What is everyone doing?


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"Well, are we able to continue on our search for the missing children? My close-combat abilities have improved, and I retain a sizable portion of my psionic power yet today. I also have several more power stones of defensive and transformative abilities fully charged."


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

Nodding at Engineer #3's words. "As my previous concerns have now been replaced with new concerns...
neither of which are likely to be sufficiently answered so long as we are down here."
"Yes, let us focus on retrieving the Children."


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"With Daxur and myself keeping detailed notes on our experiences, I would hazard that our observational journals should suffice to alleviate your concerns once our primary objective has been completed. As to the new items we just acquired, my personality has come under no assault, nor do I feel any compulsion or obsession. Only time will tell if further contact will change such conditions, of course."

While talking with Beauregard, Engineer reseats all his equipment and checks everything to ensure it is in the proper place and in working order. Once satisfied, he shoulders his pack and indicates his readiness to travel with a curt nod.

"Should anyone desire this club, please take it. It is of limited utility to me now."


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

"Well, Beau, it seems we are all connected to these people who fought some great evil in the past and since the vision implies we will follow in their footsteps, I think before this is over you will have plenty of concerns to choose from!"

Zevon continues: "However, first things first - the children! I'm ready to continue; I need some practice with my new mace anyway!"


EVERYONE Where are you going next?


map


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

What is the "L" circle on the map? And did we find any other exits from the ogre room or the goatfolk room?"


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

Pretty sure that is supposed to be Lumen, large-sized.

"Well," Beauregard says, wrinkling his nose at the still-overpowering abbatoir odor of the room. "I should see if there is any other egress from this chamber, shouldn't I?" As he proceeds to thoroughly check the surrounding walls.

Search: 1d20 + 10 ⇒ (12) + 10 = 22, at F15; Search: 1d20 + 10 ⇒ (10) + 10 = 20, at E15; Search: 1d20 + 10 ⇒ (19) + 10 = 29, at D15; Search: 1d20 + 10 ⇒ (6) + 10 = 16, at C15; Search: 1d20 + 10 ⇒ (5) + 10 = 15, at C14; Search: 1d20 + 10 ⇒ (3) + 10 = 13, at C13; Search: 1d20 + 10 ⇒ (4) + 10 = 14, at C12; Search: 1d20 + 10 ⇒ (2) + 10 = 12, at C11; Search: 1d20 + 10 ⇒ (13) + 10 = 23, at C10; Search: 1d20 + 10 ⇒ (8) + 10 = 18, at D10; Search: 1d20 + 10 ⇒ (7) + 10 = 17, at E10; Search: 1d20 + 10 ⇒ (4) + 10 = 14, at F10


Beauregard You find nothing here but you did find a secret door in the other chamberbefore dealing with ogre. that was in K16


#3 yes that is lumen in large form, but no her spell effect is over.


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

Shadowwalker:
Yes, I know. Wanted to make certain that was the only other way from these chambers. Did I note whether it was locked?

"The bad news is there is no further way from here...
The good news is the hall we just left had another egress hidden further down & we won't have to worry about anything sneaking up on us from here."
Beauregard opines as he makes his way, rapidly, out of the odious chamber & down the oddly shaped alcove at the end of the hallway.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"Excellent. Let us progress down the hidden passageway and complete our objective." Engineer moves ahead of Beauregard, still wary of ambushes and more enemies.


Beaurgard:
it was not locked just hidden


new map


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

Shadowwalker:
Am I correct in guessing...
Ok, I have no idea where that would be in relation to where we are. Do we open the doors at I4 & H3 or D9 & C8? Or somewhere else entirely?


new map

this should help


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

Ah! Thank you.
Am I correct in guessing the yellow dots in the corners are torches?

Motioning for Engineer #3 to be prepared, Beauregard carefully opens the door to the chamber.

untrained Move Silently: 1d20 + 3 ⇒ (1) + 3 = 4, to prevent the opening door making a sound.
Channels Elan: 'I rolled a ONE!'


EVERYONE The ceiling in this chamber rises to an apex thrity feet overhead. Great pairs of iron doors are set into opposite-facing walls, only the north-west doorsare sealed with a heavy iron door. Each corner of the room holds a two foot tall stone brazier carved in the likeness of an ovoid creature with three stubby legs three eyes and three spindly arms spaced equidistantly around its pebbly body. Smoke issues from a gaping mouth atop the creature's "head". A dark pungent haze fills the room. A nine-foot-tall gray stone statue of a dwarven warrior stands before the southern set of iron doors,facing northeast. The dwarf stares blankly forward, two glistening black gems embedded in his eyes, a spiked helmet resting atop his formidable brow. His armor bearsz graven glyphs and a shield is slung over his back.His stony gauntlets rest on the handle of a stone greataxe etched with fiery patterns. The head of the weapon is planted firnly in the floor. draped of the statue is mass of iron chains ending in nasty barbs, spikes,hooks and blades. Some ofthem are coiled around the statue's arms and legs to keep themfrom sliding off.


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

Zevon joins Beauregard and #3, his flail ready, and looks in the room.

"I hope this statue won't animate like the other one. Looking at the chains it seems we're getting closer to the slavers."

Are there special markings on the doors? Do we recognize the statue (knowledge (local) 1d20 + 6 ⇒ (6) + 6 = 12)


ZEVON No special marking on the door. and no you dont know who the statue is of. But suspect its the half dwarf you were forwarned.


map


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Daxur peeks into the room around Zevon's leg. "Hmmm, so that's what a half-dwarf looks like."


what is everyone one is doing?


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Moving into the room, Engineer holds a power stone in his left hand, right hand, the battlefist, ready and free.

"Which way?"


Female Duskblade 4

Lumen enters, sword at the ready stepping to the opposite side of the door as #3


please give me square location


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

Zevon follows #3 and Lumen and cautiously moves into the room, towards the nearest door, his new mace ready for any sign of trouble end move @ B7.

is there a locking mechanism visible? Is there anything to hear outside the SE door - listen 1d20 + 1 ⇒ (17) + 1 = 18


Female Duskblade 4

D,3


EVERYONE As you slowly make your way in the next chamber a voice
echo with a grunttal accent saying" Well you seem to be lost, where is your escort? Are you here for something, like losing your lives? Hum


Zevon no you do not hear anything from the SE door


B7 is not in the room


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

correction B6 - Is the voice coming from the statue?

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