Beauregard Jorasco |
Concluding there is little more to be gained at this locale, Beauregard thanks the Chatelaine of the Orphanage & turns to leave. Seeing the 'interactions' transpiring in the chamber he makes his way for the door. As he passes the others, "Time & place, friends. Time & place."
untrained Spot: 1d20 + 3 ⇒ (16) + 3 = 19
Spellcraft or Knowledge (arcana): 1d20 ⇒ 16 (+6 if Spellcraft, +9 if Knowledge (arcana)), to recognize the significance (if any) to the placement or interactions of the sigils.
Shadowwalker |
"about the second ambush: I thought this might be a distraction as well and I already did a quick check but everything seems ok in the orphanage. A more thorough head count may be useful though. Perhaps the thugs were following us & noticed #3 alone on guard?"
Zevon turns to the staff
"Ms. Fanister, could you show me the room of the kids that have been taken? I also like to talk to some of the children if that is ok with you"the layout of the orphanage is not completely clear to me: do the kids have separate rooms or do they sleep in one large room?
Before leaving the room with the nurse, Zevon takes a few biscuits with him.
the layout is boys have a seperate room from the girls
Shadowwalker |
Lumen Nightfall |
Lumen let out a low whistle as she took in Korihor's display.
"Well that's.....impressive." she says with a slight grin. [/b] You're like a living spellbook. And I though my tattoos were fun to look at."[/b]
Her eyes narrow slightly as she studies the oddly variant mark of making, her hand unconsciously tracing her fingers across her own abberrant dragonmark across her taut stomach
Beauregard Jorasco |
Pondering the implications of what he has just seen, Beauregard continues out the door, making his way to the entryway of the Orphanage. At the Orphanage steps he looks about himself, orienting to the street & the surrounding city.
Daxur mentioned Kaygan Ghelve. Now where is his workshop again?
Knowledge (local): 1d20 + 7 ⇒ (1) + 7 = 8, less negative modifiers for not having ranks in Knowledge (local) for this locale.
Engineer #3 |
"What other skills does your mark allow you to utilize, Korihor?"
Engineer takes precise notes alongside his sketches, while keeping half an eye on the front door & windows.
"Are the rest of the children and staff accounted for?" he asks the group in general.
Daxur |
Seeing Korihor showing the others her sorcerous markings makes him sigh with relief, hiding things from his new friends wasn't what he wanted to be doing. Walking up to stand beside Lumen , he exclaims "Your arms, Korihor...is that due to you absorbing Vile?"
Zevon Rembrandt |
"All this magic stuff goes way over my head. You absorbed Vile? How? Why? I didn't know that was even possible! Are you sure this absorbing thing is safe to do? I mean, now it is only your arm - and I hope it is reversible - but what if next time it is your mind?
Calming down a bit, Zevon continues
"anyway, I can't be of much help here - this is something for the people in the magic business. I'll go and check the children's rooms a last time and then we can check out the locksmith"
Lumen Nightfall |
Daxur |
Scratching his head and closely examining Korihor's arm , Daxur says "The locks on the doors were all made by the same man, Kaygan Ghelve, who has a shop over on Lava st. I think we should visit the craftsman, perhaps he's had a break-in lately, missing some master keys perhaps? "
Engineer #3 |
"Agreed. If he is the one providing means of ingress and egress for the Last Laugh, he is certainly the key to this matter."
Engineer stops for a second, as if just realizing what he said there.
"Hm. A 'pun'. I see the draw for humorous speech now. Although that was not very humorous in an objective sense. This will merit further study."
Engineer #3 |
"Under current legal status, that would be permissible in Sharn, as well as through Breland and the majority of Khorvaire. I doubt the rights of inheritance and familial line would transcend the multi-racial structure established by such a junction."
"If there is precedent for such legal structures, I am not opposed to the notion. A strong family bond serves to increase functionality and efficiency among a unit such as the one established here."
Zevon Rembrandt |
When Zevon is (upstairs) checking on the children:
- he looks into the rooms where the children were taken, mainly to see if anything else matches the clues (in particular: are there curtains? is anything behind them?
- when he is alone with some of the children, he gives them some cookies: "I am here to help find your friends. You can help me by telling me if you saw something the night they disappeared."
"also - during the days before they are gone: did any of you notice strange people talking to your friends when you are outside to play?"
Afterwards, Zevon says goodbye to the staff, thanks them for their cooperation & joins his companions to go to the locksmith.
Daxur |
Looking from Korihor to #3 to Lumen, Daxur smiles. You'll like this one #3
"Family matters aside, lets make our way to Lava st, I think we have a chance to unlock some answers" He beams, then frowns as he realizes that his joke wasn't much better than #3's.
Beauregard Jorasco |
Beauregard is debating waiting on the others or just heading off to Ghelve's on his own. It seems likely that the others will come out before he heads out on his own, but still not sure.
As he stands at the steps of the Orphanage, Beauregard debates the various routes to be taken. Determining any profound benefits or hindrances to any of them. Knowledge (local): 1d20 + 7 ⇒ (7) + 7 = 14, less negative modifiers for unfamiliarity with present locale. Basically, he wants to avoid routes that are likely to have ambush sites or just bad neighborhoods.
Shadowwalker |
Beauregard is debating waiting on the others or just heading off to Ghelve's on his own. It seems likely that the others will come out before he heads out on his own, but still not sure.
As he stands at the steps of the Orphanage, Beauregard debates the various routes to be taken. Determining any profound benefits or hindrances to any of them. [dice=Knowledge (local)]1d20 + 7, less negative modifiers for unfamiliarity with present locale. Basically, he wants to avoid routes that are likely to have ambush sites or just bad neighborhoods.
You know closer to the lake you are the rougher the neighborhood and Lava ave. is a tough one. your thoughts lead you to move up a couple of to the medium class levels the come back down or pay someone to ferry you across the lake
Beauregard Jorasco |
"I concur with Daxur." Though Beauregard's expression is more distracted than resolute.
If I recall correctly, the nearest watch house is up two blocks & over...
"Besides, the watch house is on our way, effectively."
Korihor |
Korihor growls in her throat. "We're going to spend the rest of our lives ferrying these damn idiots to a guard that is immediately releasing them, and never actually resolving anything." She stomps down the front stairs, calling back "I've a mind to lay siege to the guard house itself, removing the virus from within! If the body looses an arm, but lives, so be it. Bring those infernal prisoners!"