AP - Shackled City by Shadowwalker
(Inactive)
Game Master
Balacertar
Current map
Party stats:
Perception: 20 (Beauregard)
Stealth: 6 (Engineer #3)
Sense motives: 20 (Beauregard)
Daxur wrote: Daxur runs up the stairs to take position behind Lumen. very well
Female Duskblade 4
As fagment of wood pepper her exposed skin, Lumen unleashes a furious battle cry, swinging her blade in a sweeping uppercut slash, trying to take out the creature before it can reload.
1d20 + 5 ⇒ (19) + 5 = 24
2d6 + 4 ⇒ (2, 6) + 4 = 12
crit confirmation
1d20 + 5 ⇒ (9) + 5 = 14
2d6 + 4 ⇒ (5, 4) + 4 = 13
Lumen as your massive slashing battle rage attack cleaves the shooting arm of the shulk as gout of blood fountains upon you the skulk reels on its heels but still stands
"Get him out of here, Three!" Korihor barks, backing towards the door, her wand in her hand. "դյութ զրահ!" She points the wand at her chest, and an instantaneous flash engulfs her body, leaving behind the faintest shimmer.
round 3
Lumen you are up once again.
Korihor points her metal wand at Beauregard. "դյութ զրահ!" Another flash, this one moving across Beauregard's body, leaves a faint shimmer around him.
Female Duskblade 4
Ignoring the spray of blood, Lumen continues her attack, bringing the sword around in a tight arc, to drive it down with lethal intensity.
1d20 + 5 ⇒ (14) + 5 = 19
2d6 + 4 ⇒ (1, 5) + 4 = 10
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
I believe Zevon is next? Is the skulk still standing after Lumen's attacks?
Korihor wrote: Korihor points her metal wand at Beauregard. "դյութ զրահ!" Another flash, this one moving across Beauregard's body, leaves a faint shimmer around him.
** spoiler omitted **
very good
Zevon Rembrandt wrote: I believe Zevon is next? Is the skulk still standing after Lumen's attacks? yes and yes on both
Lumen As your deadly slice chops into the skulk leaving its collar bone shattered and limp. The skulk steps back but its still on its feet.
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
Zevon continues the attack on the skulk & tries to trip him with his flail and to knock him unconscious.
"let's try to get him alive!"
Zevon you swipe the leg of the skulk
dex. 1d20 + 2 ⇒ (12) + 2 = 14 opposing trip
Zevon your trip flails
the skulk reverses your trip on you by swings his leg back as you pull forward
{1} Str, check1d20 + 0 ⇒ (4) + 0 = 4
if you win your still standing,if you fail you fall prone /then a balance check to prevent yourself sliding 5ft down the stairs
once the trip attempts is over: the skulk moves and dives over the railing and grabbing the red curtain to land on ground floor of the backroom
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Does Daxur have a shot at him when he lands?
Daxur wrote: Does Daxur have a shot at him when he lands? yes you do
Female Duskblade 4
Without a second's hesitation Lumen vaults the railing free falling to the ground in pursuit of the fleeing creature, sword poised for her next strike.
"Oh no you don't"
Using action point
Jump 1d20 + 5 + 1d6 ⇒ (16) + 5 + (2) = 23
Lumen Nightfall wrote: 1d20+5+1d6 is this your attack of opp.?
Daxur also give me your action.
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Daxur aims through the railing and fires down at the skulk.
attack 1d20 + 5 ⇒ (9) + 5 = 14
damage 1d8 ⇒ 6
the skulk falls to one knee pulling the red curtain down
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
STR 1d20 + 4 ⇒ (12) + 4 = 16 Skulk's countertrip fails
does Zevon gets an attack of opportunity on the fleeing skulk as well?
if yes:
Zevon Rembrandt wrote: STR 1d20+4 Skulk's countertrip fails
does Zevon gets an attack of opportunity on the fleeing skulk as well?
if yes: ** spoiler omitted **
yes on your aoo.
as you swing crunching flesh and bone causing the skulk to slow his dive
Korihor wrote: ** spoiler omitted ** ok just making sure cool
As the skulk dives of the railing and Lumen Zevon Daxur attacking to prevent escape, everyone notice the skulk lose most of its fight once its lands on the Floor with Lumen on its heels.
Female Duskblade 4
"Surrender or die!"
Intimidate1d20 + 2 ⇒ (11) + 2 = 13
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
GM:
"You place your faith in the wrong faction, gnome. Anyone willing to kidnap children, or hold an animal familiar as leverage will only betray you in the end. Our group is capable of great things, and could probably assist you.
That is, if you're telling the truth. What will it be, gnome?"
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
Seeing that his companions have once again regained control of the situation down stairs, Zevon continues his tour of the first floor to see if other enemies are hidden, ready to counter any hostilities.
Lumen you see the skulk just stare at you with frightened
Zevon you see a 15ft hallway on your left a door at the end of the hallway. and a door next to you on your right
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
"A wise decision. What is your familiar? Who has it? What do you know of the 'Last Laugh'?"
his reply: A brown rat with a white star on his forhead. A gang of skulks and dark creepers that surprised me in the middle of the night,forced me to create a master key that unlocks all the locks in the city. I do not know who the last laugh is.
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
My apologies. Had no access to a computer for a while.
Paying marginal attention to the Gnome once he established Ghelve was in no immediate danger of bleeding out, Beauregard drew & loaded his crossbow, scanning for targets further within & below. Pausing briefly to admonish Ghelve as he advanced cautiously forward, "You really should listen to the nice construct. I have found 'him' to be notably more reasonable than other individuals of my acquaintance."
If Beauregard sees a Skulk not in melee, crossbow attack: 1d20 + 5 ⇒ (9) + 5 = 14, not certain that will hit. If it does, feel free to roll damage. Otherwise move on to next round please.
Beaurgard shoots the skulk 1d8 ⇒ 6 piercing the creature. It falls to the floor.
"Three, move the gnome onto the counter. Zevon and Lumen, set up a perimeter. Master Jorasco...get what info we need. Daxur and I will help cover the perimeter."
Everyone give me spot checks please.
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Engineer places the wounded gnome on the counter.
"I recommend you speak the truth. Dissembling will only make it more difficult for our efforts."
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
1d20 + 1 ⇒ (6) + 1 = 7 spot.
the gnome says:Iiiii tell you the truth, I kkkknoooow where you need to look. as he begins to go unconscious.
#3 you are to invested with the gnome to notice
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
spot 1d20 + 2 ⇒ (13) + 2 = 15
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Daxur walks down the stairs, slings his crossbow and walks over to where #3 is talking to ghelve.
"I have a question for the key maker.... where does that door go?" pointing at the wall under the stairs.
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Daxur scowls, thinking whether he's heard that name before
Knowledge (local) 1d20 + 5 ⇒ (1) + 5 = 6
Nope! :)
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