A long and winding road. (Inactive)

Game Master RHauglin

One foot in front of the other.


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Ms Adventure:

From my concealed vantage point, do I see anyone who might be casting a spell? Do I see any other non-party member in the area?

No.
You do hear someone screaming. You can not hear what they are saying.


Mystwalkur wrote:

Great, I hope they aren't cannibal pygmies, :)

I will be friendly and amiable with everyone going on our little expedition, but cautious, I would rather it take a little longer for us to get there than for us to be too quick and miss seeing or finding something important.

Mystwalkur:
You see, from a back hatchway, a birdman emerges waving a jagged bladed sword. He is screaming, "Your not going to eat me!"

Torenath:
You hear someone screaming. You can not hear what they are saying.


Robert Hauglin 13 wrote:
** spoiler omitted **

GM:
I ask where are the other two (and describe them). Hastily pack my tent and gear, I and my horse go with them. If it's not possible to also rescue my horse (which is my animal companion (from Beast Rider archetype)) then I can't go. The only exception would be if there was no possibility to save my horse and it would die regardless of what I do. If the only way to save my horse would be to not go with them, then I will have to travel inland a 1/4 mile or so to shelter myself from the high winds until the storm passes.

They yell at you as the rain, the wind and the thunder steal sound.

I ask where are the other two (and describe them).

"We have not seen anyone but you."

Hastily pack my tent and gear,

"We don't have time for that. Only what you can carry."

I and my horse go with them.

"We don't have room for your horse, Sir."

If it's not possible to also rescue my horse (which is my animal companion (from Beast Rider archetype)) then I can't go.

"It's now or never." A slight pause. "We 'er leaving now." They turn and leave down the hill to the beach. They board a dinghie and head for a black spot out in the sea.

The only exception would be if there was no possibility to save my horse and it would die regardless of what I do. If the only way to save my horse would be to not go with them, then I will have to travel inland a 1/4 mile or so to shelter myself from the high winds until the storm passes.


For Mystwalkur:

The darkening sky, the sound of thunder and the now pouring rain on you reminds you that a storm is coming.


Finish packing up and do one last quick search of the beach for the rest of the castaways. Is the lean-to still there? Any sign of them or their gear at all? If not, I will assume the rest of the castaways packed up and went in direction that previous castaways went, and go that way. Otherwise if the lean to and gear as still near the beach, I head looking for them, keeping toward higher ground, but under the tree line since I don't want to get into the high winds. If I spy a particularly high vantage point and the wind is low enough, I'll take it for a moment to spy the terrain.


thats a pretty good reminder of a storm heh heh

I will relay the what I have seen concerning the bird man to my companions and what he was saying


it is time to find shelter,
1d20 + 2 ⇒ (15) + 2 = 17


Mystwalkur wrote:

thats a pretty good reminder of a storm heh heh

I will relay the what I have seen concerning the bird man to my companions and what he was saying

Everyone who went with you is seeing the same thing, so there is no need to relay anything. Everyone speaks elf here, except Brown Deer.

There is shelter right in front of you, all you got to do is pour on the charm for the occupant.


For Rokko:

Finish packing up and do one last quick search of the beach for the rest of the castaways. Is the lean-to still there?

Yes.

Any sign of them or their gear at all?

Evan is in a fetal position under the lean-to, still holding his bag.

If not, I will assume the rest of the castaways packed up and went in direction that previous castaways went, and go that way.

Sasha and her equipment is gone.

Otherwise if the lean to and gear as still near the beach, I head looking for them, keeping toward higher ground, but under the tree line since I don't want to get into the high winds. If I spy a particularly high vantage point and the wind is low enough, I'll take it for a moment to spy the terrain.

So, do you stay with Evan or look for Sasha?


Sasha and her equipment is gone. I help Evan pack up whatever he has and load it on my horse. Get on my horse and help him up onto my horse behind me and tell him to hold on to my waist (and put his arms around my waist in case he doesn't understand) then we take off towards the direction the other castaways went keeping an eye out for Sasha. I stay to higher ground whenever possible to get a better vantage point, but also so as to not get caught in any potential flash flood area.


Okay then, pouring on the charm, I will not smile with my teeth as that tends to unnerve humans for some reason. We mean you know harm good man but the same can not be said of the small bit of weather we are having, I believe my companions are vegetarians to boot, what luck for us all :)
charm pouring: 1d20 + 4 ⇒ (4) + 4 = 8


mjmeans wrote:
Sasha and her equipment is gone. I help Evan pack up whatever he has and load it on my horse. Get on my horse and help him up onto my horse behind me and tell him to hold on to my waist (and put his arms around my waist in case he doesn't understand) then we take off towards the direction the other castaways went keeping an eye out for Sasha. I stay to higher ground whenever possible to get a better vantage point, but also so as to not get caught in any potential flash flood area.

You remember all to well the move your swordmaster showed you when you over extended your self. He laid the flat of his sword across the back of your neck, to show how vulnerable you are. This memory came flooding back to you as you reached for Evan/ Evan's gear and you feel the flat of a sword across your neck.


Mystwalkur wrote:

Okay then, pouring on the charm, I will not smile with my teeth as that tends to unnerve humans for some reason. We mean you know harm good man but the same can not be said of the small bit of weather we are having, I believe my companions are vegetarians to boot, what luck for us all :)

charm pouring: 1d20 +4

Averys 1d20 ⇒ 11

Brown Deer 1d20 ⇒ 17
John 1d20 + 1 ⇒ (5) + 1 = 6

Brown Deer, speaking Arcadian and using hand gestures like a Hawaiian dance , convinces the tengu to allow the group to take cover in his house.


gm:
So who's behind me? You said the men from the ship "They board a dinghie and head for a black spot out in the sea", so they already left. If it's no one I know, then I take a withdrawal action, back away and draw my sword, but I don't attack unless they attack first.


For MsAdventure:
You are being buffed by the wind, rain and thunder over head.
You see Brown Deer do a dance then the group moves forward.


mjmeans wrote:
** spoiler omitted **

You hear Sasha's voice, "What are you doing? He's dead. He gurgled something about 'the water is killing me' then died."


So I suppose I understood Sasha since you didn't bracket it in a language other than Taldane....

to Sasha in Taldane:
I came down to see if both of you were here or if you left on the Brine Demon. With a name like Brine Demon I was not too keen on taking it, especially if I had to leave all my gear. The storm's getting worse. We should move inland a ways to avoid the storm surge. Since there is only two of us now, perhaps we should head toward the others.


Not knowing whether this band of travelers or the half-elf following them is friendly or not, I will follow at a discreet distance and observe them.


I attempt to comprehend her dance meaning.
Perform untrained 1d20 + 3 ⇒ (13) + 3 = 16
Sense motive 1d20 + 8 ⇒ (12) + 8 = 20

I will follow the group holding my dog by the collar so he stays close.
Handle animal 1d20 + 4 ⇒ (4) + 4 = 8

I have become concerned about the bad weather. If I understood the dance I will move quickly to join the others.

If I did not understand the request then I will move more cautiously. We make no threatening moves but we are both on our guard.


If there is any question of our being a part of the group and allowed into the shelter or any objection about my dog being allowed in to the shelter with me.
Diplomacy 1d20 + 8 ⇒ (1) + 8 = 9

In elvish speaking soothingly sing-song fashion:

“we mean you no harm; just want out of the storm.
The wind and the rain; they are truly a pain.
When calm is the sky we will say our good-buy
we’ll go from your place without leaving a trace
Though we have little food we’d share it with you
If we knew what you’d eat
(softly more to myself) just don’t let it be meat.”


mjmeans wrote:

So I suppose I understood Sasha since you didn't bracket it in a language other than Taldane....

** spoiler omitted **

See March 29th. "Who can talk to who"

"Do not touch him or his gear. Evan touched Ishiroi after he was dead, to give him Last Rites. There might be something contagious. Lets join the others."

1d20 + 1 ⇒ (16) + 1 = 17

Spoiler:
As Sasha picks up her gear, you notice a tatoo on Sasha's back. The tatoo is of two interlocking red insect legs that create an "N".


Carol Yager wrote:

I attempt to comprehend her dance meaning.

Perform untrained 1d20+3
Sense motive 1d20+8

I will follow the group holding my dog by the collar so he stays close.
Handle animal 1d20+4

I have become concerned about the bad weather. If I understood the dance I will move quickly to join the others.

If I did not understand the request then I will move more cautiously. We make no threatening moves but we are both on our guard.

She was using body language to explain your, the group, situation. You're harmless. Your not cannibals. We need shelter from the weather.


Carol Yager wrote:

If there is any question of our being a part of the group and allowed into the shelter or any objection about my dog being allowed in to the shelter with me.

Diplomacy 1d20+8
** spoiler omitted **

John to Ms Adventure: "Oh, you decided to join us after all." He says with wicked smile.


Torenath wrote:
Not knowing whether this band of travelers or the half-elf following them is friendly or not, I will follow at a discreet distance and observe them.

It starts to down pour rain and gust of strong wind begin to push you around, a typical storm for these parts - sudden. The half-elf decides to join the group she was following and they all move forward.


To John My eyes widen in mock innocence and surprise. "Join?" I look him up and down with a smirk; "You know I've been here all along." and move forward toward the middle of the group.


Help Sasha pack up if needed, and offer to carry some of her gear on my horse if she sants to travel a little lighter. Head out. Survival roll to avoid getting lost. She can also ride behind me (on my horse) if she likes.
1d20 + 0 ⇒ (16) + 0 = 16


well, here we are in the hut, looking around what do we see, size, contents, smell?
For GM

Spoiler:
I will not rob the place, just checking for safeties sake


mjmeans wrote:

Help Sasha pack up if needed, and offer to carry some of her gear on my horse if she sants to travel a little lighter. Head out. Survival roll to avoid getting lost. She can also ride behind me (on my horse) if she likes.

d20+0

We are taught to travel light. I'll do better to find the group if I'm on foot.


Then let's go. There's nothing for us here now.


For everyone in the giant crab:

The interior of the crab is 26' diameter and 10' high in the center. It smells lightly of seafood. There are no furniture, you're sitting on the floor. He offers smoked sculpin (a small fish) and raw sea urchins to eat. Above you are ropes and pulleys that most likely are used to move parts of the giant crab.

Pathfinders tengu do not have wings. Their arms are like human arms and their hands are like bird feet. Their legs are like human legs, but their feet are elongated and are like bird feet.

Speaking in elf: "I am Pezock, and you all are?
I was on the ship Crow's Tooth when we hit the reef. The captain, Eraka Zoventai, was my best friend..."
The memory of the past chokes him up. "...and she gave me this sword as a gift. Are you going to hunt down and kill the cannibals?"


mjmeans wrote:
Then let's go. There's nothing for us here now.

Are you riding or are you walking your horse?


Riding where possible, walking as necessary when the jungle is too thick to ride.


mjmeans wrote:
Riding where possible, walking as necessary when the jungle is too thick to ride.

You find small pathways. do you use them?


To Torenath:

Torenath:

As you follow the group, they go passed a giant crab that they are not afraid of. They are lead by a birdman. It dawns on you that if you follow the group and pretend to be part of the group the birdman will not know who's in the group; and the group might think that you are one of the birdman's friends. They go inside by way of a hatch in the back of the crab. Do you follow?


Robert Hauglin 13 wrote:
mjmeans wrote:
Riding where possible, walking as necessary when the jungle is too thick to ride.

You find small pathways. do you use them?

Yes. And move quickly when possible in low lying areas to help avoid the danger of flash flooding as well as perhaps to be able to surprise any potential ambushers that likely would not be prepared or be able to hear us during the storm.


For Rokko:

You failed to see the trip line. It snares your horse's leg. Designed for a man sized target, the trap flips your horse, instead of hauling it up into the air. Your horse takes 1HP. Using acrobatics... You tumbled off your horse on to the wet ground.


Hmmm, designed for a man sized target eh? Did you roll a strength check for my horses strength to break the tripline or whatever it was tied to and therefore not be tripped? It would be hilarious if there was a bushwhacker waiting in ambush only to find the bush he tied the trip line to break off and hit his own head. Bush whacking a bushwhacker.

Draw my sword and look around. If potential threats are present, and it is certain they are hostile, then attack. Otherwise, I don't make the first move, just ready and full defense.

If no threats, a quick check to make sure my horse isn't bleeding and is capable of going on. Then get back on and get out of there. At least 1/4 mile. Then stop and let him rest for 10 minutes or so while I double check his leg and give him some feed and talk to him to settle him down a bit before we go on.


Hmmm, designed for a man sized target eh? Did you roll a strength check for my horses strength to break the tripline or whatever it was tied to and therefore not be tripped?

He did break the line, that's why he's laying on his back with his legs up in the air.

Draw my sword and look around. If potential threats are present, and it is certain they are hostile, then attack. Otherwise, I don't make the first move, just ready and full defense.

"A minute passed. Then another. Then, another minute. Then... another minute passed. Then another minute passed. And another. A further minute passed quickly, followed by another minute, when suddenly, a different minute passed, followed by another different minute. And another. And yet another further different minute. A minute passed. I glanced at my watch. It was a minute past. This was it. A minute passed. After a moment, another minute passed. I waited a minute while a minute passed quickly past. And then, a minute which seemed to last an hour but was only a minute... passed." -- Excerpted from Monty Python. You can hear Episode Nine of 'A Minute Passed' tomorrow night at a minute past.

If no threats, a quick check to make sure my horse isn't bleeding and is capable of going on. Then get back on and get out of there. At least 1/4 mile. Then stop and let him rest for 10 minutes or so while I double check his leg and give him some feed and talk to him to settle him down a bit before we go on.

Sasha comes back for you, "This is no time to be playing in the mud, let's go!" Luke walks with a limp.


John says to Pezock, "I'm John and I will kill your cannibals."
Averys says to Pezock, "I'm Averys."


We're in search of riches beyond the dreams of Averys. One can only hope that Averys dreams big.


mjmeans wrote:
We're in search of riches beyond the dreams of Averys. One can only hope that Averys dreams big.

?


Pezock tells Mystwalkur, Msadventure, Averys and John:

"Sounds like the storm has stopped. You can go now." Pezock ushers everyone outside and on their way.


To Rokko:

The storm stops in time for bed. Sasha starts a fire.


Daily survival roll 1d20 + 0 ⇒ (15) + 0 = 15


Looks like enough food and water for 3 person*days. I tend to Mr. Ed.


Robert Hauglin 13 wrote:
mjmeans wrote:
We're in search of riches beyond the dreams of Averys. One can only hope that Averys dreams big.
?

I used the [ ooc ] tag... I'm sorry, isn't "Averys" pronounced the same as "avarice"?


As I leave I turn with a slight bow to Pezock and say

in elvish:
"My name is Ms.Adventure. It has been my greatest fortune to have met you oh wise and wondrous Pezock. Thank you for your kind hospitality within your magnificent dwelling which you so graciously offered to this raggedy group from the fierce ravages of the storm. We have little to offer in gratitude for you generosity; however, as you spoke of cannibalistic concerns; we may be able to make this a safer place for us all, were you to, in your infinite wisdom provide any morsels of information on which direction these cannibals may regularly camp. If you decline to respond to this humble request I respectfully ask your forgiveness for my presumptions behavior and gratefully bid you fair thee well. “
At I speak I use hand gestures in a very theatrical way to emphasize each point I make.
which may make comprehension with a scene motive easier to see though I am faltering I am in earnest with my gratitude and seeking information


mjmeans wrote:
Robert Hauglin 13 wrote:
mjmeans wrote:
We're in search of riches beyond the dreams of Averys. One can only hope that Averys dreams big.
?
I used the [ ooc ] tag... I'm sorry, isn't "Averys" pronounced the same as "avarice"?

I've been pronouncing it as Avery(s) as in Avery Brooks with a "s" after Avery. I realize it was not in character, but I did not get the reference since I was not pronouncing it the same way as you.

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