Robert Hauglin 13 |
I will move around and try and communicate with each individual, trying the different languages I know. I will let those whom I can talk to know about the birds and people Shadow saw. Has anyone seen the hooded man?
Averys responds in elf, "We should go there. If they are friendly, they can help us. If they are not friendly, we will have surprise and we can deal with them. Have not seen the Illithid."
Sasha has no clue to what you are saying to her.
Evan holds his belongings real tight and wimpers.
Brown Deer does not understand you.
John, aka the fighter responds in elf, offers you a cooked rat on a stick. "Well, lets go and say hi." He picks up his swords. "His kind of people needs to remain wet. He went back to the water."
Ishirou does not respond, he's dead Jim - Ray - I mean Mystwalkur.
Robert Hauglin 13 |
I will go with anyone who wants to scout the other camp, but I will not go into the camp, I will drop back and hide in the jungle and watch.
Survival 1d20 .
To Ray:
On your character sheet, when you roll against a stat, everything is totaled under that stat.
Example:
Robert Hauglin 13 |
I am not familiar with the pathfinder system as yet so I don't know what bonuses to apply to the roll, either from my own stats or Shadows
to Robert
** spoiler omitted **
To Ray:
mjmeans |
For any rolls, you should include all bonuses except circumstance bonuses in the roll. So skill ranks, stat bonuses, magical bonuses, supernatural bonuses, etc. should all be applied to the base roll. Any bonus that is a circumstance bonus should be listed separately. For example: If you're an elf that +1 to will saves versus fear effects, you should not include that bonus in your base roll, but list it separately. So if the GM asked you to make a will save, and all the non circumstance bonuses total +4, you would roll 1d20+4 and comment +1 versus fear. After all, you don't really get to know if your will save is versus fear in advance of the roll. This is important because certain feats and abilities may allow you to roll twice for some skill checks if you declare it in advance, and you shouldn't necessarily know, in advance, that some circumstance bonus applies. While at first level this is hardly a problem, it's a good habit to have to report your rolls this way.
mjmeans |
Calling a meeting of the castaways speaking in Taldane and hopefully others translate.
Unless there are other modifiers to the survival rolls we don't know about, those rolls result so far in enough food and water for 7 people-days. If there is anyone else helping to search for food and water, that will help.
We can continue to forage like this while travelling, so we can check out the other camp, but that probably means abandoning this one and the chance for ship rescue. I'm okay with that, if that's what everyone wants to do, but so far we have only given the ship rescue option one day. It's going to be several days, probably weeks, before the ship is missed at it's scheduled port and someone thinks to send out a search ship to find out what went wrong. Beyond that, the only way of rescue is to attract another ship and hope for friendly pirates.
We could always just travel up (or down) the coast making temporary camps until we reach a port city. Probably not much different than waiting for a ship. But blindly travelling inland will not likely find any civilization; and more likely find potentially unfriendly natives and unfriendly wildlife.
Robert Hauglin 13 |
John (in taldane):
Averys (in taldane):
Sasha pays more motherly attention to Brown Deer.
In the middle of your meeting, Evan (screaming in halfling):
mjmeans |
Robert (GM): Being from Mwangi as I am, what nearby towns, cities or settlements are there, and relatively how far away (number of days or weeks journey by foot) each one is? Assume walking since I am the only one with a horse. Obviously deep jungle will be treacherous and slow, but fjords and cliffs are also time consuming and potentially treacherous. I am looking for any likely candidates to travel to? I will let everyone (who can understand me) know what I know.
Robert Hauglin 13 |
Robert (GM): Being from Mwangi as I am, what nearby towns, cities or settlements are there, and relatively how far away (number of days or weeks journey by foot) each one is? Assume walking since I am the only one with a horse. Obviously deep jungle will be treacherous and slow, but fjords and cliffs are also time consuming and potentially treacherous. I am looking for any likely candidates to travel to? I will let everyone (who can understand me) know what I know.
Your last stop was Bloodcove to pick up Ishirou.
Your next stop was to be Senghor.Both are in the Mwangi Expanse in the Kaava Lands.
Between both are the Fever Sea and Bay of Senghor.
By how long you are on the ship, you can guess that you are 150 miles from the Bloodcove.
John speaking elf to the group:
mjmeans |
Overland movement under the best of circumstances (road) is 16 to 24 miles per day walking. Over flat plains it's 3/4 that and jungle is 1/4 that. So I'm guessing we would average at about 1/2. For 150 miles journey, walking, that's about 2 weeks. The only other option is strait through the jungle going south to the southern end of Mwangi. A very long journey and probably deadly due to the devil worshipping Kaava halflings.
mjmeans |
Crickets... "Somewhere a clock chimed three. An owl hooted in the nearby copse. No wind stirred the casement window." "A minute passed. Then another. Then, another minute. Then... another minute passed. Then another minute passed. And another. A further minute passed quickly, followed by another minute, when suddenly, a different minute passed, followed by another different minute. And another. And yet another further different minute. A minute passed. I glanced at my watch. It was a minute past. This was it. A minute passed. After a moment, another minute passed. I waited a minute while a minute passed quickly past. And then, a minute which seemed to last an hour but was only a minute... passed." -- Excerpted from Monty Python. You can hear Episode Nine of 'A Minute Passed' tomorrow night at a minute past.
Robert Hauglin 13 |
Rokko called for a meeting. During the meeting, John and Averys were gung-ho about spying on the other people (in the south-west). Evan had a out burst.
John in Taldane: Well, you guys sit here and wait for your ship to come in. I'm going to have some fun. He smiles real big and leaves the meeting.
Averys in Elven: Hey, wait up! She also leaves the meeting.
John and Averys leave the current camp. Brown Deer tags along. Mystwalkur, you said earlier that you also wanted to go, are you still going?
Sasha and Evan are staying in the camp.
The hooded man has not been seen for a day or more.
Rokko?
Msadventure?
mjmeans |
Those (John) who make a decision to go out on their own without consensus or the protection of numbers own the consequences of their choice. I on my horse could make it back to Bloodcove in about 4 long days. But, out of concern for the group I will stay and defend the weaker among us. If the consensus of the group is that we should scout, then we should all go so that weaker members can be protected.
Robert Hauglin 13 |
Those (John) who make a decision to go out on their own without consensus or the protection of numbers own the consequences of their choice. I on my horse could make it back to Bloodcove in about 4 long days. But, out of concern for the group I will stay and defend the weaker among us. If the consensus of the group is that we should scout, then we should all go so that weaker members can be protected.
Is this what you think or are you talking to someone?
mjmeans |
mjmeans wrote:Those (John) who make a decision to go out on their own without consensus or the protection of numbers own the consequences of their choice. I on my horse could make it back to Bloodcove in about 4 long days. But, out of concern for the group I will stay and defend the weaker among us. If the consensus of the group is that we should scout, then we should all go so that weaker members can be protected.Is this what you think or are you talking to someone?
Sorry. Forgot to put it in Taldane.
Robert Hauglin 13 |
Robert Hauglin 13 wrote:mjmeans wrote:Those (John) who make a decision to go out on their own without consensus or the protection of numbers own the consequences of their choice. I on my horse could make it back to Bloodcove in about 4 long days. But, out of concern for the group I will stay and defend the weaker among us. If the consensus of the group is that we should scout, then we should all go so that weaker members can be protected.Is this what you think or are you talking to someone?
Sorry. Forgot to put it in Taldane.
** spoiler omitted **
** spoiler omitted **
No. He sees this as a permanent camp from which the group works from. The gatherers gather and the explorers explore.
Robert Hauglin 13 |
Those (John) who make a decision to go out on their own without consensus or the protection of numbers own the consequences of their choice.
If you are talking to John and/ or Averys, they will tell you in their own way that they do not expect you to hold their hand.
I on my horse could make it back to Bloodcove in about 4 long days.
If you are talking to John and/ or Averys, They look at you oddly.
But, out of concern for the group I will stay and defend the weaker among us. If the consensus of the group is that we should scout, then we should all go so that weaker members can be protected.
If you are talking to John and/ or Averys, they tell you, "Suit yourself"
Mystwalkur |
I will tell those that can understand me that if we go to scout the camp it will take several days to get there, they are in fact quite a ways off.
again I will say I am not sure what direction this is all going, we all seem to be at odds at what to do, and every possible course of actions seems to meet with a bitter sad end, are we trying to leave this place, find adventure, not die...., find a specific dungeon or place? I feel like we are just sitting on the beach waiting for our inevitable joining with the elements and becoming interesting bones for others to find.
Robert Hauglin 13 |
Rokko
Armor and weapons were listed before.
A list of can-they-take-care-of-themselves in camp:
Brown Deer
MsAdventure
Evan
Sasha
Mystwalkur
Averys
Rokko
John
A list of can-they-take-care-of-themselves in combat:
Brown Deer
MsAdventure
Mystwalkur
Evan
Sasha
Averys
Rokko
John
Robert Hauglin 13 |
I will tell those that can understand me that if we go to scout the camp it will take several days to get there, they are in fact quite a ways off.
again I will say I am not sure what direction this is all going, we all seem to be at odds at what to do, and every possible course of actions seems to meet with a bitter sad end, are we trying to leave this place, find adventure, not die...., find a specific dungeon or place? I feel like we are just sitting on the beach waiting for our inevitable joining with the elements and becoming interesting bones for others to find.
You, John, Averys (and Brown Deer is tagging a long) are heading off to spy on the other humans to the south-west.
mjmeans |
I will stay in camp to protect those staying, to help provide food an water, and to watch for passing ships and signal them if they aren't flying an evil countries flag.
Robert Hauglin 13 |
For Rokko:
Robert Hauglin 13 |
For Torenath:
male catfolk dressed like a stereotypical pirate with a cutlas.
A little human girl dressed in soft leather with a spear.
A male human dressesd in scale mail with 2 swords.
A female elf dressed in leather armor with a longbow.
Depending on what Carol does, her character my or may not still be hidding behind them. A female 1/2 elf dressed in studded leather with a long sword.
Carol Yager |
Perception 1d20 + 10 ⇒ (12) + 10 = 22
Stealth 1d20 + 4 ⇒ (20) + 4 = 24
Robert Hauglin 13 |
Who are you and where did you come from? Go where?
"We are the crew from the ship Brine Demon. The Brine Demon is anchored off shore, but not for long."
Please describe the men. Do I see the rest of the in-camp castaways?
They are dressed in white shirts and knickers in the colors of black, brown or dark blue. Knee high socks with buckle shoes. They have that rugged tanned outdoorsy look. You do not see Sasha nor Evan.